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const ( EnvAccessToken = envNamespace + "ACCESS_TOKEN" EnvTTL = envNamespace + "TTL" EnvPropagationTimeout = envNamespace + "PROPAGATION_TIMEOUT" EnvPollingInterval = envNamespace + "POLLING_INTERVAL" EnvHTTPTimeout = envNamespace + "HTTP_TIMEOUT" )
Environment variables names.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct {
AccessToken string
TTL int
PropagationTimeout time.Duration
PollingInterval time.Duration
HTTPTimeout time.Duration
}
func NewDefaultConfig ¶
func NewDefaultConfig() *Config
type DNSProvider ¶
type DNSProvider struct {
// contains filtered or unexported fields
}
这里有意不使用 lego 提供的 linode 实现, 因为它引入了 Linode SDK,会导致依赖包体积增大。
func NewDNSProvider ¶
func NewDNSProvider() (*DNSProvider, error)
func NewDNSProviderConfig ¶
func NewDNSProviderConfig(config *Config) (*DNSProvider, error)
func (*DNSProvider) CleanUp ¶
func (d *DNSProvider) CleanUp(ctx context.Context, domain, token, keyAuth string) error
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