Documentation
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Index ¶
- Constants
- func CharacterRevisionTypes() []uint8
- func PersonRevisionTypes() []uint8
- func SubjectTypeString(s uint8) string
- type Character
- type CharacterID
- type CharacterRevision
- type CharacterRevisionData
- type CharacterRevisionDataItem
- type CollectionType
- type Count
- type EpType
- type Episode
- type EpisodeID
- type Extra
- type Group
- type GroupID
- type GroupMember
- type Index
- type IndexID
- type Person
- type PersonCharacterRelation
- type PersonID
- type PersonRevision
- type PersonRevisionData
- type PersonRevisionDataItem
- type Platform
- type Profession
- type Rating
- type RevisionCommon
- type RevisionID
- type RevisionType
- type Subject
- type SubjectCharacterRelation
- type SubjectCollection
- type SubjectID
- type SubjectInternalRelation
- type SubjectPersonRelation
- type SubjectRevision
- type SubjectRevisionData
- type SubjectType
- type User
- type UserGroupID
- type UserID
Constants ¶
View Source
const ( RevisionTypeSubject = 1 // 条目 RevisionTypeSubjectCharacterRelation = 5 // 条目->角色关联 RevisionTypeSubjectCastRelation = 6 // 条目->声优关联 RevisionTypeSubjectPersonRelation = 10 // 条目->人物关联 RevisionTypeSubjectMerge = 11 // 条目管理 RevisionTypeSubjectErase = 12 RevisionTypeSubjectRelation = 17 // 条目关联 RevisionTypeSubjectLock = 103 RevisionTypeSubjectUnlock = 104 RevisionTypeCharacter = 2 // 角色 RevisionTypeCharacterSubjectRelation = 4 // 角色->条目关联 RevisionTypeCharacterCastRelation = 7 // 角色->声优关联 RevisionTypeCharacterMerge = 13 // 角色管理 RevisionTypeCharacterErase = 14 RevisionTypePerson = 3 // 人物 RevisionTypePersonCastRelation = 8 // 人物->声优关联 RevisionTypePersonSubjectRelation = 9 // 人物->条目关联 RevisionTypePersonMerge = 15 // 人物管理 RevisionTypePersonErase = 16 RevisionTypeEp = 18 // 章节 RevisionTypeEpMerge = 181 // 章节管理 RevisionTypeEpMove = 182 RevisionTypeEpLock = 183 RevisionTypeEpUnlock = 184 RevisionTypeEpErase = 185 )
View Source
const ( // CollectPrivacyNone 默认公开收藏。 CollectPrivacyNone = 0 // CollectPrivacySelf 私有收藏,正常计入评分。 CollectPrivacySelf = 1 // CollectPrivacyBan Shadow Ban, 显示为私有收藏,不计入评分。 CollectPrivacyBan = 2 )
Variables ¶
This section is empty.
Functions ¶
func CharacterRevisionTypes ¶
func CharacterRevisionTypes() []uint8
func PersonRevisionTypes ¶
func PersonRevisionTypes() []uint8
func SubjectTypeString ¶
Types ¶
type Character ¶
type Character struct {
Name string
Image string
Infobox string
Summary string
ID CharacterID
Redirect CharacterID
CollectCount uint32
CommentCount uint32
FieldBirthYear uint16
Producer bool
Type uint8
Artist bool
Seiyu bool
Writer bool
Illustrator bool
Actor bool
FieldBloodType uint8
FieldGender uint8
FieldBirthMon uint8
Locked bool
FieldBirthDay uint8
NSFW bool
}
type CharacterID ¶ added in v0.20.2
type CharacterID uint32
type CharacterRevision ¶
type CharacterRevision struct {
Data CharacterRevisionData
RevisionCommon
}
CharacterRevision concrete revision data type.
type CharacterRevisionData ¶
type CharacterRevisionData map[string]CharacterRevisionDataItem
type CharacterRevisionDataItem ¶ added in v0.16.9
type CollectionType ¶ added in v0.20.9
type CollectionType uint8
const ( CollectionTypeAll CollectionType = 0 // 全部 CollectionTypeWish CollectionType = 1 // 想看 CollectionTypeDone CollectionType = 2 // 看过 CollectionTypeDoing CollectionType = 3 // 在看 CollectionTypeOnHold CollectionType = 4 // 搁置 CollectionTypeDropped CollectionType = 5 // 抛弃 )
func (CollectionType) String ¶ added in v0.20.9
func (i CollectionType) String() string
type GroupMember ¶ added in v0.20.9
type Person ¶
type Person struct {
Name string
Image string
Infobox string
Summary string
ID PersonID
Redirect PersonID
CollectCount uint32
CommentCount uint32
FieldBirthYear uint16
Producer bool
Mangaka bool
Type uint8
Artist bool
Seiyu bool
Writer bool
Illustrator bool
Actor bool
FieldBloodType uint8
FieldGender uint8
FieldBirthMon uint8
Locked bool
FieldBirthDay uint8
}
type PersonCharacterRelation ¶
type PersonRevision ¶ added in v0.16.9
type PersonRevision struct {
Data PersonRevisionData
RevisionCommon
}
type PersonRevisionData ¶ added in v0.16.9
type PersonRevisionData map[string]PersonRevisionDataItem
type PersonRevisionDataItem ¶
type PersonRevisionDataItem struct {
Name string `json:"name" mapstructure:"prsn_name"`
InfoBox string `json:"infobox" mapstructure:"prsn_infobox"`
Summary string `json:"summary" mapstructure:"prsn_summary"`
Profession Profession `json:"profession"`
Extra Extra `json:"extra"`
}
type Platform ¶
type Profession ¶
type Profession struct {
Writer string `json:"writer,omitempty"`
Producer string `json:"producer,omitempty"`
Mangaka string `json:"mangaka,omitempty"`
Artist string `json:"artist,omitempty"`
Seiyu string `json:"seiyu,omitempty"`
Illustrator string `json:"illustrator,omitempty"`
Actor string `json:"actor,omitempty"`
}
type RevisionCommon ¶
type RevisionCommon struct {
CreatedAt time.Time
Summary string
ID RevisionID
CreatorID UserID
Type uint8
}
RevisionCommon common parts in revision.
type RevisionID ¶ added in v0.20.2
type RevisionID = uint32
type RevisionType ¶ added in v0.20.2
type RevisionType = uint8
type Subject ¶
type Subject struct {
Image string
Summary string
Name string
Date string // first release date
NameCN string
Infobox string
CompatRawTags []byte // compat field for old tags
OnHold uint32
Dropped uint32
Volumes uint32
Eps uint32
Wish uint32
Collect uint32
Doing uint32
ID SubjectID
PlatformID uint16
TypeID SubjectType
Ban uint8
Airtime uint8 // air weekday, start from
NSFW bool
Rating Rating
Redirect SubjectID
}
type SubjectCollection ¶ added in v0.20.9
type SubjectInternalRelation ¶
type SubjectPersonRelation ¶
type SubjectRevision ¶ added in v0.16.9
type SubjectRevision struct {
Data *SubjectRevisionData
RevisionCommon
}
type SubjectRevisionData ¶
type SubjectType ¶
type SubjectType = uint8
const ( SubjectTypeAll SubjectType = 0 SubjectTypeBook SubjectType = 1 // 书籍 SubjectTypeAnime SubjectType = 2 // 动画 SubjectTypeMusic SubjectType = 3 // 音乐 SubjectTypeGame SubjectType = 4 // 游戏 SubjectTypeReal SubjectType = 6 // 三次元 )
type User ¶
type User struct {
RegistrationTime time.Time
NickName string
Avatar string
Sign string
UserName string
ID UserID
UserGroup UserGroupID
}
User is visible for everyone.
type UserGroupID ¶ added in v0.20.2
type UserGroupID = uint8
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