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type Codec ¶
type Codec struct {
// contains filtered or unexported fields
}
297. Serialize and Deserialize Binary Tree
Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment. Design an algorithm to serialize and deserialize a binary tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure. Clarification: The input/output format is the same as how LeetCode serializes a binary tree. You do not necessarily need to follow this format, so please be creative and come up with different approaches yourself.
Runtime: 13 ms, faster than 90.50% of Go online submissions for Serialize and Deserialize Binary Tree. Memory Usage: 7.2 MB, less than 72.73% of Go online submissions for Serialize and Deserialize Binary Tree.
func Constructor ¶
func Constructor() Codec