database

package
v0.2.0 Latest Latest
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Published: Sep 6, 2025 License: AGPL-3.0 Imports: 18 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ErrEmptyUpdate = errors.New("Update operation does not change any values")

ErrEmptyUpdate indicates that an update operation would not change any values.

View Source
var ErrInvalidSavepoint = errors.New("that save point does not exist")

ErrInvalidSavepoint is returned when a user of the Database uses an unkown (or expired) savepoint name.

View Source
var ErrInvalidValue = errors.New("Invalid value for parameter")

ErrInvalidValue indicates that one or more parameters passed to a method had values that are invalid for that operation.

View Source
var ErrNoTxInProgress = errors.New("There is no transaction in progress")

ErrNoTxInProgress indicates that an attempt was made to finish a transaction when none was active.

View Source
var ErrObjectNotFound = errors.New("object was not found in database")

ErrObjectNotFound indicates that an Object was not found in the database.

View Source
var ErrTxInProgress = errors.New("A Transaction is already in progress")

ErrTxInProgress indicates that an attempt to initiate a transaction failed because there is already one in progress.

Functions

func InitPool

func InitPool(size int) error

InitPool initializes the global pool.

Types

type Database

type Database struct {
	// contains filtered or unexported fields
}

Database is the storage backend.

It is not safe to share a Database instance between goroutines, however opening multiple connections to the same Database is safe.

func Open

func Open(path string) (*Database, error)

Open opens a Database. If the database specified by the path does not exist, yet, it is created and initialized.

func (*Database) Begin

func (db *Database) Begin() error

Begin begins an explicit database transaction. Only one transaction can be in progress at once, attempting to start one, while another transaction is already in progress will yield ErrTxInProgress.

func (*Database) Close

func (db *Database) Close() error

Close closes the database. If there is a pending transaction, it is rolled back.

func (*Database) Commit

func (db *Database) Commit() error

Commit ends the active transaction, making any changes made during that transaction permanent and visible to other connections. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) DeviceAdd

func (db *Database) DeviceAdd(dev *model.Device) error

DeviceAdd registers a new device in the database.

func (*Database) DeviceGetAll

func (db *Database) DeviceGetAll(bigheadOnly bool) ([]*model.Device, error)

DeviceGetAll loads all Devices from the Database.

func (*Database) DeviceGetByID

func (db *Database) DeviceGetByID(id int64) (*model.Device, error)

DeviceGetByID loads a Device by its ID, if it exists.

func (*Database) DeviceGetByName

func (db *Database) DeviceGetByName(name string) (*model.Device, error)

DeviceGetByName loads a Device by its ID, if it exists.

func (*Database) DeviceGetByNetwork

func (db *Database) DeviceGetByNetwork(network *model.Network) ([]*model.Device, error)

DeviceGetByNetwork returns all Devices that belong to the given Network.

func (*Database) DeviceUpdateLastSeen

func (db *Database) DeviceUpdateLastSeen(dev *model.Device, t time.Time) error

DeviceUpdateLastSeen updates a Device's last_seen timestamp in the database.

func (*Database) DeviceUpdateOS

func (db *Database) DeviceUpdateOS(dev *model.Device, osname string) error

DeviceUpdateOS sets the OS field of a Device.

func (*Database) DiskFreeAdd added in v0.2.0

func (db *Database) DiskFreeAdd(dev *model.Device, free *model.DiskFree) error

func (*Database) DiskFreeGet added in v0.2.0

func (db *Database) DiskFreeGet() (map[int64]*model.DiskFree, error)

func (*Database) NetworkAdd

func (db *Database) NetworkAdd(n *model.Network) error

NetworkAdd adds a Network to the Database.

func (*Database) NetworkDevCnt

func (db *Database) NetworkDevCnt() (map[int64]int, error)

NetworkDevCnt returns a map that contains the number of devices per network.

func (*Database) NetworkGetAll

func (db *Database) NetworkGetAll() ([]*model.Network, error)

NetworkGetAll loads all Networks from the Database.

func (*Database) NetworkGetByAddr

func (db *Database) NetworkGetByAddr(addr *net.IPNet) (*model.Network, error)

NetworkGetByAddr looks up a Networks by its address.

func (*Database) NetworkGetByID

func (db *Database) NetworkGetByID(id int64) (*model.Network, error)

NetworkGetByID loads the Network with the given ID (if it exists).

func (*Database) NetworkUpdateDesc

func (db *Database) NetworkUpdateDesc(n *model.Network, desc string) error

NetworkUpdateDesc updates a Network's Description.

func (*Database) NetworkUpdateScanStamp

func (db *Database) NetworkUpdateScanStamp(n *model.Network, t time.Time) error

NetworkUpdateScanStamp sets a Network's LastScan timestamp in the Database.

func (*Database) PerformMaintenance

func (db *Database) PerformMaintenance() error

PerformMaintenance performs some maintenance operations on the database. It cannot be called while a transaction is in progress and will block pretty much all access to the database while it is running.

func (*Database) Rollback

func (db *Database) Rollback() error

Rollback terminates a pending transaction, undoing any changes to the database made during that transaction. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) SavepointCreate

func (db *Database) SavepointCreate(name string) error

SavepointCreate creates a savepoint with the given name.

Savepoints only make sense within a running transaction, and just like with explicit transactions, managing them is the responsibility of the user of the Database.

Creating a savepoint without a surrounding transaction is not allowed, even though SQLite allows it.

For details on how Savepoints work, check the excellent SQLite documentation, but here's a quick guide:

Savepoints are kind-of-like transactions within a transaction: One can create a savepoint, make some changes to the database, and roll back to that savepoint, discarding all changes made between creating the savepoint and rolling back to it. Savepoints can be quite useful, but there are a few things to keep in mind:

  • Savepoints exist within a transaction. When the surrounding transaction is finished, all savepoints created within that transaction cease to exist, no matter if the transaction is commited or rolled back.

  • When the database is recovered after being interrupted during a transaction, e.g. by a power outage, the entire transaction is rolled back, including all savepoints that might exist.

  • When a savepoint is released, nothing changes in the state of the surrounding transaction. That means rolling back the surrounding transaction rolls back the entire transaction, regardless of any savepoints within.

  • Savepoints do not nest. Releasing a savepoint releases it and *all* existing savepoints that have been created before it. Rolling back to a savepoint removes that savepoint and all savepoints created after it.

func (*Database) SavepointRelease

func (db *Database) SavepointRelease(name string) error

SavepointRelease releases the Savepoint with the given name, and all Savepoints created before the one being release.

func (*Database) SavepointRollback

func (db *Database) SavepointRollback(name string) error

SavepointRollback rolls back the running transaction to the given savepoint.

func (*Database) UpdatesAdd

func (db *Database) UpdatesAdd(u *model.Updates) error

UpdatesAdd adds a set of pending updates for a Device to the database.

func (*Database) UpdatesGetByDevice

func (db *Database) UpdatesGetByDevice(d *model.Device, max int64) ([]*model.Updates, error)

UpdatesGetByDevice loads the sets of available updates for the given Device in reverse chronological order (i.e. most recent first), up to the given maximum number of sets. To get all sets, pass max = -1.

func (*Database) UpdatesGetRecent

func (db *Database) UpdatesGetRecent() ([]*model.Updates, error)

UpdatesGetRecent loads the most recent set of updates for each Device.

func (*Database) UptimeAdd

func (db *Database) UptimeAdd(u *model.Uptime) error

UptimeAdd adds an uptime/sysload measurement to the Database.

func (*Database) UptimeGetByDevice

func (db *Database) UptimeGetByDevice(d *model.Device, cnt int) ([]*model.Uptime, error)

UptimeGetByDevice returns the <cnt> most recent uptime value for the given device. Pass cnt = -1 to get all.

type Pool

type Pool struct {
	// contains filtered or unexported fields
}

Pool is a pool of database connections

var DBPool *Pool

DBPool is the global connection pool for the database.

func NewPool

func NewPool(cnt int) (*Pool, error)

NewPool creates a Pool of database connections. The number of connections to use is given by the parameter cnt.

func (*Pool) Close

func (pool *Pool) Close() error

Close closes all open database connections currently in the pool and empties the pool. Any connections retrieved from the pool that are in use at the time Close is called are unaffected.

func (*Pool) Get

func (pool *Pool) Get() *Database

Get returns a DB connection from the pool. If the pool is empty, it waits for a connection to be returned.

func (*Pool) GetNoWait

func (pool *Pool) GetNoWait() (*Database, error)

GetNoWait returns a DB connection from the pool. If the pool is empty, it creates a new one.

func (*Pool) IsEmpty

func (pool *Pool) IsEmpty() bool

IsEmpty returns true if the pool is currently empty.

func (*Pool) Put

func (pool *Pool) Put(db *Database)

Put returns a DB connection to the pool.

Directories

Path Synopsis
Package query provides symbolic constants to identifiy database queries.
Package query provides symbolic constants to identifiy database queries.

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