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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Movement ¶
type Movement interface {
motion.Movable
// Snap repositions the cursor to be in a valid cell in the coordinate
// system of the Movement. This is only useful for flowMovement and
// does nothing in image mode.
Snap()
// Cursor returns the position of the cursor in the coordinate system
// of the Movement.
Cursor() geom.Vec2
// MoveCursorX moves the cursor horizontally by `delta` (positive
// numbers to the right).
MoveCursorX(delta int)
// MoveCursorY moves the cursor vertically by `delta` (positive numbers
// go down).
MoveCursorY(delta int)
// ReadString reads string data between two coordinates `start` and
// `end` in the reference frame of the Movement.
ReadString(start, end geom.Vec2) string
// Resize resizes the Movement and makes any necessary viewport
// adjustments.
Resize(geom.Size)
// ScrollBottom moves the cursor to the last possible line.
ScrollBottom()
// ScrollTop moves the cursor to the first line.
ScrollTop()
// ScrollXDelta scrolls the viewport horizontally (positive numbers go
// to the right.)
ScrollXDelta(delta int)
// ScrollYDelta scrolls the viewport vertically (positive numbers go
// down.)
ScrollYDelta(delta int)
// Goto moves the cursor to `location`, which is a coordinate in the
// reference frame of the movement.
Goto(location geom.Vec2)
// View renders the Movement to a tty.State with the provided
// `highlights` given in the reference frame of the movement.
View(state *tty.State, highlights []Highlight)
}
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