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Types ¶
type Environment ¶ added in v0.3.2
type Environment struct {
OS string
Arch string
Root *os.Root
Scratch *os.Root
Plan *plan.Plan
PromptUser func(prompt string) (bool, error)
}
func (*Environment) ScratchDir ¶ added in v0.3.2
func (e *Environment) ScratchDir() string
func (*Environment) WorkingDir ¶ added in v0.3.2
func (e *Environment) WorkingDir() string
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