Documentation
¶
Overview ¶
Package match is a generated protocol buffer package.
It is generated from these files:
proto/match.proto
It has these top-level messages:
Match Participant ParticipantStats
Index ¶
- type Match
- func (*Match) Descriptor() ([]byte, []int)
- func (m *Match) GetBans() []int64
- func (m *Match) GetGameCreation() int64
- func (m *Match) GetGameDuration() int32
- func (m *Match) GetGameID() int64
- func (m *Match) GetGameMode() string
- func (m *Match) GetGameType() string
- func (m *Match) GetMapID() int32
- func (m *Match) GetParticipants() []*Participant
- func (m *Match) GetSeasonID() int32
- func (*Match) ProtoMessage()
- func (m *Match) Reset()
- func (m *Match) String() string
- type Participant
- func (*Participant) Descriptor() ([]byte, []int)
- func (m *Participant) GetAccountID() int64
- func (m *Participant) GetChampionID() int64
- func (m *Participant) GetProfileIcon() int32
- func (m *Participant) GetStats() *ParticipantStats
- func (m *Participant) GetSummonerID() int64
- func (m *Participant) GetSummonerName() string
- func (m *Participant) GetTeamID() int32
- func (m *Participant) GetWinner() bool
- func (*Participant) ProtoMessage()
- func (m *Participant) Reset()
- func (m *Participant) String() string
- type ParticipantStats
- func (*ParticipantStats) Descriptor() ([]byte, []int)
- func (m *ParticipantStats) GetAssists() int32
- func (m *ParticipantStats) GetChampLevel() int32
- func (m *ParticipantStats) GetCombatPlayerScore() int32
- func (m *ParticipantStats) GetDamageDealtToObjectives() int32
- func (m *ParticipantStats) GetDamageDealtToTurrets() int32
- func (m *ParticipantStats) GetDamageSelfMitigated() int32
- func (m *ParticipantStats) GetDeaths() int32
- func (m *ParticipantStats) GetDoubleKills() int32
- func (m *ParticipantStats) GetFirstBloodAssist() bool
- func (m *ParticipantStats) GetFirstBloodKill() bool
- func (m *ParticipantStats) GetFirstInhibitorAssist() bool
- func (m *ParticipantStats) GetFirstInhibitorKill() bool
- func (m *ParticipantStats) GetFirstTowerAssist() bool
- func (m *ParticipantStats) GetFirstTowerKill() bool
- func (m *ParticipantStats) GetGoldEarned() int32
- func (m *ParticipantStats) GetGoldSpent() int32
- func (m *ParticipantStats) GetInhibitorKills() int32
- func (m *ParticipantStats) GetItems() []int32
- func (m *ParticipantStats) GetKillingSprees() int32
- func (m *ParticipantStats) GetKills() int32
- func (m *ParticipantStats) GetLargestCriticalStrike() int32
- func (m *ParticipantStats) GetLargestKillingSpree() int32
- func (m *ParticipantStats) GetLargestMultiKill() int32
- func (m *ParticipantStats) GetLongestTimeSpentLiving() int32
- func (m *ParticipantStats) GetMagicDamageDealt() int32
- func (m *ParticipantStats) GetMagicDamageDealtToChampions() int32
- func (m *ParticipantStats) GetMagicalDamageTaken() int32
- func (m *ParticipantStats) GetMasteries() []int32
- func (m *ParticipantStats) GetNeutralMinionsKilled() int32
- func (m *ParticipantStats) GetNeutralMinionsKilledEnemyJungle() int32
- func (m *ParticipantStats) GetNeutralMinionsKilledTeamJungle() int32
- func (m *ParticipantStats) GetObjectivePlayerScore() int32
- func (m *ParticipantStats) GetPentaKills() int32
- func (m *ParticipantStats) GetPhysicalDamageDealt() int32
- func (m *ParticipantStats) GetPhysicalDamageDealtToChampions() int32
- func (m *ParticipantStats) GetPhysicalDamageTaken() int32
- func (m *ParticipantStats) GetQuadraKills() int32
- func (m *ParticipantStats) GetRunes() []int32
- func (m *ParticipantStats) GetSightWardsBoughtInGame() int32
- func (m *ParticipantStats) GetSpell1() int32
- func (m *ParticipantStats) GetSpell2() int32
- func (m *ParticipantStats) GetTimeCCingOthers() int32
- func (m *ParticipantStats) GetTotalDamageDealt() int32
- func (m *ParticipantStats) GetTotalDamageDealtToChampions() int32
- func (m *ParticipantStats) GetTotalDamageTaken() int32
- func (m *ParticipantStats) GetTotalHeal() int32
- func (m *ParticipantStats) GetTotalMinionsKilled() int32
- func (m *ParticipantStats) GetTotalPlayerScore() int32
- func (m *ParticipantStats) GetTotalScoreRank() int32
- func (m *ParticipantStats) GetTotalTimeCrowdControlDealt() int32
- func (m *ParticipantStats) GetTotalUnitsHealed() int32
- func (m *ParticipantStats) GetTripleKills() int32
- func (m *ParticipantStats) GetTrueDamageDealt() int32
- func (m *ParticipantStats) GetTrueDamageDealtToChampions() int32
- func (m *ParticipantStats) GetTrueDamageTaken() int32
- func (m *ParticipantStats) GetTurretKills() int32
- func (m *ParticipantStats) GetUnrealKills() int32
- func (m *ParticipantStats) GetVisionScore() int32
- func (m *ParticipantStats) GetVisionWardsBoughtInGame() int32
- func (m *ParticipantStats) GetWardsKilled() int32
- func (m *ParticipantStats) GetWardsPlaced() int32
- func (*ParticipantStats) ProtoMessage()
- func (m *ParticipantStats) Reset()
- func (m *ParticipantStats) String() string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Match ¶
type Match struct {
GameID int64 `protobuf:"varint,1,opt,name=GameID" json:"GameID,omitempty"`
SeasonID int32 `protobuf:"varint,2,opt,name=SeasonID" json:"SeasonID,omitempty"`
GameCreation int64 `protobuf:"varint,3,opt,name=GameCreation" json:"GameCreation,omitempty"`
GameDuration int32 `protobuf:"varint,4,opt,name=GameDuration" json:"GameDuration,omitempty"`
Participants []*Participant `protobuf:"bytes,5,rep,name=Participants" json:"Participants,omitempty"`
Bans []int64 `protobuf:"varint,6,rep,packed,name=Bans" json:"Bans,omitempty"`
GameMode string `protobuf:"bytes,7,opt,name=GameMode" json:"GameMode,omitempty"`
MapID int32 `protobuf:"varint,8,opt,name=MapID" json:"MapID,omitempty"`
GameType string `protobuf:"bytes,9,opt,name=GameType" json:"GameType,omitempty"`
}
Maps to struct defined in structs/match.go
func (*Match) Descriptor ¶
func (*Match) GetGameCreation ¶
func (*Match) GetGameDuration ¶
func (*Match) GetGameMode ¶
func (*Match) GetGameType ¶
func (*Match) GetParticipants ¶
func (m *Match) GetParticipants() []*Participant
func (*Match) GetSeasonID ¶
func (*Match) ProtoMessage ¶
func (*Match) ProtoMessage()
type Participant ¶
type Participant struct {
SummonerName string `protobuf:"bytes,1,opt,name=SummonerName" json:"SummonerName,omitempty"`
AccountID int64 `protobuf:"varint,2,opt,name=AccountID" json:"AccountID,omitempty"`
ProfileIcon int32 `protobuf:"varint,3,opt,name=ProfileIcon" json:"ProfileIcon,omitempty"`
SummonerID int64 `protobuf:"varint,4,opt,name=SummonerID" json:"SummonerID,omitempty"`
ChampionID int64 `protobuf:"varint,5,opt,name=ChampionID" json:"ChampionID,omitempty"`
TeamID int32 `protobuf:"varint,6,opt,name=TeamID" json:"TeamID,omitempty"`
Winner bool `protobuf:"varint,7,opt,name=Winner" json:"Winner,omitempty"`
Stats *ParticipantStats `protobuf:"bytes,8,opt,name=Stats" json:"Stats,omitempty"`
}
func (*Participant) Descriptor ¶
func (*Participant) Descriptor() ([]byte, []int)
func (*Participant) GetAccountID ¶
func (m *Participant) GetAccountID() int64
func (*Participant) GetChampionID ¶
func (m *Participant) GetChampionID() int64
func (*Participant) GetProfileIcon ¶
func (m *Participant) GetProfileIcon() int32
func (*Participant) GetStats ¶ added in v0.2.0
func (m *Participant) GetStats() *ParticipantStats
func (*Participant) GetSummonerID ¶
func (m *Participant) GetSummonerID() int64
func (*Participant) GetSummonerName ¶
func (m *Participant) GetSummonerName() string
func (*Participant) GetTeamID ¶
func (m *Participant) GetTeamID() int32
func (*Participant) GetWinner ¶
func (m *Participant) GetWinner() bool
func (*Participant) ProtoMessage ¶
func (*Participant) ProtoMessage()
func (*Participant) Reset ¶
func (m *Participant) Reset()
func (*Participant) String ¶
func (m *Participant) String() string
type ParticipantStats ¶ added in v0.2.0
type ParticipantStats struct {
Spell1 int32 `protobuf:"varint,1,opt,name=Spell1" json:"Spell1,omitempty"`
Spell2 int32 `protobuf:"varint,2,opt,name=Spell2" json:"Spell2,omitempty"`
Masteries []int32 `protobuf:"varint,4,rep,packed,name=masteries" json:"masteries,omitempty"`
Runes []int32 `protobuf:"varint,5,rep,packed,name=Runes" json:"Runes,omitempty"`
Items []int32 `protobuf:"varint,6,rep,packed,name=Items" json:"Items,omitempty"`
Kills int32 `protobuf:"varint,7,opt,name=Kills" json:"Kills,omitempty"`
Deaths int32 `protobuf:"varint,8,opt,name=Deaths" json:"Deaths,omitempty"`
Assists int32 `protobuf:"varint,9,opt,name=Assists" json:"Assists,omitempty"`
LargestKillingSpree int32 `protobuf:"varint,10,opt,name=LargestKillingSpree" json:"LargestKillingSpree,omitempty"`
LargestMultiKill int32 `protobuf:"varint,11,opt,name=LargestMultiKill" json:"LargestMultiKill,omitempty"`
KillingSprees int32 `protobuf:"varint,12,opt,name=KillingSprees" json:"KillingSprees,omitempty"`
LongestTimeSpentLiving int32 `protobuf:"varint,13,opt,name=LongestTimeSpentLiving" json:"LongestTimeSpentLiving,omitempty"`
DoubleKills int32 `protobuf:"varint,14,opt,name=DoubleKills" json:"DoubleKills,omitempty"`
TripleKills int32 `protobuf:"varint,15,opt,name=TripleKills" json:"TripleKills,omitempty"`
QuadraKills int32 `protobuf:"varint,16,opt,name=QuadraKills" json:"QuadraKills,omitempty"`
PentaKills int32 `protobuf:"varint,17,opt,name=PentaKills" json:"PentaKills,omitempty"`
UnrealKills int32 `protobuf:"varint,18,opt,name=UnrealKills" json:"UnrealKills,omitempty"`
TotalDamageDealt int32 `protobuf:"varint,19,opt,name=TotalDamageDealt" json:"TotalDamageDealt,omitempty"`
MagicDamageDealt int32 `protobuf:"varint,20,opt,name=MagicDamageDealt" json:"MagicDamageDealt,omitempty"`
PhysicalDamageDealt int32 `protobuf:"varint,21,opt,name=PhysicalDamageDealt" json:"PhysicalDamageDealt,omitempty"`
TrueDamageDealt int32 `protobuf:"varint,22,opt,name=TrueDamageDealt" json:"TrueDamageDealt,omitempty"`
LargestCriticalStrike int32 `protobuf:"varint,23,opt,name=LargestCriticalStrike" json:"LargestCriticalStrike,omitempty"`
TotalDamageDealtToChampions int32 `protobuf:"varint,24,opt,name=TotalDamageDealtToChampions" json:"TotalDamageDealtToChampions,omitempty"`
MagicDamageDealtToChampions int32 `protobuf:"varint,25,opt,name=MagicDamageDealtToChampions" json:"MagicDamageDealtToChampions,omitempty"`
PhysicalDamageDealtToChampions int32 `protobuf:"varint,26,opt,name=PhysicalDamageDealtToChampions" json:"PhysicalDamageDealtToChampions,omitempty"`
TrueDamageDealtToChampions int32 `protobuf:"varint,27,opt,name=TrueDamageDealtToChampions" json:"TrueDamageDealtToChampions,omitempty"`
TotalHeal int32 `protobuf:"varint,28,opt,name=TotalHeal" json:"TotalHeal,omitempty"`
TotalUnitsHealed int32 `protobuf:"varint,29,opt,name=TotalUnitsHealed" json:"TotalUnitsHealed,omitempty"`
DamageSelfMitigated int32 `protobuf:"varint,30,opt,name=DamageSelfMitigated" json:"DamageSelfMitigated,omitempty"`
DamageDealtToObjectives int32 `protobuf:"varint,31,opt,name=DamageDealtToObjectives" json:"DamageDealtToObjectives,omitempty"`
DamageDealtToTurrets int32 `protobuf:"varint,32,opt,name=DamageDealtToTurrets" json:"DamageDealtToTurrets,omitempty"`
VisionScore int32 `protobuf:"varint,33,opt,name=VisionScore" json:"VisionScore,omitempty"`
TimeCCingOthers int32 `protobuf:"varint,34,opt,name=TimeCCingOthers" json:"TimeCCingOthers,omitempty"`
TotalDamageTaken int32 `protobuf:"varint,35,opt,name=TotalDamageTaken" json:"TotalDamageTaken,omitempty"`
MagicalDamageTaken int32 `protobuf:"varint,36,opt,name=MagicalDamageTaken" json:"MagicalDamageTaken,omitempty"`
PhysicalDamageTaken int32 `protobuf:"varint,37,opt,name=PhysicalDamageTaken" json:"PhysicalDamageTaken,omitempty"`
TrueDamageTaken int32 `protobuf:"varint,38,opt,name=TrueDamageTaken" json:"TrueDamageTaken,omitempty"`
GoldEarned int32 `protobuf:"varint,39,opt,name=GoldEarned" json:"GoldEarned,omitempty"`
GoldSpent int32 `protobuf:"varint,40,opt,name=GoldSpent" json:"GoldSpent,omitempty"`
TurretKills int32 `protobuf:"varint,41,opt,name=TurretKills" json:"TurretKills,omitempty"`
InhibitorKills int32 `protobuf:"varint,42,opt,name=InhibitorKills" json:"InhibitorKills,omitempty"`
TotalMinionsKilled int32 `protobuf:"varint,43,opt,name=TotalMinionsKilled" json:"TotalMinionsKilled,omitempty"`
NeutralMinionsKilled int32 `protobuf:"varint,44,opt,name=NeutralMinionsKilled" json:"NeutralMinionsKilled,omitempty"`
NeutralMinionsKilledTeamJungle int32 `protobuf:"varint,45,opt,name=NeutralMinionsKilledTeamJungle" json:"NeutralMinionsKilledTeamJungle,omitempty"`
NeutralMinionsKilledEnemyJungle int32 `protobuf:"varint,46,opt,name=NeutralMinionsKilledEnemyJungle" json:"NeutralMinionsKilledEnemyJungle,omitempty"`
TotalTimeCrowdControlDealt int32 `protobuf:"varint,47,opt,name=TotalTimeCrowdControlDealt" json:"TotalTimeCrowdControlDealt,omitempty"`
ChampLevel int32 `protobuf:"varint,48,opt,name=ChampLevel" json:"ChampLevel,omitempty"`
VisionWardsBoughtInGame int32 `protobuf:"varint,49,opt,name=VisionWardsBoughtInGame" json:"VisionWardsBoughtInGame,omitempty"`
SightWardsBoughtInGame int32 `protobuf:"varint,50,opt,name=SightWardsBoughtInGame" json:"SightWardsBoughtInGame,omitempty"`
WardsPlaced int32 `protobuf:"varint,51,opt,name=WardsPlaced" json:"WardsPlaced,omitempty"`
WardsKilled int32 `protobuf:"varint,52,opt,name=WardsKilled" json:"WardsKilled,omitempty"`
FirstBloodKill bool `protobuf:"varint,53,opt,name=FirstBloodKill" json:"FirstBloodKill,omitempty"`
FirstBloodAssist bool `protobuf:"varint,54,opt,name=FirstBloodAssist" json:"FirstBloodAssist,omitempty"`
FirstTowerKill bool `protobuf:"varint,55,opt,name=FirstTowerKill" json:"FirstTowerKill,omitempty"`
FirstTowerAssist bool `protobuf:"varint,56,opt,name=FirstTowerAssist" json:"FirstTowerAssist,omitempty"`
FirstInhibitorKill bool `protobuf:"varint,57,opt,name=FirstInhibitorKill" json:"FirstInhibitorKill,omitempty"`
FirstInhibitorAssist bool `protobuf:"varint,58,opt,name=FirstInhibitorAssist" json:"FirstInhibitorAssist,omitempty"`
CombatPlayerScore int32 `protobuf:"varint,59,opt,name=CombatPlayerScore" json:"CombatPlayerScore,omitempty"`
ObjectivePlayerScore int32 `protobuf:"varint,60,opt,name=ObjectivePlayerScore" json:"ObjectivePlayerScore,omitempty"`
TotalPlayerScore int32 `protobuf:"varint,61,opt,name=TotalPlayerScore" json:"TotalPlayerScore,omitempty"`
TotalScoreRank int32 `protobuf:"varint,62,opt,name=TotalScoreRank" json:"TotalScoreRank,omitempty"`
}
func (*ParticipantStats) Descriptor ¶ added in v0.2.0
func (*ParticipantStats) Descriptor() ([]byte, []int)
func (*ParticipantStats) GetAssists ¶ added in v0.2.0
func (m *ParticipantStats) GetAssists() int32
func (*ParticipantStats) GetChampLevel ¶ added in v0.2.0
func (m *ParticipantStats) GetChampLevel() int32
func (*ParticipantStats) GetCombatPlayerScore ¶ added in v0.2.0
func (m *ParticipantStats) GetCombatPlayerScore() int32
func (*ParticipantStats) GetDamageDealtToObjectives ¶ added in v0.2.0
func (m *ParticipantStats) GetDamageDealtToObjectives() int32
func (*ParticipantStats) GetDamageDealtToTurrets ¶ added in v0.2.0
func (m *ParticipantStats) GetDamageDealtToTurrets() int32
func (*ParticipantStats) GetDamageSelfMitigated ¶ added in v0.2.0
func (m *ParticipantStats) GetDamageSelfMitigated() int32
func (*ParticipantStats) GetDeaths ¶ added in v0.2.0
func (m *ParticipantStats) GetDeaths() int32
func (*ParticipantStats) GetDoubleKills ¶ added in v0.2.0
func (m *ParticipantStats) GetDoubleKills() int32
func (*ParticipantStats) GetFirstBloodAssist ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstBloodAssist() bool
func (*ParticipantStats) GetFirstBloodKill ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstBloodKill() bool
func (*ParticipantStats) GetFirstInhibitorAssist ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstInhibitorAssist() bool
func (*ParticipantStats) GetFirstInhibitorKill ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstInhibitorKill() bool
func (*ParticipantStats) GetFirstTowerAssist ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstTowerAssist() bool
func (*ParticipantStats) GetFirstTowerKill ¶ added in v0.2.0
func (m *ParticipantStats) GetFirstTowerKill() bool
func (*ParticipantStats) GetGoldEarned ¶ added in v0.2.0
func (m *ParticipantStats) GetGoldEarned() int32
func (*ParticipantStats) GetGoldSpent ¶ added in v0.2.0
func (m *ParticipantStats) GetGoldSpent() int32
func (*ParticipantStats) GetInhibitorKills ¶ added in v0.2.0
func (m *ParticipantStats) GetInhibitorKills() int32
func (*ParticipantStats) GetItems ¶ added in v0.2.0
func (m *ParticipantStats) GetItems() []int32
func (*ParticipantStats) GetKillingSprees ¶ added in v0.2.0
func (m *ParticipantStats) GetKillingSprees() int32
func (*ParticipantStats) GetKills ¶ added in v0.2.0
func (m *ParticipantStats) GetKills() int32
func (*ParticipantStats) GetLargestCriticalStrike ¶ added in v0.2.0
func (m *ParticipantStats) GetLargestCriticalStrike() int32
func (*ParticipantStats) GetLargestKillingSpree ¶ added in v0.2.0
func (m *ParticipantStats) GetLargestKillingSpree() int32
func (*ParticipantStats) GetLargestMultiKill ¶ added in v0.2.0
func (m *ParticipantStats) GetLargestMultiKill() int32
func (*ParticipantStats) GetLongestTimeSpentLiving ¶ added in v0.2.0
func (m *ParticipantStats) GetLongestTimeSpentLiving() int32
func (*ParticipantStats) GetMagicDamageDealt ¶ added in v0.2.0
func (m *ParticipantStats) GetMagicDamageDealt() int32
func (*ParticipantStats) GetMagicDamageDealtToChampions ¶ added in v0.2.0
func (m *ParticipantStats) GetMagicDamageDealtToChampions() int32
func (*ParticipantStats) GetMagicalDamageTaken ¶ added in v0.2.0
func (m *ParticipantStats) GetMagicalDamageTaken() int32
func (*ParticipantStats) GetMasteries ¶ added in v0.2.0
func (m *ParticipantStats) GetMasteries() []int32
func (*ParticipantStats) GetNeutralMinionsKilled ¶ added in v0.2.0
func (m *ParticipantStats) GetNeutralMinionsKilled() int32
func (*ParticipantStats) GetNeutralMinionsKilledEnemyJungle ¶ added in v0.2.0
func (m *ParticipantStats) GetNeutralMinionsKilledEnemyJungle() int32
func (*ParticipantStats) GetNeutralMinionsKilledTeamJungle ¶ added in v0.2.0
func (m *ParticipantStats) GetNeutralMinionsKilledTeamJungle() int32
func (*ParticipantStats) GetObjectivePlayerScore ¶ added in v0.2.0
func (m *ParticipantStats) GetObjectivePlayerScore() int32
func (*ParticipantStats) GetPentaKills ¶ added in v0.2.0
func (m *ParticipantStats) GetPentaKills() int32
func (*ParticipantStats) GetPhysicalDamageDealt ¶ added in v0.2.0
func (m *ParticipantStats) GetPhysicalDamageDealt() int32
func (*ParticipantStats) GetPhysicalDamageDealtToChampions ¶ added in v0.2.0
func (m *ParticipantStats) GetPhysicalDamageDealtToChampions() int32
func (*ParticipantStats) GetPhysicalDamageTaken ¶ added in v0.2.0
func (m *ParticipantStats) GetPhysicalDamageTaken() int32
func (*ParticipantStats) GetQuadraKills ¶ added in v0.2.0
func (m *ParticipantStats) GetQuadraKills() int32
func (*ParticipantStats) GetRunes ¶ added in v0.2.0
func (m *ParticipantStats) GetRunes() []int32
func (*ParticipantStats) GetSightWardsBoughtInGame ¶ added in v0.2.0
func (m *ParticipantStats) GetSightWardsBoughtInGame() int32
func (*ParticipantStats) GetSpell1 ¶ added in v0.2.0
func (m *ParticipantStats) GetSpell1() int32
func (*ParticipantStats) GetSpell2 ¶ added in v0.2.0
func (m *ParticipantStats) GetSpell2() int32
func (*ParticipantStats) GetTimeCCingOthers ¶ added in v0.2.0
func (m *ParticipantStats) GetTimeCCingOthers() int32
func (*ParticipantStats) GetTotalDamageDealt ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalDamageDealt() int32
func (*ParticipantStats) GetTotalDamageDealtToChampions ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalDamageDealtToChampions() int32
func (*ParticipantStats) GetTotalDamageTaken ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalDamageTaken() int32
func (*ParticipantStats) GetTotalHeal ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalHeal() int32
func (*ParticipantStats) GetTotalMinionsKilled ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalMinionsKilled() int32
func (*ParticipantStats) GetTotalPlayerScore ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalPlayerScore() int32
func (*ParticipantStats) GetTotalScoreRank ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalScoreRank() int32
func (*ParticipantStats) GetTotalTimeCrowdControlDealt ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalTimeCrowdControlDealt() int32
func (*ParticipantStats) GetTotalUnitsHealed ¶ added in v0.2.0
func (m *ParticipantStats) GetTotalUnitsHealed() int32
func (*ParticipantStats) GetTripleKills ¶ added in v0.2.0
func (m *ParticipantStats) GetTripleKills() int32
func (*ParticipantStats) GetTrueDamageDealt ¶ added in v0.2.0
func (m *ParticipantStats) GetTrueDamageDealt() int32
func (*ParticipantStats) GetTrueDamageDealtToChampions ¶ added in v0.2.0
func (m *ParticipantStats) GetTrueDamageDealtToChampions() int32
func (*ParticipantStats) GetTrueDamageTaken ¶ added in v0.2.0
func (m *ParticipantStats) GetTrueDamageTaken() int32
func (*ParticipantStats) GetTurretKills ¶ added in v0.2.0
func (m *ParticipantStats) GetTurretKills() int32
func (*ParticipantStats) GetUnrealKills ¶ added in v0.2.0
func (m *ParticipantStats) GetUnrealKills() int32
func (*ParticipantStats) GetVisionScore ¶ added in v0.2.0
func (m *ParticipantStats) GetVisionScore() int32
func (*ParticipantStats) GetVisionWardsBoughtInGame ¶ added in v0.2.0
func (m *ParticipantStats) GetVisionWardsBoughtInGame() int32
func (*ParticipantStats) GetWardsKilled ¶ added in v0.2.0
func (m *ParticipantStats) GetWardsKilled() int32
func (*ParticipantStats) GetWardsPlaced ¶ added in v0.2.0
func (m *ParticipantStats) GetWardsPlaced() int32
func (*ParticipantStats) ProtoMessage ¶ added in v0.2.0
func (*ParticipantStats) ProtoMessage()
func (*ParticipantStats) Reset ¶ added in v0.2.0
func (m *ParticipantStats) Reset()
func (*ParticipantStats) String ¶ added in v0.2.0
func (m *ParticipantStats) String() string
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