 Documentation
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      Documentation
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    Overview ¶
Package mocknet provides a mock net.Network to test with.
- a Mocknet has many inet.Networks - a Mocknet has many Links - a Link joins two inet.Networks - inet.Conns and inet.Streams are created by inet.Networks
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Link ¶
type Link interface {
	Networks() []inet.Network
	Peers() []peer.ID
	SetOptions(LinkOptions)
	Options() LinkOptions
}
    Link represents the **possibility** of a connection between two peers. Think of it like physical network links. Without them, the peers can try and try but they won't be able to connect. This allows constructing topologies where specific nodes cannot talk to each other directly. :)
type LinkMap ¶
LinkMap is a 3D map to give us an easy way to track links. (wow, much map. so data structure. how compose. ahhh pointer)
type LinkOptions ¶
LinkOptions are used to change aspects of the links. Sorry but they dont work yet :(
type Mocknet ¶
type Mocknet interface {
	// GenPeer generates a peer and its inet.Network in the Mocknet
	GenPeer() (host.Host, error)
	// AddPeer adds an existing peer. we need both a privkey and addr.
	// ID is derived from PrivKey
	AddPeer(ic.PrivKey, ma.Multiaddr) (host.Host, error)
	// retrieve things (with randomized iteration order)
	Peers() []peer.ID
	Net(peer.ID) inet.Network
	Nets() []inet.Network
	Host(peer.ID) host.Host
	Hosts() []host.Host
	Links() LinkMap
	LinksBetweenPeers(a, b peer.ID) []Link
	LinksBetweenNets(a, b inet.Network) []Link
	// Links are the **ability to connect**.
	// think of Links as the physical medium.
	// For p1 and p2 to connect, a link must exist between them.
	// (this makes it possible to test dial failures, and
	// things like relaying traffic)
	LinkPeers(peer.ID, peer.ID) (Link, error)
	LinkNets(inet.Network, inet.Network) (Link, error)
	Unlink(Link) error
	UnlinkPeers(peer.ID, peer.ID) error
	UnlinkNets(inet.Network, inet.Network) error
	// LinkDefaults are the default options that govern links
	// if they do not have thier own option set.
	SetLinkDefaults(LinkOptions)
	LinkDefaults() LinkOptions
	// Connections are the usual. Connecting means Dialing.
	// **to succeed, peers must be linked beforehand**
	ConnectPeers(peer.ID, peer.ID) (inet.Conn, error)
	ConnectNets(inet.Network, inet.Network) (inet.Conn, error)
	DisconnectPeers(peer.ID, peer.ID) error
	DisconnectNets(inet.Network, inet.Network) error
}
    func FullMeshConnected ¶
FullMeshConnected constructs a Mocknet with full mesh of Connections. This means that all the peers have dialed and are ready to talk to each other.
func FullMeshLinked ¶
FullMeshLinked constructs a Mocknet with full mesh of Links. This means that all the peers **can** connect to each other (not that they already are connected. you can use m.ConnectAll())