Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type RandAllocator ¶
type RandAllocator[T comparable] struct { // contains filtered or unexported fields }
RandAllocator hands out items such that, at any moment, no two callers hold the same item concurrently. Call Acquire() to get exclusive use of an item, and Release() when done.
If all items are busy, Acquire() will block until one is released or the context is canceled.
func NewRandAllocator ¶
func NewRandAllocator[T comparable](vals sets.Set[T]) *RandAllocator[T]
NewRandAllocator constructs a RandAllocator[T] from a set of items.
func (*RandAllocator[T]) Acquire ¶
func (ra *RandAllocator[T]) Acquire(ctx context.Context) (T, error)
Acquire returns an item that is not currently in use by any other caller. It randomizes selection among the currently-free items. If none are free, it waits until one is released or ctx is canceled.
func (*RandAllocator[T]) Release ¶
func (ra *RandAllocator[T]) Release(item T)
Release marks an item as free again and wakes any waiters.
func (*RandAllocator[T]) Replace ¶
func (ra *RandAllocator[T]) Replace(vals sets.Set[T])
Replace atomically swaps the candidate item set and wakes all waiters. Any items currently in use may remain absent from the new item set; they simply won't be handed out again once released.
func (*RandAllocator[T]) SetPreference ¶
func (ra *RandAllocator[T]) SetPreference(order []T)
SetPreference installs a ranked order for future Acquires: free items are handed out in this order, with items absent from the ranking falling back to random selection after the ranked ones. The ranking may contain items not (or no longer) in the candidate set; those entries are ignored. Wakes waiters so a blocked Acquire re-evaluates with the new order.