Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func APIEmuKill ¶
func APIEmuKill() error
func IsAvailable ¶
func IsAvailable() bool
IsAvailable checks if the EmulationStation API server is running
Types ¶
type GameList ¶
func ReadGameListXML ¶
type RunningGameResponse ¶
type RunningGameResponse struct {
ID string `json:"id"`
Path string `json:"path"`
Name string `json:"name"`
SystemName string `json:"systemName"`
Desc string `json:"desc"`
Image string `json:"image"`
Video string `json:"video"`
Marquee string `json:"marquee"`
Thumbnail string `json:"thumbnail"`
Rating string `json:"rating"`
ReleaseDate string `json:"releaseDate"`
Developer string `json:"developer"`
Genre string `json:"genre"`
Genres string `json:"genres"`
Players string `json:"players"`
Favorite string `json:"favorite"`
KidGame string `json:"kidgame"`
LastPlayed string `json:"lastplayed"`
CRC32 string `json:"crc32"`
MD5 string `json:"md5"`
GameTime string `json:"gametime"`
Lang string `json:"lang"`
CheevosHash string `json:"cheevosHash"`
}
func APIRunningGame ¶
func APIRunningGame() (RunningGameResponse, bool, error)
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