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Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
func AllowedPriorities ¶ added in v0.4.8
func AllowedPriorities(priorityClasses map[string]PriorityClass) []int32
Types ¶
type AwayNodeType ¶ added in v0.4.8
type AwayNodeType struct {
// Priority is the priority class priority that the scheduler should use
// when scheduling "away" jobs of this priority class on the the node type
// referenced by WellKnownNodeTypeName; it overrides the Priority field of
// PriorityClass.
Priority int32 `validate:"gte=0"`
// WellKnownNodeTypeName is the Name of the WellKnownNodeType in question.
WellKnownNodeTypeName string `validate:"required"`
}
type PriorityClass ¶
type PriorityClass struct {
Priority int32 `validate:"gte=0"`
// If true, Armada may preempt jobs of this class to improve fairness.
Preemptible bool
// Limits resources assigned to jobs of this priority class.
// Specifically, jobs of this priority class are only scheduled if doing so does not exceed this limit.
MaximumResourceFractionPerQueue map[string]float64
// Per-pool override of MaximumResourceFractionPerQueue.
// If missing for a particular pool, MaximumResourceFractionPerQueue is used instead for that pool.
MaximumResourceFractionPerQueueByPool map[string]map[string]float64
// AwayNodeTypes is the set of node types that jobs of this priority class
// can be scheduled on as "away" jobs (i.e., with reduced priority).
//
// The scheduler first tries to schedule jobs of this priority class as
// "home" jobs, and then tries the elements of this slice in order.
AwayNodeTypes []AwayNodeType `validate:"dive"`
}
func (PriorityClass) Equal ¶ added in v0.4.0
func (priorityClass PriorityClass) Equal(other PriorityClass) bool
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