Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type PlayerDeath ¶
type PlayerDeath struct {
Nickname string
}
func (PlayerDeath) FromProto ¶ added in v0.16.0
func (c PlayerDeath) FromProto(p *event.PlayerDeath) PlayerDeath
func (PlayerDeath) MarshalWire ¶ added in v0.16.0
func (c PlayerDeath) MarshalWire() ([]byte, error)
func (PlayerDeath) Name ¶
func (PlayerDeath) Name() string
func (PlayerDeath) ToProto ¶ added in v0.16.0
func (c PlayerDeath) ToProto() *event.PlayerDeath
func (PlayerDeath) UnmarshalWire ¶ added in v0.16.0
func (c PlayerDeath) UnmarshalWire(data []byte) (any, error)
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