Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AttackPlayerCommand ¶
type AttackPlayerCommand struct{ Value int }
func (AttackPlayerCommand) Name ¶
func (AttackPlayerCommand) Name() string
type CreatePlayerCommand ¶
type CreatePlayerCommand struct{ Value int }
func (CreatePlayerCommand) Name ¶
func (CreatePlayerCommand) Name() string
type EmptySubjectEvent ¶
type EmptySubjectEvent struct{ Value int }
func (EmptySubjectEvent) Name ¶
func (EmptySubjectEvent) Name() string
type Experience ¶
type Experience struct{ Value int }
func (Experience) Name ¶
func (Experience) Name() string
type InvalidEmptyCommand ¶
type InvalidEmptyCommand struct{}
func (InvalidEmptyCommand) Name ¶
func (InvalidEmptyCommand) Name() string
type ItemDropEvent ¶
type ItemDropEvent struct{ Value int }
func (ItemDropEvent) Name ¶
func (ItemDropEvent) Name() string
type ItemDropSystemEvent ¶
type ItemDropSystemEvent struct{ Value int }
func (ItemDropSystemEvent) Name ¶
func (ItemDropSystemEvent) Name() string
type MapComponent ¶
func (MapComponent) Name ¶
func (MapComponent) Name() string
type PlayerDeathEvent ¶
type PlayerDeathEvent struct{ Value int }
func (PlayerDeathEvent) Name ¶
func (PlayerDeathEvent) Name() string
type PlayerDeathSystemEvent ¶
type PlayerDeathSystemEvent struct{ Value int }
func (PlayerDeathSystemEvent) Name ¶
func (PlayerDeathSystemEvent) Name() string
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