Versions in this module Expand all Collapse all v0 v0.1.0 Jun 14, 2026 Changes in this version + const FireAtWill + const FireHold + const FireReturn + const MoveHold + const MoveManeuver + const MoveRoam + type Kind uint8 + const KindAttack + const KindBuild + const KindFire + const KindLoad + const KindMove + const KindNone + const KindPatrol + const KindRemove + const KindSelfDestruct + const KindSpawn + const KindStance + const KindStop + const KindUnload + type Order struct + FireMode int + HasTargetUnit bool + Heading int32 + Kind Kind + MoveMode int + Name string + Queued bool + Side int + Slot int + SpawnAt fixed.Vec2 + Target fixed.Vec2 + TargetUnit uint32 + UnitID uint32 + UnitIDs []uint32 + func Attack(units []uint32, targetUnit uint32) Order + func AttackQueued(units []uint32, targetUnit uint32) Order + func Build(builder uint32, name string, target fixed.Vec2, heading int32) Order + func BuildQueued(builder uint32, name string, target fixed.Vec2, heading int32) Order + func FireAtPoint(unit uint32, slot int, target fixed.Vec2) Order + func FireAtUnit(unit uint32, slot int, targetUnit uint32) Order + func Load(transports []uint32, targetUnit uint32) Order + func Move(units []uint32, target fixed.Vec2) Order + func MoveQueued(units []uint32, target fixed.Vec2) Order + func Patrol(units []uint32, target fixed.Vec2) Order + func Repair(builder uint32, target uint32) Order + func SelfDestruct(units []uint32) Order + func Stance(units []uint32, moveMode, fireMode int) Order + func Stop(units []uint32) Order + func Unload(transports []uint32, target fixed.Vec2) Order