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Constants ¶
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const (
ListPatchesEventName event.EventName = "ListPatches"
)
Variables ¶
Functions ¶
This section is empty.
Types ¶
type ListPatchesEvent ¶
type ListPatchesEvent struct {
Filter *entity.PatchFilter
Options *entity.ListOptions
Patches *entity.List[entity.PatchResult]
}
func (*ListPatchesEvent) Name ¶
func (e *ListPatchesEvent) Name() event.EventName
type PatchHandler ¶
type PatchHandler interface {
ListPatches(*entity.PatchFilter, *entity.ListOptions) (*entity.List[entity.PatchResult], error)
}
func NewPatchHandler ¶
func NewPatchHandler(handlerContext common.HandlerContext) PatchHandler
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