Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Room ¶
type Room struct {
GameID uuid.UUID
RoomID uuid.UUID
ServerID []uuid.UUID
Users []*User
GameConfigs types.GameConfigs
UpdatedAt time.Time
// contains filtered or unexported fields
}
func (*Room) RemoveServerID ¶
func (*Room) RemoveUser ¶
func (*Room) SetServerID ¶
func (*Room) SetUpdatedAt ¶
func (r *Room) SetUpdatedAt()
type User ¶
type User struct {
ID uuid.UUID
Connection connection.DataSender
}
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