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Index ¶
Constants ¶
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const ( MatchConditionContains MatchCondition = iota MatchConditionBeginsWith MatchConditionEndsWith MatchConditionEquals SortOrderASC SortOrder = 1 SortOrderDESC SortOrder = -1 )
Variables ¶
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var (
ErrPlayerNotFound = errors.New("player not found")
)
Functions ¶
This section is empty.
Types ¶
type MatchCondition ¶
type MatchCondition int
type Player ¶
type Player struct {
ID uint32
Name string
Joined uint32
LastOnline uint32
Time uint32
Rounds uint16
Rank RankRef
Score int64
CommandScore int64
CombatScore int64
TeamScore int64
Kills uint64
Deaths uint64
Captures uint64
Neutralizes uint64
CaptureAssists uint64
NeutralizeAssists uint64
Defends uint64
Heals uint32
Revives uint32
Resupplies uint32
Repairs uint32
DamageAssists uint32
TargetAssists uint32
DriverSpecials uint32
DriverAssists uint32
TeamKills uint32
TeamDamage uint32
TeamVehicleDamage uint32
Suicides uint16
KillStreak uint16
DeathStreak uint16
CommandTime uint32
SquadLeaderTime uint32
SquadMemberTime uint32
LoneWolfTime uint32
TimeParachute int32
Wins uint16
Losses uint16
BestScore uint16
RankChanged bool
RankDecreased bool
Mode0 uint16
Mode1 uint16
Mode2 uint16
TimesKicked uint16
TimesBanned uint16
PermanentlyBanned bool
}
type Repository ¶
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