database

package
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Published: Mar 2, 2026 License: AGPL-3.0 Imports: 15 Imported by: 0

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Index

Constants

This section is empty.

Variables

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var ErrEmptyUpdate = errors.New("update operation does not change any values")

ErrEmptyUpdate indicates that an update operation would not change any values.

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var ErrInvalidSavepoint = errors.New("that save point does not exist")

ErrInvalidSavepoint is returned when a user of the Database uses an unkown (or expired) savepoint name.

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var ErrInvalidValue = errors.New("invalid value for parameter")

ErrInvalidValue indicates that one or more parameters passed to a method had values that are invalid for that operation.

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var ErrNoTxInProgress = errors.New("there is no transaction in progress")

ErrNoTxInProgress indicates that an attempt was made to finish a transaction when none was active.

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var ErrObjectNotFound = errors.New("object was not found in database")

ErrObjectNotFound indicates that an Object was not found in the database.

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var ErrTxInProgress = errors.New("a transaction is already in progress")

ErrTxInProgress indicates that an attempt to initiate a transaction failed because there is already one in progress.

Functions

This section is empty.

Types

type Database

type Database struct {
	// contains filtered or unexported fields
}

Database is the storage backend.

It is not safe to share a Database instance between goroutines, however opening multiple connections to the same Database is safe.

func Open

func Open(path string) (*Database, error)

Open opens a Database. If the database specified by the path does not exist, yet, it is created and initialized.

func (*Database) Begin

func (db *Database) Begin() error

Begin begins an explicit database transaction. Only one transaction can be in progress at once, attempting to start one, while another transaction is already in progress will yield ErrTxInProgress.

func (*Database) Close

func (db *Database) Close() error

Close closes the database. If there is a pending transaction, it is rolled back.

func (*Database) Commit

func (db *Database) Commit() error

Commit ends the active transaction, making any changes made during that transaction permanent and visible to other connections. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) HostAdd

func (db *Database) HostAdd(host *model.Host) error

HostAdd adds a Host to the Database.

func (*Database) HostGetByID

func (db *Database) HostGetByID(id int64) (*model.Host, error)

HostGetByID looks up a Host by its ID.

func (*Database) HostGetCnt added in v0.3.0

func (db *Database) HostGetCnt() (int64, error)

HostGetCnt returns the number of Hosts in the Database.

func (*Database) HostGetMap added in v0.5.0

func (db *Database) HostGetMap() (map[int64]*model.Host, error)

HostGetMap returns a map of all Hosts, using their IDs as keys.

func (*Database) HostGetMissingLocation added in v0.6.0

func (db *Database) HostGetMissingLocation() ([]*model.Host, error)

HostGetMissingLocation returns a slice of all Hosts that have no location.

func (*Database) HostGetRandom

func (db *Database) HostGetRandom(max int) ([]*model.Host, error)

HostGetRandom returns up to <max> Hosts randomly picked from the database.

func (*Database) HostUpdateLocation added in v0.6.0

func (db *Database) HostUpdateLocation(h *model.Host, location string) error

HostUpdateLocation sets a Host's location.

func (*Database) HostUpdateSysname added in v0.6.0

func (db *Database) HostUpdateSysname(h *model.Host, sysname string) error

HostUpdateSysname sets a Host's sysname.

func (*Database) PerformMaintenance

func (db *Database) PerformMaintenance() error

PerformMaintenance performs some maintenance operations on the database. It cannot be called while a transaction is in progress and will block pretty much all access to the database while it is running.

func (*Database) Rollback

func (db *Database) Rollback() error

Rollback terminates a pending transaction, undoing any changes to the database made during that transaction. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) SavepointCreate

func (db *Database) SavepointCreate(name string) error

SavepointCreate creates a savepoint with the given name.

Savepoints only make sense within a running transaction, and just like with explicit transactions, managing them is the responsibility of the user of the Database.

Creating a savepoint without a surrounding transaction is not allowed, even though SQLite allows it.

For details on how Savepoints work, check the excellent SQLite documentation, but here's a quick guide:

Savepoints are kind-of-like transactions within a transaction: One can create a savepoint, make some changes to the database, and roll back to that savepoint, discarding all changes made between creating the savepoint and rolling back to it. Savepoints can be quite useful, but there are a few things to keep in mind:

  • Savepoints exist within a transaction. When the surrounding transaction is finished, all savepoints created within that transaction cease to exist, no matter if the transaction is commited or rolled back.

  • When the database is recovered after being interrupted during a transaction, e.g. by a power outage, the entire transaction is rolled back, including all savepoints that might exist.

  • When a savepoint is released, nothing changes in the state of the surrounding transaction. That means rolling back the surrounding transaction rolls back the entire transaction, regardless of any savepoints within.

  • Savepoints do not nest. Releasing a savepoint releases it and *all* existing savepoints that have been created before it. Rolling back to a savepoint removes that savepoint and all savepoints created after it.

func (*Database) SavepointRelease

func (db *Database) SavepointRelease(name string) error

SavepointRelease releases the Savepoint with the given name, and all Savepoints created before the one being release.

func (*Database) SavepointRollback

func (db *Database) SavepointRollback(name string) error

SavepointRollback rolls back the running transaction to the given savepoint.

func (*Database) ServiceAdd added in v0.2.0

func (db *Database) ServiceAdd(h *model.Host, s *model.Service) error

ServiceAdd adds a scanned port and the result to the database.

func (*Database) ServiceGetByHost added in v0.2.0

func (db *Database) ServiceGetByHost(h *model.Host) (map[uint16]*model.Service, error)

ServiceGetByHost retrieves all ports that have been scanned for Host <h>, and the reply we've receveiced.

func (*Database) ServiceGetCnt added in v0.4.0

func (db *Database) ServiceGetCnt() (int64, error)

ServiceGetCnt returns the total number of scanned ports.

func (*Database) ServiceGetSuccess added in v0.5.0

func (db *Database) ServiceGetSuccess() (map[uint16][]*model.Service, error)

ServiceGetSuccess returns a slice of all scanned ports where we got a response.

func (*Database) ServiceGetSuccessByHost added in v0.6.0

func (db *Database) ServiceGetSuccessByHost() (map[int64][]*model.Service, error)

ServiceGetSuccessByHost returns a slice of all scanned ports grouped by Host.

func (*Database) XFRAdd

func (db *Database) XFRAdd(zone *model.Zone) error

XFRAdd adds a zone to the database.

func (*Database) XFRFinish

func (db *Database) XFRFinish(zone *model.Zone, status bool) error

XFRFinish registers the completion (successful or not) of an attempted AXFR.

func (*Database) XFRGetByName

func (db *Database) XFRGetByName(name string) (*model.Zone, error)

XFRGetByName looks up a zone by its name.

func (*Database) XFRGetCnt added in v0.4.0

func (db *Database) XFRGetCnt() (int64, error)

XFRGetCnt returns the total number of XFRs in the Database.

func (*Database) XFRGetUnfinished

func (db *Database) XFRGetUnfinished(lim int) ([]*model.Zone, error)

XFRGetUnfinished returns up <lim> unfinished XFRs from the database, ordered by age (so the oldest ones will be returned first).

func (*Database) XFRStart

func (db *Database) XFRStart(zone *model.Zone) error

XFRStart registers the beginning of an attempt to do a transfer of a DNS zone.

type Pool

type Pool struct {
	// contains filtered or unexported fields
}

Pool is a pool of database connections

func NewPool

func NewPool(cnt int) (*Pool, error)

NewPool creates a Pool of database connections. The number of connections to use is given by the parameter cnt.

func (*Pool) Close

func (pool *Pool) Close() error

Close closes all open database connections currently in the pool and empties the pool. Any connections retrieved from the pool that are in use at the time Close is called are unaffected.

func (*Pool) Get

func (pool *Pool) Get() *Database

Get returns a DB connection from the pool. If the pool is empty, it waits for a connection to be returned.

func (*Pool) GetNoWait

func (pool *Pool) GetNoWait() (*Database, error)

GetNoWait returns a DB connection from the pool. If the pool is empty, it creates a new one.

func (*Pool) IsEmpty

func (pool *Pool) IsEmpty() bool

IsEmpty returns true if the pool is currently empty.

func (*Pool) Put

func (pool *Pool) Put(db *Database)

Put returns a DB connection to the pool.

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