missilesTxt

package
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Published: Jul 9, 2020 License: MIT Imports: 0 Imported by: 0

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Constants

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const (
	FileName   = "Missiles.txt"
	NumColumns = 171
)

File Constants

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const (
	Missile             = 0
	Id                  = 1
	PCltDoFunc          = 2
	PCltHitFunc         = 3
	PSrvDoFunc          = 4
	PSrvHitFunc         = 5
	PSrvDmgFunc         = 6
	SrvCalc1            = 7
	SrvCalc1Desc        = 8
	Param1              = 9
	Param1Desc          = 10
	Param2              = 11
	Param2Desc          = 12
	Param3              = 13
	Param3Desc          = 14
	Param4              = 15
	Param4Desc          = 16
	Param5              = 17
	Param5Desc          = 18
	CltCalc1            = 19
	ClientCalc1Desc     = 20
	CltParam1           = 21
	ClientParam1Desc    = 22
	CltParam2           = 23
	ClientParam2Desc    = 24
	CltParam3           = 25
	ClientParam3Desc    = 26
	CltParam4           = 27
	ClientParam4Desc    = 28
	CltParam5           = 29
	ClientParam5Desc    = 30
	SHitCalc1           = 31
	ServerHitCalc1Desc  = 32
	SHitPar1            = 33
	ServerHitParam1Desc = 34
	SHitPar2            = 35
	ServerHitParam2Desc = 36
	SHitPar3            = 37
	ServerHitParam3Desc = 38
	CHitCalc1           = 39
	ClientHitCalc1Desc  = 40
	CHitPar1            = 41
	ClientHitParam1Desc = 42
	CHitPar2            = 43
	ClientHitParam2Desc = 44
	CHitPar3            = 45
	ClientHitParam3Desc = 46
	DmgCalc1            = 47
	DamageCalc1         = 48
	DParam1             = 49
	DamageParam1Desc    = 50
	DParam2             = 51
	DamageParam2Desc    = 52
	Vel                 = 53
	MaxVel              = 54
	VelLev              = 55
	Accel               = 56
	Range               = 57
	LevRange            = 58
	Light               = 59
	Flicker             = 60
	Red                 = 61
	Green               = 62
	Blue                = 63
	InitSteps           = 64
	Activate            = 65
	LoopAnim            = 66
	CelFile             = 67

	AnimLen           = 69
	AnimSpeed         = 70
	RandStart         = 71
	SubLoop           = 72
	SubStart          = 73
	SubStop           = 74
	CollideType       = 75
	CollideKill       = 76
	CollideFriend     = 77
	LastCollide       = 78
	Collision         = 79
	ClientCol         = 80
	ClientSend        = 81
	NextHit           = 82
	NextDelay         = 83
	XOffset           = 84
	YOffset           = 85
	ZOffset           = 86
	Size              = 87
	SrcTown           = 88
	CltSrcTown        = 89
	CanDestroy        = 90
	ToHit             = 91
	AlwaysExplode     = 92
	Explosion         = 93
	Town              = 94
	NoUniqueMod       = 95
	NoMultiShot       = 96
	Holy              = 97
	CanSlow           = 98
	ReturnFire        = 99
	GetHit            = 100
	SoftHit           = 101
	KnockBack         = 102
	Trans             = 103
	Qty               = 104
	Pierce            = 105
	SpecialSetup      = 106
	MissileSkill      = 107
	Skill             = 108
	ResultFlags       = 109
	HitFlags          = 110
	HitShift          = 111
	ApplyMastery      = 112
	SrcDamage         = 113
	Half2HSrc         = 114
	SrcMissDmg        = 115
	MinDamage         = 116
	MinLevDam1        = 117
	MinLevDam2        = 118
	MinLevDam3        = 119
	MinLevDam4        = 120
	MinLevDam5        = 121
	MaxDamage         = 122
	MaxLevDam1        = 123
	MaxLevDam2        = 124
	MaxLevDam3        = 125
	MaxLevDam4        = 126
	MaxLevDam5        = 127
	DmgSymPerCalc     = 128
	EType             = 129
	EMin              = 130
	MinELev1          = 131
	MinELev2          = 132
	MinELev3          = 133
	MinELev4          = 134
	MinELev5          = 135
	Emax              = 136
	MaxELev1          = 137
	MaxELev2          = 138
	MaxELev3          = 139
	MaxELev4          = 140
	MaxELev5          = 141
	EDmgSymPerCalc    = 142
	ELen              = 143
	ELevLen1          = 144
	ELevLen2          = 145
	ELevLen3          = 146
	HitClass          = 147
	NumDirections     = 148
	LocalBlood        = 149
	DamageRate        = 150
	TravelSound       = 151
	HitSound          = 152
	ProgSound         = 153
	ProgOverlay       = 154
	ExplosionMissile  = 155
	SubMissile1       = 156
	SubMissile2       = 157
	SubMissile3       = 158
	HitSubMissile1    = 159
	HitSubMissile2    = 160
	HitSubMissile3    = 161
	HitSubMissile4    = 162
	CltSubMissile1    = 163
	CltSubMissile2    = 164
	CltSubMissile3    = 165
	CltHitSubMissile1 = 166
	CltHitSubMissile2 = 167
	CltHitSubMissile3 = 168
	CltHitSubMissile4 = 169
	EOL               = 170
)

Header Indexes

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Types

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