Documentation
¶
Index ¶
- Constants
- func CreateGeometryReferencePointers[T GeometryReferenceCreation](refPointers *ReferencePointers, source *[]T, parentPrefix string)
- func CreateGeometryWithChildsReferencePointer(obj GeometryModelWithChildGeometries, refPointers *ReferencePointers, ...)
- func CreateReferencePointers[T ReferenceCreation](refPointers *ReferencePointers, source *[]T)
- func CreateReferencePointersMap[T ReferenceCreation](refPointers *ReferencePointers, source *map[string]T)
- func ResolveGeometryWithChildsReference(obj GeometryModelWithChildGeometries, refPointers *ReferencePointers)
- func ResolveReferences[T ReferenceResolver](refPointers *ReferencePointers, source *[]T)
- func ResolveReferencesMap[T ReferenceResolver](refPointers *ReferencePointers, source *map[string]T)
- type ActivationGroup
- type AnimationSystem
- type ArtNet
- type Attribute
- type AttributeDefinitions
- type Axis
- func (obj *Axis) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Axis) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Axis) GetGeometries() Geometries
- func (obj *Axis) GetGeometriesPtr() *Geometries
- func (obj *Axis) GetModel() NodeReference[Model]
- func (obj *Axis) GetModelPtr() *NodeReference[Model]
- func (obj *Axis) GetName() string
- func (obj *Axis) GetNamePtr() *string
- func (obj *Axis) GetPosition() Matrix
- func (obj *Axis) GetPositionPtr() *Matrix
- func (obj *Axis) ResolveReference(refPointers *ReferencePointers)
- func (obj *Axis) SetGeometries(geometries Geometries)
- func (obj *Axis) SetModel(model NodeReference[Model])
- func (obj *Axis) SetName(name string)
- func (obj *Axis) SetPosition(matrix Matrix)
- type Beam
- func (obj *Beam) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Beam) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Beam) GetGeometries() Geometries
- func (obj *Beam) GetGeometriesPtr() *Geometries
- func (obj *Beam) GetModel() NodeReference[Model]
- func (obj *Beam) GetModelPtr() *NodeReference[Model]
- func (obj *Beam) GetName() string
- func (obj *Beam) GetNamePtr() *string
- func (obj *Beam) GetPosition() Matrix
- func (obj *Beam) GetPositionPtr() *Matrix
- func (obj *Beam) ResolveReference(refPointers *ReferencePointers)
- func (obj *Beam) SetGeometries(geometries Geometries)
- func (obj *Beam) SetModel(model NodeReference[Model])
- func (obj *Beam) SetName(name string)
- func (obj *Beam) SetPosition(matrix Matrix)
- type Break
- type CITP
- type CRI
- type CRIGroup
- type ChannelFunction
- type ChannelSet
- type ColorCIE
- type ColorSpace
- type Connector
- type DMXAddress
- type DMXChannel
- type DMXMode
- type DMXProfile
- type DMXValue
- type Display
- func (obj *Display) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Display) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Display) GetGeometries() Geometries
- func (obj *Display) GetGeometriesPtr() *Geometries
- func (obj *Display) GetModel() NodeReference[Model]
- func (obj *Display) GetModelPtr() *NodeReference[Model]
- func (obj *Display) GetName() string
- func (obj *Display) GetNamePtr() *string
- func (obj *Display) GetPosition() Matrix
- func (obj *Display) GetPositionPtr() *Matrix
- func (obj *Display) ResolveReference(refPointers *ReferencePointers)
- func (obj *Display) SetGeometries(geometries Geometries)
- func (obj *Display) SetModel(model NodeReference[Model])
- func (obj *Display) SetName(name string)
- func (obj *Display) SetPosition(matrix Matrix)
- type Emitter
- type FTMacro
- type Feature
- type FeatureGroup
- type FileReference
- type Filter
- type FilterBeam
- func (obj *FilterBeam) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *FilterBeam) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *FilterBeam) GetGeometries() Geometries
- func (obj *FilterBeam) GetGeometriesPtr() *Geometries
- func (obj *FilterBeam) GetModel() NodeReference[Model]
- func (obj *FilterBeam) GetModelPtr() *NodeReference[Model]
- func (obj *FilterBeam) GetName() string
- func (obj *FilterBeam) GetNamePtr() *string
- func (obj *FilterBeam) GetPosition() Matrix
- func (obj *FilterBeam) GetPositionPtr() *Matrix
- func (obj *FilterBeam) ResolveReference(refPointers *ReferencePointers)
- func (obj *FilterBeam) SetGeometries(geometries Geometries)
- func (obj *FilterBeam) SetModel(model NodeReference[Model])
- func (obj *FilterBeam) SetName(name string)
- func (obj *FilterBeam) SetPosition(matrix Matrix)
- type FilterColor
- func (obj *FilterColor) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *FilterColor) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *FilterColor) GetGeometries() Geometries
- func (obj *FilterColor) GetGeometriesPtr() *Geometries
- func (obj *FilterColor) GetModel() NodeReference[Model]
- func (obj *FilterColor) GetModelPtr() *NodeReference[Model]
- func (obj *FilterColor) GetName() string
- func (obj *FilterColor) GetNamePtr() *string
- func (obj *FilterColor) GetPosition() Matrix
- func (obj *FilterColor) GetPositionPtr() *Matrix
- func (obj *FilterColor) ResolveReference(refPointers *ReferencePointers)
- func (obj *FilterColor) SetGeometries(geometries Geometries)
- func (obj *FilterColor) SetModel(model NodeReference[Model])
- func (obj *FilterColor) SetName(name string)
- func (obj *FilterColor) SetPosition(matrix Matrix)
- type FilterGobo
- func (obj *FilterGobo) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *FilterGobo) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *FilterGobo) GetGeometries() Geometries
- func (obj *FilterGobo) GetGeometriesPtr() *Geometries
- func (obj *FilterGobo) GetModel() NodeReference[Model]
- func (obj *FilterGobo) GetModelPtr() *NodeReference[Model]
- func (obj *FilterGobo) GetName() string
- func (obj *FilterGobo) GetNamePtr() *string
- func (obj *FilterGobo) GetPosition() Matrix
- func (obj *FilterGobo) GetPositionPtr() *Matrix
- func (obj *FilterGobo) ResolveReference(refPointers *ReferencePointers)
- func (obj *FilterGobo) SetGeometries(geometries Geometries)
- func (obj *FilterGobo) SetModel(model NodeReference[Model])
- func (obj *FilterGobo) SetName(name string)
- func (obj *FilterGobo) SetPosition(matrix Matrix)
- type FilterShaper
- func (obj *FilterShaper) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *FilterShaper) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *FilterShaper) GetGeometries() Geometries
- func (obj *FilterShaper) GetGeometriesPtr() *Geometries
- func (obj *FilterShaper) GetModel() NodeReference[Model]
- func (obj *FilterShaper) GetModelPtr() *NodeReference[Model]
- func (obj *FilterShaper) GetName() string
- func (obj *FilterShaper) GetNamePtr() *string
- func (obj *FilterShaper) GetPosition() Matrix
- func (obj *FilterShaper) GetPositionPtr() *Matrix
- func (obj *FilterShaper) ResolveReference(refPointers *ReferencePointers)
- func (obj *FilterShaper) SetGeometries(geometries Geometries)
- func (obj *FilterShaper) SetModel(model NodeReference[Model])
- func (obj *FilterShaper) SetName(name string)
- func (obj *FilterShaper) SetPosition(matrix Matrix)
- type FixtureType
- type GDTF
- type Gamut
- type Geometries
- type Geometry
- func (obj *Geometry) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Geometry) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Geometry) GetGeometries() Geometries
- func (obj *Geometry) GetGeometriesPtr() *Geometries
- func (obj *Geometry) GetModel() NodeReference[Model]
- func (obj *Geometry) GetModelPtr() *NodeReference[Model]
- func (obj *Geometry) GetName() string
- func (obj *Geometry) GetNamePtr() *string
- func (obj *Geometry) GetPosition() Matrix
- func (obj *Geometry) GetPositionPtr() *Matrix
- func (obj *Geometry) ResolveReference(refPointers *ReferencePointers)
- func (obj *Geometry) SetGeometries(geometries Geometries)
- func (obj *Geometry) SetModel(model NodeReference[Model])
- func (obj *Geometry) SetName(name string)
- func (obj *Geometry) SetPosition(matrix Matrix)
- type GeometryModel
- type GeometryModelWithChildGeometries
- type GeometryNodeReference
- type GeometryReference
- func (obj *GeometryReference) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *GeometryReference) GetModel() NodeReference[Model]
- func (obj *GeometryReference) GetModelPtr() *NodeReference[Model]
- func (obj *GeometryReference) GetName() string
- func (obj *GeometryReference) GetNamePtr() *string
- func (obj *GeometryReference) GetPosition() Matrix
- func (obj *GeometryReference) GetPositionPtr() *Matrix
- func (obj *GeometryReference) ResolveReference(refPointers *ReferencePointers)
- func (obj *GeometryReference) SetModel(model NodeReference[Model])
- func (obj *GeometryReference) SetName(name string)
- func (obj *GeometryReference) SetPosition(matrix Matrix)
- type GeometryReferenceCreation
- type GeometryType
- type Hex
- type Inventory
- func (obj *Inventory) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Inventory) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Inventory) GetGeometries() Geometries
- func (obj *Inventory) GetGeometriesPtr() *Geometries
- func (obj *Inventory) GetModel() NodeReference[Model]
- func (obj *Inventory) GetModelPtr() *NodeReference[Model]
- func (obj *Inventory) GetName() string
- func (obj *Inventory) GetNamePtr() *string
- func (obj *Inventory) GetPosition() Matrix
- func (obj *Inventory) GetPositionPtr() *Matrix
- func (obj *Inventory) ResolveReference(refPointers *ReferencePointers)
- func (obj *Inventory) SetGeometries(geometries Geometries)
- func (obj *Inventory) SetModel(model NodeReference[Model])
- func (obj *Inventory) SetName(name string)
- func (obj *Inventory) SetPosition(matrix Matrix)
- type Laser
- func (obj *Laser) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Laser) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Laser) GetGeometries() Geometries
- func (obj *Laser) GetGeometriesPtr() *Geometries
- func (obj *Laser) GetModel() NodeReference[Model]
- func (obj *Laser) GetModelPtr() *NodeReference[Model]
- func (obj *Laser) GetName() string
- func (obj *Laser) GetNamePtr() *string
- func (obj *Laser) GetPosition() Matrix
- func (obj *Laser) GetPositionPtr() *Matrix
- func (obj *Laser) ResolveReference(refPointers *ReferencePointers)
- func (obj *Laser) SetGeometries(geometries Geometries)
- func (obj *Laser) SetModel(model NodeReference[Model])
- func (obj *Laser) SetName(name string)
- func (obj *Laser) SetPosition(matrix Matrix)
- type LaserProtocol
- type LegHeight
- type LogicalChannel
- type MacroDMX
- type MacroDMXStep
- type MacroDMXValue
- type Magnet
- func (obj *Magnet) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Magnet) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Magnet) GetGeometries() Geometries
- func (obj *Magnet) GetGeometriesPtr() *Geometries
- func (obj *Magnet) GetModel() NodeReference[Model]
- func (obj *Magnet) GetModelPtr() *NodeReference[Model]
- func (obj *Magnet) GetName() string
- func (obj *Magnet) GetNamePtr() *string
- func (obj *Magnet) GetPosition() Matrix
- func (obj *Magnet) GetPositionPtr() *Matrix
- func (obj *Magnet) ResolveReference(refPointers *ReferencePointers)
- func (obj *Magnet) SetGeometries(geometries Geometries)
- func (obj *Magnet) SetModel(model NodeReference[Model])
- func (obj *Magnet) SetName(name string)
- func (obj *Magnet) SetPosition(matrix Matrix)
- type Map
- type Matrix
- type Measurement
- type MeasurementPoint
- type MediaServerCamera
- func (obj *MediaServerCamera) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *MediaServerCamera) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *MediaServerCamera) GetGeometries() Geometries
- func (obj *MediaServerCamera) GetGeometriesPtr() *Geometries
- func (obj *MediaServerCamera) GetModel() NodeReference[Model]
- func (obj *MediaServerCamera) GetModelPtr() *NodeReference[Model]
- func (obj *MediaServerCamera) GetName() string
- func (obj *MediaServerCamera) GetNamePtr() *string
- func (obj *MediaServerCamera) GetPosition() Matrix
- func (obj *MediaServerCamera) GetPositionPtr() *Matrix
- func (obj *MediaServerCamera) ResolveReference(refPointers *ReferencePointers)
- func (obj *MediaServerCamera) SetGeometries(geometries Geometries)
- func (obj *MediaServerCamera) SetModel(model NodeReference[Model])
- func (obj *MediaServerCamera) SetName(name string)
- func (obj *MediaServerCamera) SetPosition(matrix Matrix)
- type MediaServerLayer
- func (obj *MediaServerLayer) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *MediaServerLayer) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *MediaServerLayer) GetGeometries() Geometries
- func (obj *MediaServerLayer) GetGeometriesPtr() *Geometries
- func (obj *MediaServerLayer) GetModel() NodeReference[Model]
- func (obj *MediaServerLayer) GetModelPtr() *NodeReference[Model]
- func (obj *MediaServerLayer) GetName() string
- func (obj *MediaServerLayer) GetNamePtr() *string
- func (obj *MediaServerLayer) GetPosition() Matrix
- func (obj *MediaServerLayer) GetPositionPtr() *Matrix
- func (obj *MediaServerLayer) ResolveReference(refPointers *ReferencePointers)
- func (obj *MediaServerLayer) SetGeometries(geometries Geometries)
- func (obj *MediaServerLayer) SetModel(model NodeReference[Model])
- func (obj *MediaServerLayer) SetName(name string)
- func (obj *MediaServerLayer) SetPosition(matrix Matrix)
- type MediaServerMaster
- func (obj *MediaServerMaster) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *MediaServerMaster) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *MediaServerMaster) GetGeometries() Geometries
- func (obj *MediaServerMaster) GetGeometriesPtr() *Geometries
- func (obj *MediaServerMaster) GetModel() NodeReference[Model]
- func (obj *MediaServerMaster) GetModelPtr() *NodeReference[Model]
- func (obj *MediaServerMaster) GetName() string
- func (obj *MediaServerMaster) GetNamePtr() *string
- func (obj *MediaServerMaster) GetPosition() Matrix
- func (obj *MediaServerMaster) GetPositionPtr() *Matrix
- func (obj *MediaServerMaster) ResolveReference(refPointers *ReferencePointers)
- func (obj *MediaServerMaster) SetGeometries(geometries Geometries)
- func (obj *MediaServerMaster) SetModel(model NodeReference[Model])
- func (obj *MediaServerMaster) SetName(name string)
- func (obj *MediaServerMaster) SetPosition(matrix Matrix)
- type MeshModel
- func GenerateMesh(obj GeometryModel, parentTransformation MeshTypes.Matrix, ...) ([]MeshModel, MeshTypes.Matrix)
- func GenerateMeshWithChildren(obj GeometryModelWithChildGeometries, parentTransformation MeshTypes.Matrix, ...) []MeshModel
- func GenerateMeshes[T GeometryModel](source *[]T, parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- type Model
- type NodeReference
- type OpenSoundControl
- type OperatingTemperature
- type PhysicalDescription
- type PinPatch
- type Point
- type PosiStageNet
- type PrismFacet
- type Properties
- type Protocol
- type RDM
- type RDMDMXPersonality
- type RDMSoftwareVersion
- type ReferenceCreation
- type ReferencePointers
- type ReferenceResolver
- type Relation
- type Revision
- type Rotation
- type SACN
- type Structure
- func (obj *Structure) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Structure) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Structure) GetGeometries() Geometries
- func (obj *Structure) GetGeometriesPtr() *Geometries
- func (obj *Structure) GetModel() NodeReference[Model]
- func (obj *Structure) GetModelPtr() *NodeReference[Model]
- func (obj *Structure) GetName() string
- func (obj *Structure) GetNamePtr() *string
- func (obj *Structure) GetPosition() Matrix
- func (obj *Structure) GetPositionPtr() *Matrix
- func (obj *Structure) ResolveReference(refPointers *ReferencePointers)
- func (obj *Structure) SetGeometries(geometries Geometries)
- func (obj *Structure) SetModel(model NodeReference[Model])
- func (obj *Structure) SetName(name string)
- func (obj *Structure) SetPosition(matrix Matrix)
- type SubChannelSet
- type SubPhysicalUnit
- type Support
- func (obj *Support) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *Support) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *Support) GetGeometries() Geometries
- func (obj *Support) GetGeometriesPtr() *Geometries
- func (obj *Support) GetModel() NodeReference[Model]
- func (obj *Support) GetModelPtr() *NodeReference[Model]
- func (obj *Support) GetName() string
- func (obj *Support) GetNamePtr() *string
- func (obj *Support) GetPosition() Matrix
- func (obj *Support) GetPositionPtr() *Matrix
- func (obj *Support) ResolveReference(refPointers *ReferencePointers)
- func (obj *Support) SetGeometries(geometries Geometries)
- func (obj *Support) SetModel(model NodeReference[Model])
- func (obj *Support) SetName(name string)
- func (obj *Support) SetPosition(matrix Matrix)
- type Vector3
- type Weight
- type Wheel
- type WheelSlot
- type WiringObject
- func (obj *WiringObject) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
- func (obj *WiringObject) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
- func (obj *WiringObject) GetGeometries() Geometries
- func (obj *WiringObject) GetGeometriesPtr() *Geometries
- func (obj *WiringObject) GetModel() NodeReference[Model]
- func (obj *WiringObject) GetModelPtr() *NodeReference[Model]
- func (obj *WiringObject) GetName() string
- func (obj *WiringObject) GetNamePtr() *string
- func (obj *WiringObject) GetPosition() Matrix
- func (obj *WiringObject) GetPositionPtr() *Matrix
- func (obj *WiringObject) ResolveReference(refPointers *ReferencePointers)
- func (obj *WiringObject) SetGeometries(geometries Geometries)
- func (obj *WiringObject) SetModel(model NodeReference[Model])
- func (obj *WiringObject) SetName(name string)
- func (obj *WiringObject) SetPosition(matrix Matrix)
Constants ¶
const ( GeometryTypeGeometry = iota GeometryTypeAxis GeometryTypeFilterBeam GeometryTypeFilterColor GeometryTypeFilterGobo GeometryTypeFilterShaper GeometryTypeBeam GeometryTypeMediaServerLayer GeometryTypeMediaServerCamera GeometryTypeMediaServerMaster GeometryTypeDisplay GeometryTypeGeometryReference GeometryTypeLaser GeometryTypeWiringObject GeometryTypeInventory GeometryTypeStructure GeometryTypeSupport GeometryTypeMagnet )
Variables ¶
This section is empty.
Functions ¶
func CreateGeometryReferencePointers ¶
func CreateGeometryReferencePointers[T GeometryReferenceCreation](refPointers *ReferencePointers, source *[]T, parentPrefix string)
func CreateGeometryWithChildsReferencePointer ¶ added in v0.3.0
func CreateGeometryWithChildsReferencePointer(obj GeometryModelWithChildGeometries, refPointers *ReferencePointers, parentPrefix string)
func CreateReferencePointers ¶
func CreateReferencePointers[T ReferenceCreation](refPointers *ReferencePointers, source *[]T)
func CreateReferencePointersMap ¶
func CreateReferencePointersMap[T ReferenceCreation](refPointers *ReferencePointers, source *map[string]T)
func ResolveGeometryWithChildsReference ¶ added in v0.3.0
func ResolveGeometryWithChildsReference(obj GeometryModelWithChildGeometries, refPointers *ReferencePointers)
func ResolveReferences ¶
func ResolveReferences[T ReferenceResolver](refPointers *ReferencePointers, source *[]T)
func ResolveReferencesMap ¶
func ResolveReferencesMap[T ReferenceResolver](refPointers *ReferencePointers, source *map[string]T)
Types ¶
type ActivationGroup ¶
func (*ActivationGroup) CreateReferencePointer ¶
func (obj *ActivationGroup) CreateReferencePointer(refPointers *ReferencePointers)
type AnimationSystem ¶
type Attribute ¶
type Attribute struct {
Name string
Pretty string
ActivationGroup NodeReference[ActivationGroup]
Feature NodeReference[Feature]
MainAttribute NodeReference[Attribute]
PhysicalUnit string
Color ColorCIE
SubPhysicalUnits *[]*SubPhysicalUnit
}
func (*Attribute) CreateReferencePointer ¶
func (obj *Attribute) CreateReferencePointer(refPointers *ReferencePointers)
func (*Attribute) ResolveReference ¶
func (obj *Attribute) ResolveReference(refPointers *ReferencePointers)
type AttributeDefinitions ¶
type AttributeDefinitions struct {
ActivationGroups []*ActivationGroup
FeatureGroups []*FeatureGroup
Attributes []*Attribute
}
func (*AttributeDefinitions) CreateReferencePointer ¶
func (obj *AttributeDefinitions) CreateReferencePointer(refPointers *ReferencePointers)
func (*AttributeDefinitions) ResolveReference ¶
func (obj *AttributeDefinitions) ResolveReference(refPointers *ReferencePointers)
type Axis ¶
type Axis struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*Axis) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Axis) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Axis) GenerateMesh ¶ added in v0.3.0
func (*Axis) GetGeometries ¶ added in v0.3.0
func (obj *Axis) GetGeometries() Geometries
func (*Axis) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Axis) GetGeometriesPtr() *Geometries
func (*Axis) GetModel ¶ added in v0.3.0
func (obj *Axis) GetModel() NodeReference[Model]
func (*Axis) GetModelPtr ¶ added in v0.3.0
func (obj *Axis) GetModelPtr() *NodeReference[Model]
func (*Axis) GetNamePtr ¶ added in v0.3.0
func (*Axis) GetPosition ¶ added in v0.3.0
func (*Axis) GetPositionPtr ¶ added in v0.3.0
func (*Axis) ResolveReference ¶ added in v0.3.0
func (obj *Axis) ResolveReference(refPointers *ReferencePointers)
func (*Axis) SetGeometries ¶ added in v0.3.0
func (obj *Axis) SetGeometries(geometries Geometries)
func (*Axis) SetModel ¶ added in v0.3.0
func (obj *Axis) SetModel(model NodeReference[Model])
func (*Axis) SetPosition ¶ added in v0.3.0
type Beam ¶
type Beam struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
LampType string
PowerConsumption float32
LuminousFlux float32
ColorTemperature float32
BeamAngle float32
FieldAngle float32
ThrowRatio float32
RectangleRatio float32
BeamRadius float32
BeamType string
CRI uint
EmitterSpectrum NodeReference[Emitter]
}
func (*Beam) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Beam) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Beam) GenerateMesh ¶ added in v0.3.0
func (*Beam) GetGeometries ¶ added in v0.3.0
func (obj *Beam) GetGeometries() Geometries
func (*Beam) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Beam) GetGeometriesPtr() *Geometries
func (*Beam) GetModel ¶ added in v0.3.0
func (obj *Beam) GetModel() NodeReference[Model]
func (*Beam) GetModelPtr ¶ added in v0.3.0
func (obj *Beam) GetModelPtr() *NodeReference[Model]
func (*Beam) GetNamePtr ¶ added in v0.3.0
func (*Beam) GetPosition ¶ added in v0.3.0
func (*Beam) GetPositionPtr ¶ added in v0.3.0
func (*Beam) ResolveReference ¶
func (obj *Beam) ResolveReference(refPointers *ReferencePointers)
func (*Beam) SetGeometries ¶ added in v0.3.0
func (obj *Beam) SetGeometries(geometries Geometries)
func (*Beam) SetModel ¶ added in v0.3.0
func (obj *Beam) SetModel(model NodeReference[Model])
func (*Beam) SetPosition ¶ added in v0.3.0
type Break ¶
type Break struct {
DMXOffset DMXAddress
DMXBreak uint
}
type ChannelFunction ¶
type ChannelFunction struct {
Name string
Attribute NodeReference[Attribute]
OriginalAttribute string
DMXFrom DMXValue
Default DMXValue
PhysicalFrom float32
PhysicalTo float32
RealFade float32
RealAcceleration float32
Wheel NodeReference[Wheel]
Emitter NodeReference[Emitter]
Filter NodeReference[Filter]
ColorSpace NodeReference[ColorSpace]
Gamut NodeReference[Gamut]
ModeMaster string //TODO: reference to dmx channel or other channel function
ModeFrom DMXValue
ModeTo DMXValue
DMXProfile NodeReference[DMXProfile]
Min float32 // Fallback to PhysicalFrom if 0.0
Max float32 // Fallback to PhysicalTo if 0.0
CustomName string // Default: Node Name of the Channel function Example: Head_Dimmer.Dimmer.Dimmer
ChannelSets []*ChannelSet
SubChannelSets []*SubChannelSet
}
func (*ChannelFunction) ResolveReference ¶
func (obj *ChannelFunction) ResolveReference(refPointers *ReferencePointers)
type ChannelSet ¶
type ChannelSet struct {
Name string
DMXFrom DMXValue
PhysicalFrom float32
PhysicalTo float32
WheelSlot NodeReference[WheelSlot]
}
func (*ChannelSet) ResolveReference ¶
func (obj *ChannelSet) ResolveReference(refPointers *ReferencePointers)
type ColorSpace ¶
type DMXAddress ¶
type DMXChannel ¶
type DMXChannel struct {
DMXBreak int
Offset []int
InitialFunction NodeReference[ChannelFunction] //TODO:
Highlight DMXValue
Geometry string
LogicalChannels []*LogicalChannel
}
func (DMXChannel) GetName ¶
func (element DMXChannel) GetName() string
func (*DMXChannel) ResolveReference ¶
func (obj *DMXChannel) ResolveReference(refPointers *ReferencePointers, mode *DMXMode)
type DMXMode ¶
type DMXMode struct {
Name string
Description string
Geometry NodeReference[GeometryNodeReference]
DMXChannels []*DMXChannel
Relations []*Relation
FTMacros []*FTMacro
MeshModels []MeshModel
}
func (*DMXMode) CreateReferencePointer ¶
func (obj *DMXMode) CreateReferencePointer(refPointers *ReferencePointers)
func (*DMXMode) ResolveReference ¶
func (obj *DMXMode) ResolveReference(refPointers *ReferencePointers)
type DMXProfile ¶
func (*DMXProfile) CreateReferencePointer ¶
func (obj *DMXProfile) CreateReferencePointer(refPointers *ReferencePointers)
type DMXValue ¶
type DMXValue = string
TODO: DMXValue Type see gdtf https://www.gdtf.eu/gdtf/file-spec/file-format-definition/#attrtype-dmxvalue
type Display ¶
type Display struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
Texture FileReference
}
func (*Display) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Display) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Display) GenerateMesh ¶ added in v0.3.0
func (*Display) GetGeometries ¶ added in v0.3.0
func (obj *Display) GetGeometries() Geometries
func (*Display) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Display) GetGeometriesPtr() *Geometries
func (*Display) GetModel ¶ added in v0.3.0
func (obj *Display) GetModel() NodeReference[Model]
func (*Display) GetModelPtr ¶ added in v0.3.0
func (obj *Display) GetModelPtr() *NodeReference[Model]
func (*Display) GetNamePtr ¶ added in v0.3.0
func (*Display) GetPosition ¶ added in v0.3.0
func (*Display) GetPositionPtr ¶ added in v0.3.0
func (*Display) ResolveReference ¶ added in v0.3.0
func (obj *Display) ResolveReference(refPointers *ReferencePointers)
func (*Display) SetGeometries ¶ added in v0.3.0
func (obj *Display) SetGeometries(geometries Geometries)
func (*Display) SetModel ¶ added in v0.3.0
func (obj *Display) SetModel(model NodeReference[Model])
func (*Display) SetPosition ¶ added in v0.3.0
type Emitter ¶
type Emitter struct {
Name string
Color ColorCIE
DominantWaveLength float32
DiodePart string
Measurements []*Measurement
}
func (*Emitter) CreateReferencePointer ¶
func (obj *Emitter) CreateReferencePointer(refPointers *ReferencePointers)
type FTMacro ¶
type FTMacro struct {
Name string
ChannelFunction NodeReference[ChannelFunction]
MacroDMXs []*MacroDMX
}
func (*FTMacro) ResolveReference ¶
func (obj *FTMacro) ResolveReference(refPointers *ReferencePointers)
type FeatureGroup ¶
func (*FeatureGroup) CreateReferencePointer ¶
func (obj *FeatureGroup) CreateReferencePointer(refPointers *ReferencePointers)
type FileReference ¶
type FileReference = string // without extension and without path
type Filter ¶
type Filter struct {
Name string
Color ColorCIE
Measurements []*Measurement
}
func (*Filter) CreateReferencePointer ¶
func (obj *Filter) CreateReferencePointer(refPointers *ReferencePointers)
type FilterBeam ¶
type FilterBeam struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*FilterBeam) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *FilterBeam) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*FilterBeam) GenerateMesh ¶ added in v0.3.0
func (obj *FilterBeam) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*FilterBeam) GetGeometries ¶ added in v0.3.0
func (obj *FilterBeam) GetGeometries() Geometries
func (*FilterBeam) GetGeometriesPtr ¶ added in v0.3.0
func (obj *FilterBeam) GetGeometriesPtr() *Geometries
func (*FilterBeam) GetModel ¶ added in v0.3.0
func (obj *FilterBeam) GetModel() NodeReference[Model]
func (*FilterBeam) GetModelPtr ¶ added in v0.3.0
func (obj *FilterBeam) GetModelPtr() *NodeReference[Model]
func (*FilterBeam) GetName ¶ added in v0.3.0
func (obj *FilterBeam) GetName() string
func (*FilterBeam) GetNamePtr ¶ added in v0.3.0
func (obj *FilterBeam) GetNamePtr() *string
func (*FilterBeam) GetPosition ¶ added in v0.3.0
func (obj *FilterBeam) GetPosition() Matrix
func (*FilterBeam) GetPositionPtr ¶ added in v0.3.0
func (obj *FilterBeam) GetPositionPtr() *Matrix
func (*FilterBeam) ResolveReference ¶ added in v0.3.0
func (obj *FilterBeam) ResolveReference(refPointers *ReferencePointers)
func (*FilterBeam) SetGeometries ¶ added in v0.3.0
func (obj *FilterBeam) SetGeometries(geometries Geometries)
func (*FilterBeam) SetModel ¶ added in v0.3.0
func (obj *FilterBeam) SetModel(model NodeReference[Model])
func (*FilterBeam) SetName ¶ added in v0.3.0
func (obj *FilterBeam) SetName(name string)
func (*FilterBeam) SetPosition ¶ added in v0.3.0
func (obj *FilterBeam) SetPosition(matrix Matrix)
type FilterColor ¶
type FilterColor struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*FilterColor) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *FilterColor) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*FilterColor) GenerateMesh ¶ added in v0.3.0
func (obj *FilterColor) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*FilterColor) GetGeometries ¶ added in v0.3.0
func (obj *FilterColor) GetGeometries() Geometries
func (*FilterColor) GetGeometriesPtr ¶ added in v0.3.0
func (obj *FilterColor) GetGeometriesPtr() *Geometries
func (*FilterColor) GetModel ¶ added in v0.3.0
func (obj *FilterColor) GetModel() NodeReference[Model]
func (*FilterColor) GetModelPtr ¶ added in v0.3.0
func (obj *FilterColor) GetModelPtr() *NodeReference[Model]
func (*FilterColor) GetName ¶ added in v0.3.0
func (obj *FilterColor) GetName() string
func (*FilterColor) GetNamePtr ¶ added in v0.3.0
func (obj *FilterColor) GetNamePtr() *string
func (*FilterColor) GetPosition ¶ added in v0.3.0
func (obj *FilterColor) GetPosition() Matrix
func (*FilterColor) GetPositionPtr ¶ added in v0.3.0
func (obj *FilterColor) GetPositionPtr() *Matrix
func (*FilterColor) ResolveReference ¶ added in v0.3.0
func (obj *FilterColor) ResolveReference(refPointers *ReferencePointers)
func (*FilterColor) SetGeometries ¶ added in v0.3.0
func (obj *FilterColor) SetGeometries(geometries Geometries)
func (*FilterColor) SetModel ¶ added in v0.3.0
func (obj *FilterColor) SetModel(model NodeReference[Model])
func (*FilterColor) SetName ¶ added in v0.3.0
func (obj *FilterColor) SetName(name string)
func (*FilterColor) SetPosition ¶ added in v0.3.0
func (obj *FilterColor) SetPosition(matrix Matrix)
type FilterGobo ¶
type FilterGobo struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*FilterGobo) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *FilterGobo) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*FilterGobo) GenerateMesh ¶ added in v0.3.0
func (obj *FilterGobo) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*FilterGobo) GetGeometries ¶ added in v0.3.0
func (obj *FilterGobo) GetGeometries() Geometries
func (*FilterGobo) GetGeometriesPtr ¶ added in v0.3.0
func (obj *FilterGobo) GetGeometriesPtr() *Geometries
func (*FilterGobo) GetModel ¶ added in v0.3.0
func (obj *FilterGobo) GetModel() NodeReference[Model]
func (*FilterGobo) GetModelPtr ¶ added in v0.3.0
func (obj *FilterGobo) GetModelPtr() *NodeReference[Model]
func (*FilterGobo) GetName ¶ added in v0.3.0
func (obj *FilterGobo) GetName() string
func (*FilterGobo) GetNamePtr ¶ added in v0.3.0
func (obj *FilterGobo) GetNamePtr() *string
func (*FilterGobo) GetPosition ¶ added in v0.3.0
func (obj *FilterGobo) GetPosition() Matrix
func (*FilterGobo) GetPositionPtr ¶ added in v0.3.0
func (obj *FilterGobo) GetPositionPtr() *Matrix
func (*FilterGobo) ResolveReference ¶ added in v0.3.0
func (obj *FilterGobo) ResolveReference(refPointers *ReferencePointers)
func (*FilterGobo) SetGeometries ¶ added in v0.3.0
func (obj *FilterGobo) SetGeometries(geometries Geometries)
func (*FilterGobo) SetModel ¶ added in v0.3.0
func (obj *FilterGobo) SetModel(model NodeReference[Model])
func (*FilterGobo) SetName ¶ added in v0.3.0
func (obj *FilterGobo) SetName(name string)
func (*FilterGobo) SetPosition ¶ added in v0.3.0
func (obj *FilterGobo) SetPosition(matrix Matrix)
type FilterShaper ¶
type FilterShaper struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*FilterShaper) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *FilterShaper) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*FilterShaper) GenerateMesh ¶ added in v0.3.0
func (obj *FilterShaper) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*FilterShaper) GetGeometries ¶ added in v0.3.0
func (obj *FilterShaper) GetGeometries() Geometries
func (*FilterShaper) GetGeometriesPtr ¶ added in v0.3.0
func (obj *FilterShaper) GetGeometriesPtr() *Geometries
func (*FilterShaper) GetModel ¶ added in v0.3.0
func (obj *FilterShaper) GetModel() NodeReference[Model]
func (*FilterShaper) GetModelPtr ¶ added in v0.3.0
func (obj *FilterShaper) GetModelPtr() *NodeReference[Model]
func (*FilterShaper) GetName ¶ added in v0.3.0
func (obj *FilterShaper) GetName() string
func (*FilterShaper) GetNamePtr ¶ added in v0.3.0
func (obj *FilterShaper) GetNamePtr() *string
func (*FilterShaper) GetPosition ¶ added in v0.3.0
func (obj *FilterShaper) GetPosition() Matrix
func (*FilterShaper) GetPositionPtr ¶ added in v0.3.0
func (obj *FilterShaper) GetPositionPtr() *Matrix
func (*FilterShaper) ResolveReference ¶ added in v0.3.0
func (obj *FilterShaper) ResolveReference(refPointers *ReferencePointers)
func (*FilterShaper) SetGeometries ¶ added in v0.3.0
func (obj *FilterShaper) SetGeometries(geometries Geometries)
func (*FilterShaper) SetModel ¶ added in v0.3.0
func (obj *FilterShaper) SetModel(model NodeReference[Model])
func (*FilterShaper) SetName ¶ added in v0.3.0
func (obj *FilterShaper) SetName(name string)
func (*FilterShaper) SetPosition ¶ added in v0.3.0
func (obj *FilterShaper) SetPosition(matrix Matrix)
type FixtureType ¶
type FixtureType struct {
FixtureTypeID string
Name string
ShortName string
LongName string
Manufacturer string
Description string
Thumbnail NodeReference[image.Image]
ThumbnailOffsetX int
ThumbnailOffsetY int
CanHaveChildren bool
RefFT *string
AttributeDefinitions AttributeDefinitions
Wheels []*Wheel
PhysicalDescriptions []*PhysicalDescription
Models []*Model
Geometries Geometries
DMXModes map[string]*DMXMode
Revisions []*Revision
FTPresets *[]string
Protocols Protocol
}
func (*FixtureType) CreateReferencePointer ¶
func (obj *FixtureType) CreateReferencePointer(refPointers *ReferencePointers)
func (*FixtureType) ResolveReference ¶
func (obj *FixtureType) ResolveReference(refPointers *ReferencePointers)
type GDTF ¶
type GDTF struct {
DataVersion string
FixtureType FixtureType
}
func (*GDTF) CreateReferencePointer ¶
func (obj *GDTF) CreateReferencePointer(refPointers *ReferencePointers)
func (*GDTF) ResolveReference ¶
func (obj *GDTF) ResolveReference(refPointers *ReferencePointers)
type Gamut ¶
func (*Gamut) CreateReferencePointer ¶
func (obj *Gamut) CreateReferencePointer(refPointers *ReferencePointers)
type Geometries ¶
type Geometries struct {
GeometryList []*Geometry
AxisList []*Axis
FilterBeamList []*FilterBeam
FilterColorList []*FilterColor
FilterGoboList []*FilterGobo
FilterShaperList []*FilterShaper
BeamList []*Beam
MediaServerLayerList []*MediaServerLayer
MediaServerCameraList []*MediaServerCamera
MediaServerMasterList []*MediaServerMaster
DisplayList []*Display
LaserList []*Laser
GeometryReferenceList []*GeometryReference
WiringObjectList []*WiringObject
InventoryList []*Inventory
StructureList []*Structure
SupportList []*Support
MagnetList []*Magnet
Parent *GeometryNodeReference
}
func (*Geometries) CreateGeometryReferencePointer ¶
func (obj *Geometries) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Geometries) GenerateMesh ¶
func (obj *Geometries) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*Geometries) ResolveReference ¶
func (obj *Geometries) ResolveReference(refPointers *ReferencePointers)
type Geometry ¶
type Geometry struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*Geometry) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Geometry) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Geometry) GenerateMesh ¶ added in v0.3.0
func (*Geometry) GetGeometries ¶ added in v0.3.0
func (obj *Geometry) GetGeometries() Geometries
func (*Geometry) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Geometry) GetGeometriesPtr() *Geometries
func (*Geometry) GetModel ¶ added in v0.3.0
func (obj *Geometry) GetModel() NodeReference[Model]
func (*Geometry) GetModelPtr ¶ added in v0.3.0
func (obj *Geometry) GetModelPtr() *NodeReference[Model]
func (*Geometry) GetNamePtr ¶ added in v0.3.0
func (*Geometry) GetPosition ¶ added in v0.3.0
func (*Geometry) GetPositionPtr ¶ added in v0.3.0
func (*Geometry) ResolveReference ¶ added in v0.3.0
func (obj *Geometry) ResolveReference(refPointers *ReferencePointers)
func (*Geometry) SetGeometries ¶ added in v0.3.0
func (obj *Geometry) SetGeometries(geometries Geometries)
func (*Geometry) SetModel ¶ added in v0.3.0
func (obj *Geometry) SetModel(model NodeReference[Model])
func (*Geometry) SetPosition ¶ added in v0.3.0
type GeometryModel ¶ added in v0.3.0
type GeometryModel interface {
GetName() string
GetNamePtr() *string
SetName(string)
GetModel() NodeReference[Model]
GetModelPtr() *NodeReference[Model]
SetModel(NodeReference[Model])
GetPosition() Matrix
GetPositionPtr() *Matrix
SetPosition(Matrix)
GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
}
type GeometryModelWithChildGeometries ¶ added in v0.3.0
type GeometryModelWithChildGeometries interface {
GetName() string
GetNamePtr() *string
SetName(string)
GetModel() NodeReference[Model]
GetModelPtr() *NodeReference[Model]
SetModel(NodeReference[Model])
GetPosition() Matrix
GetPositionPtr() *Matrix
SetPosition(Matrix)
GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
GetGeometries() Geometries
GetGeometriesPtr() *Geometries
SetGeometries(Geometries)
}
type GeometryNodeReference ¶
type GeometryNodeReference struct {
Ptr GeometryModel
Type string
}
type GeometryReference ¶
type GeometryReference struct {
Name string
Model NodeReference[Model]
Position Matrix
GeometryRef NodeReference[GeometryNodeReference] // only top level geometries allowed to be referenced
Breaks []*Break
}
func (*GeometryReference) GenerateMesh ¶
func (obj *GeometryReference) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*GeometryReference) GetModel ¶ added in v0.3.0
func (obj *GeometryReference) GetModel() NodeReference[Model]
func (*GeometryReference) GetModelPtr ¶ added in v0.3.0
func (obj *GeometryReference) GetModelPtr() *NodeReference[Model]
func (*GeometryReference) GetName ¶ added in v0.3.0
func (obj *GeometryReference) GetName() string
func (*GeometryReference) GetNamePtr ¶ added in v0.3.0
func (obj *GeometryReference) GetNamePtr() *string
func (*GeometryReference) GetPosition ¶ added in v0.3.0
func (obj *GeometryReference) GetPosition() Matrix
func (*GeometryReference) GetPositionPtr ¶ added in v0.3.0
func (obj *GeometryReference) GetPositionPtr() *Matrix
func (*GeometryReference) ResolveReference ¶
func (obj *GeometryReference) ResolveReference(refPointers *ReferencePointers)
func (*GeometryReference) SetModel ¶ added in v0.3.0
func (obj *GeometryReference) SetModel(model NodeReference[Model])
func (*GeometryReference) SetName ¶ added in v0.3.0
func (obj *GeometryReference) SetName(name string)
func (*GeometryReference) SetPosition ¶ added in v0.3.0
func (obj *GeometryReference) SetPosition(matrix Matrix)
type GeometryReferenceCreation ¶
type GeometryReferenceCreation interface {
CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
}
type GeometryType ¶ added in v0.3.0
type GeometryType int
type Inventory ¶
type Inventory struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
Count int
}
func (*Inventory) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Inventory) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Inventory) GenerateMesh ¶ added in v0.3.0
func (*Inventory) GetGeometries ¶ added in v0.3.0
func (obj *Inventory) GetGeometries() Geometries
func (*Inventory) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Inventory) GetGeometriesPtr() *Geometries
func (*Inventory) GetModel ¶ added in v0.3.0
func (obj *Inventory) GetModel() NodeReference[Model]
func (*Inventory) GetModelPtr ¶ added in v0.3.0
func (obj *Inventory) GetModelPtr() *NodeReference[Model]
func (*Inventory) GetNamePtr ¶ added in v0.3.0
func (*Inventory) GetPosition ¶ added in v0.3.0
func (*Inventory) GetPositionPtr ¶ added in v0.3.0
func (*Inventory) ResolveReference ¶ added in v0.3.0
func (obj *Inventory) ResolveReference(refPointers *ReferencePointers)
func (*Inventory) SetGeometries ¶ added in v0.3.0
func (obj *Inventory) SetGeometries(geometries Geometries)
func (*Inventory) SetModel ¶ added in v0.3.0
func (obj *Inventory) SetModel(model NodeReference[Model])
func (*Inventory) SetPosition ¶ added in v0.3.0
type Laser ¶
type Laser struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
ColorType string // enum
Color float32 // Required if ColorType is “SingleWaveLength”; Unit:nm (nanometers)
OutputStrength float32
Emitter NodeReference[Emitter]
BeamDiameter float32
BeamDivergenceMin float32
BeamDivergenceMax float32
ScanAnglePan float32
ScanAngleTilt float32
ScanSpeed float32
Protocols []*LaserProtocol
}
func (*Laser) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Laser) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Laser) GenerateMesh ¶ added in v0.3.0
func (*Laser) GetGeometries ¶ added in v0.3.0
func (obj *Laser) GetGeometries() Geometries
func (*Laser) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Laser) GetGeometriesPtr() *Geometries
func (*Laser) GetModel ¶ added in v0.3.0
func (obj *Laser) GetModel() NodeReference[Model]
func (*Laser) GetModelPtr ¶ added in v0.3.0
func (obj *Laser) GetModelPtr() *NodeReference[Model]
func (*Laser) GetNamePtr ¶ added in v0.3.0
func (*Laser) GetPosition ¶ added in v0.3.0
func (*Laser) GetPositionPtr ¶ added in v0.3.0
func (*Laser) ResolveReference ¶
func (obj *Laser) ResolveReference(refPointers *ReferencePointers)
func (*Laser) SetGeometries ¶ added in v0.3.0
func (obj *Laser) SetGeometries(geometries Geometries)
func (*Laser) SetModel ¶ added in v0.3.0
func (obj *Laser) SetModel(model NodeReference[Model])
func (*Laser) SetPosition ¶ added in v0.3.0
type LaserProtocol ¶
type LaserProtocol struct {
Name string
}
type LogicalChannel ¶
type LogicalChannel struct {
Attribute NodeReference[Attribute]
Snap string // enum
Master string // enum
MibFade float32
DMXChangeTimeLimit float32
ChannelFunctions []*ChannelFunction
}
func (*LogicalChannel) ResolveReference ¶
func (obj *LogicalChannel) ResolveReference(refPointers *ReferencePointers)
type MacroDMX ¶
type MacroDMX struct {
Steps []*MacroDMXStep
}
func (*MacroDMX) ResolveReference ¶
func (obj *MacroDMX) ResolveReference(refPointers *ReferencePointers)
type MacroDMXStep ¶
type MacroDMXStep struct {
Duration float32
DMXValues []*MacroDMXValue
}
func (*MacroDMXStep) ResolveReference ¶
func (obj *MacroDMXStep) ResolveReference(refPointers *ReferencePointers)
type MacroDMXValue ¶
type MacroDMXValue struct {
Value DMXValue
DMXChannel NodeReference[DMXChannel]
}
func (*MacroDMXValue) ResolveReference ¶
func (obj *MacroDMXValue) ResolveReference(refPointers *ReferencePointers)
type Magnet ¶
type Magnet struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*Magnet) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Magnet) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Magnet) GenerateMesh ¶ added in v0.3.0
func (*Magnet) GetGeometries ¶ added in v0.3.0
func (obj *Magnet) GetGeometries() Geometries
func (*Magnet) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Magnet) GetGeometriesPtr() *Geometries
func (*Magnet) GetModel ¶ added in v0.3.0
func (obj *Magnet) GetModel() NodeReference[Model]
func (*Magnet) GetModelPtr ¶ added in v0.3.0
func (obj *Magnet) GetModelPtr() *NodeReference[Model]
func (*Magnet) GetNamePtr ¶ added in v0.3.0
func (*Magnet) GetPosition ¶ added in v0.3.0
func (*Magnet) GetPositionPtr ¶ added in v0.3.0
func (*Magnet) ResolveReference ¶ added in v0.3.0
func (obj *Magnet) ResolveReference(refPointers *ReferencePointers)
func (*Magnet) SetGeometries ¶ added in v0.3.0
func (obj *Magnet) SetGeometries(geometries Geometries)
func (*Magnet) SetModel ¶ added in v0.3.0
func (obj *Magnet) SetModel(model NodeReference[Model])
func (*Magnet) SetPosition ¶ added in v0.3.0
type Matrix ¶
type Matrix [4][4]float64
The transformation matrix consists 4 x 4 floats. Stored in a row-major order. For example, each row of the matrix is stored as a 4- component vector. The mathematical definition of the matrix is in a column-major order. For example, the matrix rotation is stored in the first three columns, and the translation is stored in the 4th column. The metric system consists of the Right- handed Cartesian Coordinates XYZ:
X – from left (-X) to right (+X), Y – from the outside of the monitor (-Y) to the inside of the monitor (+Y), Z – from bottom (-Z) to top (+Z). 0,0,0 – center base.
type Measurement ¶
type Measurement struct {
Phyiscal float32
LuminousIntensity float32
Transmission float32
InterpolationTo string
MeasurementPoints []*MeasurementPoint
}
type MeasurementPoint ¶
type MediaServerCamera ¶
type MediaServerCamera struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*MediaServerCamera) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *MediaServerCamera) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*MediaServerCamera) GenerateMesh ¶ added in v0.3.0
func (obj *MediaServerCamera) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*MediaServerCamera) GetGeometries ¶ added in v0.3.0
func (obj *MediaServerCamera) GetGeometries() Geometries
func (*MediaServerCamera) GetGeometriesPtr ¶ added in v0.3.0
func (obj *MediaServerCamera) GetGeometriesPtr() *Geometries
func (*MediaServerCamera) GetModel ¶ added in v0.3.0
func (obj *MediaServerCamera) GetModel() NodeReference[Model]
func (*MediaServerCamera) GetModelPtr ¶ added in v0.3.0
func (obj *MediaServerCamera) GetModelPtr() *NodeReference[Model]
func (*MediaServerCamera) GetName ¶ added in v0.3.0
func (obj *MediaServerCamera) GetName() string
func (*MediaServerCamera) GetNamePtr ¶ added in v0.3.0
func (obj *MediaServerCamera) GetNamePtr() *string
func (*MediaServerCamera) GetPosition ¶ added in v0.3.0
func (obj *MediaServerCamera) GetPosition() Matrix
func (*MediaServerCamera) GetPositionPtr ¶ added in v0.3.0
func (obj *MediaServerCamera) GetPositionPtr() *Matrix
func (*MediaServerCamera) ResolveReference ¶ added in v0.3.0
func (obj *MediaServerCamera) ResolveReference(refPointers *ReferencePointers)
func (*MediaServerCamera) SetGeometries ¶ added in v0.3.0
func (obj *MediaServerCamera) SetGeometries(geometries Geometries)
func (*MediaServerCamera) SetModel ¶ added in v0.3.0
func (obj *MediaServerCamera) SetModel(model NodeReference[Model])
func (*MediaServerCamera) SetName ¶ added in v0.3.0
func (obj *MediaServerCamera) SetName(name string)
func (*MediaServerCamera) SetPosition ¶ added in v0.3.0
func (obj *MediaServerCamera) SetPosition(matrix Matrix)
type MediaServerLayer ¶
type MediaServerLayer struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*MediaServerLayer) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *MediaServerLayer) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*MediaServerLayer) GenerateMesh ¶ added in v0.3.0
func (obj *MediaServerLayer) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*MediaServerLayer) GetGeometries ¶ added in v0.3.0
func (obj *MediaServerLayer) GetGeometries() Geometries
func (*MediaServerLayer) GetGeometriesPtr ¶ added in v0.3.0
func (obj *MediaServerLayer) GetGeometriesPtr() *Geometries
func (*MediaServerLayer) GetModel ¶ added in v0.3.0
func (obj *MediaServerLayer) GetModel() NodeReference[Model]
func (*MediaServerLayer) GetModelPtr ¶ added in v0.3.0
func (obj *MediaServerLayer) GetModelPtr() *NodeReference[Model]
func (*MediaServerLayer) GetName ¶ added in v0.3.0
func (obj *MediaServerLayer) GetName() string
func (*MediaServerLayer) GetNamePtr ¶ added in v0.3.0
func (obj *MediaServerLayer) GetNamePtr() *string
func (*MediaServerLayer) GetPosition ¶ added in v0.3.0
func (obj *MediaServerLayer) GetPosition() Matrix
func (*MediaServerLayer) GetPositionPtr ¶ added in v0.3.0
func (obj *MediaServerLayer) GetPositionPtr() *Matrix
func (*MediaServerLayer) ResolveReference ¶ added in v0.3.0
func (obj *MediaServerLayer) ResolveReference(refPointers *ReferencePointers)
func (*MediaServerLayer) SetGeometries ¶ added in v0.3.0
func (obj *MediaServerLayer) SetGeometries(geometries Geometries)
func (*MediaServerLayer) SetModel ¶ added in v0.3.0
func (obj *MediaServerLayer) SetModel(model NodeReference[Model])
func (*MediaServerLayer) SetName ¶ added in v0.3.0
func (obj *MediaServerLayer) SetName(name string)
func (*MediaServerLayer) SetPosition ¶ added in v0.3.0
func (obj *MediaServerLayer) SetPosition(matrix Matrix)
type MediaServerMaster ¶
type MediaServerMaster struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
}
func (*MediaServerMaster) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *MediaServerMaster) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*MediaServerMaster) GenerateMesh ¶ added in v0.3.0
func (obj *MediaServerMaster) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*MediaServerMaster) GetGeometries ¶ added in v0.3.0
func (obj *MediaServerMaster) GetGeometries() Geometries
func (*MediaServerMaster) GetGeometriesPtr ¶ added in v0.3.0
func (obj *MediaServerMaster) GetGeometriesPtr() *Geometries
func (*MediaServerMaster) GetModel ¶ added in v0.3.0
func (obj *MediaServerMaster) GetModel() NodeReference[Model]
func (*MediaServerMaster) GetModelPtr ¶ added in v0.3.0
func (obj *MediaServerMaster) GetModelPtr() *NodeReference[Model]
func (*MediaServerMaster) GetName ¶ added in v0.3.0
func (obj *MediaServerMaster) GetName() string
func (*MediaServerMaster) GetNamePtr ¶ added in v0.3.0
func (obj *MediaServerMaster) GetNamePtr() *string
func (*MediaServerMaster) GetPosition ¶ added in v0.3.0
func (obj *MediaServerMaster) GetPosition() Matrix
func (*MediaServerMaster) GetPositionPtr ¶ added in v0.3.0
func (obj *MediaServerMaster) GetPositionPtr() *Matrix
func (*MediaServerMaster) ResolveReference ¶ added in v0.3.0
func (obj *MediaServerMaster) ResolveReference(refPointers *ReferencePointers)
func (*MediaServerMaster) SetGeometries ¶ added in v0.3.0
func (obj *MediaServerMaster) SetGeometries(geometries Geometries)
func (*MediaServerMaster) SetModel ¶ added in v0.3.0
func (obj *MediaServerMaster) SetModel(model NodeReference[Model])
func (*MediaServerMaster) SetName ¶ added in v0.3.0
func (obj *MediaServerMaster) SetName(name string)
func (*MediaServerMaster) SetPosition ¶ added in v0.3.0
func (obj *MediaServerMaster) SetPosition(matrix Matrix)
type MeshModel ¶ added in v0.3.0
type MeshModel struct {
Mesh MeshTypes.Mesh
GeometryType GeometryType
GeometryPtr GeometryModel
}
func GenerateMesh ¶ added in v0.3.0
func GenerateMesh(obj GeometryModel, parentTransformation MeshTypes.Matrix, modelList []MeshModel, geometryType GeometryType) ([]MeshModel, MeshTypes.Matrix)
func GenerateMeshWithChildren ¶ added in v0.3.0
func GenerateMeshWithChildren(obj GeometryModelWithChildGeometries, parentTransformation MeshTypes.Matrix, modelList []MeshModel, geometryType GeometryType) []MeshModel
func GenerateMeshes ¶
func GenerateMeshes[T GeometryModel](source *[]T, parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
type Model ¶
type Model struct {
Name string
Length float32 // in meter
Width float32 // in meter
Height float32 // in meter
PrimitiveType string // enum
File *string
SVGOffsetX float32
SVGOffsetY float32
SVGSideOffsetX float32
SVGSideOffsetY float32
SVGFrontOffsetX float32
SVGFrontOffsetY float32
Mesh *MeshTypes.Mesh
}
func (*Model) CreateReferencePointer ¶
func (obj *Model) CreateReferencePointer(refPointers *ReferencePointers)
type NodeReference ¶
type OpenSoundControl ¶
type OpenSoundControl struct {
}
type OperatingTemperature ¶
type PhysicalDescription ¶
type PhysicalDescription struct {
Emitters []*Emitter
Filters []*Filter
ColorSpace *ColorSpace
AdditionalColorSpaces []*ColorSpace
Gamuts []*Gamut
DMXProfiles []*DMXProfile
CRIs []*CRIGroup
Connectors []*Connector
Properties *Properties
}
func (*PhysicalDescription) CreateReferencePointer ¶
func (obj *PhysicalDescription) CreateReferencePointer(refPointers *ReferencePointers)
type PinPatch ¶
type PinPatch struct {
ToWiringObject NodeReference[WiringObject]
FromPin int
ToPin int
}
func (*PinPatch) ResolveReference ¶
func (obj *PinPatch) ResolveReference(refPointers *ReferencePointers)
type PosiStageNet ¶
type PosiStageNet struct {
}
type PrismFacet ¶
type Properties ¶
type Properties struct {
OperatingTemperature *OperatingTemperature
Weight *Weight
PowerConsumption any
LegHeight *LegHeight
}
type Protocol ¶
type Protocol struct {
RDM []*RDM
ArtNet []*ArtNet
SACN []*SACN
PosiStageNet []*PosiStageNet
OpenSoundControl []*OpenSoundControl
CITP []*CITP
}
func (*Protocol) ResolveReference ¶
func (obj *Protocol) ResolveReference(refPointers *ReferencePointers)
type RDM ¶
type RDM struct {
ManufacturerID Hex
DeviceModelID Hex
SoftwareVersions []*RDMSoftwareVersion
}
func (*RDM) ResolveReference ¶
func (obj *RDM) ResolveReference(refPointers *ReferencePointers)
type RDMDMXPersonality ¶
type RDMDMXPersonality struct {
Value Hex
DMXMode NodeReference[DMXMode] // reference to DMX Mode
}
func (*RDMDMXPersonality) ResolveReference ¶
func (obj *RDMDMXPersonality) ResolveReference(refPointers *ReferencePointers)
type RDMSoftwareVersion ¶
type RDMSoftwareVersion struct {
Value Hex
DMXPersonalities []*RDMDMXPersonality
}
func (*RDMSoftwareVersion) ResolveReference ¶
func (obj *RDMSoftwareVersion) ResolveReference(refPointers *ReferencePointers)
type ReferenceCreation ¶
type ReferenceCreation interface {
CreateReferencePointer(refPointers *ReferencePointers)
}
type ReferencePointers ¶
type ReferencePointers struct {
ActivationGroups map[string]*ActivationGroup
Features map[string]*Feature
Attributes map[string]*Attribute
Wheels map[string]*Wheel
WheelSlots map[string]*WheelSlot
Emitters map[string]*Emitter
Filters map[string]*Filter
ColorSpaces map[string]*ColorSpace // TODO: find example since spec sheet is not specific enough
Gamuts map[string]*Gamut
DMXProfiles map[string]*DMXProfile
DMXModes map[string]*DMXMode
DMXChannels map[string]*DMXChannel
SubPhysicalUnits map[string]*SubPhysicalUnit //TODO: find example since spec sheet is not specific enough
WiringObjects map[string]*WiringObject //TODO: find example since spec sheet is not specific enough
ChannelFunctions map[string]*ChannelFunction
Geometries map[string]*GeometryNodeReference
Models map[string]*Model
}
func CreateRefPointersMap ¶ added in v0.2.0
func CreateRefPointersMap() *ReferencePointers
type ReferenceResolver ¶
type ReferenceResolver interface {
ResolveReference(refPointers *ReferencePointers)
}
type Relation ¶
type Relation struct {
Name string
Master *DMXChannel
Follower *DMXChannel
Type string //enum with "Multiply" or "Override"
}
type Rotation ¶
type Rotation [3][3]float32
Rotation matrix, consist of 3*3 floats. Stored as row-major matrix, i.e. each row of the matrix is stored as a 3-component vector. Mathematical definition of the matrix is column-major, i.e. the matrix rotation is stored in the three columns. Metric system, right-handed Cartesian coordinates XYZ:
X – from left (-X) to right (+X), Y – from the outside of the monitor (-Y) to the inside of the monitor (+Y), Z – from the bottom (-Z) to the top (+Z).
type Structure ¶
type Structure struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
LinkedGeometry string // for now (analyse if this can be a NodeReference instead)
StructureType string // enum
CrossSectionType string // enum
CrossSectionHeight float32
CrossSectionWallThickness float32
TrussCrossSection string
}
func (*Structure) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Structure) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Structure) GenerateMesh ¶ added in v0.3.0
func (*Structure) GetGeometries ¶ added in v0.3.0
func (obj *Structure) GetGeometries() Geometries
func (*Structure) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Structure) GetGeometriesPtr() *Geometries
func (*Structure) GetModel ¶ added in v0.3.0
func (obj *Structure) GetModel() NodeReference[Model]
func (*Structure) GetModelPtr ¶ added in v0.3.0
func (obj *Structure) GetModelPtr() *NodeReference[Model]
func (*Structure) GetNamePtr ¶ added in v0.3.0
func (*Structure) GetPosition ¶ added in v0.3.0
func (*Structure) GetPositionPtr ¶ added in v0.3.0
func (*Structure) ResolveReference ¶ added in v0.3.0
func (obj *Structure) ResolveReference(refPointers *ReferencePointers)
func (*Structure) SetGeometries ¶ added in v0.3.0
func (obj *Structure) SetGeometries(geometries Geometries)
func (*Structure) SetModel ¶ added in v0.3.0
func (obj *Structure) SetModel(model NodeReference[Model])
func (*Structure) SetPosition ¶ added in v0.3.0
type SubChannelSet ¶
type SubChannelSet struct {
Name string
PhysicalFrom float32
PhysicalTo float32
SubPhysicalUnit NodeReference[SubPhysicalUnit]
DMXProfile NodeReference[DMXProfile]
}
func (*SubChannelSet) ResolveReference ¶
func (obj *SubChannelSet) ResolveReference(refPointers *ReferencePointers)
type SubPhysicalUnit ¶
type Support ¶
type Support struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
SupportType string //enum
RopeCrossSection string
RopeOffset Vector3
CapacityX float32
CapacityY float32
CapacityZ float32
CapacityXX float32
CapacityYY float32
CapacityZZ float32
ResistanceX float32
ResistanceY float32
ResistanceZ float32
ResistanceXX float32
ResistanceYY float32
ResistanceZZ float32
}
func (*Support) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *Support) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*Support) GenerateMesh ¶ added in v0.3.0
func (*Support) GetGeometries ¶ added in v0.3.0
func (obj *Support) GetGeometries() Geometries
func (*Support) GetGeometriesPtr ¶ added in v0.3.0
func (obj *Support) GetGeometriesPtr() *Geometries
func (*Support) GetModel ¶ added in v0.3.0
func (obj *Support) GetModel() NodeReference[Model]
func (*Support) GetModelPtr ¶ added in v0.3.0
func (obj *Support) GetModelPtr() *NodeReference[Model]
func (*Support) GetNamePtr ¶ added in v0.3.0
func (*Support) GetPosition ¶ added in v0.3.0
func (*Support) GetPositionPtr ¶ added in v0.3.0
func (*Support) ResolveReference ¶ added in v0.3.0
func (obj *Support) ResolveReference(refPointers *ReferencePointers)
func (*Support) SetGeometries ¶ added in v0.3.0
func (obj *Support) SetGeometries(geometries Geometries)
func (*Support) SetModel ¶ added in v0.3.0
func (obj *Support) SetModel(model NodeReference[Model])
func (*Support) SetPosition ¶ added in v0.3.0
type Wheel ¶
func (*Wheel) CreateReferencePointer ¶
func (obj *Wheel) CreateReferencePointer(refPointers *ReferencePointers)
func (*Wheel) ResolveReference ¶
func (obj *Wheel) ResolveReference(refPointers *ReferencePointers)
type WheelSlot ¶
type WheelSlot struct {
Name string
Color ColorCIE
Filter NodeReference[Filter] // ref to Physical/Filter
MediaFileName *string
PrismFacets []*PrismFacet
AnimationSystems []*AnimationSystem
}
func (*WheelSlot) ResolveReference ¶
func (obj *WheelSlot) ResolveReference(refPointers *ReferencePointers)
type WiringObject ¶
type WiringObject struct {
Name string
Model NodeReference[Model]
Position Matrix
Geometries
ConnectorType string
ComponentType string //enum
SignalType string
PinCount int
ElectricalPayLoad float32
VoltageRangeMax float32
VoltageRangeMin float32
FrequencyRangeMax float32
FrequencyRangeMin float32
MaxPayLoad float32
Voltage float32
SignalLayer int
CosPhi float32
FuseCurrent float32 // in ampere
FuseRating string //enum
Orientation string //enum
WireGroup string
PinPatches []*PinPatch
}
func (*WiringObject) CreateGeometryReferencePointer ¶ added in v0.3.0
func (obj *WiringObject) CreateGeometryReferencePointer(refPointers *ReferencePointers, parentPrefix string)
func (*WiringObject) GenerateMesh ¶ added in v0.3.0
func (obj *WiringObject) GenerateMesh(parentTransformation MeshTypes.Matrix, modelList []MeshModel) []MeshModel
func (*WiringObject) GetGeometries ¶ added in v0.3.0
func (obj *WiringObject) GetGeometries() Geometries
func (*WiringObject) GetGeometriesPtr ¶ added in v0.3.0
func (obj *WiringObject) GetGeometriesPtr() *Geometries
func (*WiringObject) GetModel ¶ added in v0.3.0
func (obj *WiringObject) GetModel() NodeReference[Model]
func (*WiringObject) GetModelPtr ¶ added in v0.3.0
func (obj *WiringObject) GetModelPtr() *NodeReference[Model]
func (*WiringObject) GetName ¶ added in v0.3.0
func (obj *WiringObject) GetName() string
func (*WiringObject) GetNamePtr ¶ added in v0.3.0
func (obj *WiringObject) GetNamePtr() *string
func (*WiringObject) GetPosition ¶ added in v0.3.0
func (obj *WiringObject) GetPosition() Matrix
func (*WiringObject) GetPositionPtr ¶ added in v0.3.0
func (obj *WiringObject) GetPositionPtr() *Matrix
func (*WiringObject) ResolveReference ¶
func (obj *WiringObject) ResolveReference(refPointers *ReferencePointers)
func (*WiringObject) SetGeometries ¶ added in v0.3.0
func (obj *WiringObject) SetGeometries(geometries Geometries)
func (*WiringObject) SetModel ¶ added in v0.3.0
func (obj *WiringObject) SetModel(model NodeReference[Model])
func (*WiringObject) SetName ¶ added in v0.3.0
func (obj *WiringObject) SetName(name string)
func (*WiringObject) SetPosition ¶ added in v0.3.0
func (obj *WiringObject) SetPosition(matrix Matrix)