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Index ¶
Constants ¶
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const ( NodeMapData = 2 NodeTileArea = 4 NodeTile = 5 NodeItem = 6 NodeTowns = 12 NodeTown = 13 NodeHouseTile = 14 NodeWaypoints = 15 NodeWaypoint = 16 )
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const ( AttrDescription = 1 AttrExtFile = 2 AttrTileFlags = 3 AttrActionID = 4 AttrUniqueID = 5 AttrText = 6 AttrDesc = 7 AttrTeleDest = 8 AttrItem = 9 AttrDepotID = 10 AttrSpawnFile = 11 AttrRuneCharges = 12 AttrHouseFile = 13 AttrDoorID = 14 AttrCount = 15 AttrDuration = 16 AttrDecayState = 17 AttrWrittenDate = 18 AttrWrittenBy = 19 AttrSleeperGUID = 20 AttrSleepStart = 21 AttrCharges = 22 AttrAttrMap = 128 )
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const ( TileFlagProtectionZone = 0x0001 TileFlagNoPVP = 0x0004 TileFlagNoLogout = 0x0008 TileFlagPVPZone = 0x0010 TileFlagRefresh = 0x0020 )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type FloorBounds ¶
type FloorBounds struct {
MinX, MinY, MaxX, MaxY uint16
}
type GameMap ¶
type Node ¶
type TeleportDest ¶ added in v1.17.0
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