Documentation
¶
Index ¶
Constants ¶
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const ( DeviceName = "Zaparoo" DefaultTimeout = 40 * time.Millisecond )
Variables ¶
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var GamepadMap = map[string]int{ "^": uinput.ButtonDpadUp, "{up}": uinput.ButtonDpadUp, "v": uinput.ButtonDpadUp, "V": uinput.ButtonDpadDown, "{down}": uinput.ButtonDpadDown, "<": uinput.ButtonDpadLeft, "{left}": uinput.ButtonDpadLeft, ">": uinput.ButtonDpadRight, "{right}": uinput.ButtonDpadRight, "A": uinput.ButtonEast, "a": uinput.ButtonEast, "{east}": uinput.ButtonEast, "B": uinput.ButtonSouth, "b": uinput.ButtonSouth, "{south}": uinput.ButtonSouth, "X": uinput.ButtonNorth, "x": uinput.ButtonNorth, "{north}": uinput.ButtonNorth, "Y": uinput.ButtonWest, "y": uinput.ButtonWest, "{west}": uinput.ButtonWest, "{start}": uinput.ButtonStart, "{select}": uinput.ButtonSelect, "{menu}": uinput.ButtonMode, "L": uinput.ButtonBumperLeft, "l": uinput.ButtonBumperLeft, "{l1}": uinput.ButtonBumperLeft, "R": uinput.ButtonBumperRight, "r": uinput.ButtonBumperRight, "{r1}": uinput.ButtonBumperRight, "{l2}": uinput.ButtonTriggerLeft, "{r2}": uinput.ButtonTriggerRight, }
Functions ¶
func ToGamepadCode ¶
ToGamepadCode converts a single ZapScript button symbol to a uinput code.
func ToKeyboardCode ¶
ToKeyboardCode converts a single ZapScript key symbol to a uinput code.
Types ¶
type Gamepad ¶
func NewGamepad ¶
NewGamepad returns a uinput virtual gamepad device. It takes a delay duration which is used between presses to avoid overloading the OS or user applications. This device must be closed when the service stops.
type Keyboard ¶
func NewKeyboard ¶
NewKeyboard returns a uinput virtual keyboard device. It takes a delay duration which is used between presses to avoid overloading the OS or user applications. This device must be closed when the service stops.
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