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Index ¶
Constants ¶
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const ( Idle = 19 Background = 15 Low = 10 Normal = 0 High = -10 Highest = -20 )
Priority class. Can be used as a priority class in Windows, or as a "nice" value in unixes
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const IOPrioClassShift = 13
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const IOPrioMask = (1 << IOPrioClassShift) - 1
Variables ¶
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var ( // Values is the map between the name and the value Values = map[string]int{ "idle": Idle, "background": Background, "low": Low, "normal": Normal, "high": High, "highest": Highest, } )
Functions ¶
Types ¶
type IOPrioClass ¶
type IOPrioClass int
const ( IOPrioNoClass IOPrioClass = iota IOPrioClassRT IOPrioClassBE IOPrioClassIdle )
IOPrioClass
func GetIONice ¶
func GetIONice() (IOPrioClass, int, error)
GetIONice returns the io_prio class and value
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