Documentation
¶
Overview ¶
Code generated for package evaluator by go-bindata DO NOT EDIT. (@generated) sources: stdlib/cli/index.abs stdlib/runtime/index.abs stdlib/util/index.abs
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func BeginEval(program ast.Node, env *object.Environment, lexer *lexer.Lexer) object.Object
- func CanCallMethod(f *object.Builtin, o object.Object) bool
- func Eval(node ast.Node, env *object.Environment) object.Object
- func GetFns() map[string]*object.Builtin
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const ABS_SOURCE_DEPTH = "10"
source("file.abs")
Variables ¶
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
foo.txt
img/
a.png
b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func BeginEval ¶
BeginEval (program, env, lexer) object.Object REPL and testing modules call this function to init the global lexer pointer for error location NB. Eval(node, env) is recursive
func GetFns ¶
Here be the hairy map to all the Builtin Functions ... ARRRGH, matey
TODO these should just be module vars
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.