Documentation
¶
Overview ¶
Package gamepadmap holds the ZapScript gamepad button names and the raw evdev button codes they resolve to. The codes are the canonical namespace the input engine works in; backends translate them to whatever their own API expects. It is split out of the uinput-dependent parent package so platforms without uinput can share the same button names.
Index ¶
Constants ¶
View Source
const ( ButtonSouth = 0x130 // BTN_SOUTH ButtonEast = 0x131 // BTN_EAST ButtonNorth = 0x133 // BTN_NORTH ButtonWest = 0x134 // BTN_WEST ButtonBumperLeft = 0x136 // BTN_TL ButtonBumperRight = 0x137 // BTN_TR ButtonTriggerLeft = 0x138 // BTN_TL2 ButtonTriggerRight = 0x139 // BTN_TR2 ButtonSelect = 0x13a // BTN_SELECT ButtonStart = 0x13b // BTN_START ButtonMode = 0x13c // BTN_MODE ButtonDpadUp = 0x220 // BTN_DPAD_UP ButtonDpadDown = 0x221 // BTN_DPAD_DOWN ButtonDpadLeft = 0x222 // BTN_DPAD_LEFT ButtonDpadRight = 0x223 // BTN_DPAD_RIGHT )
Raw evdev BTN_* codes. These match the uinput package's Button* constants, but are declared here so non-Linux builds can use the same namespace.
Variables ¶
View Source
var GamepadMap = map[string]int{ "^": ButtonDpadUp, "{up}": ButtonDpadUp, "v": ButtonDpadDown, "V": ButtonDpadDown, "{down}": ButtonDpadDown, "<": ButtonDpadLeft, "{left}": ButtonDpadLeft, ">": ButtonDpadRight, "{right}": ButtonDpadRight, "A": ButtonEast, "a": ButtonEast, "{east}": ButtonEast, "B": ButtonSouth, "b": ButtonSouth, "{south}": ButtonSouth, "X": ButtonNorth, "x": ButtonNorth, "{north}": ButtonNorth, "Y": ButtonWest, "y": ButtonWest, "{west}": ButtonWest, "{start}": ButtonStart, "{select}": ButtonSelect, "{menu}": ButtonMode, "L": ButtonBumperLeft, "l": ButtonBumperLeft, "{l1}": ButtonBumperLeft, "R": ButtonBumperRight, "r": ButtonBumperRight, "{r1}": ButtonBumperRight, "{l2}": ButtonTriggerLeft, "{r2}": ButtonTriggerRight, }
Functions ¶
func ToGamepadCode ¶
ToGamepadCode converts a single ZapScript button symbol to an evdev code.
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.