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Index ¶
Constants ¶
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const ArcadeSystem = "Arcade"
Variables ¶
This section is empty.
Functions ¶
func ResolvePath ¶
Convert a launchable path to an absolute path.
Types ¶
type NameMapping ¶
type Tracker ¶
type Tracker struct {
ActiveSystemName string
ActiveSystem string
ActiveGameID string
ActiveGameName string
ActiveGamePath string
ActiveCore string
NameMap []NameMapping
// contains filtered or unexported fields
}
func NewTracker ¶
func StartTracker ¶
func (*Tracker) LoadCore ¶
func (tr *Tracker) LoadCore()
LoadCore loads the current running core and set it as active.
func (*Tracker) LookupCoreName ¶
func (tr *Tracker) LookupCoreName(name string) *NameMapping
func (*Tracker) ReloadNameMap ¶
func (tr *Tracker) ReloadNameMap()
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