Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MeshConfigResource ¶
type MeshConfigResource struct {
*meshconfig.MeshConfig
}
MeshConfigResource holds the current MeshConfig state
func (MeshConfigResource) Equals ¶
func (m MeshConfigResource) Equals(other MeshConfigResource) bool
func (MeshConfigResource) ResourceName ¶
func (m MeshConfigResource) ResourceName() string
type MeshNetworksResource ¶
type MeshNetworksResource struct {
*meshconfig.MeshNetworks
}
MeshNetworksResource holds the current MeshNetworks state
func (MeshNetworksResource) Equals ¶
func (m MeshNetworksResource) Equals(other MeshNetworksResource) bool
func (MeshNetworksResource) ResourceName ¶
func (m MeshNetworksResource) ResourceName() string
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