Documentation
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Overview ¶
Package probe holds the ECS components this test game adds on top of the physics2d plugin's own Transform2D / Velocity2D / PhysicsBody2D.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Probe ¶
Probe tags every entity the test harness spawns. Scenario is the owning scenario's name and Label identifies the body inside that scenario, so failure messages can name the exact body that misbehaved instead of a bare entity ID.
Wire methods are hand-written rather than generated: this project intentionally does not run `world sdk generate`, so nothing here depends on Docker/protoc.
func (Probe) MarshalWire ¶
MarshalWire encodes the probe for snapshots and debug introspection. It panics on a marshal error, the same contract as the generated wire code.