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Index ¶
Constants ¶
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const ( // DoreEchoButtonText - text for button Dore DoreEchoButtonText = "Привет" // JoreEchoButtonText - text for button Jore JoreEchoButtonText = "Привет" )
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const ( // EchoScene name of $nameScene EchoScene = SceneName("echo") // EchoRepeatScene name of $nameScene EchoRepeatScene = SceneName("echo_repeat") // GoodbyeScene name of $nameScene GoodbyeScene = SceneName("goodbye") // HelloScene name of $nameScene HelloScene = SceneName("hello") // NoScene name of next scene for ending scenes NoScene = SceneName("_nothing_scene") )
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const (
// DoreEchoRepeatButtonText - text for button Dore
DoreEchoRepeatButtonText = "Привет"
)
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Echo ¶
type Echo struct {
loghttp.LogObject
TextManager manager.TextManager
NextScene SceneName
}
Echo scene
func (*Echo) GetSceneInfo ¶
GetSceneInfo function returning info about scene
type EchoRepeat ¶
type EchoRepeat struct {
loghttp.LogObject
TextManager manager.TextManager
NextScene SceneName
}
EchoRepeat scene
func (*EchoRepeat) GetSceneInfo ¶
GetSceneInfo function returning info about scene
func (*EchoRepeat) Next ¶
func (sc *EchoRepeat) Next() scene.Scene
Next function returning next scene
type Goodbye ¶
type Goodbye struct {
loghttp.LogObject
TextManager manager.TextManager
NextScene SceneName
}
Goodbye scene
func (*Goodbye) GetSceneInfo ¶
GetSceneInfo function returning info about scene
type Hello ¶
type Hello struct {
loghttp.LogObject
TextManager manager.TextManager
NextScene SceneName
}
Hello scene
func (*Hello) GetSceneInfo ¶
GetSceneInfo function returning info about scene
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