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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type PriorityClass ¶
type PriorityClass struct {
Priority int32
// If true, Armada may preempt jobs of this class to improve fairness.
Preemptible bool
// Limits resources assigned to jobs of this priority class.
// Specifically, jobs of this priority class are only scheduled if doing so does not exceed this limit.
MaximumResourceFractionPerQueue map[string]float64
// Per-pool override of MaximumResourceFractionPerQueue.
// If missing for a particular pool, MaximumResourceFractionPerQueue is used instead for that pool.
MaximumResourceFractionPerQueueByPool map[string]map[string]float64
}
func (PriorityClass) Equal ¶ added in v0.4.0
func (priorityClass PriorityClass) Equal(other PriorityClass) bool
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