Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type CloneFinishedMsg ¶
type CloneFinishedMsg struct {
Err error
}
CloneFinishedMsg signals that the async clone operation has completed.
type TemplateSelectionCompleteMsg ¶
type TemplateSelectionCompleteMsg struct {
SelectedTemplate *worldscaffold.GameTemplate
}
TemplateSelectionCompleteMsg indicates template selection is complete.
type TidyFinishedMsg ¶
TidyFinishedMsg signals that the async tidy operation has completed.
type WorldDoctorModel ¶
type WorldDoctorModel struct {
// contains filtered or unexported fields
}
func NewWorldDoctorModel ¶
func NewWorldDoctorModel() WorldDoctorModel
func (WorldDoctorModel) Init ¶
func (m WorldDoctorModel) Init() tea.Cmd
Init returns an initial command for the application to run.
func (WorldDoctorModel) View ¶
func (m WorldDoctorModel) View() string
View renders the model to the screen.
type WorldSetupModel ¶
type WorldSetupModel struct {
// contains filtered or unexported fields
}
WorldSetupModel is the Bubble Tea model for the setup wizard.
func NewWorldSetupModel ¶
func NewWorldSetupModel(directory, env, templateFlag string) WorldSetupModel
NewWorldSetupModel creates a new setup model.
func (WorldSetupModel) Init ¶
func (m WorldSetupModel) Init() tea.Cmd
Init returns an initial command for the application to run.
func (WorldSetupModel) View ¶
func (m WorldSetupModel) View() string
View renders the UI based on the data in the WorldSetupModel.
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