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Index ¶
Constants ¶
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const ( StateEngineStopped = iota StateEngineRunning )
Variables ¶
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var DefaultEngine = NewDefaultEngine()
DefaultEngine ...
Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine interface {
Setup()
Start()
State() (state int)
Teardown()
WithSystems(s ...System) Engine
}
Engine describes a solution that is divided into systems to implement different aspects of a complex problem.
func NewDefaultEngine ¶
func NewDefaultEngine() Engine
NewDefaultEngine creates a new engine an returns its address.
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