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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type FixtureBuilder ¶
type FixtureBuilder struct {
// contains filtered or unexported fields
}
func New ¶
func New() *FixtureBuilder
func (FixtureBuilder) Build ¶
func (b FixtureBuilder) Build() Fixture
func (*FixtureBuilder) GameSession ¶
func (b *FixtureBuilder) GameSession(v ...model.GameSession) *FixtureBuilder
func (*FixtureBuilder) User ¶
func (b *FixtureBuilder) User(v ...model.User) *FixtureBuilder
type GameSessionBuilder ¶
type GameSessionBuilder struct {
// contains filtered or unexported fields
}
func NewGameSessionBuilder ¶
func (GameSessionBuilder) Build ¶
func (b GameSessionBuilder) Build() model.GameSession
func (*GameSessionBuilder) FinishedAt ¶
func (b *GameSessionBuilder) FinishedAt(v time.Time) *GameSessionBuilder
func (*GameSessionBuilder) StartedAt ¶
func (b *GameSessionBuilder) StartedAt(v time.Time) *GameSessionBuilder
type UserBuilder ¶
type UserBuilder struct {
// contains filtered or unexported fields
}
func NewUserBuilder ¶
func NewUserBuilder(id uuid.UUID) *UserBuilder
func (UserBuilder) Build ¶
func (b UserBuilder) Build() model.User
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