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Index ¶
Constants ¶
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const ( FileName = "Missiles.txt" NumColumns = 171 )
File Constants
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const ( Missile = 0 Id = 1 PCltDoFunc = 2 PCltHitFunc = 3 PSrvDoFunc = 4 PSrvHitFunc = 5 PSrvDmgFunc = 6 SrvCalc1 = 7 SrvCalc1Desc = 8 Param1 = 9 Param1Desc = 10 Param2 = 11 Param2Desc = 12 Param3 = 13 Param3Desc = 14 Param4 = 15 Param4Desc = 16 Param5 = 17 Param5Desc = 18 CltCalc1 = 19 ClientCalc1Desc = 20 CltParam1 = 21 ClientParam1Desc = 22 CltParam2 = 23 ClientParam2Desc = 24 CltParam3 = 25 ClientParam3Desc = 26 CltParam4 = 27 ClientParam4Desc = 28 CltParam5 = 29 ClientParam5Desc = 30 SHitCalc1 = 31 ServerHitCalc1Desc = 32 SHitPar1 = 33 ServerHitParam1Desc = 34 SHitPar2 = 35 ServerHitParam2Desc = 36 SHitPar3 = 37 ServerHitParam3Desc = 38 CHitCalc1 = 39 ClientHitCalc1Desc = 40 CHitPar1 = 41 ClientHitParam1Desc = 42 CHitPar2 = 43 ClientHitParam2Desc = 44 CHitPar3 = 45 ClientHitParam3Desc = 46 DmgCalc1 = 47 DamageCalc1 = 48 DParam1 = 49 DamageParam1Desc = 50 DParam2 = 51 DamageParam2Desc = 52 Vel = 53 MaxVel = 54 VelLev = 55 Accel = 56 Range = 57 LevRange = 58 Light = 59 Flicker = 60 Red = 61 Green = 62 Blue = 63 InitSteps = 64 Activate = 65 LoopAnim = 66 CelFile = 67 AnimLen = 69 AnimSpeed = 70 RandStart = 71 SubLoop = 72 SubStart = 73 SubStop = 74 CollideType = 75 CollideKill = 76 CollideFriend = 77 LastCollide = 78 Collision = 79 ClientCol = 80 ClientSend = 81 NextHit = 82 NextDelay = 83 XOffset = 84 YOffset = 85 ZOffset = 86 Size = 87 SrcTown = 88 CltSrcTown = 89 CanDestroy = 90 ToHit = 91 AlwaysExplode = 92 Explosion = 93 Town = 94 NoUniqueMod = 95 NoMultiShot = 96 Holy = 97 CanSlow = 98 ReturnFire = 99 GetHit = 100 SoftHit = 101 KnockBack = 102 Trans = 103 Qty = 104 Pierce = 105 SpecialSetup = 106 MissileSkill = 107 Skill = 108 ResultFlags = 109 HitFlags = 110 HitShift = 111 ApplyMastery = 112 SrcDamage = 113 Half2HSrc = 114 SrcMissDmg = 115 MinDamage = 116 MinLevDam1 = 117 MinLevDam2 = 118 MinLevDam3 = 119 MinLevDam4 = 120 MinLevDam5 = 121 MaxDamage = 122 MaxLevDam1 = 123 MaxLevDam2 = 124 MaxLevDam3 = 125 MaxLevDam4 = 126 MaxLevDam5 = 127 DmgSymPerCalc = 128 EType = 129 EMin = 130 MinELev1 = 131 MinELev2 = 132 MinELev3 = 133 MinELev4 = 134 MinELev5 = 135 Emax = 136 MaxELev1 = 137 MaxELev2 = 138 MaxELev3 = 139 MaxELev4 = 140 MaxELev5 = 141 EDmgSymPerCalc = 142 ELen = 143 ELevLen1 = 144 ELevLen2 = 145 ELevLen3 = 146 HitClass = 147 NumDirections = 148 LocalBlood = 149 DamageRate = 150 TravelSound = 151 HitSound = 152 ProgSound = 153 ProgOverlay = 154 ExplosionMissile = 155 SubMissile1 = 156 SubMissile2 = 157 SubMissile3 = 158 HitSubMissile1 = 159 HitSubMissile2 = 160 HitSubMissile3 = 161 HitSubMissile4 = 162 CltSubMissile1 = 163 CltSubMissile2 = 164 CltSubMissile3 = 165 CltHitSubMissile1 = 166 CltHitSubMissile2 = 167 CltHitSubMissile3 = 168 CltHitSubMissile4 = 169 EOL = 170 )
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Functions ¶
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Types ¶
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