Documentation
¶
Index ¶
- Variables
- func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
- type APClient
- type APConfig
- type ActiveEffectStatus
- type AddEffectToCueInput
- type AddFixtureToEffectInput
- type ArtNetStatus
- type AuthPayload
- type AuthSettings
- type AuthUser
- type BuildInfo
- type BulkCueCreateInput
- type BulkCueListCreateInput
- type BulkCueListUpdateInput
- type BulkCueUpdateInput
- type BulkDeleteResult
- type BulkFixtureCreateInput
- type BulkFixtureDefinitionCreateInput
- type BulkFixtureDefinitionUpdateInput
- type BulkFixtureUpdateInput
- type BulkLookBoardButtonCreateInput
- type BulkLookBoardButtonUpdateInput
- type BulkLookBoardCreateInput
- type BulkLookBoardUpdateInput
- type BulkLookCreateInput
- type BulkLookPartialUpdateInput
- type BulkLookUpdateInput
- type BulkProjectCreateInput
- type BulkProjectUpdateInput
- type ChannelAssignmentInput
- type ChannelAssignmentSuggestion
- type ChannelDefinitionResolver
- type ChannelFadeBehaviorInput
- type ChannelMapFixture
- type ChannelMapResult
- type ChannelType
- type ChannelUsage
- type ChannelValueInput
- type ComplexityRoot
- type CompositionMode
- type Config
- type CopyFixturesToLooksInput
- type CopyFixturesToLooksResult
- type CreateChannelDefinitionInput
- type CreateCueInput
- type CreateCueListInput
- type CreateEffectInput
- type CreateFixtureDefinitionInput
- type CreateFixtureGroupInput
- type CreateFixtureInstanceInput
- type CreateLookBoardButtonInput
- type CreateLookBoardInput
- type CreateLookInput
- type CreateModeInput
- type CreateProjectInput
- type CreateUserGroupInput
- type CreateUserInput
- type CueEffectResolver
- type CueListDataChangeType
- func (e CueListDataChangeType) IsValid() bool
- func (e CueListDataChangeType) MarshalGQL(w io.Writer)
- func (e CueListDataChangeType) MarshalJSON() ([]byte, error)
- func (e CueListDataChangeType) String() string
- func (e *CueListDataChangeType) UnmarshalGQL(v any) error
- func (e *CueListDataChangeType) UnmarshalJSON(b []byte) error
- type CueListDataChangedPayload
- type CueListPlaybackStatus
- type CueListResolver
- type CueListSummary
- type CueListUpdateItem
- type CueOrderInput
- type CuePage
- type CueResolver
- type CueUsageSummary
- type CueWithLookInfo
- type CuesWithLookInfoResponse
- type DeviceAuthCode
- type DeviceAuthStatus
- type DeviceCheckResult
- type DevicePermissions
- func (e DevicePermissions) IsValid() bool
- func (e DevicePermissions) MarshalGQL(w io.Writer)
- func (e DevicePermissions) MarshalJSON() ([]byte, error)
- func (e DevicePermissions) String() string
- func (e *DevicePermissions) UnmarshalGQL(v any) error
- func (e *DevicePermissions) UnmarshalJSON(b []byte) error
- type DeviceRegistrationResult
- type DeviceResolver
- type DeviceRole
- type DeviceStatus
- type DifferenceType
- type DirectiveRoot
- type EasingType
- type EffectChannelInput
- type EffectResolver
- type EffectType
- type EntityDataChangeType
- func (e EntityDataChangeType) IsValid() bool
- func (e EntityDataChangeType) MarshalGQL(w io.Writer)
- func (e EntityDataChangeType) MarshalJSON() ([]byte, error)
- func (e EntityDataChangeType) String() string
- func (e *EntityDataChangeType) UnmarshalGQL(v any) error
- func (e *EntityDataChangeType) UnmarshalJSON(b []byte) error
- type EosExportResult
- type EosImportOptionsInput
- type EosImportResult
- type EosWarning
- type EosWarningContextEntry
- type EosWarningSeverity
- func (e EosWarningSeverity) IsValid() bool
- func (e EosWarningSeverity) MarshalGQL(w io.Writer)
- func (e EosWarningSeverity) MarshalJSON() ([]byte, error)
- func (e EosWarningSeverity) String() string
- func (e *EosWarningSeverity) UnmarshalGQL(v any) error
- func (e *EosWarningSeverity) UnmarshalJSON(b []byte) error
- type ExportOptionsInput
- type ExportResult
- type ExportStats
- type FadeBehavior
- type FixtureChannelAssignment
- type FixtureConflictStrategy
- func (e FixtureConflictStrategy) IsValid() bool
- func (e FixtureConflictStrategy) MarshalGQL(w io.Writer)
- func (e FixtureConflictStrategy) MarshalJSON() ([]byte, error)
- func (e FixtureConflictStrategy) String() string
- func (e *FixtureConflictStrategy) UnmarshalGQL(v any) error
- func (e *FixtureConflictStrategy) UnmarshalJSON(b []byte) error
- type FixtureDataChangedPayload
- type FixtureDefinitionFilter
- type FixtureDefinitionResolver
- type FixtureDefinitionUpdateItem
- type FixtureFilterInput
- type FixtureGroupResolver
- type FixtureInstancePage
- type FixtureInstanceResolver
- type FixtureMapping
- type FixtureMappingInput
- type FixtureMappingSuggestion
- type FixtureModeResolver
- type FixtureOrderInput
- type FixturePositionInput
- type FixtureSpecInput
- type FixtureType
- type FixtureUpdateItem
- type FixtureUsage
- type FixtureValueInput
- type FixtureValueResolver
- type GlobalPlaybackStatus
- type GroupInvitationResolver
- type GroupMember
- type GroupMemberResolver
- type GroupMemberRole
- type ImportMode
- type ImportOFLFixtureInput
- type ImportOptionsInput
- type ImportResult
- type ImportStats
- type InstanceChannelResolver
- type InvitationStatus
- type LacyLightsFixture
- type LookBoardButtonPositionInput
- type LookBoardButtonResolver
- type LookBoardButtonUpdateItem
- type LookBoardDataChangedPayload
- type LookBoardResolver
- type LookBoardUpdateItem
- type LookComparison
- type LookDataChangedPayload
- type LookDifference
- type LookFilterInput
- type LookFixtureSummary
- type LookPage
- type LookPartialUpdateItem
- type LookResolver
- type LookSortField
- type LookSummary
- type LookUpdateItem
- type LookUsage
- type ModeChannelResolver
- type ModulatorStatus
- type Mutation
- type MutationResolver
- type NetworkInterfaceOption
- type OAuthProvider
- type OFLFixtureChangeType
- func (e OFLFixtureChangeType) IsValid() bool
- func (e OFLFixtureChangeType) MarshalGQL(w io.Writer)
- func (e OFLFixtureChangeType) MarshalJSON() ([]byte, error)
- func (e OFLFixtureChangeType) String() string
- func (e *OFLFixtureChangeType) UnmarshalGQL(v any) error
- func (e *OFLFixtureChangeType) UnmarshalJSON(b []byte) error
- type OFLFixtureUpdate
- type OFLImportOptionsInput
- type OFLImportPhase
- type OFLImportResult
- type OFLImportStats
- type OFLImportStatus
- type OFLUpdateCheckResult
- type OperationHistoryPage
- type OperationResolver
- type OperationSummary
- type OperationType
- type PaginationInfo
- type PreviewChannelUpdateInput
- type PreviewSessionResolver
- type PriorityBand
- type ProjectResolver
- type ProjectRole
- type ProjectUpdateItem
- type ProjectUserResolver
- type QLCExportResult
- type QLCFixtureDefinition
- type QLCFixtureMappingResult
- type QLCFixtureMode
- type QLCImportResult
- type Query
- type QueryResolver
- type RegisterInput
- type ReorderFixturesInGroupInput
- type RepositoryVersion
- type ResolverRoot
- type SessionResolver
- type SettingResolver
- type Subscription
- type SubscriptionResolver
- type SystemInfo
- type SystemVersionInfo
- type TransitionBehavior
- func (e TransitionBehavior) IsValid() bool
- func (e TransitionBehavior) MarshalGQL(w io.Writer)
- func (e TransitionBehavior) MarshalJSON() ([]byte, error)
- func (e TransitionBehavior) String() string
- func (e *TransitionBehavior) UnmarshalGQL(v any) error
- func (e *TransitionBehavior) UnmarshalJSON(b []byte) error
- type UndoEntityType
- type UndoRedoResult
- type UndoRedoStatus
- type UniverseChannelMap
- type UniverseOutput
- type UpdateAuthSettingsInput
- type UpdateDeviceInput
- type UpdateEffectFixtureInput
- type UpdateEffectInput
- type UpdateFixtureGroupInput
- type UpdateFixtureInstanceInput
- type UpdateLookBoardButtonInput
- type UpdateLookBoardInput
- type UpdateLookInput
- type UpdateResult
- type UpdateSettingInput
- type UpdateUserGroupInput
- type UpdateUserInput
- type UserGroupResolver
- type UserResolver
- type UserRole
- type VerificationTokenType
- func (e VerificationTokenType) IsValid() bool
- func (e VerificationTokenType) MarshalGQL(w io.Writer)
- func (e VerificationTokenType) MarshalJSON() ([]byte, error)
- func (e VerificationTokenType) String() string
- func (e *VerificationTokenType) UnmarshalGQL(v any) error
- func (e *VerificationTokenType) UnmarshalJSON(b []byte) error
- type WaveformType
- type WiFiConnectionResult
- type WiFiMode
- type WiFiModeResult
- type WiFiNetwork
- type WiFiSecurityType
- type WiFiStatus
Constants ¶
This section is empty.
Variables ¶
var AllChannelType = []ChannelType{ ChannelTypeIntensity, ChannelTypeRed, ChannelTypeGreen, ChannelTypeBlue, ChannelTypeWhite, ChannelTypeAmber, ChannelTypeUv, ChannelTypeCyan, ChannelTypeMagenta, ChannelTypeYellow, ChannelTypeLime, ChannelTypeIndigo, ChannelTypeColdWhite, ChannelTypeWarmWhite, ChannelTypePan, ChannelTypeTilt, ChannelTypeZoom, ChannelTypeFocus, ChannelTypeIris, ChannelTypeGobo, ChannelTypeColorWheel, ChannelTypeEffect, ChannelTypeStrobe, ChannelTypeMacro, ChannelTypeOther, }
var AllCompositionMode = []CompositionMode{ CompositionModeOverride, CompositionModeAdditive, CompositionModeMultiply, }
var AllCueListDataChangeType = []CueListDataChangeType{ CueListDataChangeTypeCueAdded, CueListDataChangeTypeCueUpdated, CueListDataChangeTypeCueRemoved, CueListDataChangeTypeCueReordered, CueListDataChangeTypeCueListMetadataChanged, CueListDataChangeTypeLookNameChanged, }
var AllDevicePermissions = []DevicePermissions{ DevicePermissionsReadOnly, DevicePermissionsOperator, DevicePermissionsAdmin, }
var AllDeviceRole = []DeviceRole{ DeviceRolePlayer, DeviceRoleOperator, DeviceRoleDesigner, }
var AllDeviceStatus = []DeviceStatus{ DeviceStatusPending, DeviceStatusApproved, DeviceStatusRevoked, }
var AllDifferenceType = []DifferenceType{ DifferenceTypeValuesChanged, DifferenceTypeOnlyInLook1, DifferenceTypeOnlyInLook2, }
var AllEasingType = []EasingType{ EasingTypeLinear, EasingTypeEaseInOutCubic, EasingTypeEaseInOutSine, EasingTypeEaseOutExponential, EasingTypeBezier, EasingTypeSCurve, }
var AllEffectType = []EffectType{ EffectTypeWaveform, EffectTypeCrossfade, EffectTypeStatic, EffectTypeMaster, }
var AllEntityDataChangeType = []EntityDataChangeType{ EntityDataChangeTypeCreated, EntityDataChangeTypeUpdated, EntityDataChangeTypeDeleted, }
var AllEosWarningSeverity = []EosWarningSeverity{ EosWarningSeverityInfo, EosWarningSeverityWarn, }
var AllFadeBehavior = []FadeBehavior{ FadeBehaviorFade, FadeBehaviorSnap, FadeBehaviorSnapEnd, }
var AllFixtureConflictStrategy = []FixtureConflictStrategy{ FixtureConflictStrategySkip, FixtureConflictStrategyReplace, FixtureConflictStrategyError, }
var AllFixtureType = []FixtureType{ FixtureTypeLedPar, FixtureTypeMovingHead, FixtureTypeStrobe, FixtureTypeDimmer, FixtureTypeOther, }
var AllGroupMemberRole = []GroupMemberRole{ GroupMemberRoleMember, GroupMemberRoleGroupAdmin, }
var AllImportMode = []ImportMode{ ImportModeCreate, ImportModeMerge, }
var AllInvitationStatus = []InvitationStatus{ InvitationStatusPending, InvitationStatusAccepted, InvitationStatusDeclined, InvitationStatusExpired, }
var AllLookSortField = []LookSortField{ LookSortFieldName, LookSortFieldCreatedAt, LookSortFieldUpdatedAt, }
var AllOAuthProvider = []OAuthProvider{ OAuthProviderApple, }
var AllOFLFixtureChangeType = []OFLFixtureChangeType{ OFLFixtureChangeTypeNew, OFLFixtureChangeTypeUpdated, OFLFixtureChangeTypeUnchanged, }
var AllOFLImportPhase = []OFLImportPhase{ OFLImportPhaseIdle, OFLImportPhaseDownloading, OFLImportPhaseExtracting, OFLImportPhaseParsing, OFLImportPhaseImporting, OFLImportPhaseComplete, OFLImportPhaseFailed, OFLImportPhaseCancelled, }
var AllOperationType = []OperationType{ OperationTypeCreate, OperationTypeUpdate, OperationTypeDelete, OperationTypeBulk, }
var AllPriorityBand = []PriorityBand{ PriorityBandBase, PriorityBandUser, PriorityBandCue, PriorityBandSystem, }
var AllProjectRole = []ProjectRole{ ProjectRoleOwner, ProjectRoleEditor, ProjectRoleViewer, }
var AllTransitionBehavior = []TransitionBehavior{ TransitionBehaviorFadeOut, TransitionBehaviorPersist, TransitionBehaviorSnapOff, TransitionBehaviorCrossfadeParams, }
var AllUndoEntityType = []UndoEntityType{ UndoEntityTypeLook, UndoEntityTypeFixtureInstance, UndoEntityTypeCue, UndoEntityTypeCueList, UndoEntityTypeLookBoard, UndoEntityTypeLookBoardButton, UndoEntityTypeEffect, UndoEntityTypeProject, UndoEntityTypeCuePlayback, }
var AllUserRole = []UserRole{ UserRoleAdmin, UserRoleUser, }
var AllVerificationTokenType = []VerificationTokenType{ VerificationTokenTypeEmailVerify, VerificationTokenTypePhoneVerify, VerificationTokenTypePasswordReset, }
var AllWaveformType = []WaveformType{ WaveformTypeSine, WaveformTypeCosine, WaveformTypeSquare, WaveformTypeSawtooth, WaveformTypeTriangle, WaveformTypeRandom, }
var AllWiFiMode = []WiFiMode{ WiFiModeClient, WiFiModeAp, WiFiModeDisabled, WiFiModeConnecting, WiFiModeStartingAp, }
var AllWiFiSecurityType = []WiFiSecurityType{ WiFiSecurityTypeOpen, WiFiSecurityTypeWep, WiFiSecurityTypeWpaPsk, WiFiSecurityTypeWpaEap, WiFiSecurityTypeWpa3Psk, WiFiSecurityTypeWpa3Eap, WiFiSecurityTypeOwe, }
Functions ¶
func NewExecutableSchema ¶
func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
NewExecutableSchema creates an ExecutableSchema from the ResolverRoot interface.
Types ¶
type ActiveEffectStatus ¶ added in v0.2.30
type ActiveEffectStatus struct {
EffectID string `json:"effectId"`
EffectName string `json:"effectName"`
EffectType EffectType `json:"effectType"`
// Current intensity (0-100)
Intensity float64 `json:"intensity"`
// Current phase for waveforms (0-360)
Phase float64 `json:"phase"`
// Whether the effect has completed
IsComplete bool `json:"isComplete"`
StartTime string `json:"startTime"`
}
Status of an active effect at runtime.
type AddEffectToCueInput ¶ added in v0.2.30
type AddEffectToCueInput struct {
CueID string `json:"cueId"`
EffectID string `json:"effectId"`
Intensity graphql.Omittable[*float64] `json:"intensity,omitempty"`
Speed graphql.Omittable[*float64] `json:"speed,omitempty"`
OnCueChange graphql.Omittable[*TransitionBehavior] `json:"onCueChange,omitempty"`
}
type AddFixtureToEffectInput ¶ added in v0.2.30
type AddFixtureToEffectInput struct {
EffectID string `json:"effectId"`
FixtureID string `json:"fixtureId"`
PhaseOffset graphql.Omittable[*float64] `json:"phaseOffset,omitempty"`
AmplitudeScale graphql.Omittable[*float64] `json:"amplitudeScale,omitempty"`
EffectOrder graphql.Omittable[*int] `json:"effectOrder,omitempty"`
}
type ArtNetStatus ¶ added in v0.2.20
type AuthPayload ¶ added in v0.2.31
type AuthPayload struct {
// The authenticated user
User models.User `json:"user"`
// JWT access token for API requests
AccessToken string `json:"accessToken"`
// JWT refresh token for obtaining new access tokens
RefreshToken string `json:"refreshToken"`
// When the access token expires
ExpiresAt string `json:"expiresAt"`
}
Authentication result returned after login or registration.
type AuthSettings ¶ added in v0.2.31
type AuthSettings struct {
// Whether authentication is enabled
AuthEnabled bool `json:"authEnabled"`
// Allowed authentication methods
AllowedMethods []string `json:"allowedMethods"`
// Whether device authentication is enabled
DeviceAuthEnabled bool `json:"deviceAuthEnabled"`
// Session duration in hours
SessionDurationHours int `json:"sessionDurationHours"`
// Minimum password length
PasswordMinLength int `json:"passwordMinLength"`
// Whether email verification is required
RequireEmailVerification bool `json:"requireEmailVerification"`
}
Global authentication settings.
type AuthUser ¶ added in v0.2.31
type AuthUser struct {
ID string `json:"id"`
Email string `json:"email"`
Name *string `json:"name,omitempty"`
Phone *string `json:"phone,omitempty"`
Role UserRole `json:"role"`
EmailVerified bool `json:"emailVerified"`
PhoneVerified bool `json:"phoneVerified"`
IsActive bool `json:"isActive"`
LastLoginAt *string `json:"lastLoginAt,omitempty"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
// User's permission groups
Groups []*models.UserGroup `json:"groups"`
// Effective permissions from role and groups
Permissions []string `json:"permissions"`
}
Extended user information for authenticated context.
type BuildInfo ¶ added in v0.2.12
type BuildInfo struct {
// Semantic version (e.g., v0.8.10)
Version string `json:"version"`
// Git commit hash from which this build was made
GitCommit string `json:"gitCommit"`
// UTC timestamp when this build was created
BuildTime string `json:"buildTime"`
}
Server build information for version verification
type BulkCueCreateInput ¶ added in v0.1.3
type BulkCueCreateInput struct {
Cues []*CreateCueInput `json:"cues"`
}
type BulkCueListCreateInput ¶ added in v0.1.3
type BulkCueListCreateInput struct {
CueLists []*CreateCueListInput `json:"cueLists"`
}
type BulkCueListUpdateInput ¶ added in v0.1.3
type BulkCueListUpdateInput struct {
CueLists []*CueListUpdateItem `json:"cueLists"`
}
type BulkCueUpdateInput ¶
type BulkCueUpdateInput struct {
CueIds []string `json:"cueIds"`
FadeInTime graphql.Omittable[*float64] `json:"fadeInTime,omitempty"`
FadeOutTime graphql.Omittable[*float64] `json:"fadeOutTime,omitempty"`
FollowTime graphql.Omittable[*float64] `json:"followTime,omitempty"`
EasingType graphql.Omittable[*EasingType] `json:"easingType,omitempty"`
// When set, updates the skip status of all selected cues
Skip graphql.Omittable[*bool] `json:"skip,omitempty"`
}
type BulkDeleteResult ¶ added in v0.1.3
type BulkFixtureCreateInput ¶
type BulkFixtureCreateInput struct {
Fixtures []*CreateFixtureInstanceInput `json:"fixtures"`
}
type BulkFixtureDefinitionCreateInput ¶ added in v0.1.3
type BulkFixtureDefinitionCreateInput struct {
Definitions []*CreateFixtureDefinitionInput `json:"definitions"`
}
type BulkFixtureDefinitionUpdateInput ¶ added in v0.1.3
type BulkFixtureDefinitionUpdateInput struct {
Definitions []*FixtureDefinitionUpdateItem `json:"definitions"`
}
type BulkFixtureUpdateInput ¶
type BulkFixtureUpdateInput struct {
Fixtures []*FixtureUpdateItem `json:"fixtures"`
}
type BulkLookBoardButtonCreateInput ¶ added in v0.2.30
type BulkLookBoardButtonCreateInput struct {
Buttons []*CreateLookBoardButtonInput `json:"buttons"`
}
type BulkLookBoardButtonUpdateInput ¶ added in v0.2.30
type BulkLookBoardButtonUpdateInput struct {
Buttons []*LookBoardButtonUpdateItem `json:"buttons"`
}
type BulkLookBoardCreateInput ¶ added in v0.2.30
type BulkLookBoardCreateInput struct {
LookBoards []*CreateLookBoardInput `json:"lookBoards"`
}
type BulkLookBoardUpdateInput ¶ added in v0.2.30
type BulkLookBoardUpdateInput struct {
LookBoards []*LookBoardUpdateItem `json:"lookBoards"`
}
type BulkLookCreateInput ¶ added in v0.2.30
type BulkLookCreateInput struct {
Looks []*CreateLookInput `json:"looks"`
}
type BulkLookPartialUpdateInput ¶ added in v0.2.30
type BulkLookPartialUpdateInput struct {
Looks []*LookPartialUpdateItem `json:"looks"`
}
Updates multiple looks with partial fixture value merging support. Each look can independently specify name, description, fixtureValues, and mergeFixtures. Operations are applied in order and fail on first error.
type BulkLookUpdateInput ¶ added in v0.2.30
type BulkLookUpdateInput struct {
Looks []*LookUpdateItem `json:"looks"`
}
type BulkProjectCreateInput ¶ added in v0.1.3
type BulkProjectCreateInput struct {
Projects []*CreateProjectInput `json:"projects"`
}
type BulkProjectUpdateInput ¶ added in v0.1.3
type BulkProjectUpdateInput struct {
Projects []*ProjectUpdateItem `json:"projects"`
}
type ChannelAssignmentInput ¶
type ChannelAssignmentSuggestion ¶
type ChannelAssignmentSuggestion struct {
Universe int `json:"universe"`
Assignments []*FixtureChannelAssignment `json:"assignments"`
TotalChannelsNeeded int `json:"totalChannelsNeeded"`
AvailableChannelsRemaining int `json:"availableChannelsRemaining"`
}
type ChannelDefinitionResolver ¶
type ChannelDefinitionResolver interface {
Type(ctx context.Context, obj *models.ChannelDefinition) (ChannelType, error)
FadeBehavior(ctx context.Context, obj *models.ChannelDefinition) (FadeBehavior, error)
}
type ChannelFadeBehaviorInput ¶ added in v0.2.0
type ChannelFadeBehaviorInput struct {
ChannelID string `json:"channelId"`
FadeBehavior FadeBehavior `json:"fadeBehavior"`
}
type ChannelMapFixture ¶
type ChannelMapResult ¶
type ChannelMapResult struct {
ProjectID string `json:"projectId"`
Universes []*UniverseChannelMap `json:"universes"`
}
type ChannelType ¶
type ChannelType string
const ( ChannelTypeIntensity ChannelType = "INTENSITY" ChannelTypeRed ChannelType = "RED" ChannelTypeGreen ChannelType = "GREEN" ChannelTypeBlue ChannelType = "BLUE" ChannelTypeWhite ChannelType = "WHITE" ChannelTypeAmber ChannelType = "AMBER" ChannelTypeUv ChannelType = "UV" ChannelTypeCyan ChannelType = "CYAN" ChannelTypeMagenta ChannelType = "MAGENTA" ChannelTypeYellow ChannelType = "YELLOW" ChannelTypeLime ChannelType = "LIME" ChannelTypeIndigo ChannelType = "INDIGO" ChannelTypeColdWhite ChannelType = "COLD_WHITE" ChannelTypeWarmWhite ChannelType = "WARM_WHITE" ChannelTypePan ChannelType = "PAN" ChannelTypeTilt ChannelType = "TILT" ChannelTypeZoom ChannelType = "ZOOM" ChannelTypeFocus ChannelType = "FOCUS" ChannelTypeIris ChannelType = "IRIS" ChannelTypeGobo ChannelType = "GOBO" ChannelTypeColorWheel ChannelType = "COLOR_WHEEL" ChannelTypeEffect ChannelType = "EFFECT" ChannelTypeStrobe ChannelType = "STROBE" ChannelTypeMacro ChannelType = "MACRO" ChannelTypeOther ChannelType = "OTHER" )
func (ChannelType) IsValid ¶
func (e ChannelType) IsValid() bool
func (ChannelType) MarshalGQL ¶
func (e ChannelType) MarshalGQL(w io.Writer)
func (ChannelType) MarshalJSON ¶
func (e ChannelType) MarshalJSON() ([]byte, error)
func (ChannelType) String ¶
func (e ChannelType) String() string
func (*ChannelType) UnmarshalGQL ¶
func (e *ChannelType) UnmarshalGQL(v any) error
func (*ChannelType) UnmarshalJSON ¶
func (e *ChannelType) UnmarshalJSON(b []byte) error
type ChannelUsage ¶
type ChannelUsage struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
ChannelType ChannelType `json:"channelType"`
}
type ChannelValueInput ¶ added in v0.2.0
type ComplexityRoot ¶
type ComplexityRoot struct {
APClient struct {
ConnectedAt func(childComplexity int) int
Hostname func(childComplexity int) int
IPAddress func(childComplexity int) int
MacAddress func(childComplexity int) int
}
APConfig struct {
Channel func(childComplexity int) int
ClientCount func(childComplexity int) int
IPAddress func(childComplexity int) int
MinutesRemaining func(childComplexity int) int
Ssid func(childComplexity int) int
TimeoutMinutes func(childComplexity int) int
}
ActiveEffectStatus struct {
EffectID func(childComplexity int) int
EffectName func(childComplexity int) int
EffectType func(childComplexity int) int
Intensity func(childComplexity int) int
IsComplete func(childComplexity int) int
Phase func(childComplexity int) int
StartTime func(childComplexity int) int
}
ArtNetStatus struct {
BroadcastAddress func(childComplexity int) int
Enabled func(childComplexity int) int
}
AuthPayload struct {
AccessToken func(childComplexity int) int
ExpiresAt func(childComplexity int) int
RefreshToken func(childComplexity int) int
User func(childComplexity int) int
}
AuthSettings struct {
AllowedMethods func(childComplexity int) int
AuthEnabled func(childComplexity int) int
DeviceAuthEnabled func(childComplexity int) int
PasswordMinLength func(childComplexity int) int
RequireEmailVerification func(childComplexity int) int
SessionDurationHours func(childComplexity int) int
}
AuthUser struct {
CreatedAt func(childComplexity int) int
Email func(childComplexity int) int
EmailVerified func(childComplexity int) int
Groups func(childComplexity int) int
ID func(childComplexity int) int
IsActive func(childComplexity int) int
LastLoginAt func(childComplexity int) int
Name func(childComplexity int) int
Permissions func(childComplexity int) int
Phone func(childComplexity int) int
PhoneVerified func(childComplexity int) int
Role func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
BuildInfo struct {
BuildTime func(childComplexity int) int
GitCommit func(childComplexity int) int
Version func(childComplexity int) int
}
BulkDeleteResult struct {
DeletedCount func(childComplexity int) int
DeletedIds func(childComplexity int) int
}
ChannelAssignmentSuggestion struct {
Assignments func(childComplexity int) int
AvailableChannelsRemaining func(childComplexity int) int
TotalChannelsNeeded func(childComplexity int) int
Universe func(childComplexity int) int
}
ChannelDefinition struct {
DefaultValue func(childComplexity int) int
FadeBehavior func(childComplexity int) int
ID func(childComplexity int) int
IsDiscrete func(childComplexity int) int
MaxValue func(childComplexity int) int
MinValue func(childComplexity int) int
Name func(childComplexity int) int
Offset func(childComplexity int) int
Type func(childComplexity int) int
}
ChannelMapFixture struct {
ChannelCount func(childComplexity int) int
EndChannel func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
StartChannel func(childComplexity int) int
Type func(childComplexity int) int
}
ChannelMapResult struct {
ProjectID func(childComplexity int) int
Universes func(childComplexity int) int
}
ChannelUsage struct {
ChannelType func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
}
ChannelValue struct {
Offset func(childComplexity int) int
Value func(childComplexity int) int
}
CopyFixturesToLooksResult struct {
AffectedCueCount func(childComplexity int) int
OperationID func(childComplexity int) int
UpdatedLookCount func(childComplexity int) int
UpdatedLooks func(childComplexity int) int
}
Cue struct {
CueList func(childComplexity int) int
CueNumber func(childComplexity int) int
EasingType func(childComplexity int) int
Effects func(childComplexity int) int
FadeInTime func(childComplexity int) int
FadeOutTime func(childComplexity int) int
FollowTime func(childComplexity int) int
ID func(childComplexity int) int
Look func(childComplexity int) int
Name func(childComplexity int) int
Notes func(childComplexity int) int
Skip func(childComplexity int) int
}
CueEffect struct {
CueID func(childComplexity int) int
Effect func(childComplexity int) int
EffectID func(childComplexity int) int
ID func(childComplexity int) int
Intensity func(childComplexity int) int
OnCueChange func(childComplexity int) int
Speed func(childComplexity int) int
}
CueList struct {
CreatedAt func(childComplexity int) int
CueCount func(childComplexity int) int
Cues func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
Loop func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
TotalDuration func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
CueListDataChangedPayload struct {
AffectedCueIds func(childComplexity int) int
AffectedLookID func(childComplexity int) int
ChangeType func(childComplexity int) int
CueListID func(childComplexity int) int
NewLookName func(childComplexity int) int
Timestamp func(childComplexity int) int
}
CueListPlaybackStatus struct {
CueListID func(childComplexity int) int
CurrentCue func(childComplexity int) int
CurrentCueIndex func(childComplexity int) int
FadeProgress func(childComplexity int) int
IsFading func(childComplexity int) int
IsPaused func(childComplexity int) int
IsPlaying func(childComplexity int) int
LastUpdated func(childComplexity int) int
NextCue func(childComplexity int) int
PreviousCue func(childComplexity int) int
}
CueListSummary struct {
CreatedAt func(childComplexity int) int
CueCount func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
Loop func(childComplexity int) int
Name func(childComplexity int) int
TotalDuration func(childComplexity int) int
}
CuePage struct {
Cues func(childComplexity int) int
Pagination func(childComplexity int) int
}
CueUsageSummary struct {
CueID func(childComplexity int) int
CueListID func(childComplexity int) int
CueListName func(childComplexity int) int
CueName func(childComplexity int) int
CueNumber func(childComplexity int) int
}
CueWithLookInfo struct {
CueID func(childComplexity int) int
CueName func(childComplexity int) int
CueNumber func(childComplexity int) int
LookID func(childComplexity int) int
LookName func(childComplexity int) int
OtherCueNumbers func(childComplexity int) int
}
CuesWithLookInfoResponse struct {
Cues func(childComplexity int) int
OrphanLooks func(childComplexity int) int
}
Device struct {
ApprovedAt func(childComplexity int) int
ApprovedBy func(childComplexity int) int
CreatedAt func(childComplexity int) int
DefaultRole func(childComplexity int) int
DefaultUser func(childComplexity int) int
Fingerprint func(childComplexity int) int
Groups func(childComplexity int) int
ID func(childComplexity int) int
IsAuthorized func(childComplexity int) int
LastIPAddress func(childComplexity int) int
LastSeenAt func(childComplexity int) int
Name func(childComplexity int) int
Permissions func(childComplexity int) int
Status func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
DeviceAuthCode struct {
Code func(childComplexity int) int
DeviceID func(childComplexity int) int
ExpiresAt func(childComplexity int) int
}
DeviceAuthStatus struct {
DefaultUser func(childComplexity int) int
Device func(childComplexity int) int
IsAuthorized func(childComplexity int) int
IsPending func(childComplexity int) int
}
DeviceCheckResult struct {
Device func(childComplexity int) int
Message func(childComplexity int) int
Status func(childComplexity int) int
}
DeviceRegistrationResult struct {
Device func(childComplexity int) int
Message func(childComplexity int) int
Success func(childComplexity int) int
}
Effect struct {
Amplitude func(childComplexity int) int
CompositionMode func(childComplexity int) int
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
EffectType func(childComplexity int) int
FadeDuration func(childComplexity int) int
Fixtures func(childComplexity int) int
Frequency func(childComplexity int) int
ID func(childComplexity int) int
MasterValue func(childComplexity int) int
Name func(childComplexity int) int
Offset func(childComplexity int) int
OnCueChange func(childComplexity int) int
PhaseOffset func(childComplexity int) int
PriorityBand func(childComplexity int) int
PrioritySub func(childComplexity int) int
ProjectID func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Waveform func(childComplexity int) int
}
EffectChannel struct {
AmplitudeScale func(childComplexity int) int
ChannelOffset func(childComplexity int) int
ChannelType func(childComplexity int) int
EffectFixtureID func(childComplexity int) int
FrequencyScale func(childComplexity int) int
ID func(childComplexity int) int
MaxValue func(childComplexity int) int
MinValue func(childComplexity int) int
}
EffectFixture struct {
AmplitudeScale func(childComplexity int) int
Channels func(childComplexity int) int
EffectID func(childComplexity int) int
EffectOrder func(childComplexity int) int
Fixture func(childComplexity int) int
FixtureID func(childComplexity int) int
ID func(childComplexity int) int
PhaseOffset func(childComplexity int) int
}
EosExportResult struct {
ASCIIContent func(childComplexity int) int
FilenameSuffix func(childComplexity int) int
ProjectID func(childComplexity int) int
ProjectName func(childComplexity int) int
Warnings func(childComplexity int) int
}
EosImportResult struct {
CueListsCount func(childComplexity int) int
CuesCount func(childComplexity int) int
FixtureDefinitionsCount func(childComplexity int) int
FixtureInstancesCount func(childComplexity int) int
GroupsCount func(childComplexity int) int
LooksCount func(childComplexity int) int
ProjectID func(childComplexity int) int
SynthesizedDefinitionIds func(childComplexity int) int
Warnings func(childComplexity int) int
}
EosWarning struct {
Code func(childComplexity int) int
Context func(childComplexity int) int
Message func(childComplexity int) int
Severity func(childComplexity int) int
}
EosWarningContextEntry struct {
Key func(childComplexity int) int
Value func(childComplexity int) int
}
ExportResult struct {
JSONContent func(childComplexity int) int
ProjectID func(childComplexity int) int
ProjectName func(childComplexity int) int
Stats func(childComplexity int) int
}
ExportStats struct {
CueListsCount func(childComplexity int) int
CuesCount func(childComplexity int) int
FixtureDefinitionsCount func(childComplexity int) int
FixtureInstancesCount func(childComplexity int) int
LookBoardsCount func(childComplexity int) int
LooksCount func(childComplexity int) int
}
FixtureChannelAssignment struct {
ChannelCount func(childComplexity int) int
ChannelRange func(childComplexity int) int
EndChannel func(childComplexity int) int
FixtureName func(childComplexity int) int
Manufacturer func(childComplexity int) int
Mode func(childComplexity int) int
Model func(childComplexity int) int
StartChannel func(childComplexity int) int
}
FixtureDataChangedPayload struct {
ChangeType func(childComplexity int) int
FixtureIds func(childComplexity int) int
ProjectID func(childComplexity int) int
Timestamp func(childComplexity int) int
}
FixtureDefinition struct {
Channels func(childComplexity int) int
CreatedAt func(childComplexity int) int
ID func(childComplexity int) int
IsBuiltIn func(childComplexity int) int
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
Modes func(childComplexity int) int
RefID func(childComplexity int) int
Type func(childComplexity int) int
}
FixtureGroup struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
EosNumber func(childComplexity int) int
Fixtures func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
ProjectOrder func(childComplexity int) int
RefID func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
FixtureInstance struct {
ChannelCount func(childComplexity int) int
Channels func(childComplexity int) int
CreatedAt func(childComplexity int) int
DefinitionID func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
LayoutRotation func(childComplexity int) int
LayoutX func(childComplexity int) int
LayoutY func(childComplexity int) int
Manufacturer func(childComplexity int) int
ModeName func(childComplexity int) int
Model func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
ProjectOrder func(childComplexity int) int
RefID func(childComplexity int) int
StartChannel func(childComplexity int) int
Tags func(childComplexity int) int
Type func(childComplexity int) int
Universe func(childComplexity int) int
}
FixtureInstancePage struct {
Fixtures func(childComplexity int) int
Pagination func(childComplexity int) int
}
FixtureMapping struct {
LacyLightsKey func(childComplexity int) int
QlcManufacturer func(childComplexity int) int
QlcMode func(childComplexity int) int
QlcModel func(childComplexity int) int
}
FixtureMappingSuggestion struct {
Fixture func(childComplexity int) int
Suggestions func(childComplexity int) int
}
FixtureMode struct {
ChannelCount func(childComplexity int) int
Channels func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
ShortName func(childComplexity int) int
}
FixtureUsage struct {
Cues func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
Looks func(childComplexity int) int
}
FixtureValue struct {
Channels func(childComplexity int) int
Fixture func(childComplexity int) int
ID func(childComplexity int) int
LookOrder func(childComplexity int) int
}
GlobalPlaybackStatus struct {
CueCount func(childComplexity int) int
CueListID func(childComplexity int) int
CueListName func(childComplexity int) int
CurrentCueIndex func(childComplexity int) int
CurrentCueName func(childComplexity int) int
FadeProgress func(childComplexity int) int
IsFading func(childComplexity int) int
IsPaused func(childComplexity int) int
IsPlaying func(childComplexity int) int
LastUpdated func(childComplexity int) int
}
GroupInvitation struct {
CreatedAt func(childComplexity int) int
Email func(childComplexity int) int
ExpiresAt func(childComplexity int) int
Group func(childComplexity int) int
ID func(childComplexity int) int
InvitedBy func(childComplexity int) int
Role func(childComplexity int) int
Status func(childComplexity int) int
}
GroupMember struct {
ID func(childComplexity int) int
JoinedAt func(childComplexity int) int
Role func(childComplexity int) int
User func(childComplexity int) int
}
ImportResult struct {
ProjectID func(childComplexity int) int
Stats func(childComplexity int) int
Warnings func(childComplexity int) int
}
ImportStats struct {
CueListsCreated func(childComplexity int) int
CuesCreated func(childComplexity int) int
FixtureDefinitionsCreated func(childComplexity int) int
FixtureInstancesCreated func(childComplexity int) int
LookBoardsCreated func(childComplexity int) int
LooksCreated func(childComplexity int) int
}
InstanceChannel struct {
DefaultValue func(childComplexity int) int
FadeBehavior func(childComplexity int) int
ID func(childComplexity int) int
IsDiscrete func(childComplexity int) int
MaxValue func(childComplexity int) int
MinValue func(childComplexity int) int
Name func(childComplexity int) int
Offset func(childComplexity int) int
Type func(childComplexity int) int
}
LacyLightsFixture struct {
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
}
Look struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
FixtureValues func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
RefID func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
LookBoard struct {
Buttons func(childComplexity int) int
CanvasHeight func(childComplexity int) int
CanvasWidth func(childComplexity int) int
CreatedAt func(childComplexity int) int
DefaultFadeTime func(childComplexity int) int
Description func(childComplexity int) int
GridSize func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
RefID func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
LookBoardButton struct {
Color func(childComplexity int) int
CreatedAt func(childComplexity int) int
Height func(childComplexity int) int
ID func(childComplexity int) int
Label func(childComplexity int) int
LayoutX func(childComplexity int) int
LayoutY func(childComplexity int) int
Look func(childComplexity int) int
LookBoard func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Width func(childComplexity int) int
}
LookBoardDataChangedPayload struct {
AffectedButtonIds func(childComplexity int) int
ChangeType func(childComplexity int) int
LookBoardID func(childComplexity int) int
ProjectID func(childComplexity int) int
Timestamp func(childComplexity int) int
}
LookComparison struct {
Differences func(childComplexity int) int
DifferentFixtureCount func(childComplexity int) int
IdenticalFixtureCount func(childComplexity int) int
Look1 func(childComplexity int) int
Look2 func(childComplexity int) int
}
LookDataChangedPayload struct {
ChangeType func(childComplexity int) int
LookID func(childComplexity int) int
ProjectID func(childComplexity int) int
Timestamp func(childComplexity int) int
}
LookDifference struct {
DifferenceType func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
Look1Values func(childComplexity int) int
Look2Values func(childComplexity int) int
}
LookFixtureSummary struct {
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
FixtureType func(childComplexity int) int
}
LookPage struct {
Looks func(childComplexity int) int
Pagination func(childComplexity int) int
}
LookSummary struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
FixtureCount func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
LookUsage struct {
Cues func(childComplexity int) int
LookID func(childComplexity int) int
LookName func(childComplexity int) int
}
ModeChannel struct {
Channel func(childComplexity int) int
ID func(childComplexity int) int
Offset func(childComplexity int) int
}
ModulatorStatus struct {
ActiveEffectCount func(childComplexity int) int
ActiveEffects func(childComplexity int) int
BlackoutIntensity func(childComplexity int) int
GrandMasterValue func(childComplexity int) int
HasActiveTransition func(childComplexity int) int
IsBlackoutActive func(childComplexity int) int
IsRunning func(childComplexity int) int
TransitionProgress func(childComplexity int) int
UpdateRateHz func(childComplexity int) int
}
Mutation struct {
AcceptInvitation func(childComplexity int, invitationID string) int
ActivateBlackout func(childComplexity int, fadeTime *float64) int
ActivateEffect func(childComplexity int, effectID string, fadeTime *float64) int
ActivateLookFromBoard func(childComplexity int, lookBoardID string, lookID string, fadeTimeOverride *float64) int
AddChannelToEffectFixture func(childComplexity int, effectFixtureID string, input EffectChannelInput) int
AddDeviceToGroup func(childComplexity int, deviceID string, groupID string) int
AddEffectToCue func(childComplexity int, input AddEffectToCueInput) int
AddFixtureToEffect func(childComplexity int, input AddFixtureToEffectInput) int
AddFixturesToGroup func(childComplexity int, groupID string, fixtureIds []string) int
AddFixturesToLook func(childComplexity int, lookID string, fixtureValues []*FixtureValueInput, overwriteExisting *bool) int
AddLookToBoard func(childComplexity int, input CreateLookBoardButtonInput) int
AddUserToGroup func(childComplexity int, userID string, groupID string, role *GroupMemberRole) int
AppleSignIn func(childComplexity int, identityToken string, authorizationCode string) int
ApproveDevice func(childComplexity int, deviceID string, permissions DevicePermissions, groupID *string, defaultUserID *string) int
AuthorizeDevice func(childComplexity int, fingerprint string, authorizationCode string) int
BulkCreateCueLists func(childComplexity int, input BulkCueListCreateInput) int
BulkCreateCues func(childComplexity int, input BulkCueCreateInput) int
BulkCreateFixtureDefinitions func(childComplexity int, input BulkFixtureDefinitionCreateInput) int
BulkCreateFixtureGroups func(childComplexity int, inputs []*CreateFixtureGroupInput) int
BulkCreateFixtures func(childComplexity int, input BulkFixtureCreateInput) int
BulkCreateLookBoardButtons func(childComplexity int, input BulkLookBoardButtonCreateInput) int
BulkCreateLookBoards func(childComplexity int, input BulkLookBoardCreateInput) int
BulkCreateLooks func(childComplexity int, input BulkLookCreateInput) int
BulkCreateProjects func(childComplexity int, input BulkProjectCreateInput) int
BulkDeleteCueLists func(childComplexity int, cueListIds []string) int
BulkDeleteCues func(childComplexity int, cueIds []string) int
BulkDeleteFixtureDefinitions func(childComplexity int, definitionIds []string) int
BulkDeleteFixtureGroups func(childComplexity int, ids []string) int
BulkDeleteFixtures func(childComplexity int, fixtureIds []string) int
BulkDeleteLookBoardButtons func(childComplexity int, buttonIds []string) int
BulkDeleteLookBoards func(childComplexity int, lookBoardIds []string) int
BulkDeleteLooks func(childComplexity int, lookIds []string) int
BulkDeleteProjects func(childComplexity int, projectIds []string) int
BulkUpdateCueLists func(childComplexity int, input BulkCueListUpdateInput) int
BulkUpdateCues func(childComplexity int, input BulkCueUpdateInput) int
BulkUpdateFixtureDefinitions func(childComplexity int, input BulkFixtureDefinitionUpdateInput) int
BulkUpdateFixtureGroups func(childComplexity int, inputs []*UpdateFixtureGroupInput) int
BulkUpdateFixtures func(childComplexity int, input BulkFixtureUpdateInput) int
BulkUpdateInstanceChannelsFadeBehavior func(childComplexity int, updates []*ChannelFadeBehaviorInput) int
BulkUpdateLookBoardButtons func(childComplexity int, input BulkLookBoardButtonUpdateInput) int
BulkUpdateLookBoards func(childComplexity int, input BulkLookBoardUpdateInput) int
BulkUpdateLooks func(childComplexity int, input BulkLookUpdateInput) int
BulkUpdateLooksPartial func(childComplexity int, input BulkLookPartialUpdateInput) int
BulkUpdateProjects func(childComplexity int, input BulkProjectUpdateInput) int
CancelInvitation func(childComplexity int, invitationID string) int
CancelOFLImport func(childComplexity int) int
CancelPreviewSession func(childComplexity int, sessionID string) int
ChangePassword func(childComplexity int, oldPassword string, newPassword string) int
ClearOperationHistory func(childComplexity int, projectID string, confirmClear bool) int
CloneLook func(childComplexity int, lookID string, newName string) int
CommitPreviewSession func(childComplexity int, sessionID string) int
ConnectWiFi func(childComplexity int, ssid string, password *string) int
CopyFixturesToLooks func(childComplexity int, input CopyFixturesToLooksInput) int
CreateCue func(childComplexity int, input CreateCueInput) int
CreateCueList func(childComplexity int, input CreateCueListInput) int
CreateDeviceAuthCode func(childComplexity int, deviceID string) int
CreateEffect func(childComplexity int, input CreateEffectInput) int
CreateFixtureDefinition func(childComplexity int, input CreateFixtureDefinitionInput) int
CreateFixtureGroup func(childComplexity int, input CreateFixtureGroupInput) int
CreateFixtureInstance func(childComplexity int, input CreateFixtureInstanceInput) int
CreateLook func(childComplexity int, input CreateLookInput) int
CreateLookBoard func(childComplexity int, input CreateLookBoardInput) int
CreateProject func(childComplexity int, input CreateProjectInput) int
CreateUser func(childComplexity int, input CreateUserInput) int
CreateUserGroup func(childComplexity int, input CreateUserGroupInput) int
DeclineInvitation func(childComplexity int, invitationID string) int
DeleteCue func(childComplexity int, id string) int
DeleteCueList func(childComplexity int, id string) int
DeleteEffect func(childComplexity int, id string) int
DeleteFixtureDefinition func(childComplexity int, id string) int
DeleteFixtureGroup func(childComplexity int, id string) int
DeleteFixtureInstance func(childComplexity int, id string) int
DeleteLook func(childComplexity int, id string) int
DeleteLookBoard func(childComplexity int, id string) int
DeleteProject func(childComplexity int, id string) int
DeleteUser func(childComplexity int, id string) int
DeleteUserGroup func(childComplexity int, id string) int
DisconnectWiFi func(childComplexity int) int
DuplicateLook func(childComplexity int, id string) int
ExportProject func(childComplexity int, projectID string, options *ExportOptionsInput) int
ExportProjectToEos func(childComplexity int, projectID string) int
ExportProjectToQlc func(childComplexity int, projectID string, fixtureMappings []*FixtureMappingInput) int
FadeToBlack func(childComplexity int, fadeOutTime float64) int
ForgetWiFiNetwork func(childComplexity int, ssid string) int
GoToCue func(childComplexity int, cueListID string, cueIndex int, fadeInTime *float64) int
ImportOFLFixture func(childComplexity int, input ImportOFLFixtureInput) int
ImportProject func(childComplexity int, jsonContent string, options ImportOptionsInput) int
ImportProjectFromEos func(childComplexity int, asciiContent string, options *EosImportOptionsInput) int
ImportProjectFromQlc func(childComplexity int, xmlContent string, originalFileName string) int
InitializePreviewWithLook func(childComplexity int, sessionID string, lookID string) int
InviteToGroup func(childComplexity int, groupID string, email string, role *GroupMemberRole) int
JumpToOperation func(childComplexity int, projectID string, operationID string) int
Login func(childComplexity int, email string, password string) int
Logout func(childComplexity int) int
LogoutAll func(childComplexity int) int
NextCue func(childComplexity int, cueListID string, fadeInTime *float64) int
PermanentlyDeleteProject func(childComplexity int, id string) int
PlayCue func(childComplexity int, cueID string, fadeInTime *float64) int
PreviousCue func(childComplexity int, cueListID string, fadeInTime *float64) int
Redo func(childComplexity int, projectID string) int
RefreshToken func(childComplexity int, refreshToken string) int
Register func(childComplexity int, input RegisterInput) int
RegisterDevice func(childComplexity int, fingerprint string, name string) int
ReleaseBlackout func(childComplexity int, fadeTime *float64) int
RemoveChannelFromEffectFixture func(childComplexity int, id string) int
RemoveDeviceFromGroup func(childComplexity int, deviceID string, groupID string) int
RemoveEffectFromCue func(childComplexity int, cueID string, effectID string) int
RemoveFixtureFromEffect func(childComplexity int, effectID string, fixtureID string) int
RemoveFixturesFromGroup func(childComplexity int, groupID string, fixtureIds []string) int
RemoveFixturesFromLook func(childComplexity int, lookID string, fixtureIds []string) int
RemoveLookFromBoard func(childComplexity int, buttonID string) int
RemoveUserFromGroup func(childComplexity int, userID string, groupID string) int
ReorderCues func(childComplexity int, cueListID string, cueOrders []*CueOrderInput) int
ReorderFixturesInGroup func(childComplexity int, input ReorderFixturesInGroupInput) int
ReorderLookFixtures func(childComplexity int, lookID string, fixtureOrders []*FixtureOrderInput) int
ReorderProjectFixtures func(childComplexity int, projectID string, fixtureOrders []*FixtureOrderInput) int
RequestEmailVerification func(childComplexity int) int
RequestPasswordReset func(childComplexity int, email string) int
ResetAPTimeout func(childComplexity int) int
ResetPassword func(childComplexity int, token string, newPassword string) int
RestoreProject func(childComplexity int, id string) int
ResumeCueList func(childComplexity int, cueListID string) int
RevokeAllUserSessions func(childComplexity int, userID string) int
RevokeDevice func(childComplexity int, id string) int
RevokeSession func(childComplexity int, sessionID string) int
SetArtNetEnabled func(childComplexity int, enabled bool, fadeTime *float64) int
SetChannelValue func(childComplexity int, universe int, channel int, value int) int
SetGrandMaster func(childComplexity int, value float64) int
SetLookLive func(childComplexity int, lookID string) int
SetWiFiEnabled func(childComplexity int, enabled bool) int
StartAPMode func(childComplexity int) int
StartCueList func(childComplexity int, cueListID string, startFromCue *int, fadeInTime *float64) int
StartPreviewSession func(childComplexity int, projectID string) int
StopAPMode func(childComplexity int, connectToSsid *string) int
StopCueList func(childComplexity int, cueListID string) int
StopEffect func(childComplexity int, effectID string, fadeTime *float64) int
ToggleCueSkip func(childComplexity int, cueID string) int
TriggerOFLImport func(childComplexity int, options *OFLImportOptionsInput) int
Undo func(childComplexity int, projectID string) int
UpdateAllRepositories func(childComplexity int) int
UpdateAuthSettings func(childComplexity int, input UpdateAuthSettingsInput) int
UpdateCue func(childComplexity int, id string, input CreateCueInput) int
UpdateCueList func(childComplexity int, id string, input CreateCueListInput) int
UpdateDevice func(childComplexity int, id string, input UpdateDeviceInput) int
UpdateDevicePermissions func(childComplexity int, deviceID string, permissions DevicePermissions) int
UpdateEffect func(childComplexity int, id string, input UpdateEffectInput) int
UpdateEffectChannel func(childComplexity int, id string, input EffectChannelInput) int
UpdateEffectFixture func(childComplexity int, id string, input UpdateEffectFixtureInput) int
UpdateFadeUpdateRate func(childComplexity int, rateHz int) int
UpdateFixtureDefinition func(childComplexity int, id string, input CreateFixtureDefinitionInput) int
UpdateFixtureGroup func(childComplexity int, input UpdateFixtureGroupInput) int
UpdateFixtureInstance func(childComplexity int, id string, input UpdateFixtureInstanceInput) int
UpdateFixturePositions func(childComplexity int, positions []*FixturePositionInput) int
UpdateGroupMemberRole func(childComplexity int, userID string, groupID string, role GroupMemberRole) int
UpdateInstanceChannelFadeBehavior func(childComplexity int, channelID string, fadeBehavior FadeBehavior) int
UpdateLook func(childComplexity int, id string, input UpdateLookInput) int
UpdateLookBoard func(childComplexity int, id string, input UpdateLookBoardInput) int
UpdateLookBoardButton func(childComplexity int, id string, input UpdateLookBoardButtonInput) int
UpdateLookBoardButtonPositions func(childComplexity int, positions []*LookBoardButtonPositionInput) int
UpdateLookPartial func(childComplexity int, lookID string, name *string, description *string, fixtureValues []*FixtureValueInput, mergeFixtures *bool) int
UpdatePreviewChannel func(childComplexity int, sessionID string, fixtureID string, channelIndex int, value int) int
UpdatePreviewChannels func(childComplexity int, sessionID string, updates []*PreviewChannelUpdateInput) int
UpdateProject func(childComplexity int, id string, input CreateProjectInput) int
UpdateRepository func(childComplexity int, repository string, version *string) int
UpdateSetting func(childComplexity int, input UpdateSettingInput) int
UpdateUser func(childComplexity int, id string, input UpdateUserInput) int
UpdateUserGroup func(childComplexity int, id string, input UpdateUserGroupInput) int
VerifyEmail func(childComplexity int, token string) int
}
NetworkInterfaceOption struct {
Address func(childComplexity int) int
Broadcast func(childComplexity int) int
Description func(childComplexity int) int
InterfaceType func(childComplexity int) int
Name func(childComplexity int) int
}
OFLFixtureUpdate struct {
ChangeType func(childComplexity int) int
CurrentHash func(childComplexity int) int
FixtureKey func(childComplexity int) int
InstanceCount func(childComplexity int) int
IsInUse func(childComplexity int) int
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
NewHash func(childComplexity int) int
}
OFLImportResult struct {
ErrorMessage func(childComplexity int) int
OflVersion func(childComplexity int) int
Stats func(childComplexity int) int
Success func(childComplexity int) int
}
OFLImportStats struct {
DurationSeconds func(childComplexity int) int
FailedImports func(childComplexity int) int
SkippedDuplicates func(childComplexity int) int
SuccessfulImports func(childComplexity int) int
TotalProcessed func(childComplexity int) int
UpdatedFixtures func(childComplexity int) int
}
OFLImportStatus struct {
CompletedAt func(childComplexity int) int
CurrentFixture func(childComplexity int) int
CurrentManufacturer func(childComplexity int) int
ErrorMessage func(childComplexity int) int
EstimatedSecondsRemaining func(childComplexity int) int
FailedCount func(childComplexity int) int
ImportedCount func(childComplexity int) int
IsImporting func(childComplexity int) int
OflVersion func(childComplexity int) int
PercentComplete func(childComplexity int) int
Phase func(childComplexity int) int
SkippedCount func(childComplexity int) int
StartedAt func(childComplexity int) int
TotalFixtures func(childComplexity int) int
UsingBundledData func(childComplexity int) int
}
OFLUpdateCheckResult struct {
ChangedFixtureCount func(childComplexity int) int
ChangedInUseCount func(childComplexity int) int
CheckedAt func(childComplexity int) int
CurrentFixtureCount func(childComplexity int) int
FixtureUpdates func(childComplexity int) int
NewFixtureCount func(childComplexity int) int
OflFixtureCount func(childComplexity int) int
OflVersion func(childComplexity int) int
}
Operation struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
EntityID func(childComplexity int) int
EntityType func(childComplexity int) int
ID func(childComplexity int) int
OperationType func(childComplexity int) int
ProjectID func(childComplexity int) int
RelatedIds func(childComplexity int) int
Sequence func(childComplexity int) int
}
OperationHistoryPage struct {
CurrentSequence func(childComplexity int) int
Operations func(childComplexity int) int
Pagination func(childComplexity int) int
}
OperationSummary struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
EntityType func(childComplexity int) int
ID func(childComplexity int) int
IsCurrent func(childComplexity int) int
OperationType func(childComplexity int) int
Sequence func(childComplexity int) int
}
PaginationInfo struct {
HasMore func(childComplexity int) int
Page func(childComplexity int) int
PerPage func(childComplexity int) int
Total func(childComplexity int) int
TotalPages func(childComplexity int) int
}
PreviewSession struct {
CreatedAt func(childComplexity int) int
DmxOutput func(childComplexity int) int
ID func(childComplexity int) int
IsActive func(childComplexity int) int
Project func(childComplexity int) int
User func(childComplexity int) int
}
Project struct {
CreatedAt func(childComplexity int) int
CueListCount func(childComplexity int) int
CueLists func(childComplexity int) int
DeletedAt func(childComplexity int) int
Description func(childComplexity int) int
FixtureCount func(childComplexity int) int
Fixtures func(childComplexity int) int
Group func(childComplexity int) int
GroupID func(childComplexity int) int
ID func(childComplexity int) int
LayoutCanvasHeight func(childComplexity int) int
LayoutCanvasWidth func(childComplexity int) int
LookBoards func(childComplexity int) int
LookCount func(childComplexity int) int
Looks func(childComplexity int) int
Name func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Users func(childComplexity int) int
}
ProjectUser struct {
ID func(childComplexity int) int
JoinedAt func(childComplexity int) int
Project func(childComplexity int) int
Role func(childComplexity int) int
User func(childComplexity int) int
}
QLCExportResult struct {
CueListCount func(childComplexity int) int
FixtureCount func(childComplexity int) int
LookCount func(childComplexity int) int
ProjectName func(childComplexity int) int
XMLContent func(childComplexity int) int
}
QLCFixtureDefinition struct {
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
Modes func(childComplexity int) int
Type func(childComplexity int) int
}
QLCFixtureMappingResult struct {
DefaultMappings func(childComplexity int) int
LacyLightsFixtures func(childComplexity int) int
ProjectID func(childComplexity int) int
Suggestions func(childComplexity int) int
}
QLCFixtureMode struct {
ChannelCount func(childComplexity int) int
Name func(childComplexity int) int
}
QLCImportResult struct {
CueListCount func(childComplexity int) int
FixtureCount func(childComplexity int) int
LookCount func(childComplexity int) int
OriginalFileName func(childComplexity int) int
Project func(childComplexity int) int
Warnings func(childComplexity int) int
}
Query struct {
AllDmxOutput func(childComplexity int) int
ApClients func(childComplexity int) int
ApConfig func(childComplexity int) int
ArtNetStatus func(childComplexity int) int
AuthEnabled func(childComplexity int) int
AuthSettings func(childComplexity int) int
AvailableVersions func(childComplexity int, repository string) int
BuildInfo func(childComplexity int) int
ChannelMap func(childComplexity int, projectID string, universe *int) int
CheckDevice func(childComplexity int, fingerprint string) int
CheckDeviceAuthorization func(childComplexity int, fingerprint string) int
CheckOFLUpdates func(childComplexity int) int
CompareLooks func(childComplexity int, lookID1 string, lookID2 string) int
Cue func(childComplexity int, id string) int
CueList func(childComplexity int, id string, page *int, perPage *int, includeLookDetails *bool) int
CueListPlaybackStatus func(childComplexity int, cueListID string) int
CueLists func(childComplexity int, projectID string) int
CueListsByIds func(childComplexity int, ids []string) int
CuesByIds func(childComplexity int, ids []string) int
CuesWithLookInfo func(childComplexity int, cueListID string) int
CurrentActiveLook func(childComplexity int) int
DeletedProjects func(childComplexity int) int
Device func(childComplexity int, id string) int
Devices func(childComplexity int, status *DeviceStatus) int
DmxOutput func(childComplexity int, universe int) int
Effect func(childComplexity int, id string) int
Effects func(childComplexity int, projectID string) int
FixtureDefinition func(childComplexity int, id string) int
FixtureDefinitions func(childComplexity int, filter *FixtureDefinitionFilter) int
FixtureDefinitionsByIds func(childComplexity int, ids []string) int
FixtureGroup func(childComplexity int, id string) int
FixtureGroups func(childComplexity int, projectID string) int
FixtureInstance func(childComplexity int, id string) int
FixtureInstances func(childComplexity int, projectID string, page *int, perPage *int, filter *FixtureFilterInput) int
FixtureUsage func(childComplexity int, fixtureID string) int
FixturesByIds func(childComplexity int, ids []string) int
GetQLCFixtureMappingSuggestions func(childComplexity int, projectID string) int
GlobalPlaybackStatus func(childComplexity int) int
GroupInvitations func(childComplexity int, groupID string) int
Look func(childComplexity int, id string, includeFixtureValues *bool) int
LookBoard func(childComplexity int, id string) int
LookBoardButton func(childComplexity int, id string) int
LookBoards func(childComplexity int, projectID string) int
LookBoardsByIds func(childComplexity int, ids []string) int
LookFixtures func(childComplexity int, lookID string) int
LookUsage func(childComplexity int, lookID string) int
Looks func(childComplexity int, projectID string, page *int, perPage *int, filter *LookFilterInput, sortBy *LookSortField) int
LooksByIds func(childComplexity int, ids []string) int
Me func(childComplexity int) int
ModulatorStatus func(childComplexity int) int
MyGroups func(childComplexity int) int
MyInvitations func(childComplexity int) int
MySessions func(childComplexity int) int
NetworkInterfaceOptions func(childComplexity int) int
OflImportStatus func(childComplexity int) int
Operation func(childComplexity int, operationID string) int
OperationHistory func(childComplexity int, projectID string, page *int, perPage *int) int
PendingDevices func(childComplexity int) int
PreviewSession func(childComplexity int, sessionID string) int
Project func(childComplexity int, id string) int
Projects func(childComplexity int) int
ProjectsByIds func(childComplexity int, ids []string) int
SavedWifiNetworks func(childComplexity int) int
SearchCues func(childComplexity int, cueListID string, query string, page *int, perPage *int) int
SearchFixtures func(childComplexity int, projectID string, query string, filter *FixtureFilterInput, page *int, perPage *int) int
SearchLooks func(childComplexity int, projectID string, query string, filter *LookFilterInput, page *int, perPage *int) int
Setting func(childComplexity int, key string) int
Settings func(childComplexity int) int
SuggestChannelAssignment func(childComplexity int, input ChannelAssignmentInput) int
SystemInfo func(childComplexity int) int
SystemVersions func(childComplexity int) int
UndoRedoStatus func(childComplexity int, projectID string) int
User func(childComplexity int, id string) int
UserGroup func(childComplexity int, id string) int
UserGroups func(childComplexity int) int
Users func(childComplexity int, page *int, perPage *int) int
WifiMode func(childComplexity int) int
WifiNetworks func(childComplexity int, rescan *bool, deduplicate *bool) int
WifiStatus func(childComplexity int) int
}
RepositoryVersion struct {
Installed func(childComplexity int) int
Latest func(childComplexity int) int
Repository func(childComplexity int) int
UpdateAvailable func(childComplexity int) int
}
Session struct {
CreatedAt func(childComplexity int) int
Device func(childComplexity int) int
DeviceID func(childComplexity int) int
ExpiresAt func(childComplexity int) int
ID func(childComplexity int) int
IPAddress func(childComplexity int) int
LastActivityAt func(childComplexity int) int
UserAgent func(childComplexity int) int
UserID func(childComplexity int) int
}
Setting struct {
CreatedAt func(childComplexity int) int
ID func(childComplexity int) int
Key func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Value func(childComplexity int) int
}
Subscription struct {
CueListDataChanged func(childComplexity int, cueListID string) int
CueListPlaybackUpdated func(childComplexity int, cueListID string) int
DmxOutputChanged func(childComplexity int, universe *int) int
FixtureDataChanged func(childComplexity int, projectID string) int
GlobalPlaybackStatusUpdated func(childComplexity int) int
LookBoardDataChanged func(childComplexity int, projectID string) int
LookDataChanged func(childComplexity int, projectID string) int
OflImportProgress func(childComplexity int) int
OperationHistoryChanged func(childComplexity int, projectID string) int
PreviewSessionUpdated func(childComplexity int, projectID string) int
ProjectUpdated func(childComplexity int, projectID string) int
SystemInfoUpdated func(childComplexity int) int
WifiModeChanged func(childComplexity int) int
WifiStatusUpdated func(childComplexity int) int
}
SystemInfo struct {
ArtnetBroadcastAddress func(childComplexity int) int
ArtnetEnabled func(childComplexity int) int
FadeUpdateRateHz func(childComplexity int) int
}
SystemVersionInfo struct {
LastChecked func(childComplexity int) int
Repositories func(childComplexity int) int
VersionManagementSupported func(childComplexity int) int
}
UndoRedoResult struct {
Message func(childComplexity int) int
Operation func(childComplexity int) int
RestoredEntityID func(childComplexity int) int
Success func(childComplexity int) int
}
UndoRedoStatus struct {
CanRedo func(childComplexity int) int
CanUndo func(childComplexity int) int
CurrentSequence func(childComplexity int) int
ProjectID func(childComplexity int) int
RedoDescription func(childComplexity int) int
TotalOperations func(childComplexity int) int
UndoDescription func(childComplexity int) int
}
UniverseChannelMap struct {
AvailableChannels func(childComplexity int) int
ChannelUsage func(childComplexity int) int
Fixtures func(childComplexity int) int
Universe func(childComplexity int) int
UsedChannels func(childComplexity int) int
}
UniverseOutput struct {
Channels func(childComplexity int) int
Universe func(childComplexity int) int
}
UpdateResult struct {
Error func(childComplexity int) int
Message func(childComplexity int) int
NewVersion func(childComplexity int) int
PreviousVersion func(childComplexity int) int
Repository func(childComplexity int) int
Success func(childComplexity int) int
}
User struct {
CreatedAt func(childComplexity int) int
Email func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Role func(childComplexity int) int
}
UserGroup struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
Devices func(childComplexity int) int
ID func(childComplexity int) int
IsPersonal func(childComplexity int) int
MemberCount func(childComplexity int) int
Members func(childComplexity int) int
Name func(childComplexity int) int
Permissions func(childComplexity int) int
Projects func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
WiFiConnectionResult struct {
Connected func(childComplexity int) int
Message func(childComplexity int) int
Success func(childComplexity int) int
}
WiFiModeResult struct {
Message func(childComplexity int) int
Mode func(childComplexity int) int
Success func(childComplexity int) int
}
WiFiNetwork struct {
Frequency func(childComplexity int) int
InUse func(childComplexity int) int
Saved func(childComplexity int) int
Security func(childComplexity int) int
SignalStrength func(childComplexity int) int
Ssid func(childComplexity int) int
}
WiFiStatus struct {
ApConfig func(childComplexity int) int
Available func(childComplexity int) int
Connected func(childComplexity int) int
ConnectedClients func(childComplexity int) int
Enabled func(childComplexity int) int
Frequency func(childComplexity int) int
IPAddress func(childComplexity int) int
MacAddress func(childComplexity int) int
Mode func(childComplexity int) int
SignalStrength func(childComplexity int) int
Ssid func(childComplexity int) int
}
}
type CompositionMode ¶ added in v0.2.30
type CompositionMode string
How multiple effects combine their values. OVERRIDE - Higher priority effect completely replaces lower ADDITIVE - Effects add their values together MULTIPLY - Effects multiply their values together
const ( CompositionModeOverride CompositionMode = "OVERRIDE" CompositionModeAdditive CompositionMode = "ADDITIVE" CompositionModeMultiply CompositionMode = "MULTIPLY" )
func (CompositionMode) IsValid ¶ added in v0.2.30
func (e CompositionMode) IsValid() bool
func (CompositionMode) MarshalGQL ¶ added in v0.2.30
func (e CompositionMode) MarshalGQL(w io.Writer)
func (CompositionMode) MarshalJSON ¶ added in v0.2.30
func (e CompositionMode) MarshalJSON() ([]byte, error)
func (CompositionMode) String ¶ added in v0.2.30
func (e CompositionMode) String() string
func (*CompositionMode) UnmarshalGQL ¶ added in v0.2.30
func (e *CompositionMode) UnmarshalGQL(v any) error
func (*CompositionMode) UnmarshalJSON ¶ added in v0.2.30
func (e *CompositionMode) UnmarshalJSON(b []byte) error
type Config ¶
type Config struct {
Schema *ast.Schema
Resolvers ResolverRoot
Directives DirectiveRoot
Complexity ComplexityRoot
}
type CopyFixturesToLooksInput ¶ added in v0.2.30
type CopyFixturesToLooksInput struct {
// ID of the look to copy fixtures from
SourceLookID string `json:"sourceLookId"`
// IDs of fixtures to copy
FixtureIds []string `json:"fixtureIds"`
// IDs of looks to copy fixtures to
TargetLookIds []string `json:"targetLookIds"`
}
Input for copying fixtures from one look to multiple target looks.
type CopyFixturesToLooksResult ¶ added in v0.2.30
type CopyFixturesToLooksResult struct {
// Number of looks updated
UpdatedLookCount int `json:"updatedLookCount"`
// Number of cues affected (for UI feedback)
AffectedCueCount int `json:"affectedCueCount"`
// The updated looks
UpdatedLooks []*models.Look `json:"updatedLooks"`
// Operation ID for undo (single atomic operation). Null if undo capture failed.
OperationID *string `json:"operationId,omitempty"`
}
Result of the copy fixtures operation.
type CreateChannelDefinitionInput ¶
type CreateChannelDefinitionInput struct {
Name string `json:"name"`
Type ChannelType `json:"type"`
Offset int `json:"offset"`
MinValue int `json:"minValue"`
MaxValue int `json:"maxValue"`
DefaultValue int `json:"defaultValue"`
FadeBehavior graphql.Omittable[*FadeBehavior] `json:"fadeBehavior,omitempty"`
IsDiscrete graphql.Omittable[*bool] `json:"isDiscrete,omitempty"`
}
type CreateCueInput ¶
type CreateCueInput struct {
Name string `json:"name"`
CueNumber float64 `json:"cueNumber"`
CueListID string `json:"cueListId"`
LookID string `json:"lookId"`
FadeInTime float64 `json:"fadeInTime"`
FadeOutTime float64 `json:"fadeOutTime"`
FollowTime graphql.Omittable[*float64] `json:"followTime,omitempty"`
EasingType graphql.Omittable[*EasingType] `json:"easingType,omitempty"`
Notes graphql.Omittable[*string] `json:"notes,omitempty"`
// When true, this cue is skipped during playback (default: false)
Skip graphql.Omittable[*bool] `json:"skip,omitempty"`
}
type CreateCueListInput ¶
type CreateEffectInput ¶ added in v0.2.30
type CreateEffectInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
ProjectID string `json:"projectId"`
EffectType EffectType `json:"effectType"`
PriorityBand graphql.Omittable[*PriorityBand] `json:"priorityBand,omitempty"`
PrioritySub graphql.Omittable[*int] `json:"prioritySub,omitempty"`
CompositionMode graphql.Omittable[*CompositionMode] `json:"compositionMode,omitempty"`
OnCueChange graphql.Omittable[*TransitionBehavior] `json:"onCueChange,omitempty"`
FadeDuration graphql.Omittable[*float64] `json:"fadeDuration,omitempty"`
Waveform graphql.Omittable[*WaveformType] `json:"waveform,omitempty"`
Frequency graphql.Omittable[*float64] `json:"frequency,omitempty"`
Amplitude graphql.Omittable[*float64] `json:"amplitude,omitempty"`
Offset graphql.Omittable[*float64] `json:"offset,omitempty"`
PhaseOffset graphql.Omittable[*float64] `json:"phaseOffset,omitempty"`
MasterValue graphql.Omittable[*float64] `json:"masterValue,omitempty"`
}
type CreateFixtureDefinitionInput ¶
type CreateFixtureDefinitionInput struct {
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Type FixtureType `json:"type"`
Channels []*CreateChannelDefinitionInput `json:"channels"`
Modes graphql.Omittable[[]*CreateModeInput] `json:"modes,omitempty"`
}
type CreateFixtureGroupInput ¶ added in v0.3.0
type CreateFixtureInstanceInput ¶
type CreateFixtureInstanceInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefinitionID string `json:"definitionId"`
ModeID graphql.Omittable[*string] `json:"modeId,omitempty"`
ProjectID string `json:"projectId"`
Universe int `json:"universe"`
StartChannel int `json:"startChannel"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
}
type CreateLookBoardButtonInput ¶ added in v0.2.30
type CreateLookBoardButtonInput struct {
LookBoardID string `json:"lookBoardId"`
LookID string `json:"lookId"`
LayoutX int `json:"layoutX"`
LayoutY int `json:"layoutY"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type CreateLookBoardInput ¶ added in v0.2.30
type CreateLookBoardInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
ProjectID string `json:"projectId"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type CreateLookInput ¶ added in v0.2.30
type CreateModeInput ¶ added in v0.2.1
type CreateProjectInput ¶
type CreateProjectInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
// Group to own this project (defaults to user's only group if they have exactly one)
GroupID graphql.Omittable[*string] `json:"groupId,omitempty"`
LayoutCanvasWidth graphql.Omittable[*int] `json:"layoutCanvasWidth,omitempty"`
LayoutCanvasHeight graphql.Omittable[*int] `json:"layoutCanvasHeight,omitempty"`
}
type CreateUserGroupInput ¶ added in v0.2.31
type CreateUserInput ¶ added in v0.2.31
type CueEffectResolver ¶ added in v0.2.30
type CueListDataChangeType ¶ added in v0.2.29
type CueListDataChangeType string
const ( CueListDataChangeTypeCueAdded CueListDataChangeType = "CUE_ADDED" CueListDataChangeTypeCueUpdated CueListDataChangeType = "CUE_UPDATED" CueListDataChangeTypeCueRemoved CueListDataChangeType = "CUE_REMOVED" CueListDataChangeTypeCueReordered CueListDataChangeType = "CUE_REORDERED" CueListDataChangeTypeCueListMetadataChanged CueListDataChangeType = "CUE_LIST_METADATA_CHANGED" CueListDataChangeTypeLookNameChanged CueListDataChangeType = "LOOK_NAME_CHANGED" )
func (CueListDataChangeType) IsValid ¶ added in v0.2.29
func (e CueListDataChangeType) IsValid() bool
func (CueListDataChangeType) MarshalGQL ¶ added in v0.2.29
func (e CueListDataChangeType) MarshalGQL(w io.Writer)
func (CueListDataChangeType) MarshalJSON ¶ added in v0.2.29
func (e CueListDataChangeType) MarshalJSON() ([]byte, error)
func (CueListDataChangeType) String ¶ added in v0.2.29
func (e CueListDataChangeType) String() string
func (*CueListDataChangeType) UnmarshalGQL ¶ added in v0.2.29
func (e *CueListDataChangeType) UnmarshalGQL(v any) error
func (*CueListDataChangeType) UnmarshalJSON ¶ added in v0.2.29
func (e *CueListDataChangeType) UnmarshalJSON(b []byte) error
type CueListDataChangedPayload ¶ added in v0.2.29
type CueListDataChangedPayload struct {
CueListID string `json:"cueListId"`
ChangeType CueListDataChangeType `json:"changeType"`
// Affected cue IDs (for cue changes)
AffectedCueIds []string `json:"affectedCueIds,omitempty"`
// Affected look ID (for look name changes)
AffectedLookID *string `json:"affectedLookId,omitempty"`
// New look name if this is a LOOK_NAME_CHANGED event
NewLookName *string `json:"newLookName,omitempty"`
// Timestamp of the change
Timestamp string `json:"timestamp"`
}
Payload for cue list data change notifications
type CueListPlaybackStatus ¶
type CueListPlaybackStatus struct {
CueListID string `json:"cueListId"`
CurrentCueIndex *int `json:"currentCueIndex,omitempty"`
// True when a look's values are currently active on DMX fixtures (stays true after fade completes until stopped)
IsPlaying bool `json:"isPlaying"`
// True when the cue list is paused (look activated outside cue context, cue index preserved)
IsPaused bool `json:"isPaused"`
// True when a fade-in transition is in progress
IsFading bool `json:"isFading"`
CurrentCue *models.Cue `json:"currentCue,omitempty"`
NextCue *models.Cue `json:"nextCue,omitempty"`
PreviousCue *models.Cue `json:"previousCue,omitempty"`
FadeProgress *float64 `json:"fadeProgress,omitempty"`
LastUpdated string `json:"lastUpdated"`
}
type CueListResolver ¶
type CueListResolver interface {
Project(ctx context.Context, obj *models.CueList) (*models.Project, error)
Cues(ctx context.Context, obj *models.CueList) ([]*models.Cue, error)
CueCount(ctx context.Context, obj *models.CueList) (int, error)
TotalDuration(ctx context.Context, obj *models.CueList) (float64, error)
CreatedAt(ctx context.Context, obj *models.CueList) (string, error)
UpdatedAt(ctx context.Context, obj *models.CueList) (string, error)
}
type CueListSummary ¶
type CueListUpdateItem ¶ added in v0.1.3
type CueOrderInput ¶
type CuePage ¶
type CuePage struct {
Cues []*models.Cue `json:"cues"`
Pagination PaginationInfo `json:"pagination"`
}
type CueResolver ¶
type CueResolver interface {
Look(ctx context.Context, obj *models.Cue) (*models.Look, error)
CueList(ctx context.Context, obj *models.Cue) (*models.CueList, error)
EasingType(ctx context.Context, obj *models.Cue) (*EasingType, error)
Effects(ctx context.Context, obj *models.Cue) ([]*models.CueEffect, error)
}
type CueUsageSummary ¶
type CueWithLookInfo ¶ added in v0.2.30
type CueWithLookInfo struct {
CueID string `json:"cueId"`
CueNumber float64 `json:"cueNumber"`
CueName string `json:"cueName"`
LookID string `json:"lookId"`
LookName string `json:"lookName"`
// Other cue numbers that use the same look (excluding this cue)
OtherCueNumbers []float64 `json:"otherCueNumbers"`
}
A cue with its associated look information for the copy modal.
type CuesWithLookInfoResponse ¶ added in v0.2.30
type CuesWithLookInfoResponse struct {
// Cues sorted by cue number
Cues []*CueWithLookInfo `json:"cues"`
// Looks in the project that are not used by any cue in this cue list
OrphanLooks []*LookSummary `json:"orphanLooks"`
}
Response for the cuesWithLookInfo query.
type DeviceAuthCode ¶ added in v0.2.31
type DeviceAuthCode struct {
// The authorization code (6 digits)
Code string `json:"code"`
// When the code expires
ExpiresAt string `json:"expiresAt"`
// Device ID this code is for
DeviceID string `json:"deviceId"`
}
Device authorization code for pre-authorizing devices.
type DeviceAuthStatus ¶ added in v0.2.31
type DeviceAuthStatus struct {
// Whether the device is known and authorized
IsAuthorized bool `json:"isAuthorized"`
// Whether the device is known but not yet authorized
IsPending bool `json:"isPending"`
// The device record if it exists
Device *models.Device `json:"device,omitempty"`
// Default user for auto-login (if authorized)
DefaultUser *models.User `json:"defaultUser,omitempty"`
}
Result of checking device authorization status.
type DeviceCheckResult ¶ added in v0.2.31
type DeviceCheckResult struct {
// Current status of the device (PENDING, APPROVED, or REVOKED). Unregistered devices return PENDING status.
Status DeviceStatus `json:"status"`
// The device record if it exists
Device *models.Device `json:"device,omitempty"`
// Human-readable message about the device status
Message *string `json:"message,omitempty"`
}
Result of checking a device's status by fingerprint. Used by clients to determine if they need to register.
type DevicePermissions ¶ added in v0.2.31
type DevicePermissions string
Permission level for device-based authentication.
const ( // Can only view data, no modifications DevicePermissionsReadOnly DevicePermissions = "READ_ONLY" // Can control lights and make operational changes DevicePermissionsOperator DevicePermissions = "OPERATOR" // Full access including device management DevicePermissionsAdmin DevicePermissions = "ADMIN" )
func (DevicePermissions) IsValid ¶ added in v0.2.31
func (e DevicePermissions) IsValid() bool
func (DevicePermissions) MarshalGQL ¶ added in v0.2.31
func (e DevicePermissions) MarshalGQL(w io.Writer)
func (DevicePermissions) MarshalJSON ¶ added in v0.2.31
func (e DevicePermissions) MarshalJSON() ([]byte, error)
func (DevicePermissions) String ¶ added in v0.2.31
func (e DevicePermissions) String() string
func (*DevicePermissions) UnmarshalGQL ¶ added in v0.2.31
func (e *DevicePermissions) UnmarshalGQL(v any) error
func (*DevicePermissions) UnmarshalJSON ¶ added in v0.2.31
func (e *DevicePermissions) UnmarshalJSON(b []byte) error
type DeviceRegistrationResult ¶ added in v0.2.31
type DeviceRegistrationResult struct {
// Whether the registration was successful
Success bool `json:"success"`
// The registered device (null if registration failed)
Device *models.Device `json:"device,omitempty"`
// Human-readable message about the result
Message string `json:"message"`
}
Result of registering a new device.
type DeviceResolver ¶ added in v0.2.31
type DeviceResolver interface {
Status(ctx context.Context, obj *models.Device) (DeviceStatus, error)
Permissions(ctx context.Context, obj *models.Device) (DevicePermissions, error)
DefaultRole(ctx context.Context, obj *models.Device) (DeviceRole, error)
LastSeenAt(ctx context.Context, obj *models.Device) (*string, error)
CreatedAt(ctx context.Context, obj *models.Device) (string, error)
UpdatedAt(ctx context.Context, obj *models.Device) (string, error)
ApprovedAt(ctx context.Context, obj *models.Device) (*string, error)
Groups(ctx context.Context, obj *models.Device) ([]*models.UserGroup, error)
}
type DeviceRole ¶ added in v0.2.31
type DeviceRole string
Default role for device-authenticated users.
const ( DeviceRolePlayer DeviceRole = "PLAYER" DeviceRoleOperator DeviceRole = "OPERATOR" DeviceRoleDesigner DeviceRole = "DESIGNER" )
func (DeviceRole) IsValid ¶ added in v0.2.31
func (e DeviceRole) IsValid() bool
func (DeviceRole) MarshalGQL ¶ added in v0.2.31
func (e DeviceRole) MarshalGQL(w io.Writer)
func (DeviceRole) MarshalJSON ¶ added in v0.2.31
func (e DeviceRole) MarshalJSON() ([]byte, error)
func (DeviceRole) String ¶ added in v0.2.31
func (e DeviceRole) String() string
func (*DeviceRole) UnmarshalGQL ¶ added in v0.2.31
func (e *DeviceRole) UnmarshalGQL(v any) error
func (*DeviceRole) UnmarshalJSON ¶ added in v0.2.31
func (e *DeviceRole) UnmarshalJSON(b []byte) error
type DeviceStatus ¶ added in v0.2.31
type DeviceStatus string
Status of a device in the authentication system.
const ( // Device is registered but not yet approved DeviceStatusPending DeviceStatus = "PENDING" // Device is approved and can access the system DeviceStatusApproved DeviceStatus = "APPROVED" // Device access has been revoked DeviceStatusRevoked DeviceStatus = "REVOKED" )
func (DeviceStatus) IsValid ¶ added in v0.2.31
func (e DeviceStatus) IsValid() bool
func (DeviceStatus) MarshalGQL ¶ added in v0.2.31
func (e DeviceStatus) MarshalGQL(w io.Writer)
func (DeviceStatus) MarshalJSON ¶ added in v0.2.31
func (e DeviceStatus) MarshalJSON() ([]byte, error)
func (DeviceStatus) String ¶ added in v0.2.31
func (e DeviceStatus) String() string
func (*DeviceStatus) UnmarshalGQL ¶ added in v0.2.31
func (e *DeviceStatus) UnmarshalGQL(v any) error
func (*DeviceStatus) UnmarshalJSON ¶ added in v0.2.31
func (e *DeviceStatus) UnmarshalJSON(b []byte) error
type DifferenceType ¶
type DifferenceType string
const ( DifferenceTypeValuesChanged DifferenceType = "VALUES_CHANGED" DifferenceTypeOnlyInLook1 DifferenceType = "ONLY_IN_LOOK1" DifferenceTypeOnlyInLook2 DifferenceType = "ONLY_IN_LOOK2" )
func (DifferenceType) IsValid ¶
func (e DifferenceType) IsValid() bool
func (DifferenceType) MarshalGQL ¶
func (e DifferenceType) MarshalGQL(w io.Writer)
func (DifferenceType) MarshalJSON ¶
func (e DifferenceType) MarshalJSON() ([]byte, error)
func (DifferenceType) String ¶
func (e DifferenceType) String() string
func (*DifferenceType) UnmarshalGQL ¶
func (e *DifferenceType) UnmarshalGQL(v any) error
func (*DifferenceType) UnmarshalJSON ¶
func (e *DifferenceType) UnmarshalJSON(b []byte) error
type DirectiveRoot ¶
type DirectiveRoot struct {
}
type EasingType ¶
type EasingType string
const ( EasingTypeLinear EasingType = "LINEAR" EasingTypeEaseInOutCubic EasingType = "EASE_IN_OUT_CUBIC" EasingTypeEaseInOutSine EasingType = "EASE_IN_OUT_SINE" EasingTypeEaseOutExponential EasingType = "EASE_OUT_EXPONENTIAL" EasingTypeBezier EasingType = "BEZIER" EasingTypeSCurve EasingType = "S_CURVE" )
func (EasingType) IsValid ¶
func (e EasingType) IsValid() bool
func (EasingType) MarshalGQL ¶
func (e EasingType) MarshalGQL(w io.Writer)
func (EasingType) MarshalJSON ¶
func (e EasingType) MarshalJSON() ([]byte, error)
func (EasingType) String ¶
func (e EasingType) String() string
func (*EasingType) UnmarshalGQL ¶
func (e *EasingType) UnmarshalGQL(v any) error
func (*EasingType) UnmarshalJSON ¶
func (e *EasingType) UnmarshalJSON(b []byte) error
type EffectChannelInput ¶ added in v0.2.30
type EffectChannelInput struct {
// Target by DMX offset (0-based). Null if targeting by type.
ChannelOffset graphql.Omittable[*int] `json:"channelOffset,omitempty"`
// Target by channel type. Null if targeting by offset.
ChannelType graphql.Omittable[*ChannelType] `json:"channelType,omitempty"`
// Amplitude scale for this channel (0-200%). Ignored if minValue/maxValue are set.
AmplitudeScale graphql.Omittable[*float64] `json:"amplitudeScale,omitempty"`
// Frequency scale for this channel. Null uses effect's frequency.
FrequencyScale graphql.Omittable[*float64] `json:"frequencyScale,omitempty"`
// Minimum value for oscillation (0-100%). Use with maxValue to define range.
MinValue graphql.Omittable[*float64] `json:"minValue,omitempty"`
// Maximum value for oscillation (0-100%). Use with minValue to define range.
MaxValue graphql.Omittable[*float64] `json:"maxValue,omitempty"`
}
Input for adding or updating a channel within an effect fixture. Target by offset OR type (not both).
type EffectResolver ¶ added in v0.2.30
type EffectResolver interface {
EffectType(ctx context.Context, obj *models.Effect) (EffectType, error)
PriorityBand(ctx context.Context, obj *models.Effect) (PriorityBand, error)
CompositionMode(ctx context.Context, obj *models.Effect) (CompositionMode, error)
OnCueChange(ctx context.Context, obj *models.Effect) (TransitionBehavior, error)
Waveform(ctx context.Context, obj *models.Effect) (*WaveformType, error)
CreatedAt(ctx context.Context, obj *models.Effect) (string, error)
UpdatedAt(ctx context.Context, obj *models.Effect) (string, error)
}
type EffectType ¶ added in v0.2.30
type EffectType string
Type of effect, determining its calculation behavior. WAVEFORM - LFO-based continuous modulation using waveforms CROSSFADE - Interpolates between channel states over time STATIC - Sets channels to fixed values without modulation MASTER - Multiplier effect for intensity scaling (grand master)
const ( EffectTypeWaveform EffectType = "WAVEFORM" EffectTypeCrossfade EffectType = "CROSSFADE" EffectTypeStatic EffectType = "STATIC" EffectTypeMaster EffectType = "MASTER" )
func (EffectType) IsValid ¶ added in v0.2.30
func (e EffectType) IsValid() bool
func (EffectType) MarshalGQL ¶ added in v0.2.30
func (e EffectType) MarshalGQL(w io.Writer)
func (EffectType) MarshalJSON ¶ added in v0.2.30
func (e EffectType) MarshalJSON() ([]byte, error)
func (EffectType) String ¶ added in v0.2.30
func (e EffectType) String() string
func (*EffectType) UnmarshalGQL ¶ added in v0.2.30
func (e *EffectType) UnmarshalGQL(v any) error
func (*EffectType) UnmarshalJSON ¶ added in v0.2.30
func (e *EffectType) UnmarshalJSON(b []byte) error
type EntityDataChangeType ¶ added in v0.2.30
type EntityDataChangeType string
Type of entity change for real-time updates. CREATED - Entity was created UPDATED - Entity was modified DELETED - Entity was deleted
const ( EntityDataChangeTypeCreated EntityDataChangeType = "CREATED" EntityDataChangeTypeUpdated EntityDataChangeType = "UPDATED" EntityDataChangeTypeDeleted EntityDataChangeType = "DELETED" )
func (EntityDataChangeType) IsValid ¶ added in v0.2.30
func (e EntityDataChangeType) IsValid() bool
func (EntityDataChangeType) MarshalGQL ¶ added in v0.2.30
func (e EntityDataChangeType) MarshalGQL(w io.Writer)
func (EntityDataChangeType) MarshalJSON ¶ added in v0.2.30
func (e EntityDataChangeType) MarshalJSON() ([]byte, error)
func (EntityDataChangeType) String ¶ added in v0.2.30
func (e EntityDataChangeType) String() string
func (*EntityDataChangeType) UnmarshalGQL ¶ added in v0.2.30
func (e *EntityDataChangeType) UnmarshalGQL(v any) error
func (*EntityDataChangeType) UnmarshalJSON ¶ added in v0.2.30
func (e *EntityDataChangeType) UnmarshalJSON(b []byte) error
type EosExportResult ¶ added in v0.3.0
type EosExportResult struct {
ProjectID string `json:"projectId"`
ProjectName string `json:"projectName"`
ASCIIContent string `json:"asciiContent"`
FilenameSuffix string `json:"filenameSuffix"`
Warnings []*EosWarning `json:"warnings"`
}
type EosImportOptionsInput ¶ added in v0.3.0
type EosImportOptionsInput struct {
NewProjectName graphql.Omittable[*string] `json:"newProjectName,omitempty"`
TargetProjectID graphql.Omittable[*string] `json:"targetProjectId,omitempty"`
}
Options controlling how an Eos ASCII import is applied.
Exactly one of `newProjectName` or `targetProjectId` should be set:
- `newProjectName`: create a new project with the given name (or the showfile's `$$Title` if both are absent).
- `targetProjectId`: append the import into the named existing project. Existing fixtures, looks, cue lists, and look boards are NOT cleared; the new content is added alongside them. A future flag may add a replace mode.
type EosImportResult ¶ added in v0.3.0
type EosImportResult struct {
ProjectID string `json:"projectId"`
FixtureDefinitionsCount int `json:"fixtureDefinitionsCount"`
FixtureInstancesCount int `json:"fixtureInstancesCount"`
LooksCount int `json:"looksCount"`
CueListsCount int `json:"cueListsCount"`
CuesCount int `json:"cuesCount"`
GroupsCount int `json:"groupsCount"`
Warnings []*EosWarning `json:"warnings"`
SynthesizedDefinitionIds []string `json:"synthesizedDefinitionIds"`
}
type EosWarning ¶ added in v0.3.0
type EosWarning struct {
Code string `json:"code"`
Severity EosWarningSeverity `json:"severity"`
Message string `json:"message"`
Context []*EosWarningContextEntry `json:"context"`
}
type EosWarningContextEntry ¶ added in v0.3.0
type EosWarningSeverity ¶ added in v0.3.0
type EosWarningSeverity string
const ( EosWarningSeverityInfo EosWarningSeverity = "INFO" EosWarningSeverityWarn EosWarningSeverity = "WARN" )
func (EosWarningSeverity) IsValid ¶ added in v0.3.0
func (e EosWarningSeverity) IsValid() bool
func (EosWarningSeverity) MarshalGQL ¶ added in v0.3.0
func (e EosWarningSeverity) MarshalGQL(w io.Writer)
func (EosWarningSeverity) MarshalJSON ¶ added in v0.3.0
func (e EosWarningSeverity) MarshalJSON() ([]byte, error)
func (EosWarningSeverity) String ¶ added in v0.3.0
func (e EosWarningSeverity) String() string
func (*EosWarningSeverity) UnmarshalGQL ¶ added in v0.3.0
func (e *EosWarningSeverity) UnmarshalGQL(v any) error
func (*EosWarningSeverity) UnmarshalJSON ¶ added in v0.3.0
func (e *EosWarningSeverity) UnmarshalJSON(b []byte) error
type ExportOptionsInput ¶
type ExportOptionsInput struct {
Description graphql.Omittable[*string] `json:"description,omitempty"`
IncludeFixtures graphql.Omittable[*bool] `json:"includeFixtures,omitempty"`
IncludeLooks graphql.Omittable[*bool] `json:"includeLooks,omitempty"`
IncludeCueLists graphql.Omittable[*bool] `json:"includeCueLists,omitempty"`
}
type ExportResult ¶
type ExportResult struct {
ProjectID string `json:"projectId"`
ProjectName string `json:"projectName"`
JSONContent string `json:"jsonContent"`
Stats ExportStats `json:"stats"`
}
type ExportStats ¶
type FadeBehavior ¶ added in v0.2.0
type FadeBehavior string
Determines how a channel behaves during look transitions. FADE - Interpolate smoothly between values (default for intensity, colors) SNAP - Jump to target value at start of transition (for gobos, macros, effects) SNAP_END - Jump to target value at end of transition
const ( FadeBehaviorFade FadeBehavior = "FADE" FadeBehaviorSnap FadeBehavior = "SNAP" FadeBehaviorSnapEnd FadeBehavior = "SNAP_END" )
func (FadeBehavior) IsValid ¶ added in v0.2.0
func (e FadeBehavior) IsValid() bool
func (FadeBehavior) MarshalGQL ¶ added in v0.2.0
func (e FadeBehavior) MarshalGQL(w io.Writer)
func (FadeBehavior) MarshalJSON ¶ added in v0.2.0
func (e FadeBehavior) MarshalJSON() ([]byte, error)
func (FadeBehavior) String ¶ added in v0.2.0
func (e FadeBehavior) String() string
func (*FadeBehavior) UnmarshalGQL ¶ added in v0.2.0
func (e *FadeBehavior) UnmarshalGQL(v any) error
func (*FadeBehavior) UnmarshalJSON ¶ added in v0.2.0
func (e *FadeBehavior) UnmarshalJSON(b []byte) error
type FixtureChannelAssignment ¶
type FixtureChannelAssignment struct {
FixtureName string `json:"fixtureName"`
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Mode *string `json:"mode,omitempty"`
StartChannel int `json:"startChannel"`
EndChannel int `json:"endChannel"`
ChannelCount int `json:"channelCount"`
ChannelRange string `json:"channelRange"`
}
type FixtureConflictStrategy ¶
type FixtureConflictStrategy string
const ( FixtureConflictStrategySkip FixtureConflictStrategy = "SKIP" FixtureConflictStrategyReplace FixtureConflictStrategy = "REPLACE" FixtureConflictStrategyError FixtureConflictStrategy = "ERROR" )
func (FixtureConflictStrategy) IsValid ¶
func (e FixtureConflictStrategy) IsValid() bool
func (FixtureConflictStrategy) MarshalGQL ¶
func (e FixtureConflictStrategy) MarshalGQL(w io.Writer)
func (FixtureConflictStrategy) MarshalJSON ¶
func (e FixtureConflictStrategy) MarshalJSON() ([]byte, error)
func (FixtureConflictStrategy) String ¶
func (e FixtureConflictStrategy) String() string
func (*FixtureConflictStrategy) UnmarshalGQL ¶
func (e *FixtureConflictStrategy) UnmarshalGQL(v any) error
func (*FixtureConflictStrategy) UnmarshalJSON ¶
func (e *FixtureConflictStrategy) UnmarshalJSON(b []byte) error
type FixtureDataChangedPayload ¶ added in v0.2.30
type FixtureDataChangedPayload struct {
// The affected fixture IDs
FixtureIds []string `json:"fixtureIds"`
// The project containing the fixtures
ProjectID string `json:"projectId"`
// Type of change that occurred
ChangeType EntityDataChangeType `json:"changeType"`
// Timestamp of the change
Timestamp string `json:"timestamp"`
}
Payload for fixture data change notifications (used for undo/redo real-time updates)
type FixtureDefinitionFilter ¶
type FixtureDefinitionFilter struct {
Manufacturer graphql.Omittable[*string] `json:"manufacturer,omitempty"`
Model graphql.Omittable[*string] `json:"model,omitempty"`
Type graphql.Omittable[*FixtureType] `json:"type,omitempty"`
IsBuiltIn graphql.Omittable[*bool] `json:"isBuiltIn,omitempty"`
ChannelTypes graphql.Omittable[[]ChannelType] `json:"channelTypes,omitempty"`
}
type FixtureDefinitionResolver ¶
type FixtureDefinitionResolver interface {
Type(ctx context.Context, obj *models.FixtureDefinition) (FixtureType, error)
Channels(ctx context.Context, obj *models.FixtureDefinition) ([]*models.ChannelDefinition, error)
Modes(ctx context.Context, obj *models.FixtureDefinition) ([]*models.FixtureMode, error)
CreatedAt(ctx context.Context, obj *models.FixtureDefinition) (string, error)
}
type FixtureDefinitionUpdateItem ¶ added in v0.1.3
type FixtureFilterInput ¶
type FixtureFilterInput struct {
Type graphql.Omittable[*FixtureType] `json:"type,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
Manufacturer graphql.Omittable[*string] `json:"manufacturer,omitempty"`
Model graphql.Omittable[*string] `json:"model,omitempty"`
}
type FixtureGroupResolver ¶ added in v0.3.0
type FixtureGroupResolver interface {
Project(ctx context.Context, obj *models.FixtureGroup) (*models.Project, error)
Fixtures(ctx context.Context, obj *models.FixtureGroup) ([]*models.FixtureInstance, error)
CreatedAt(ctx context.Context, obj *models.FixtureGroup) (string, error)
UpdatedAt(ctx context.Context, obj *models.FixtureGroup) (string, error)
}
type FixtureInstancePage ¶
type FixtureInstancePage struct {
Fixtures []*models.FixtureInstance `json:"fixtures"`
Pagination PaginationInfo `json:"pagination"`
}
type FixtureInstanceResolver ¶
type FixtureInstanceResolver interface {
Manufacturer(ctx context.Context, obj *models.FixtureInstance) (string, error)
Model(ctx context.Context, obj *models.FixtureInstance) (string, error)
Type(ctx context.Context, obj *models.FixtureInstance) (FixtureType, error)
ModeName(ctx context.Context, obj *models.FixtureInstance) (string, error)
ChannelCount(ctx context.Context, obj *models.FixtureInstance) (int, error)
Channels(ctx context.Context, obj *models.FixtureInstance) ([]*models.InstanceChannel, error)
Project(ctx context.Context, obj *models.FixtureInstance) (*models.Project, error)
Tags(ctx context.Context, obj *models.FixtureInstance) ([]string, error)
CreatedAt(ctx context.Context, obj *models.FixtureInstance) (string, error)
}
type FixtureMapping ¶
type FixtureMappingInput ¶
type FixtureMappingSuggestion ¶
type FixtureMappingSuggestion struct {
Fixture LacyLightsFixture `json:"fixture"`
Suggestions []*QLCFixtureDefinition `json:"suggestions"`
}
type FixtureModeResolver ¶
type FixtureModeResolver interface {
Channels(ctx context.Context, obj *models.FixtureMode) ([]*models.ModeChannel, error)
}
type FixtureOrderInput ¶
type FixturePositionInput ¶
type FixtureSpecInput ¶
type FixtureType ¶
type FixtureType string
const ( FixtureTypeLedPar FixtureType = "LED_PAR" FixtureTypeMovingHead FixtureType = "MOVING_HEAD" FixtureTypeStrobe FixtureType = "STROBE" FixtureTypeDimmer FixtureType = "DIMMER" FixtureTypeOther FixtureType = "OTHER" )
func (FixtureType) IsValid ¶
func (e FixtureType) IsValid() bool
func (FixtureType) MarshalGQL ¶
func (e FixtureType) MarshalGQL(w io.Writer)
func (FixtureType) MarshalJSON ¶
func (e FixtureType) MarshalJSON() ([]byte, error)
func (FixtureType) String ¶
func (e FixtureType) String() string
func (*FixtureType) UnmarshalGQL ¶
func (e *FixtureType) UnmarshalGQL(v any) error
func (*FixtureType) UnmarshalJSON ¶
func (e *FixtureType) UnmarshalJSON(b []byte) error
type FixtureUpdateItem ¶
type FixtureUpdateItem struct {
FixtureID string `json:"fixtureId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
StartChannel graphql.Omittable[*int] `json:"startChannel,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
LayoutX graphql.Omittable[*float64] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*float64] `json:"layoutY,omitempty"`
LayoutRotation graphql.Omittable[*float64] `json:"layoutRotation,omitempty"`
}
type FixtureUsage ¶
type FixtureUsage struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
Looks []*LookSummary `json:"looks"`
Cues []*CueUsageSummary `json:"cues"`
}
type FixtureValueInput ¶
type FixtureValueInput struct {
FixtureID string `json:"fixtureId"`
Channels []*ChannelValueInput `json:"channels"`
LookOrder graphql.Omittable[*int] `json:"lookOrder,omitempty"`
}
type FixtureValueResolver ¶
type FixtureValueResolver interface {
Fixture(ctx context.Context, obj *models.FixtureValue) (*models.FixtureInstance, error)
Channels(ctx context.Context, obj *models.FixtureValue) ([]*models.ChannelValue, error)
}
type GlobalPlaybackStatus ¶ added in v0.2.17
type GlobalPlaybackStatus struct {
// True if any cue list is currently playing
IsPlaying bool `json:"isPlaying"`
// True if a cue list is paused (look activated outside cue context)
IsPaused bool `json:"isPaused"`
// True if a fade transition is in progress
IsFading bool `json:"isFading"`
// ID of the currently playing cue list (null if not playing)
CueListID *string `json:"cueListId,omitempty"`
// Name of the currently playing cue list (null if not playing)
CueListName *string `json:"cueListName,omitempty"`
// Current cue index in the playing cue list (null if not playing)
CurrentCueIndex *int `json:"currentCueIndex,omitempty"`
// Total number of cues in the playing cue list (null if not playing)
CueCount *int `json:"cueCount,omitempty"`
// Name of the currently playing cue (null if not playing)
CurrentCueName *string `json:"currentCueName,omitempty"`
// Fade progress percentage (0-100)
FadeProgress *float64 `json:"fadeProgress,omitempty"`
LastUpdated string `json:"lastUpdated"`
}
Global playback status - returns which cue list is currently playing or paused (if any)
type GroupInvitationResolver ¶ added in v0.2.31
type GroupInvitationResolver interface {
Group(ctx context.Context, obj *models.GroupInvitation) (*models.UserGroup, error)
InvitedBy(ctx context.Context, obj *models.GroupInvitation) (*models.User, error)
Role(ctx context.Context, obj *models.GroupInvitation) (GroupMemberRole, error)
Status(ctx context.Context, obj *models.GroupInvitation) (InvitationStatus, error)
ExpiresAt(ctx context.Context, obj *models.GroupInvitation) (string, error)
CreatedAt(ctx context.Context, obj *models.GroupInvitation) (string, error)
}
type GroupMember ¶ added in v0.2.31
type GroupMember struct {
ID string `json:"id"`
User models.User `json:"user"`
Role GroupMemberRole `json:"role"`
JoinedAt string `json:"joinedAt"`
}
A member of a group with their role.
type GroupMemberResolver ¶ added in v0.2.31
type GroupMemberRole ¶ added in v0.2.31
type GroupMemberRole string
const ( GroupMemberRoleMember GroupMemberRole = "MEMBER" GroupMemberRoleGroupAdmin GroupMemberRole = "GROUP_ADMIN" )
func (GroupMemberRole) IsValid ¶ added in v0.2.31
func (e GroupMemberRole) IsValid() bool
func (GroupMemberRole) MarshalGQL ¶ added in v0.2.31
func (e GroupMemberRole) MarshalGQL(w io.Writer)
func (GroupMemberRole) MarshalJSON ¶ added in v0.2.31
func (e GroupMemberRole) MarshalJSON() ([]byte, error)
func (GroupMemberRole) String ¶ added in v0.2.31
func (e GroupMemberRole) String() string
func (*GroupMemberRole) UnmarshalGQL ¶ added in v0.2.31
func (e *GroupMemberRole) UnmarshalGQL(v any) error
func (*GroupMemberRole) UnmarshalJSON ¶ added in v0.2.31
func (e *GroupMemberRole) UnmarshalJSON(b []byte) error
type ImportMode ¶
type ImportMode string
const ( ImportModeCreate ImportMode = "CREATE" ImportModeMerge ImportMode = "MERGE" )
func (ImportMode) IsValid ¶
func (e ImportMode) IsValid() bool
func (ImportMode) MarshalGQL ¶
func (e ImportMode) MarshalGQL(w io.Writer)
func (ImportMode) MarshalJSON ¶
func (e ImportMode) MarshalJSON() ([]byte, error)
func (ImportMode) String ¶
func (e ImportMode) String() string
func (*ImportMode) UnmarshalGQL ¶
func (e *ImportMode) UnmarshalGQL(v any) error
func (*ImportMode) UnmarshalJSON ¶
func (e *ImportMode) UnmarshalJSON(b []byte) error
type ImportOFLFixtureInput ¶
type ImportOptionsInput ¶
type ImportOptionsInput struct {
Mode ImportMode `json:"mode"`
TargetProjectID graphql.Omittable[*string] `json:"targetProjectId,omitempty"`
ProjectName graphql.Omittable[*string] `json:"projectName,omitempty"`
FixtureConflictStrategy graphql.Omittable[*FixtureConflictStrategy] `json:"fixtureConflictStrategy,omitempty"`
ImportBuiltInFixtures graphql.Omittable[*bool] `json:"importBuiltInFixtures,omitempty"`
}
type ImportResult ¶
type ImportResult struct {
ProjectID string `json:"projectId"`
Stats ImportStats `json:"stats"`
Warnings []string `json:"warnings"`
}
type ImportStats ¶
type ImportStats struct {
FixtureDefinitionsCreated int `json:"fixtureDefinitionsCreated"`
FixtureInstancesCreated int `json:"fixtureInstancesCreated"`
LooksCreated int `json:"looksCreated"`
CueListsCreated int `json:"cueListsCreated"`
CuesCreated int `json:"cuesCreated"`
LookBoardsCreated int `json:"lookBoardsCreated"`
}
type InstanceChannelResolver ¶
type InstanceChannelResolver interface {
Type(ctx context.Context, obj *models.InstanceChannel) (ChannelType, error)
FadeBehavior(ctx context.Context, obj *models.InstanceChannel) (FadeBehavior, error)
}
type InvitationStatus ¶ added in v0.2.31
type InvitationStatus string
const ( InvitationStatusPending InvitationStatus = "PENDING" InvitationStatusAccepted InvitationStatus = "ACCEPTED" InvitationStatusDeclined InvitationStatus = "DECLINED" InvitationStatusExpired InvitationStatus = "EXPIRED" )
func (InvitationStatus) IsValid ¶ added in v0.2.31
func (e InvitationStatus) IsValid() bool
func (InvitationStatus) MarshalGQL ¶ added in v0.2.31
func (e InvitationStatus) MarshalGQL(w io.Writer)
func (InvitationStatus) MarshalJSON ¶ added in v0.2.31
func (e InvitationStatus) MarshalJSON() ([]byte, error)
func (InvitationStatus) String ¶ added in v0.2.31
func (e InvitationStatus) String() string
func (*InvitationStatus) UnmarshalGQL ¶ added in v0.2.31
func (e *InvitationStatus) UnmarshalGQL(v any) error
func (*InvitationStatus) UnmarshalJSON ¶ added in v0.2.31
func (e *InvitationStatus) UnmarshalJSON(b []byte) error
type LacyLightsFixture ¶
type LookBoardButtonPositionInput ¶ added in v0.2.30
type LookBoardButtonResolver ¶ added in v0.2.30
type LookBoardButtonResolver interface {
LookBoard(ctx context.Context, obj *models.LookBoardButton) (*models.LookBoard, error)
Look(ctx context.Context, obj *models.LookBoardButton) (*models.Look, error)
CreatedAt(ctx context.Context, obj *models.LookBoardButton) (string, error)
UpdatedAt(ctx context.Context, obj *models.LookBoardButton) (string, error)
}
type LookBoardButtonUpdateItem ¶ added in v0.2.30
type LookBoardButtonUpdateItem struct {
ButtonID string `json:"buttonId"`
LayoutX graphql.Omittable[*int] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*int] `json:"layoutY,omitempty"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type LookBoardDataChangedPayload ¶ added in v0.2.30
type LookBoardDataChangedPayload struct {
LookBoardID string `json:"lookBoardId"`
ProjectID string `json:"projectId"`
ChangeType EntityDataChangeType `json:"changeType"`
// Affected button IDs (for button-specific changes)
AffectedButtonIds []string `json:"affectedButtonIds,omitempty"`
// Timestamp of the change
Timestamp string `json:"timestamp"`
}
Payload for look board data change notifications (used for undo/redo real-time updates)
type LookBoardResolver ¶ added in v0.2.30
type LookBoardResolver interface {
Project(ctx context.Context, obj *models.LookBoard) (*models.Project, error)
Buttons(ctx context.Context, obj *models.LookBoard) ([]*models.LookBoardButton, error)
CreatedAt(ctx context.Context, obj *models.LookBoard) (string, error)
UpdatedAt(ctx context.Context, obj *models.LookBoard) (string, error)
}
type LookBoardUpdateItem ¶ added in v0.2.30
type LookBoardUpdateItem struct {
LookBoardID string `json:"lookBoardId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type LookComparison ¶ added in v0.2.30
type LookComparison struct {
Look1 LookSummary `json:"look1"`
Look2 LookSummary `json:"look2"`
Differences []*LookDifference `json:"differences"`
IdenticalFixtureCount int `json:"identicalFixtureCount"`
DifferentFixtureCount int `json:"differentFixtureCount"`
}
type LookDataChangedPayload ¶ added in v0.2.30
type LookDataChangedPayload struct {
LookID string `json:"lookId"`
ProjectID string `json:"projectId"`
ChangeType EntityDataChangeType `json:"changeType"`
// Timestamp of the change
Timestamp string `json:"timestamp"`
}
Payload for look data change notifications (used for undo/redo real-time updates)
type LookDifference ¶ added in v0.2.30
type LookDifference struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
DifferenceType DifferenceType `json:"differenceType"`
Look1Values []int `json:"look1Values,omitempty"`
Look2Values []int `json:"look2Values,omitempty"`
}
type LookFilterInput ¶ added in v0.2.30
type LookFixtureSummary ¶ added in v0.2.30
type LookFixtureSummary struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
FixtureType FixtureType `json:"fixtureType"`
}
type LookPage ¶ added in v0.2.30
type LookPage struct {
Looks []*LookSummary `json:"looks"`
Pagination PaginationInfo `json:"pagination"`
}
type LookPartialUpdateItem ¶ added in v0.2.30
type LookPartialUpdateItem struct {
LookID string `json:"lookId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
FixtureValues graphql.Omittable[[]*FixtureValueInput] `json:"fixtureValues,omitempty"`
// When true (default), only specified fixtures are updated. When false, replaces all fixtures.
MergeFixtures graphql.Omittable[*bool] `json:"mergeFixtures,omitempty"`
}
Partial update for a single look in a bulk operation. When mergeFixtures is true (default), only specified fixtures are updated. When false, all existing fixtures are replaced with the provided list.
type LookResolver ¶ added in v0.2.30
type LookResolver interface {
Project(ctx context.Context, obj *models.Look) (*models.Project, error)
FixtureValues(ctx context.Context, obj *models.Look) ([]*models.FixtureValue, error)
CreatedAt(ctx context.Context, obj *models.Look) (string, error)
UpdatedAt(ctx context.Context, obj *models.Look) (string, error)
}
type LookSortField ¶ added in v0.2.30
type LookSortField string
const ( LookSortFieldName LookSortField = "NAME" LookSortFieldCreatedAt LookSortField = "CREATED_AT" LookSortFieldUpdatedAt LookSortField = "UPDATED_AT" )
func (LookSortField) IsValid ¶ added in v0.2.30
func (e LookSortField) IsValid() bool
func (LookSortField) MarshalGQL ¶ added in v0.2.30
func (e LookSortField) MarshalGQL(w io.Writer)
func (LookSortField) MarshalJSON ¶ added in v0.2.30
func (e LookSortField) MarshalJSON() ([]byte, error)
func (LookSortField) String ¶ added in v0.2.30
func (e LookSortField) String() string
func (*LookSortField) UnmarshalGQL ¶ added in v0.2.30
func (e *LookSortField) UnmarshalGQL(v any) error
func (*LookSortField) UnmarshalJSON ¶ added in v0.2.30
func (e *LookSortField) UnmarshalJSON(b []byte) error
type LookSummary ¶ added in v0.2.30
type LookUpdateItem ¶ added in v0.2.30
type LookUsage ¶ added in v0.2.30
type LookUsage struct {
LookID string `json:"lookId"`
LookName string `json:"lookName"`
Cues []*CueUsageSummary `json:"cues"`
}
type ModeChannelResolver ¶
type ModeChannelResolver interface {
Channel(ctx context.Context, obj *models.ModeChannel) (*models.ChannelDefinition, error)
}
type ModulatorStatus ¶ added in v0.2.30
type ModulatorStatus struct {
IsRunning bool `json:"isRunning"`
UpdateRateHz int `json:"updateRateHz"`
ActiveEffectCount int `json:"activeEffectCount"`
ActiveEffects []*ActiveEffectStatus `json:"activeEffects"`
IsBlackoutActive bool `json:"isBlackoutActive"`
BlackoutIntensity float64 `json:"blackoutIntensity"`
GrandMasterValue float64 `json:"grandMasterValue"`
// Whether there's an active crossfade transition
HasActiveTransition bool `json:"hasActiveTransition"`
// Progress of the active transition (0-100)
TransitionProgress float64 `json:"transitionProgress"`
}
Status of the modulator engine.
type MutationResolver ¶
type MutationResolver interface {
Register(ctx context.Context, input RegisterInput) (*AuthPayload, error)
Login(ctx context.Context, email string, password string) (*AuthPayload, error)
Logout(ctx context.Context) (bool, error)
LogoutAll(ctx context.Context) (bool, error)
RefreshToken(ctx context.Context, refreshToken string) (*AuthPayload, error)
ChangePassword(ctx context.Context, oldPassword string, newPassword string) (bool, error)
RequestPasswordReset(ctx context.Context, email string) (bool, error)
ResetPassword(ctx context.Context, token string, newPassword string) (bool, error)
RequestEmailVerification(ctx context.Context) (bool, error)
VerifyEmail(ctx context.Context, token string) (bool, error)
AppleSignIn(ctx context.Context, identityToken string, authorizationCode string) (*AuthPayload, error)
RegisterDevice(ctx context.Context, fingerprint string, name string) (*DeviceRegistrationResult, error)
AuthorizeDevice(ctx context.Context, fingerprint string, authorizationCode string) (*AuthPayload, error)
CreateUser(ctx context.Context, input CreateUserInput) (*models.User, error)
UpdateUser(ctx context.Context, id string, input UpdateUserInput) (*models.User, error)
DeleteUser(ctx context.Context, id string) (bool, error)
CreateUserGroup(ctx context.Context, input CreateUserGroupInput) (*models.UserGroup, error)
UpdateUserGroup(ctx context.Context, id string, input UpdateUserGroupInput) (*models.UserGroup, error)
DeleteUserGroup(ctx context.Context, id string) (bool, error)
AddUserToGroup(ctx context.Context, userID string, groupID string, role *GroupMemberRole) (bool, error)
RemoveUserFromGroup(ctx context.Context, userID string, groupID string) (bool, error)
UpdateGroupMemberRole(ctx context.Context, userID string, groupID string, role GroupMemberRole) (bool, error)
InviteToGroup(ctx context.Context, groupID string, email string, role *GroupMemberRole) (*models.GroupInvitation, error)
AcceptInvitation(ctx context.Context, invitationID string) (bool, error)
DeclineInvitation(ctx context.Context, invitationID string) (bool, error)
CancelInvitation(ctx context.Context, invitationID string) (bool, error)
AddDeviceToGroup(ctx context.Context, deviceID string, groupID string) (bool, error)
RemoveDeviceFromGroup(ctx context.Context, deviceID string, groupID string) (bool, error)
CreateDeviceAuthCode(ctx context.Context, deviceID string) (*DeviceAuthCode, error)
ApproveDevice(ctx context.Context, deviceID string, permissions DevicePermissions, groupID *string, defaultUserID *string) (*models.Device, error)
UpdateDevice(ctx context.Context, id string, input UpdateDeviceInput) (*models.Device, error)
UpdateDevicePermissions(ctx context.Context, deviceID string, permissions DevicePermissions) (*models.Device, error)
RevokeDevice(ctx context.Context, id string) (*models.Device, error)
RevokeSession(ctx context.Context, sessionID string) (bool, error)
RevokeAllUserSessions(ctx context.Context, userID string) (bool, error)
UpdateAuthSettings(ctx context.Context, input UpdateAuthSettingsInput) (*AuthSettings, error)
CreateProject(ctx context.Context, input CreateProjectInput) (*models.Project, error)
UpdateProject(ctx context.Context, id string, input CreateProjectInput) (*models.Project, error)
DeleteProject(ctx context.Context, id string) (bool, error)
RestoreProject(ctx context.Context, id string) (*models.Project, error)
PermanentlyDeleteProject(ctx context.Context, id string) (bool, error)
BulkCreateProjects(ctx context.Context, input BulkProjectCreateInput) ([]*models.Project, error)
BulkUpdateProjects(ctx context.Context, input BulkProjectUpdateInput) ([]*models.Project, error)
BulkDeleteProjects(ctx context.Context, projectIds []string) (*BulkDeleteResult, error)
CreateFixtureDefinition(ctx context.Context, input CreateFixtureDefinitionInput) (*models.FixtureDefinition, error)
ImportOFLFixture(ctx context.Context, input ImportOFLFixtureInput) (*models.FixtureDefinition, error)
UpdateFixtureDefinition(ctx context.Context, id string, input CreateFixtureDefinitionInput) (*models.FixtureDefinition, error)
DeleteFixtureDefinition(ctx context.Context, id string) (bool, error)
BulkCreateFixtureDefinitions(ctx context.Context, input BulkFixtureDefinitionCreateInput) ([]*models.FixtureDefinition, error)
BulkUpdateFixtureDefinitions(ctx context.Context, input BulkFixtureDefinitionUpdateInput) ([]*models.FixtureDefinition, error)
BulkDeleteFixtureDefinitions(ctx context.Context, definitionIds []string) (*BulkDeleteResult, error)
CreateFixtureInstance(ctx context.Context, input CreateFixtureInstanceInput) (*models.FixtureInstance, error)
UpdateFixtureInstance(ctx context.Context, id string, input UpdateFixtureInstanceInput) (*models.FixtureInstance, error)
BulkUpdateFixtures(ctx context.Context, input BulkFixtureUpdateInput) ([]*models.FixtureInstance, error)
BulkCreateFixtures(ctx context.Context, input BulkFixtureCreateInput) ([]*models.FixtureInstance, error)
DeleteFixtureInstance(ctx context.Context, id string) (bool, error)
BulkDeleteFixtures(ctx context.Context, fixtureIds []string) (*BulkDeleteResult, error)
UpdateInstanceChannelFadeBehavior(ctx context.Context, channelID string, fadeBehavior FadeBehavior) (*models.InstanceChannel, error)
BulkUpdateInstanceChannelsFadeBehavior(ctx context.Context, updates []*ChannelFadeBehaviorInput) ([]*models.InstanceChannel, error)
ReorderProjectFixtures(ctx context.Context, projectID string, fixtureOrders []*FixtureOrderInput) (bool, error)
ReorderLookFixtures(ctx context.Context, lookID string, fixtureOrders []*FixtureOrderInput) (bool, error)
UpdateFixturePositions(ctx context.Context, positions []*FixturePositionInput) (bool, error)
CreateLook(ctx context.Context, input CreateLookInput) (*models.Look, error)
UpdateLook(ctx context.Context, id string, input UpdateLookInput) (*models.Look, error)
DuplicateLook(ctx context.Context, id string) (*models.Look, error)
CloneLook(ctx context.Context, lookID string, newName string) (*models.Look, error)
DeleteLook(ctx context.Context, id string) (bool, error)
BulkCreateLooks(ctx context.Context, input BulkLookCreateInput) ([]*models.Look, error)
BulkUpdateLooks(ctx context.Context, input BulkLookUpdateInput) ([]*models.Look, error)
BulkDeleteLooks(ctx context.Context, lookIds []string) (*BulkDeleteResult, error)
AddFixturesToLook(ctx context.Context, lookID string, fixtureValues []*FixtureValueInput, overwriteExisting *bool) (*models.Look, error)
RemoveFixturesFromLook(ctx context.Context, lookID string, fixtureIds []string) (*models.Look, error)
UpdateLookPartial(ctx context.Context, lookID string, name *string, description *string, fixtureValues []*FixtureValueInput, mergeFixtures *bool) (*models.Look, error)
BulkUpdateLooksPartial(ctx context.Context, input BulkLookPartialUpdateInput) ([]*models.Look, error)
CopyFixturesToLooks(ctx context.Context, input CopyFixturesToLooksInput) (*CopyFixturesToLooksResult, error)
CreateLookBoard(ctx context.Context, input CreateLookBoardInput) (*models.LookBoard, error)
UpdateLookBoard(ctx context.Context, id string, input UpdateLookBoardInput) (*models.LookBoard, error)
DeleteLookBoard(ctx context.Context, id string) (bool, error)
BulkCreateLookBoards(ctx context.Context, input BulkLookBoardCreateInput) ([]*models.LookBoard, error)
BulkUpdateLookBoards(ctx context.Context, input BulkLookBoardUpdateInput) ([]*models.LookBoard, error)
BulkDeleteLookBoards(ctx context.Context, lookBoardIds []string) (*BulkDeleteResult, error)
AddLookToBoard(ctx context.Context, input CreateLookBoardButtonInput) (*models.LookBoardButton, error)
UpdateLookBoardButton(ctx context.Context, id string, input UpdateLookBoardButtonInput) (*models.LookBoardButton, error)
RemoveLookFromBoard(ctx context.Context, buttonID string) (bool, error)
UpdateLookBoardButtonPositions(ctx context.Context, positions []*LookBoardButtonPositionInput) (bool, error)
BulkCreateLookBoardButtons(ctx context.Context, input BulkLookBoardButtonCreateInput) ([]*models.LookBoardButton, error)
BulkUpdateLookBoardButtons(ctx context.Context, input BulkLookBoardButtonUpdateInput) ([]*models.LookBoardButton, error)
BulkDeleteLookBoardButtons(ctx context.Context, buttonIds []string) (*BulkDeleteResult, error)
ActivateLookFromBoard(ctx context.Context, lookBoardID string, lookID string, fadeTimeOverride *float64) (bool, error)
CreateFixtureGroup(ctx context.Context, input CreateFixtureGroupInput) (*models.FixtureGroup, error)
UpdateFixtureGroup(ctx context.Context, input UpdateFixtureGroupInput) (*models.FixtureGroup, error)
DeleteFixtureGroup(ctx context.Context, id string) (bool, error)
AddFixturesToGroup(ctx context.Context, groupID string, fixtureIds []string) (*models.FixtureGroup, error)
RemoveFixturesFromGroup(ctx context.Context, groupID string, fixtureIds []string) (*models.FixtureGroup, error)
ReorderFixturesInGroup(ctx context.Context, input ReorderFixturesInGroupInput) (*models.FixtureGroup, error)
BulkCreateFixtureGroups(ctx context.Context, inputs []*CreateFixtureGroupInput) ([]*models.FixtureGroup, error)
BulkUpdateFixtureGroups(ctx context.Context, inputs []*UpdateFixtureGroupInput) ([]*models.FixtureGroup, error)
BulkDeleteFixtureGroups(ctx context.Context, ids []string) (int, error)
CreateCueList(ctx context.Context, input CreateCueListInput) (*models.CueList, error)
UpdateCueList(ctx context.Context, id string, input CreateCueListInput) (*models.CueList, error)
DeleteCueList(ctx context.Context, id string) (bool, error)
BulkCreateCueLists(ctx context.Context, input BulkCueListCreateInput) ([]*models.CueList, error)
BulkUpdateCueLists(ctx context.Context, input BulkCueListUpdateInput) ([]*models.CueList, error)
BulkDeleteCueLists(ctx context.Context, cueListIds []string) (*BulkDeleteResult, error)
CreateCue(ctx context.Context, input CreateCueInput) (*models.Cue, error)
UpdateCue(ctx context.Context, id string, input CreateCueInput) (*models.Cue, error)
DeleteCue(ctx context.Context, id string) (bool, error)
ReorderCues(ctx context.Context, cueListID string, cueOrders []*CueOrderInput) (bool, error)
BulkCreateCues(ctx context.Context, input BulkCueCreateInput) ([]*models.Cue, error)
BulkUpdateCues(ctx context.Context, input BulkCueUpdateInput) ([]*models.Cue, error)
BulkDeleteCues(ctx context.Context, cueIds []string) (*BulkDeleteResult, error)
ToggleCueSkip(ctx context.Context, cueID string) (*models.Cue, error)
StartPreviewSession(ctx context.Context, projectID string) (*models.PreviewSession, error)
CommitPreviewSession(ctx context.Context, sessionID string) (bool, error)
CancelPreviewSession(ctx context.Context, sessionID string) (bool, error)
UpdatePreviewChannel(ctx context.Context, sessionID string, fixtureID string, channelIndex int, value int) (bool, error)
UpdatePreviewChannels(ctx context.Context, sessionID string, updates []*PreviewChannelUpdateInput) (bool, error)
InitializePreviewWithLook(ctx context.Context, sessionID string, lookID string) (bool, error)
SetChannelValue(ctx context.Context, universe int, channel int, value int) (bool, error)
SetLookLive(ctx context.Context, lookID string) (bool, error)
PlayCue(ctx context.Context, cueID string, fadeInTime *float64) (bool, error)
FadeToBlack(ctx context.Context, fadeOutTime float64) (bool, error)
StartCueList(ctx context.Context, cueListID string, startFromCue *int, fadeInTime *float64) (bool, error)
NextCue(ctx context.Context, cueListID string, fadeInTime *float64) (bool, error)
PreviousCue(ctx context.Context, cueListID string, fadeInTime *float64) (bool, error)
GoToCue(ctx context.Context, cueListID string, cueIndex int, fadeInTime *float64) (bool, error)
StopCueList(ctx context.Context, cueListID string) (bool, error)
ResumeCueList(ctx context.Context, cueListID string) (bool, error)
ExportProject(ctx context.Context, projectID string, options *ExportOptionsInput) (*ExportResult, error)
ImportProject(ctx context.Context, jsonContent string, options ImportOptionsInput) (*ImportResult, error)
ImportProjectFromQlc(ctx context.Context, xmlContent string, originalFileName string) (*QLCImportResult, error)
ExportProjectToQlc(ctx context.Context, projectID string, fixtureMappings []*FixtureMappingInput) (*QLCExportResult, error)
ImportProjectFromEos(ctx context.Context, asciiContent string, options *EosImportOptionsInput) (*EosImportResult, error)
ExportProjectToEos(ctx context.Context, projectID string) (*EosExportResult, error)
UpdateSetting(ctx context.Context, input UpdateSettingInput) (*models.Setting, error)
UpdateFadeUpdateRate(ctx context.Context, rateHz int) (bool, error)
SetArtNetEnabled(ctx context.Context, enabled bool, fadeTime *float64) (*ArtNetStatus, error)
ConnectWiFi(ctx context.Context, ssid string, password *string) (*WiFiConnectionResult, error)
DisconnectWiFi(ctx context.Context) (*WiFiConnectionResult, error)
SetWiFiEnabled(ctx context.Context, enabled bool) (*WiFiStatus, error)
ForgetWiFiNetwork(ctx context.Context, ssid string) (bool, error)
StartAPMode(ctx context.Context) (*WiFiModeResult, error)
StopAPMode(ctx context.Context, connectToSsid *string) (*WiFiModeResult, error)
ResetAPTimeout(ctx context.Context) (bool, error)
UpdateRepository(ctx context.Context, repository string, version *string) (*UpdateResult, error)
UpdateAllRepositories(ctx context.Context) ([]*UpdateResult, error)
TriggerOFLImport(ctx context.Context, options *OFLImportOptionsInput) (*OFLImportResult, error)
CancelOFLImport(ctx context.Context) (bool, error)
CreateEffect(ctx context.Context, input CreateEffectInput) (*models.Effect, error)
UpdateEffect(ctx context.Context, id string, input UpdateEffectInput) (*models.Effect, error)
DeleteEffect(ctx context.Context, id string) (bool, error)
AddFixtureToEffect(ctx context.Context, input AddFixtureToEffectInput) (*models.EffectFixture, error)
RemoveFixtureFromEffect(ctx context.Context, effectID string, fixtureID string) (bool, error)
UpdateEffectFixture(ctx context.Context, id string, input UpdateEffectFixtureInput) (*models.EffectFixture, error)
AddChannelToEffectFixture(ctx context.Context, effectFixtureID string, input EffectChannelInput) (*models.EffectChannel, error)
UpdateEffectChannel(ctx context.Context, id string, input EffectChannelInput) (*models.EffectChannel, error)
RemoveChannelFromEffectFixture(ctx context.Context, id string) (bool, error)
AddEffectToCue(ctx context.Context, input AddEffectToCueInput) (*models.CueEffect, error)
RemoveEffectFromCue(ctx context.Context, cueID string, effectID string) (bool, error)
ActivateEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
StopEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
ActivateBlackout(ctx context.Context, fadeTime *float64) (bool, error)
ReleaseBlackout(ctx context.Context, fadeTime *float64) (bool, error)
SetGrandMaster(ctx context.Context, value float64) (bool, error)
Undo(ctx context.Context, projectID string) (*UndoRedoResult, error)
Redo(ctx context.Context, projectID string) (*UndoRedoResult, error)
JumpToOperation(ctx context.Context, projectID string, operationID string) (*UndoRedoResult, error)
ClearOperationHistory(ctx context.Context, projectID string, confirmClear bool) (bool, error)
}
type NetworkInterfaceOption ¶
type OAuthProvider ¶ added in v0.2.31
type OAuthProvider string
OAuth provider type for authentication.
const (
OAuthProviderApple OAuthProvider = "APPLE"
)
func (OAuthProvider) IsValid ¶ added in v0.2.31
func (e OAuthProvider) IsValid() bool
func (OAuthProvider) MarshalGQL ¶ added in v0.2.31
func (e OAuthProvider) MarshalGQL(w io.Writer)
func (OAuthProvider) MarshalJSON ¶ added in v0.2.31
func (e OAuthProvider) MarshalJSON() ([]byte, error)
func (OAuthProvider) String ¶ added in v0.2.31
func (e OAuthProvider) String() string
func (*OAuthProvider) UnmarshalGQL ¶ added in v0.2.31
func (e *OAuthProvider) UnmarshalGQL(v any) error
func (*OAuthProvider) UnmarshalJSON ¶ added in v0.2.31
func (e *OAuthProvider) UnmarshalJSON(b []byte) error
type OFLFixtureChangeType ¶ added in v0.2.0
type OFLFixtureChangeType string
Type of fixture change detected during OFL update check
const ( OFLFixtureChangeTypeNew OFLFixtureChangeType = "NEW" OFLFixtureChangeTypeUpdated OFLFixtureChangeType = "UPDATED" OFLFixtureChangeTypeUnchanged OFLFixtureChangeType = "UNCHANGED" )
func (OFLFixtureChangeType) IsValid ¶ added in v0.2.0
func (e OFLFixtureChangeType) IsValid() bool
func (OFLFixtureChangeType) MarshalGQL ¶ added in v0.2.0
func (e OFLFixtureChangeType) MarshalGQL(w io.Writer)
func (OFLFixtureChangeType) MarshalJSON ¶ added in v0.2.0
func (e OFLFixtureChangeType) MarshalJSON() ([]byte, error)
func (OFLFixtureChangeType) String ¶ added in v0.2.0
func (e OFLFixtureChangeType) String() string
func (*OFLFixtureChangeType) UnmarshalGQL ¶ added in v0.2.0
func (e *OFLFixtureChangeType) UnmarshalGQL(v any) error
func (*OFLFixtureChangeType) UnmarshalJSON ¶ added in v0.2.0
func (e *OFLFixtureChangeType) UnmarshalJSON(b []byte) error
type OFLFixtureUpdate ¶ added in v0.2.0
type OFLFixtureUpdate struct {
// Unique key (manufacturer/model)
FixtureKey string `json:"fixtureKey"`
// Manufacturer name
Manufacturer string `json:"manufacturer"`
// Model name
Model string `json:"model"`
// Type of change
ChangeType OFLFixtureChangeType `json:"changeType"`
// Whether this fixture is currently in use by any project
IsInUse bool `json:"isInUse"`
// Number of instances using this definition
InstanceCount int `json:"instanceCount"`
// Current hash (null if new)
CurrentHash *string `json:"currentHash,omitempty"`
// New hash from OFL
NewHash string `json:"newHash"`
}
Information about a fixture that may need updating
type OFLImportOptionsInput ¶ added in v0.2.0
type OFLImportOptionsInput struct {
// Force reimport of all fixtures, even if unchanged
ForceReimport graphql.Omittable[*bool] `json:"forceReimport,omitempty"`
// Update fixtures that are currently in use by projects
UpdateInUseFixtures graphql.Omittable[*bool] `json:"updateInUseFixtures,omitempty"`
// Only import specific manufacturers (empty = all)
Manufacturers graphql.Omittable[[]string] `json:"manufacturers,omitempty"`
// Prefer bundled data over fetching from GitHub
PreferBundled graphql.Omittable[*bool] `json:"preferBundled,omitempty"`
}
Options for triggering an OFL import
type OFLImportPhase ¶ added in v0.2.0
type OFLImportPhase string
Phases of the OFL import process
const ( OFLImportPhaseIdle OFLImportPhase = "IDLE" OFLImportPhaseDownloading OFLImportPhase = "DOWNLOADING" OFLImportPhaseExtracting OFLImportPhase = "EXTRACTING" OFLImportPhaseParsing OFLImportPhase = "PARSING" OFLImportPhaseImporting OFLImportPhase = "IMPORTING" OFLImportPhaseComplete OFLImportPhase = "COMPLETE" OFLImportPhaseFailed OFLImportPhase = "FAILED" OFLImportPhaseCancelled OFLImportPhase = "CANCELLED" )
func (OFLImportPhase) IsValid ¶ added in v0.2.0
func (e OFLImportPhase) IsValid() bool
func (OFLImportPhase) MarshalGQL ¶ added in v0.2.0
func (e OFLImportPhase) MarshalGQL(w io.Writer)
func (OFLImportPhase) MarshalJSON ¶ added in v0.2.0
func (e OFLImportPhase) MarshalJSON() ([]byte, error)
func (OFLImportPhase) String ¶ added in v0.2.0
func (e OFLImportPhase) String() string
func (*OFLImportPhase) UnmarshalGQL ¶ added in v0.2.0
func (e *OFLImportPhase) UnmarshalGQL(v any) error
func (*OFLImportPhase) UnmarshalJSON ¶ added in v0.2.0
func (e *OFLImportPhase) UnmarshalJSON(b []byte) error
type OFLImportResult ¶ added in v0.2.0
type OFLImportResult struct {
Success bool `json:"success"`
Stats OFLImportStats `json:"stats"`
ErrorMessage *string `json:"errorMessage,omitempty"`
OflVersion string `json:"oflVersion"`
}
Final result of an OFL import operation
type OFLImportStats ¶ added in v0.2.0
type OFLImportStats struct {
TotalProcessed int `json:"totalProcessed"`
SuccessfulImports int `json:"successfulImports"`
FailedImports int `json:"failedImports"`
SkippedDuplicates int `json:"skippedDuplicates"`
UpdatedFixtures int `json:"updatedFixtures"`
DurationSeconds float64 `json:"durationSeconds"`
}
Statistics about an OFL import
type OFLImportStatus ¶ added in v0.2.0
type OFLImportStatus struct {
// Whether an import is currently in progress
IsImporting bool `json:"isImporting"`
// Current phase of the import
Phase OFLImportPhase `json:"phase"`
// Total number of fixtures to import
TotalFixtures int `json:"totalFixtures"`
// Number of fixtures successfully imported
ImportedCount int `json:"importedCount"`
// Number of fixtures that failed to import
FailedCount int `json:"failedCount"`
// Number of fixtures skipped (already exist)
SkippedCount int `json:"skippedCount"`
// Percentage complete (0-100)
PercentComplete float64 `json:"percentComplete"`
// Name of the current fixture being imported
CurrentFixture *string `json:"currentFixture,omitempty"`
// Current manufacturer being processed
CurrentManufacturer *string `json:"currentManufacturer,omitempty"`
// Estimated seconds remaining (null if unknown)
EstimatedSecondsRemaining *int `json:"estimatedSecondsRemaining,omitempty"`
// Error message if phase is FAILED
ErrorMessage *string `json:"errorMessage,omitempty"`
// When the import started
StartedAt *string `json:"startedAt,omitempty"`
// When the import completed (if done)
CompletedAt *string `json:"completedAt,omitempty"`
// OFL version/commit being imported
OflVersion *string `json:"oflVersion,omitempty"`
// Whether using bundled data (offline) or fetched from GitHub
UsingBundledData bool `json:"usingBundledData"`
}
Real-time status of an OFL import operation
type OFLUpdateCheckResult ¶ added in v0.2.0
type OFLUpdateCheckResult struct {
// Total fixtures in current database
CurrentFixtureCount int `json:"currentFixtureCount"`
// Total fixtures in OFL source
OflFixtureCount int `json:"oflFixtureCount"`
// Number of new fixtures available
NewFixtureCount int `json:"newFixtureCount"`
// Number of changed fixtures
ChangedFixtureCount int `json:"changedFixtureCount"`
// Number of changed fixtures that are in use
ChangedInUseCount int `json:"changedInUseCount"`
// Detailed list of fixture changes (limited)
FixtureUpdates []*OFLFixtureUpdate `json:"fixtureUpdates"`
// OFL version/commit being checked
OflVersion string `json:"oflVersion"`
// When this check was performed
CheckedAt string `json:"checkedAt"`
}
Result of checking for OFL updates
type OperationHistoryPage ¶ added in v0.2.30
type OperationHistoryPage struct {
Operations []*OperationSummary `json:"operations"`
Pagination PaginationInfo `json:"pagination"`
CurrentSequence int `json:"currentSequence"`
}
Paginated operation history for a project.
type OperationResolver ¶ added in v0.2.30
type OperationResolver interface {
OperationType(ctx context.Context, obj *models.Operation) (OperationType, error)
EntityType(ctx context.Context, obj *models.Operation) (UndoEntityType, error)
CreatedAt(ctx context.Context, obj *models.Operation) (string, error)
RelatedIds(ctx context.Context, obj *models.Operation) ([]string, error)
}
type OperationSummary ¶ added in v0.2.30
type OperationSummary struct {
ID string `json:"id"`
Description string `json:"description"`
OperationType OperationType `json:"operationType"`
EntityType UndoEntityType `json:"entityType"`
Sequence int `json:"sequence"`
CreatedAt string `json:"createdAt"`
// True if this operation is at the current position in history
IsCurrent bool `json:"isCurrent"`
}
Summary view of an operation for history display.
type OperationType ¶ added in v0.2.30
type OperationType string
Type of operation recorded for undo/redo.
const ( OperationTypeCreate OperationType = "CREATE" OperationTypeUpdate OperationType = "UPDATE" OperationTypeDelete OperationType = "DELETE" OperationTypeBulk OperationType = "BULK" )
func (OperationType) IsValid ¶ added in v0.2.30
func (e OperationType) IsValid() bool
func (OperationType) MarshalGQL ¶ added in v0.2.30
func (e OperationType) MarshalGQL(w io.Writer)
func (OperationType) MarshalJSON ¶ added in v0.2.30
func (e OperationType) MarshalJSON() ([]byte, error)
func (OperationType) String ¶ added in v0.2.30
func (e OperationType) String() string
func (*OperationType) UnmarshalGQL ¶ added in v0.2.30
func (e *OperationType) UnmarshalGQL(v any) error
func (*OperationType) UnmarshalJSON ¶ added in v0.2.30
func (e *OperationType) UnmarshalJSON(b []byte) error
type PaginationInfo ¶
type PreviewChannelUpdateInput ¶ added in v0.2.31
type PreviewSessionResolver ¶
type PreviewSessionResolver interface {
Project(ctx context.Context, obj *models.PreviewSession) (*models.Project, error)
User(ctx context.Context, obj *models.PreviewSession) (*models.User, error)
CreatedAt(ctx context.Context, obj *models.PreviewSession) (string, error)
DmxOutput(ctx context.Context, obj *models.PreviewSession) ([]*UniverseOutput, error)
}
type PriorityBand ¶ added in v0.2.30
type PriorityBand string
Priority band determines effect processing order. Effects in higher bands (SYSTEM) override effects in lower bands (BASE).
const ( PriorityBandBase PriorityBand = "BASE" PriorityBandUser PriorityBand = "USER" PriorityBandCue PriorityBand = "CUE" PriorityBandSystem PriorityBand = "SYSTEM" )
func (PriorityBand) IsValid ¶ added in v0.2.30
func (e PriorityBand) IsValid() bool
func (PriorityBand) MarshalGQL ¶ added in v0.2.30
func (e PriorityBand) MarshalGQL(w io.Writer)
func (PriorityBand) MarshalJSON ¶ added in v0.2.30
func (e PriorityBand) MarshalJSON() ([]byte, error)
func (PriorityBand) String ¶ added in v0.2.30
func (e PriorityBand) String() string
func (*PriorityBand) UnmarshalGQL ¶ added in v0.2.30
func (e *PriorityBand) UnmarshalGQL(v any) error
func (*PriorityBand) UnmarshalJSON ¶ added in v0.2.30
func (e *PriorityBand) UnmarshalJSON(b []byte) error
type ProjectResolver ¶
type ProjectResolver interface {
FixtureCount(ctx context.Context, obj *models.Project) (int, error)
LookCount(ctx context.Context, obj *models.Project) (int, error)
CueListCount(ctx context.Context, obj *models.Project) (int, error)
Group(ctx context.Context, obj *models.Project) (*models.UserGroup, error)
CreatedAt(ctx context.Context, obj *models.Project) (string, error)
UpdatedAt(ctx context.Context, obj *models.Project) (string, error)
DeletedAt(ctx context.Context, obj *models.Project) (*string, error)
Fixtures(ctx context.Context, obj *models.Project) ([]*models.FixtureInstance, error)
Looks(ctx context.Context, obj *models.Project) ([]*models.Look, error)
CueLists(ctx context.Context, obj *models.Project) ([]*models.CueList, error)
Users(ctx context.Context, obj *models.Project) ([]*models.ProjectUser, error)
}
type ProjectRole ¶
type ProjectRole string
const ( ProjectRoleOwner ProjectRole = "OWNER" ProjectRoleEditor ProjectRole = "EDITOR" ProjectRoleViewer ProjectRole = "VIEWER" )
func (ProjectRole) IsValid ¶
func (e ProjectRole) IsValid() bool
func (ProjectRole) MarshalGQL ¶
func (e ProjectRole) MarshalGQL(w io.Writer)
func (ProjectRole) MarshalJSON ¶
func (e ProjectRole) MarshalJSON() ([]byte, error)
func (ProjectRole) String ¶
func (e ProjectRole) String() string
func (*ProjectRole) UnmarshalGQL ¶
func (e *ProjectRole) UnmarshalGQL(v any) error
func (*ProjectRole) UnmarshalJSON ¶
func (e *ProjectRole) UnmarshalJSON(b []byte) error
type ProjectUpdateItem ¶ added in v0.1.3
type ProjectUpdateItem struct {
ProjectID string `json:"projectId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
LayoutCanvasWidth graphql.Omittable[*int] `json:"layoutCanvasWidth,omitempty"`
LayoutCanvasHeight graphql.Omittable[*int] `json:"layoutCanvasHeight,omitempty"`
}
type ProjectUserResolver ¶
type ProjectUserResolver interface {
User(ctx context.Context, obj *models.ProjectUser) (*models.User, error)
Project(ctx context.Context, obj *models.ProjectUser) (*models.Project, error)
Role(ctx context.Context, obj *models.ProjectUser) (ProjectRole, error)
JoinedAt(ctx context.Context, obj *models.ProjectUser) (string, error)
}
type QLCExportResult ¶
type QLCFixtureDefinition ¶
type QLCFixtureDefinition struct {
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Type string `json:"type"`
Modes []*QLCFixtureMode `json:"modes"`
}
type QLCFixtureMappingResult ¶
type QLCFixtureMappingResult struct {
ProjectID string `json:"projectId"`
LacyLightsFixtures []*LacyLightsFixture `json:"lacyLightsFixtures"`
Suggestions []*FixtureMappingSuggestion `json:"suggestions"`
DefaultMappings []*FixtureMapping `json:"defaultMappings"`
}
type QLCFixtureMode ¶
type QLCImportResult ¶
type QueryResolver ¶
type QueryResolver interface {
Me(ctx context.Context) (*AuthUser, error)
AuthEnabled(ctx context.Context) (bool, error)
AuthSettings(ctx context.Context) (*AuthSettings, error)
CheckDeviceAuthorization(ctx context.Context, fingerprint string) (*DeviceAuthStatus, error)
CheckDevice(ctx context.Context, fingerprint string) (*DeviceCheckResult, error)
MySessions(ctx context.Context) ([]*models.Session, error)
Users(ctx context.Context, page *int, perPage *int) ([]*models.User, error)
User(ctx context.Context, id string) (*models.User, error)
UserGroups(ctx context.Context) ([]*models.UserGroup, error)
UserGroup(ctx context.Context, id string) (*models.UserGroup, error)
Devices(ctx context.Context, status *DeviceStatus) ([]*models.Device, error)
PendingDevices(ctx context.Context) ([]*models.Device, error)
Device(ctx context.Context, id string) (*models.Device, error)
MyGroups(ctx context.Context) ([]*models.UserGroup, error)
MyInvitations(ctx context.Context) ([]*models.GroupInvitation, error)
GroupInvitations(ctx context.Context, groupID string) ([]*models.GroupInvitation, error)
Projects(ctx context.Context) ([]*models.Project, error)
Project(ctx context.Context, id string) (*models.Project, error)
DeletedProjects(ctx context.Context) ([]*models.Project, error)
FixtureDefinitions(ctx context.Context, filter *FixtureDefinitionFilter) ([]*models.FixtureDefinition, error)
FixtureDefinition(ctx context.Context, id string) (*models.FixtureDefinition, error)
FixtureInstances(ctx context.Context, projectID string, page *int, perPage *int, filter *FixtureFilterInput) (*FixtureInstancePage, error)
FixtureInstance(ctx context.Context, id string) (*models.FixtureInstance, error)
SearchFixtures(ctx context.Context, projectID string, query string, filter *FixtureFilterInput, page *int, perPage *int) (*FixtureInstancePage, error)
ChannelMap(ctx context.Context, projectID string, universe *int) (*ChannelMapResult, error)
SuggestChannelAssignment(ctx context.Context, input ChannelAssignmentInput) (*ChannelAssignmentSuggestion, error)
Looks(ctx context.Context, projectID string, page *int, perPage *int, filter *LookFilterInput, sortBy *LookSortField) (*LookPage, error)
Look(ctx context.Context, id string, includeFixtureValues *bool) (*models.Look, error)
LookFixtures(ctx context.Context, lookID string) ([]*LookFixtureSummary, error)
SearchLooks(ctx context.Context, projectID string, query string, filter *LookFilterInput, page *int, perPage *int) (*LookPage, error)
LookBoards(ctx context.Context, projectID string) ([]*models.LookBoard, error)
LookBoard(ctx context.Context, id string) (*models.LookBoard, error)
LookBoardButton(ctx context.Context, id string) (*models.LookBoardButton, error)
FixtureGroup(ctx context.Context, id string) (*models.FixtureGroup, error)
FixtureGroups(ctx context.Context, projectID string) ([]*models.FixtureGroup, error)
FixtureUsage(ctx context.Context, fixtureID string) (*FixtureUsage, error)
LookUsage(ctx context.Context, lookID string) (*LookUsage, error)
CompareLooks(ctx context.Context, lookID1 string, lookID2 string) (*LookComparison, error)
CueLists(ctx context.Context, projectID string) ([]*CueListSummary, error)
CueList(ctx context.Context, id string, page *int, perPage *int, includeLookDetails *bool) (*models.CueList, error)
CueListPlaybackStatus(ctx context.Context, cueListID string) (*CueListPlaybackStatus, error)
GlobalPlaybackStatus(ctx context.Context) (*GlobalPlaybackStatus, error)
CuesWithLookInfo(ctx context.Context, cueListID string) (*CuesWithLookInfoResponse, error)
Cue(ctx context.Context, id string) (*models.Cue, error)
SearchCues(ctx context.Context, cueListID string, query string, page *int, perPage *int) (*CuePage, error)
DmxOutput(ctx context.Context, universe int) ([]int, error)
AllDmxOutput(ctx context.Context) ([]*UniverseOutput, error)
PreviewSession(ctx context.Context, sessionID string) (*models.PreviewSession, error)
CurrentActiveLook(ctx context.Context) (*models.Look, error)
Settings(ctx context.Context) ([]*models.Setting, error)
Setting(ctx context.Context, key string) (*models.Setting, error)
SystemInfo(ctx context.Context) (*SystemInfo, error)
ArtNetStatus(ctx context.Context) (*ArtNetStatus, error)
NetworkInterfaceOptions(ctx context.Context) ([]*NetworkInterfaceOption, error)
WifiNetworks(ctx context.Context, rescan *bool, deduplicate *bool) ([]*WiFiNetwork, error)
WifiStatus(ctx context.Context) (*WiFiStatus, error)
SavedWifiNetworks(ctx context.Context) ([]*WiFiNetwork, error)
WifiMode(ctx context.Context) (WiFiMode, error)
ApConfig(ctx context.Context) (*APConfig, error)
ApClients(ctx context.Context) ([]*APClient, error)
GetQLCFixtureMappingSuggestions(ctx context.Context, projectID string) (*QLCFixtureMappingResult, error)
SystemVersions(ctx context.Context) (*SystemVersionInfo, error)
AvailableVersions(ctx context.Context, repository string) ([]string, error)
BuildInfo(ctx context.Context) (*BuildInfo, error)
OflImportStatus(ctx context.Context) (*OFLImportStatus, error)
CheckOFLUpdates(ctx context.Context) (*OFLUpdateCheckResult, error)
Effect(ctx context.Context, id string) (*models.Effect, error)
Effects(ctx context.Context, projectID string) ([]*models.Effect, error)
ModulatorStatus(ctx context.Context) (*ModulatorStatus, error)
FixturesByIds(ctx context.Context, ids []string) ([]*models.FixtureInstance, error)
LooksByIds(ctx context.Context, ids []string) ([]*models.Look, error)
CuesByIds(ctx context.Context, ids []string) ([]*models.Cue, error)
CueListsByIds(ctx context.Context, ids []string) ([]*models.CueList, error)
LookBoardsByIds(ctx context.Context, ids []string) ([]*models.LookBoard, error)
FixtureDefinitionsByIds(ctx context.Context, ids []string) ([]*models.FixtureDefinition, error)
ProjectsByIds(ctx context.Context, ids []string) ([]*models.Project, error)
UndoRedoStatus(ctx context.Context, projectID string) (*UndoRedoStatus, error)
OperationHistory(ctx context.Context, projectID string, page *int, perPage *int) (*OperationHistoryPage, error)
Operation(ctx context.Context, operationID string) (*models.Operation, error)
}
type RegisterInput ¶ added in v0.2.31
type ReorderFixturesInGroupInput ¶ added in v0.3.0
type RepositoryVersion ¶
type ResolverRoot ¶
type ResolverRoot interface {
ChannelDefinition() ChannelDefinitionResolver
Cue() CueResolver
CueEffect() CueEffectResolver
CueList() CueListResolver
Device() DeviceResolver
Effect() EffectResolver
FixtureDefinition() FixtureDefinitionResolver
FixtureGroup() FixtureGroupResolver
FixtureInstance() FixtureInstanceResolver
FixtureMode() FixtureModeResolver
FixtureValue() FixtureValueResolver
GroupInvitation() GroupInvitationResolver
GroupMember() GroupMemberResolver
InstanceChannel() InstanceChannelResolver
Look() LookResolver
LookBoard() LookBoardResolver
LookBoardButton() LookBoardButtonResolver
ModeChannel() ModeChannelResolver
Mutation() MutationResolver
Operation() OperationResolver
PreviewSession() PreviewSessionResolver
Project() ProjectResolver
ProjectUser() ProjectUserResolver
Query() QueryResolver
Session() SessionResolver
Setting() SettingResolver
Subscription() SubscriptionResolver
User() UserResolver
UserGroup() UserGroupResolver
}
type SessionResolver ¶ added in v0.2.31
type SettingResolver ¶
type Subscription ¶
type Subscription struct {
}
type SubscriptionResolver ¶
type SubscriptionResolver interface {
DmxOutputChanged(ctx context.Context, universe *int) (<-chan *UniverseOutput, error)
ProjectUpdated(ctx context.Context, projectID string) (<-chan *models.Project, error)
PreviewSessionUpdated(ctx context.Context, projectID string) (<-chan *models.PreviewSession, error)
CueListPlaybackUpdated(ctx context.Context, cueListID string) (<-chan *CueListPlaybackStatus, error)
CueListDataChanged(ctx context.Context, cueListID string) (<-chan *CueListDataChangedPayload, error)
GlobalPlaybackStatusUpdated(ctx context.Context) (<-chan *GlobalPlaybackStatus, error)
SystemInfoUpdated(ctx context.Context) (<-chan *SystemInfo, error)
WifiStatusUpdated(ctx context.Context) (<-chan *WiFiStatus, error)
WifiModeChanged(ctx context.Context) (<-chan WiFiMode, error)
OflImportProgress(ctx context.Context) (<-chan *OFLImportStatus, error)
OperationHistoryChanged(ctx context.Context, projectID string) (<-chan *UndoRedoStatus, error)
LookDataChanged(ctx context.Context, projectID string) (<-chan *LookDataChangedPayload, error)
LookBoardDataChanged(ctx context.Context, projectID string) (<-chan *LookBoardDataChangedPayload, error)
FixtureDataChanged(ctx context.Context, projectID string) (<-chan *FixtureDataChangedPayload, error)
}
type SystemInfo ¶
type SystemVersionInfo ¶
type SystemVersionInfo struct {
Repositories []*RepositoryVersion `json:"repositories"`
LastChecked string `json:"lastChecked"`
VersionManagementSupported bool `json:"versionManagementSupported"`
}
type TransitionBehavior ¶ added in v0.2.30
type TransitionBehavior string
How an effect behaves when a cue change occurs. FADE_OUT - Effect fades out when cue changes PERSIST - Effect persists across cue changes SNAP_OFF - Effect immediately stops when cue changes CROSSFADE_PARAMS - Effect parameters crossfade to new values
const ( TransitionBehaviorFadeOut TransitionBehavior = "FADE_OUT" TransitionBehaviorPersist TransitionBehavior = "PERSIST" TransitionBehaviorSnapOff TransitionBehavior = "SNAP_OFF" TransitionBehaviorCrossfadeParams TransitionBehavior = "CROSSFADE_PARAMS" )
func (TransitionBehavior) IsValid ¶ added in v0.2.30
func (e TransitionBehavior) IsValid() bool
func (TransitionBehavior) MarshalGQL ¶ added in v0.2.30
func (e TransitionBehavior) MarshalGQL(w io.Writer)
func (TransitionBehavior) MarshalJSON ¶ added in v0.2.30
func (e TransitionBehavior) MarshalJSON() ([]byte, error)
func (TransitionBehavior) String ¶ added in v0.2.30
func (e TransitionBehavior) String() string
func (*TransitionBehavior) UnmarshalGQL ¶ added in v0.2.30
func (e *TransitionBehavior) UnmarshalGQL(v any) error
func (*TransitionBehavior) UnmarshalJSON ¶ added in v0.2.30
func (e *TransitionBehavior) UnmarshalJSON(b []byte) error
type UndoEntityType ¶ added in v0.2.30
type UndoEntityType string
Type of entity being operated on.
const ( UndoEntityTypeLook UndoEntityType = "Look" UndoEntityTypeFixtureInstance UndoEntityType = "FixtureInstance" UndoEntityTypeCue UndoEntityType = "Cue" UndoEntityTypeCueList UndoEntityType = "CueList" UndoEntityTypeLookBoard UndoEntityType = "LookBoard" UndoEntityTypeLookBoardButton UndoEntityType = "LookBoardButton" UndoEntityTypeEffect UndoEntityType = "Effect" UndoEntityTypeProject UndoEntityType = "Project" UndoEntityTypeCuePlayback UndoEntityType = "CuePlayback" )
func (UndoEntityType) IsValid ¶ added in v0.2.30
func (e UndoEntityType) IsValid() bool
func (UndoEntityType) MarshalGQL ¶ added in v0.2.30
func (e UndoEntityType) MarshalGQL(w io.Writer)
func (UndoEntityType) MarshalJSON ¶ added in v0.2.30
func (e UndoEntityType) MarshalJSON() ([]byte, error)
func (UndoEntityType) String ¶ added in v0.2.30
func (e UndoEntityType) String() string
func (*UndoEntityType) UnmarshalGQL ¶ added in v0.2.30
func (e *UndoEntityType) UnmarshalGQL(v any) error
func (*UndoEntityType) UnmarshalJSON ¶ added in v0.2.30
func (e *UndoEntityType) UnmarshalJSON(b []byte) error
type UndoRedoResult ¶ added in v0.2.30
type UndoRedoResult struct {
Success bool `json:"success"`
Operation *models.Operation `json:"operation,omitempty"`
Message *string `json:"message,omitempty"`
// ID of the entity that was restored
RestoredEntityID *string `json:"restoredEntityId,omitempty"`
}
Result of an undo or redo operation.
type UndoRedoStatus ¶ added in v0.2.30
type UndoRedoStatus struct {
ProjectID string `json:"projectId"`
CanUndo bool `json:"canUndo"`
CanRedo bool `json:"canRedo"`
CurrentSequence int `json:"currentSequence"`
TotalOperations int `json:"totalOperations"`
// Description of what would be undone
UndoDescription *string `json:"undoDescription,omitempty"`
// Description of what would be redone
RedoDescription *string `json:"redoDescription,omitempty"`
}
Current status of undo/redo for a project.
type UniverseChannelMap ¶
type UniverseChannelMap struct {
Universe int `json:"universe"`
Fixtures []*ChannelMapFixture `json:"fixtures"`
ChannelUsage []*ChannelUsage `json:"channelUsage"`
AvailableChannels int `json:"availableChannels"`
UsedChannels int `json:"usedChannels"`
}
type UniverseOutput ¶
type UpdateAuthSettingsInput ¶ added in v0.2.31
type UpdateAuthSettingsInput struct {
AuthEnabled graphql.Omittable[*bool] `json:"authEnabled,omitempty"`
AllowedMethods graphql.Omittable[[]string] `json:"allowedMethods,omitempty"`
DeviceAuthEnabled graphql.Omittable[*bool] `json:"deviceAuthEnabled,omitempty"`
SessionDurationHours graphql.Omittable[*int] `json:"sessionDurationHours,omitempty"`
PasswordMinLength graphql.Omittable[*int] `json:"passwordMinLength,omitempty"`
RequireEmailVerification graphql.Omittable[*bool] `json:"requireEmailVerification,omitempty"`
}
type UpdateDeviceInput ¶ added in v0.2.31
type UpdateDeviceInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
DefaultUserID graphql.Omittable[*string] `json:"defaultUserId,omitempty"`
DefaultRole graphql.Omittable[*DeviceRole] `json:"defaultRole,omitempty"`
IsAuthorized graphql.Omittable[*bool] `json:"isAuthorized,omitempty"`
Permissions graphql.Omittable[*DevicePermissions] `json:"permissions,omitempty"`
}
type UpdateEffectFixtureInput ¶ added in v0.2.30
type UpdateEffectFixtureInput struct {
// Phase offset override for this fixture (degrees).
PhaseOffset graphql.Omittable[*float64] `json:"phaseOffset,omitempty"`
// Amplitude scale for this fixture (0-200%).
AmplitudeScale graphql.Omittable[*float64] `json:"amplitudeScale,omitempty"`
// Order for auto-phase distribution.
EffectOrder graphql.Omittable[*int] `json:"effectOrder,omitempty"`
}
Input for updating an effect fixture's settings.
type UpdateEffectInput ¶ added in v0.2.30
type UpdateEffectInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
EffectType graphql.Omittable[*EffectType] `json:"effectType,omitempty"`
PriorityBand graphql.Omittable[*PriorityBand] `json:"priorityBand,omitempty"`
PrioritySub graphql.Omittable[*int] `json:"prioritySub,omitempty"`
CompositionMode graphql.Omittable[*CompositionMode] `json:"compositionMode,omitempty"`
OnCueChange graphql.Omittable[*TransitionBehavior] `json:"onCueChange,omitempty"`
FadeDuration graphql.Omittable[*float64] `json:"fadeDuration,omitempty"`
Waveform graphql.Omittable[*WaveformType] `json:"waveform,omitempty"`
Frequency graphql.Omittable[*float64] `json:"frequency,omitempty"`
Amplitude graphql.Omittable[*float64] `json:"amplitude,omitempty"`
Offset graphql.Omittable[*float64] `json:"offset,omitempty"`
PhaseOffset graphql.Omittable[*float64] `json:"phaseOffset,omitempty"`
MasterValue graphql.Omittable[*float64] `json:"masterValue,omitempty"`
}
type UpdateFixtureGroupInput ¶ added in v0.3.0
type UpdateFixtureGroupInput struct {
ID string `json:"id"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
EosNumber graphql.Omittable[*int] `json:"eosNumber,omitempty"`
ProjectOrder graphql.Omittable[*int] `json:"projectOrder,omitempty"`
}
type UpdateFixtureInstanceInput ¶
type UpdateFixtureInstanceInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefinitionID graphql.Omittable[*string] `json:"definitionId,omitempty"`
ModeID graphql.Omittable[*string] `json:"modeId,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
StartChannel graphql.Omittable[*int] `json:"startChannel,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
ProjectOrder graphql.Omittable[*int] `json:"projectOrder,omitempty"`
LayoutX graphql.Omittable[*float64] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*float64] `json:"layoutY,omitempty"`
LayoutRotation graphql.Omittable[*float64] `json:"layoutRotation,omitempty"`
}
type UpdateLookBoardButtonInput ¶ added in v0.2.30
type UpdateLookBoardButtonInput struct {
LayoutX graphql.Omittable[*int] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*int] `json:"layoutY,omitempty"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type UpdateLookBoardInput ¶ added in v0.2.30
type UpdateLookBoardInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type UpdateLookInput ¶ added in v0.2.30
type UpdateResult ¶
type UpdateSettingInput ¶
type UpdateUserGroupInput ¶ added in v0.2.31
type UpdateUserInput ¶ added in v0.2.31
type UpdateUserInput struct {
Email graphql.Omittable[*string] `json:"email,omitempty"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Phone graphql.Omittable[*string] `json:"phone,omitempty"`
Role graphql.Omittable[*UserRole] `json:"role,omitempty"`
IsActive graphql.Omittable[*bool] `json:"isActive,omitempty"`
}
type UserGroupResolver ¶ added in v0.2.31
type UserGroupResolver interface {
Permissions(ctx context.Context, obj *models.UserGroup) ([]string, error)
MemberCount(ctx context.Context, obj *models.UserGroup) (int, error)
Members(ctx context.Context, obj *models.UserGroup) ([]*GroupMember, error)
Projects(ctx context.Context, obj *models.UserGroup) ([]*models.Project, error)
Devices(ctx context.Context, obj *models.UserGroup) ([]*models.Device, error)
CreatedAt(ctx context.Context, obj *models.UserGroup) (string, error)
UpdatedAt(ctx context.Context, obj *models.UserGroup) (string, error)
}
type UserResolver ¶
type UserRole ¶
type UserRole string
func (UserRole) MarshalGQL ¶
func (UserRole) MarshalJSON ¶
func (*UserRole) UnmarshalGQL ¶
func (*UserRole) UnmarshalJSON ¶
type VerificationTokenType ¶ added in v0.2.31
type VerificationTokenType string
Type of verification token.
const ( VerificationTokenTypeEmailVerify VerificationTokenType = "EMAIL_VERIFY" VerificationTokenTypePhoneVerify VerificationTokenType = "PHONE_VERIFY" VerificationTokenTypePasswordReset VerificationTokenType = "PASSWORD_RESET" )
func (VerificationTokenType) IsValid ¶ added in v0.2.31
func (e VerificationTokenType) IsValid() bool
func (VerificationTokenType) MarshalGQL ¶ added in v0.2.31
func (e VerificationTokenType) MarshalGQL(w io.Writer)
func (VerificationTokenType) MarshalJSON ¶ added in v0.2.31
func (e VerificationTokenType) MarshalJSON() ([]byte, error)
func (VerificationTokenType) String ¶ added in v0.2.31
func (e VerificationTokenType) String() string
func (*VerificationTokenType) UnmarshalGQL ¶ added in v0.2.31
func (e *VerificationTokenType) UnmarshalGQL(v any) error
func (*VerificationTokenType) UnmarshalJSON ¶ added in v0.2.31
func (e *VerificationTokenType) UnmarshalJSON(b []byte) error
type WaveformType ¶ added in v0.2.30
type WaveformType string
Waveform type for LFO-based effects.
const ( WaveformTypeSine WaveformType = "SINE" WaveformTypeCosine WaveformType = "COSINE" WaveformTypeSquare WaveformType = "SQUARE" WaveformTypeSawtooth WaveformType = "SAWTOOTH" WaveformTypeTriangle WaveformType = "TRIANGLE" WaveformTypeRandom WaveformType = "RANDOM" )
func (WaveformType) IsValid ¶ added in v0.2.30
func (e WaveformType) IsValid() bool
func (WaveformType) MarshalGQL ¶ added in v0.2.30
func (e WaveformType) MarshalGQL(w io.Writer)
func (WaveformType) MarshalJSON ¶ added in v0.2.30
func (e WaveformType) MarshalJSON() ([]byte, error)
func (WaveformType) String ¶ added in v0.2.30
func (e WaveformType) String() string
func (*WaveformType) UnmarshalGQL ¶ added in v0.2.30
func (e *WaveformType) UnmarshalGQL(v any) error
func (*WaveformType) UnmarshalJSON ¶ added in v0.2.30
func (e *WaveformType) UnmarshalJSON(b []byte) error
type WiFiConnectionResult ¶
type WiFiMode ¶ added in v0.2.19
type WiFiMode string
func (WiFiMode) MarshalGQL ¶ added in v0.2.19
func (WiFiMode) MarshalJSON ¶ added in v0.2.19
func (*WiFiMode) UnmarshalGQL ¶ added in v0.2.19
func (*WiFiMode) UnmarshalJSON ¶ added in v0.2.19
type WiFiModeResult ¶ added in v0.2.19
type WiFiNetwork ¶
type WiFiSecurityType ¶
type WiFiSecurityType string
const ( WiFiSecurityTypeOpen WiFiSecurityType = "OPEN" WiFiSecurityTypeWep WiFiSecurityType = "WEP" WiFiSecurityTypeWpaPsk WiFiSecurityType = "WPA_PSK" WiFiSecurityTypeWpaEap WiFiSecurityType = "WPA_EAP" WiFiSecurityTypeWpa3Psk WiFiSecurityType = "WPA3_PSK" WiFiSecurityTypeWpa3Eap WiFiSecurityType = "WPA3_EAP" WiFiSecurityTypeOwe WiFiSecurityType = "OWE" )
func (WiFiSecurityType) IsValid ¶
func (e WiFiSecurityType) IsValid() bool
func (WiFiSecurityType) MarshalGQL ¶
func (e WiFiSecurityType) MarshalGQL(w io.Writer)
func (WiFiSecurityType) MarshalJSON ¶
func (e WiFiSecurityType) MarshalJSON() ([]byte, error)
func (WiFiSecurityType) String ¶
func (e WiFiSecurityType) String() string
func (*WiFiSecurityType) UnmarshalGQL ¶
func (e *WiFiSecurityType) UnmarshalGQL(v any) error
func (*WiFiSecurityType) UnmarshalJSON ¶
func (e *WiFiSecurityType) UnmarshalJSON(b []byte) error
type WiFiStatus ¶
type WiFiStatus struct {
Available bool `json:"available"`
Enabled bool `json:"enabled"`
Connected bool `json:"connected"`
Ssid *string `json:"ssid,omitempty"`
SignalStrength *int `json:"signalStrength,omitempty"`
IPAddress *string `json:"ipAddress,omitempty"`
MacAddress *string `json:"macAddress,omitempty"`
Frequency *string `json:"frequency,omitempty"`
Mode WiFiMode `json:"mode"`
ApConfig *APConfig `json:"apConfig,omitempty"`
ConnectedClients []*APClient `json:"connectedClients,omitempty"`
}