Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Opts ¶
type Opts struct {
// Addr is the address to listen on.
Addr string `yaml:"addr"`
// AutoLogin determines whether automatic login should be enabled.
AutoLogin bool `yaml:"auto_login"`
// ClientDecode is a list of client packet identifiers that need to be decoded by the proxy.
ClientDecode []uint32 `yaml:"client_decode"`
// LatencyInterval is the interval at which the latency of the connection is updated in milliseconds.
// Lower intervals provide more accurate latency but use more bandwidth.
LatencyInterval int64 `yaml:"latency_interval"`
// ShutdownMessage is the message displayed to clients when Spectrum shuts down.
ShutdownMessage string `yaml:"shutdown_message"`
// SyncProtocol determines the protocol version the proxy should use when communicating with servers.
// When enabled, the proxy uses the client's protocol version (minecraft.Protocol) for reading and
// writing packets. If disabled, the proxy defaults to using the latest protocol version (minecraft.DefaultProtocol).
SyncProtocol bool `yaml:"sync_protocol"`
}
Opts defines the configuration options for Spectrum.
func DefaultOpts ¶
func DefaultOpts() *Opts
DefaultOpts returns the default configuration options for Spectrum.
type StatusProvider ¶
type StatusProvider struct {
// contains filtered or unexported fields
}
StatusProvider implements the minecraft.ServerStatusProvider interface. It provides server status information including the server name, sub-name, player count, and max players.
func NewStatusProvider ¶
func NewStatusProvider(serverName string, serverSubName string) *StatusProvider
NewStatusProvider creates a new StatusProvider with the given server name and sub-name.
func (*StatusProvider) ServerStatus ¶
func (s *StatusProvider) ServerStatus(playerCount int, maxPlayers int) minecraft.ServerStatus
ServerStatus ...
Click to show internal directories.
Click to hide internal directories.