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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
Server is a bootstrap server.
func NewServer ¶
func NewServer(port, gsHost string, gameServers map[string]string, l zerolog.Logger) (s *Server, err error)
NewServer returns a bootstrap server configured to run on the given host and port.
The server will provide data for a gamestate to bootstrap and talk to the configured gamestate servers.
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