Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type PositionPriorityQueueElement ¶
type PositionPriorityQueueElement struct { Position point.Point // contains filtered or unexported fields }
func NewPositionPriorityQueueElement ¶
func NewPositionPriorityQueueElement(value int, position point.Point) PositionPriorityQueueElement
func (PositionPriorityQueueElement) Value ¶
func (el PositionPriorityQueueElement) Value() int
type PriorityQueue ¶
type PriorityQueue struct {
Queue []PriorityQueueElement
}
func NewPriorityQueue ¶
func NewPriorityQueue() PriorityQueue
func (*PriorityQueue) Len ¶
func (q *PriorityQueue) Len() int
func (*PriorityQueue) Pop ¶
func (q *PriorityQueue) Pop() *PriorityQueueElement
func (*PriorityQueue) Push ¶
func (q *PriorityQueue) Push(newEl PriorityQueueElement)
type PriorityQueueElement ¶
type PriorityQueueElement interface {
Value() int
}
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