Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is the Agones client.
func (*Client) UpdateState ¶
UpdateState updates the state.
type State ¶
type State string
State represents an Agones state.
const ( // StateReady is the Agones state Ready. // The state indicates that the game server is ready to receive traffic. StateReady State = "Ready" // StateAllocated is the Agones state Allocated. // The state indicates that the game server hosts a game session. StateAllocated State = "Allocated" // StateShutdown is the Agones state Shutdown. // The state indicates that the game server is shutting down. StateShutdown State = "Shutdown" )
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