Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ActiveScenario = func() *Scenario { var gs GameScenario = firstmatch.Scenario() s := backfill.Scenario() gs = s return &Scenario{ FrontendTotalTicketsToCreate: -1, FrontendTicketCreatedQPS: 100, FrontendCreatesBackfillsOnStart: true, FrontendTotalBackfillsToCreate: 1000, FrontendDeletesTickets: true, BackendAssignsTickets: false, BackendAcknowledgesBackfills: true, BackendDeletesBackfills: true, Ticket: gs.Ticket, Backfill: gs.Backfill, BackfillDeleteCond: s.BackfillDeleteCond, Profiles: gs.Profiles, MMF: queryPoolsWrapper(gs.MatchFunction), Evaluator: gs.Evaluate, } }()
ActiveScenario sets the scenario with preset parameters that we want to use for current Open Match benchmark run.
Functions ¶
This section is empty.
Types ¶
type GameScenario ¶
type GameScenario interface {
// Ticket creates a new ticket, with randomized parameters.
Ticket() *pb.Ticket
// Backfill creates a new backfill, with randomized parameters.
Backfill() *pb.Backfill
// Profiles lists all of the profiles that should run.
Profiles() []*pb.MatchProfile
// MatchFunction is the custom logic implementation of the match function.
MatchFunction(p *pb.MatchProfile, poolBackfills map[string][]*pb.Backfill, poolTickets map[string][]*pb.Ticket) ([]*pb.Match, error)
// Evaluate is the custom logic implementation of the evaluator.
Evaluate(stream pb.Evaluator_EvaluateServer) error
}
GameScenario defines what tickets look like, and how they should be matched.
type Scenario ¶
type Scenario struct {
// GameFrontend Configs
// TicketExtensionSize int
// PendingTicketNumber int
// MatchExtensionSize int
FrontendTicketCreatedQPS uint32
FrontendTotalTicketsToCreate int // TotalTicketsToCreate = -1 let scale-frontend create tickets forever
FrontendTotalBackfillsToCreate int
FrontendCreatesBackfillsOnStart bool
FrontendDeletesTickets bool
// GameBackend Configs
// ProfileNumber int
// FilterNumber int
BackendAssignsTickets bool
BackendAcknowledgesBackfills bool
BackendDeletesBackfills bool
Ticket func() *pb.Ticket
Backfill func() *pb.Backfill
BackfillDeleteCond func(*pb.Backfill) bool
Profiles func() []*pb.MatchProfile
MMF matchFunction
Evaluator evaluatorFunction
}
Scenario defines the controllable fields for Open Match benchmark scenarios
Directories
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| Path | Synopsis |
|---|---|
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TeamShooterScenario is a scenario which is designed to emulate the approximate behavior to open match that a skill based team game would have.
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TeamShooterScenario is a scenario which is designed to emulate the approximate behavior to open match that a skill based team game would have. |
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