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Constants ¶
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const ( LoopEvent = iota + 1 AtTimeEvent )
event type enum
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Info ¶
type Info struct {
EventType int
CountTime int64
DoTime int64
LoopTime time.Duration
Do func(interface{}) interface{}
IsLaunch bool
}
Info UpdateEvent struct DoTime: run at server time on time LoopTime: run at server every pass time.Duration time *LoopTime limit Mini time.Duration is 1 Second
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