State Sync Snapshotting
The snapshots package implements automatic support for Tendermint state sync
in Cosmos SDK-based applications. State sync allows a new node joining a network
to simply fetch a recent snapshot of the application state instead of fetching
and applying all historical blocks. This can reduce the time needed to join the
network by several orders of magnitude (e.g. weeks to minutes), but the node
will not contain historical data from previous heights.
This document describes the Cosmos SDK implementation of the ABCI state sync
interface, for more information on Tendermint state sync in general see:
Overview
For an overview of how Cosmos SDK state sync is set up and configured by
developers and end-users, see the
Cosmos SDK State Sync Guide.
Briefly, the Cosmos SDK takes state snapshots at regular height intervals given
by state-sync.snapshot-interval and stores them as binary files in the
filesystem under <node_home>/data/snapshots/, with metadata in a LevelDB database
<node_home>/data/snapshots/metadata.db. The number of recent snapshots to keep are given by
state-sync.snapshot-keep-recent.
Snapshots are taken asynchronously, i.e. new blocks will be applied concurrently
with snapshots being taken. This is possible because IAVL supports querying
immutable historical heights. However, this requires state-sync.snapshot-interval
to be a multiple of pruning-keep-every, to prevent a height from being removed
while it is being snapshotted.
When a remote node is state syncing, Tendermint calls the ABCI method
ListSnapshots to list available local snapshots and LoadSnapshotChunk to
load a binary snapshot chunk. When the local node is being state synced,
Tendermint calls OfferSnapshot to offer a discovered remote snapshot to the
local application and ApplySnapshotChunk to apply a binary snapshot chunk to
the local application. See the resources linked above for more details on these
methods and how Tendermint performs state sync.
The Cosmos SDK does not currently do any incremental verification of snapshots
during restoration, i.e. only after the entire snapshot has been restored will
Tendermint compare the app hash against the trusted hash from the chain. Cosmos
SDK snapshots and chunks do contain hashes as checksums to guard against IO
corruption and non-determinism, but these are not tied to the chain state and
can be trivially forged by an adversary. This was considered out of scope for
the initial implementation, but can be added later without changes to the
ABCI state sync protocol.
The ABCI Protobuf type for a snapshot is listed below (refer to the ABCI spec
for field details):
message Snapshot {
uint64 height = 1; // The height at which the snapshot was taken
uint32 format = 2; // The application-specific snapshot format
uint32 chunks = 3; // Number of chunks in the snapshot
bytes hash = 4; // Arbitrary snapshot hash, equal only if identical
bytes metadata = 5; // Arbitrary application metadata
}
Because the metadata field is application-specific, the Cosmos SDK uses a
similar type cosmos.base.snapshots.v1beta1.Snapshot with its own metadata
representation:
// Snapshot contains Tendermint state sync snapshot info.
message Snapshot {
uint64 height = 1;
uint32 format = 2;
uint32 chunks = 3;
bytes hash = 4;
Metadata metadata = 5 [(gogoproto.nullable) = false];
}
// Metadata contains SDK-specific snapshot metadata.
message Metadata {
repeated bytes chunk_hashes = 1; // SHA-256 chunk hashes
}
The format is currently 1, defined in snapshots.types.CurrentFormat. This
must be increased whenever the binary snapshot format changes, and it may be
useful to support past formats in newer versions.
The hash is a SHA-256 hash of the entire binary snapshot, used to guard
against IO corruption and non-determinism across nodes. Note that this is not
tied to the chain state, and can be trivially forged (but Tendermint will always
compare the final app hash against the chain app hash). Similarly, the
chunk_hashes are SHA-256 checksums of each binary chunk.
The metadata field is Protobuf-serialized before it is placed into the ABCI
snapshot.
The current version 1 snapshot format is a zlib-compressed, length-prefixed
Protobuf stream of cosmos.base.store.v1beta1.SnapshotItem messages, split into
chunks at exact 10 MB byte boundaries.
// SnapshotItem is an item contained in a rootmulti.Store snapshot.
message SnapshotItem {
// item is the specific type of snapshot item.
oneof item {
SnapshotStoreItem store = 1;
SnapshotIAVLItem iavl = 2 [(gogoproto.customname) = "IAVL"];
}
}
// SnapshotStoreItem contains metadata about a snapshotted store.
message SnapshotStoreItem {
string name = 1;
}
// SnapshotIAVLItem is an exported IAVL node.
message SnapshotIAVLItem {
bytes key = 1;
bytes value = 2;
int64 version = 3;
int32 height = 4;
}
Snapshots are generated by rootmulti.Store.Snapshot() as follows:
- Set up a
protoio.NewDelimitedWriter that writes length-prefixed serialized
SnapshotItem Protobuf messages.
- Iterate over each IAVL store in lexicographical order by store name.
- Emit a
SnapshotStoreItem containing the store name.
- Start an IAVL export for the store using
iavl.ImmutableTree.Export().
- Iterate over each IAVL node.
- Emit a
SnapshotIAVLItem for the IAVL node.
- Pass the serialized Protobuf output stream to a zlib compression writer.
- Split the zlib output stream into chunks at exactly every 10th megabyte.
Snapshots are restored via rootmulti.Store.Restore() as the inverse of the above, using
iavl.MutableTree.Import()
to reconstruct each IAVL tree.
Snapshot Storage
Snapshot storage is managed by snapshots.Store, with metadata in a db.DB
database and binary chunks in the filesystem. Note that this is only used to
store locally taken snapshots that are being offered to other nodes. When the
local node is being state synced, Tendermint will take care of buffering and
storing incoming snapshot chunks before they are applied to the application.
Metadata is generally stored in a LevelDB database at
<node_home>/data/snapshots/metadata.db. It contains serialized
cosmos.base.snapshots.v1beta1.Snapshot Protobuf messages with a key given by
the concatenation of a key prefix, the big-endian height, and the big-endian
format. Chunk data is stored as regular files under
<node_home>/data/snapshots/<height>/<format>/<chunk>.
The snapshots.Store API is based on streaming IO, and integrates easily with
the snapshots.types.Snapshotter snapshot/restore interface implemented by
rootmulti.Store. The Store.Save() method stores a snapshot given as a
<- chan io.ReadCloser channel of binary chunk streams, and Store.Load() loads
the snapshot as a channel of binary chunk streams -- the same stream types used
by Snapshotter.Snapshot() and Snapshotter.Restore() to take and restore
snapshots using streaming IO.
The store also provides many other methods such as List() to list stored
snapshots, LoadChunk() to load a single snapshot chunk, and Prune() to prune
old snapshots.
Taking Snapshots
snapshots.Manager is a high-level snapshot manager that integrates a
snapshots.types.Snapshotter (i.e. the rootmulti.Store snapshot
functionality) and a snapshots.Store, providing an API that maps easily onto
the ABCI state sync API. The Manager will also make sure only one operation
is in progress at a time, e.g. to prevent multiple snapshots being taken
concurrently.
During BaseApp.Commit, once a state transition has been committed, the height
is checked against the state-sync.snapshot-interval setting. If the committed
height should be snapshotted, a goroutine BaseApp.snapshot() is spawned that
calls snapshots.Manager.Create() to create the snapshot.
Manager.Create() will do some basic pre-flight checks, and then start
generating a snapshot by calling rootmulti.Store.Snapshot(). The chunk stream
is passed into snapshots.Store.Save(), which stores the chunks in the
filesystem and records the snapshot metadata in the snapshot database.
Once the snapshot has been generated, BaseApp.snapshot() then removes any
old snapshots based on the state-sync.snapshot-keep-recent setting.
Serving Snapshots
When a remote node is discovering snapshots for state sync, Tendermint will
call the ListSnapshots ABCI method to list the snapshots present on the
local node. This is dispatched to snapshots.Manager.List(), which in turn
dispatches to snapshots.Store.List().
When a remote node is fetching snapshot chunks during state sync, Tendermint
will call the LoadSnapshotChunk ABCI method to fetch a chunk from the local
node. This dispatches to snapshots.Manager.LoadChunk(), which in turn
dispatches to snapshots.Store.LoadChunk().
Restoring Snapshots
When the operator has configured the local Tendermint node to run state sync
(see the resources listed in the introduction for details on Tendermint state
sync), it will discover snapshots across the P2P network and offer their
metadata in turn to the local application via the OfferSnapshot ABCI call.
BaseApp.OfferSnapshot() attempts to start a restore operation by calling
snapshots.Manager.Restore(). This may fail, e.g. if the snapshot format is
unknown (it may have been generated by a different version of the Cosmos SDK),
in which case Tendermint will offer other discovered snapshots.
If the snapshot is accepted, Manager.Restore() will record that a restore
operation is in progress, and spawn a separate goroutine that runs a synchronous
rootmulti.Store.Restore() snapshot restoration which will be fed snapshot
chunks until it is complete.
Tendermint will then start fetching and buffering chunks, providing them in
order via ABCI ApplySnapshotChunk calls. These dispatch to
Manager.RestoreChunk(), which passes the chunks to the ongoing restore
process, checking if errors have been encountered yet (e.g. due to checksum
mismatches or invalid IAVL data). Once the final chunk is passed,
Manager.RestoreChunk() will wait for the restore process to complete before
returning.
Once the restore is completed, Tendermint will go on to call the Info ABCI
call to fetch the app hash, and compare this against the trusted chain app
hash at the snapshot height to verify the restored state. If it matches,
Tendermint goes on to process blocks.