Documentation
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Index ¶
- type PlayerDeath
- func (c PlayerDeath) AppendWire(b []byte) []byte
- func (c PlayerDeath) FromProto(p *pbsystemevent.PlayerDeath) PlayerDeath
- func (c PlayerDeath) MarshalWire() []byte
- func (PlayerDeath) Name() string
- func (c PlayerDeath) ProtoDescriptor() protoreflect.MessageDescriptor
- func (c PlayerDeath) SizeWire() int
- func (c PlayerDeath) ToProto() *pbsystemevent.PlayerDeath
- func (c PlayerDeath) UnmarshalWire(data []byte) (any, error)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type PlayerDeath ¶
type PlayerDeath struct {
Nickname string
}
func (PlayerDeath) AppendWire ¶ added in v0.16.9
func (c PlayerDeath) AppendWire(b []byte) []byte
func (PlayerDeath) FromProto ¶ added in v0.16.0
func (c PlayerDeath) FromProto(p *pbsystemevent.PlayerDeath) PlayerDeath
func (PlayerDeath) MarshalWire ¶ added in v0.16.0
func (c PlayerDeath) MarshalWire() []byte
func (PlayerDeath) Name ¶
func (PlayerDeath) Name() string
func (PlayerDeath) ProtoDescriptor ¶ added in v0.16.4
func (c PlayerDeath) ProtoDescriptor() protoreflect.MessageDescriptor
func (PlayerDeath) SizeWire ¶ added in v0.16.9
func (c PlayerDeath) SizeWire() int
func (PlayerDeath) ToProto ¶ added in v0.16.0
func (c PlayerDeath) ToProto() *pbsystemevent.PlayerDeath
func (PlayerDeath) UnmarshalWire ¶ added in v0.16.0
func (c PlayerDeath) UnmarshalWire(data []byte) (any, error)
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