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    Index ¶
Constants ¶
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const ( ConnectedPeersKey = "connectedPeers" TimeSinceLastMsgReceivedKey = "timeSinceLastMsgReceived" TimeSinceLastMsgSentKey = "timeSinceLastMsgSent" SendFailRateKey = "sendFailRate" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Config ¶ added in v1.4.10
type Config struct {
	HealthConfig         `json:"healthConfig"`
	PeerListGossipConfig `json:"peerListGossipConfig"`
	TimeoutConfig        `json:"timeoutConfigs"`
	DelayConfig          `json:"delayConfig"`
	ThrottlerConfig      ThrottlerConfig `json:"throttlerConfig"`
	DialerConfig dialer.Config `json:"dialerConfig"`
	TLSConfig    *tls.Config   `json:"-"`
	Namespace          string            `json:"namespace"`
	MyNodeID           ids.NodeID        `json:"myNodeID"`
	MyIPPort           ips.DynamicIPPort `json:"myIP"`
	NetworkID          uint32            `json:"networkID"`
	MaxClockDifference time.Duration     `json:"maxClockDifference"`
	PingFrequency      time.Duration     `json:"pingFrequency"`
	AllowPrivateIPs    bool              `json:"allowPrivateIPs"`
	// CompressionEnabled will compress available outbound messages when set to
	// true.
	CompressionEnabled bool `json:"compressionEnabled"`
	// TLSKey is this node's TLS key that is used to sign IPs.
	TLSKey crypto.Signer `json:"-"`
	// WhitelistedSubnets of the node.
	WhitelistedSubnets ids.Set        `json:"whitelistedSubnets"`
	Beacons            validators.Set `json:"beacons"`
	// Validators are the current validators in the Avalanche network
	Validators validators.Manager `json:"validators"`
	UptimeCalculator uptime.Calculator `json:"-"`
	// UptimeMetricFreq marks how frequently this node will recalculate the
	// observed average uptime metrics.
	UptimeMetricFreq time.Duration `json:"uptimeMetricFreq"`
	// UptimeRequirement is the fraction of time a validator must be online and
	// responsive for us to vote that they should receive a staking reward.
	UptimeRequirement float64 `json:"uptimeRequirement"`
	// RequireValidatorToConnect require that all connections must have at least
	// one validator between the 2 peers. This can be useful to enable if the
	// node wants to connect to the minimum number of nodes without impacting
	// the network negatively.
	RequireValidatorToConnect bool `json:"requireValidatorToConnect"`
	// MaximumInboundMessageTimeout is the maximum deadline duration in a
	// message. Messages sent by clients setting values higher than this value
	// will be reset to this value.
	MaximumInboundMessageTimeout time.Duration `json:"maximumInboundMessageTimeout"`
	// Size, in bytes, of the buffer that we read peer messages into
	// (there is one buffer per peer)
	PeerReadBufferSize int `json:"peerReadBufferSize"`
	// Size, in bytes, of the buffer that we write peer messages into
	// (there is one buffer per peer)
	PeerWriteBufferSize int `json:"peerWriteBufferSize"`
	// Tracks the CPU/disk usage caused by processing messages of each peer.
	ResourceTracker tracker.ResourceTracker `json:"-"`
	// Specifies how much CPU usage each peer can cause before
	// we rate-limit them.
	CPUTargeter tracker.Targeter `json:"-"`
	// Specifies how much disk usage each peer can cause before
	// we rate-limit them.
	DiskTargeter tracker.Targeter `json:"-"`
}
    type DelayConfig ¶ added in v1.6.1
type DelayConfig struct {
	// InitialReconnectDelay is the minimum amount of time the node will delay a
	// reconnection to a peer. This value is used to start the exponential
	// backoff.
	InitialReconnectDelay time.Duration `json:"initialReconnectDelay"`
	// MaxReconnectDelay is the maximum amount of time the node will delay a
	// reconnection to a peer.
	MaxReconnectDelay time.Duration `json:"maxReconnectDelay"`
}
    type HealthConfig ¶ added in v1.2.1
type HealthConfig struct {
	// MinConnectedPeers is the minimum number of peers that the network should
	// be connected to to be considered healthy.
	MinConnectedPeers uint `json:"minConnectedPeers"`
	// MaxTimeSinceMsgReceived is the maximum amount of time since the network
	// last received a message to be considered healthy.
	MaxTimeSinceMsgReceived time.Duration `json:"maxTimeSinceMsgReceived"`
	// MaxTimeSinceMsgSent is the maximum amount of time since the network last
	// sent a message to be considered healthy.
	MaxTimeSinceMsgSent time.Duration `json:"maxTimeSinceMsgSent"`
	// MaxPortionSendQueueBytesFull is the maximum percentage of the pending
	// send byte queue that should be used for the network to be considered
	// healthy. Should be in (0,1].
	MaxPortionSendQueueBytesFull float64 `json:"maxPortionSendQueueBytesFull"`
	// MaxSendFailRate is the maximum percentage of send attempts that should be
	// failing for the network to be considered healthy. This does not include
	// send attempts that were not made due to benching. Should be in [0,1].
	MaxSendFailRate float64 `json:"maxSendFailRate"`
	// SendFailRateHalflife is the halflife of the averager used to calculate
	// the send fail rate percentage. Should be > 0. Larger values mean that the
	// fail rate is affected less by recently dropped messages.
	SendFailRateHalflife time.Duration `json:"sendFailRateHalflife"`
}
    HealthConfig describes parameters for network layer health checks.
type Network ¶
type Network interface {
	// All consensus messages can be sent through this interface. Thread safety
	// must be managed internally in the network.
	sender.ExternalSender
	// Has a health check
	health.Checker
	peer.Network
	common.SubnetTracker
	// StartClose this network and all existing connections it has. Calling
	// StartClose multiple times is handled gracefully.
	StartClose()
	// Should only be called once, will run until either a fatal error occurs,
	// or the network is closed.
	Dispatch() error
	// WantsConnection returns true if this node is willing to attempt to
	// connect to the provided nodeID. If the node is attempting to connect to
	// the minimum number of peers, then it should only connect if the peer is a
	// validator or beacon.
	WantsConnection(ids.NodeID) bool
	// Attempt to connect to this IP. The network will never stop attempting to
	// connect to this ID.
	ManuallyTrack(nodeID ids.NodeID, ip ips.IPPort)
	// PeerInfo returns information about peers. If [nodeIDs] is empty, returns
	// info about all peers that have finished the handshake. Otherwise, returns
	// info about the peers in [nodeIDs] that have finished the handshake.
	PeerInfo(nodeIDs []ids.NodeID) []peer.Info
	NodeUptime() (UptimeResult, bool)
}
    Network defines the functionality of the networking library.
func NewNetwork ¶
func NewNetwork( config *Config, msgCreator message.Creator, metricsRegisterer prometheus.Registerer, log logging.Logger, listener net.Listener, dialer dialer.Dialer, router router.ExternalHandler, ) (Network, error)
NewNetwork returns a new Network implementation with the provided parameters.
type PeerListGossipConfig ¶ added in v1.6.1
type PeerListGossipConfig struct {
	// PeerListNumValidatorIPs is the number of validator IPs to gossip in every
	// gossip event.
	PeerListNumValidatorIPs uint32 `json:"peerListNumValidatorIPs"`
	// PeerListValidatorGossipSize is the number of validators to gossip the IPs
	// to in every IP gossip event.
	PeerListValidatorGossipSize uint32 `json:"peerListValidatorGossipSize"`
	// PeerListNonValidatorGossipSize is the number of non-validators to gossip
	// the IPs to in every IP gossip event.
	PeerListNonValidatorGossipSize uint32 `json:"peerListNonValidatorGossipSize"`
	// PeerListPeersGossipSize is the number of peers to gossip
	// the IPs to in every IP gossip event.
	PeerListPeersGossipSize uint32 `json:"peerListPeersGossipSize"`
	// PeerListGossipFreq is the frequency that this node will attempt to gossip
	// signed IPs to its peers.
	PeerListGossipFreq time.Duration `json:"peerListGossipFreq"`
}
    type ThrottlerConfig ¶ added in v1.6.1
type ThrottlerConfig struct {
	InboundConnUpgradeThrottlerConfig throttling.InboundConnUpgradeThrottlerConfig `json:"inboundConnUpgradeThrottlerConfig"`
	InboundMsgThrottlerConfig         throttling.InboundMsgThrottlerConfig         `json:"inboundMsgThrottlerConfig"`
	OutboundMsgThrottlerConfig        throttling.MsgByteThrottlerConfig            `json:"outboundMsgThrottlerConfig"`
	MaxInboundConnsPerSec             float64                                      `json:"maxInboundConnsPerSec"`
}
    type TimeoutConfig ¶ added in v1.6.1
type TimeoutConfig struct {
	// PingPongTimeout is the maximum amount of time to wait for a Pong response
	// from a peer we sent a Ping to.
	PingPongTimeout time.Duration `json:"pingPongTimeout"`
	// ReadHandshakeTimeout is the maximum amount of time to wait for the peer's
	// connection upgrade to finish before starting the p2p handshake.
	ReadHandshakeTimeout time.Duration `json:"readHandshakeTimeout"`
}
    type UptimeResult ¶ added in v1.7.0
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