corehaptics

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Published: Jun 13, 2026 License: MIT Imports: 7 Imported by: 0

Documentation

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Overview

Package corehaptics provides purego-based Go bindings for the macOS CoreHaptics framework.

Apple documentation: https://developer.apple.com/documentation/corehaptics

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CHHapticAudioResourceKeyLoopEnabled

func CHHapticAudioResourceKeyLoopEnabled() uintptr

func CHHapticAudioResourceKeyUseVolumeEnvelope

func CHHapticAudioResourceKeyUseVolumeEnvelope() uintptr

func CHHapticDynamicParameterIDAudioAttackTimeControl

func CHHapticDynamicParameterIDAudioAttackTimeControl() uintptr

func CHHapticDynamicParameterIDAudioBrightnessControl

func CHHapticDynamicParameterIDAudioBrightnessControl() uintptr

func CHHapticDynamicParameterIDAudioDecayTimeControl

func CHHapticDynamicParameterIDAudioDecayTimeControl() uintptr

func CHHapticDynamicParameterIDAudioPanControl

func CHHapticDynamicParameterIDAudioPanControl() uintptr

func CHHapticDynamicParameterIDAudioPitchControl

func CHHapticDynamicParameterIDAudioPitchControl() uintptr

func CHHapticDynamicParameterIDAudioReleaseTimeControl

func CHHapticDynamicParameterIDAudioReleaseTimeControl() uintptr

func CHHapticDynamicParameterIDAudioVolumeControl

func CHHapticDynamicParameterIDAudioVolumeControl() uintptr

func CHHapticDynamicParameterIDHapticAttackTimeControl

func CHHapticDynamicParameterIDHapticAttackTimeControl() uintptr

func CHHapticDynamicParameterIDHapticDecayTimeControl

func CHHapticDynamicParameterIDHapticDecayTimeControl() uintptr

func CHHapticDynamicParameterIDHapticIntensityControl

func CHHapticDynamicParameterIDHapticIntensityControl() uintptr

func CHHapticDynamicParameterIDHapticReleaseTimeControl

func CHHapticDynamicParameterIDHapticReleaseTimeControl() uintptr

func CHHapticDynamicParameterIDHapticSharpnessControl

func CHHapticDynamicParameterIDHapticSharpnessControl() uintptr

func CHHapticEventParameterIDAttackTime

func CHHapticEventParameterIDAttackTime() uintptr

func CHHapticEventParameterIDAudioBrightness

func CHHapticEventParameterIDAudioBrightness() uintptr

func CHHapticEventParameterIDAudioPan

func CHHapticEventParameterIDAudioPan() uintptr

func CHHapticEventParameterIDAudioPitch

func CHHapticEventParameterIDAudioPitch() uintptr

func CHHapticEventParameterIDAudioVolume

func CHHapticEventParameterIDAudioVolume() uintptr

func CHHapticEventParameterIDDecayTime

func CHHapticEventParameterIDDecayTime() uintptr

func CHHapticEventParameterIDHapticIntensity

func CHHapticEventParameterIDHapticIntensity() uintptr

func CHHapticEventParameterIDHapticSharpness

func CHHapticEventParameterIDHapticSharpness() uintptr

func CHHapticEventParameterIDReleaseTime

func CHHapticEventParameterIDReleaseTime() uintptr

func CHHapticEventParameterIDSustained

func CHHapticEventParameterIDSustained() uintptr

func CHHapticEventTypeAudioContinuous

func CHHapticEventTypeAudioContinuous() uintptr

func CHHapticEventTypeAudioCustom

func CHHapticEventTypeAudioCustom() uintptr

func CHHapticEventTypeHapticContinuous

func CHHapticEventTypeHapticContinuous() uintptr

func CHHapticEventTypeHapticTransient

func CHHapticEventTypeHapticTransient() uintptr

func CHHapticPatternKeyEvent

func CHHapticPatternKeyEvent() uintptr

func CHHapticPatternKeyEventDuration

func CHHapticPatternKeyEventDuration() uintptr

func CHHapticPatternKeyEventParameters

func CHHapticPatternKeyEventParameters() uintptr

func CHHapticPatternKeyEventType

func CHHapticPatternKeyEventType() uintptr

func CHHapticPatternKeyEventWaveformLoopEnabled

func CHHapticPatternKeyEventWaveformLoopEnabled() uintptr

func CHHapticPatternKeyEventWaveformPath

func CHHapticPatternKeyEventWaveformPath() uintptr

func CHHapticPatternKeyEventWaveformUseVolumeEnvelope

func CHHapticPatternKeyEventWaveformUseVolumeEnvelope() uintptr

func CHHapticPatternKeyParameter

func CHHapticPatternKeyParameter() uintptr

func CHHapticPatternKeyParameterCurve

func CHHapticPatternKeyParameterCurve() uintptr

func CHHapticPatternKeyParameterCurveControlPoints

func CHHapticPatternKeyParameterCurveControlPoints() uintptr

func CHHapticPatternKeyParameterID

func CHHapticPatternKeyParameterID() uintptr

func CHHapticPatternKeyParameterValue

func CHHapticPatternKeyParameterValue() uintptr

func CHHapticPatternKeyPattern

func CHHapticPatternKeyPattern() uintptr

func CHHapticPatternKeyTime

func CHHapticPatternKeyTime() uintptr

func CHHapticPatternKeyVersion

func CHHapticPatternKeyVersion() uintptr

Types

type CHHapticAdvancedPatternPlayer

type CHHapticAdvancedPatternPlayer interface {
	CHHapticPatternPlayer
	PauseAtTimeError(time_ float64) (bool, error)
	ResumeAtTimeError(time_ float64) (bool, error)
	SeekToOffsetError(offsetTime float64) (bool, error)
	LoopEnabled() bool
	SetLoopEnabled(loopEnabled bool)
	LoopEnd() float64
	SetLoopEnd(loopEnd float64)
	PlaybackRate() float32
	SetPlaybackRate(playbackRate float32)
	IsMuted() bool
	SetIsMuted(isMuted bool)
	CompletionHandler() objc.Block
	SetCompletionHandler(completionHandler func(unsafe.Pointer))
}

CHHapticAdvancedPatternPlayer wraps the ObjC protocol CHHapticAdvancedPatternPlayer.

type CHHapticDeviceCapability

type CHHapticDeviceCapability interface {
}

CHHapticDeviceCapability wraps the ObjC protocol CHHapticDeviceCapability.

func CHHapticEngineCapabilitiesForHardware

func CHHapticEngineCapabilitiesForHardware() CHHapticDeviceCapability

@method capabilitiesForHardware @abstract Get the protocol that describes haptic and audio capabilities on this device. @discussion Detailed description on the capability protocol is in CHHapticDeviceCapability.h.

type CHHapticDynamicParameter

type CHHapticDynamicParameter struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticdynamicparameter

func CHHapticDynamicParameterFromID

func CHHapticDynamicParameterFromID(id objc.ID) *CHHapticDynamicParameter

func (*CHHapticDynamicParameter) InitWithParameterIDValueRelativeTime

func (o *CHHapticDynamicParameter) InitWithParameterIDValueRelativeTime(parameterID *foundation.NSString, value float32, time_ float64) *CHHapticDynamicParameter

@method initWithParameterID:value:relativeTime @abstract Initialize a CHHapticDynamicParameter with a parameter ID, value, and relative time. @param parameterID The CHHapticDynamicParameterID for the desired parameter change. @param value The value for that parameter. @param time The time at which this parameter should be applied, relative to the start time of the pattern.

func (*CHHapticDynamicParameter) ParameterID

func (o *CHHapticDynamicParameter) ParameterID() *foundation.NSString

@property parameterID The ID of the dynamic parameter to use.

func (*CHHapticDynamicParameter) RelativeTime

func (o *CHHapticDynamicParameter) RelativeTime() float64

@property relativeTime The time at which the parameter should be applied, relative to the start time for the pattern.

func (*CHHapticDynamicParameter) SetRelativeTime

func (o *CHHapticDynamicParameter) SetRelativeTime(relativeTime float64)

func (*CHHapticDynamicParameter) SetValue

func (o *CHHapticDynamicParameter) SetValue(value float32)

func (*CHHapticDynamicParameter) Value

func (o *CHHapticDynamicParameter) Value() float32

@property value The value of the parameter.

type CHHapticEngine

type CHHapticEngine struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticengine

func CHHapticEngineFromID

func CHHapticEngineFromID(id objc.ID) *CHHapticEngine

func (*CHHapticEngine) CreateAdvancedPlayerWithPatternError

func (o *CHHapticEngine) CreateAdvancedPlayerWithPatternError(pattern *CHHapticPattern) (CHHapticAdvancedPatternPlayer, error)

@method createAdvancedPlayerWithPattern:error @abstract Factory method for creating a CHHapticAdvancedPatternPlayer from a CHHapticPattern. @param pattern The pattern to be played.

func (*CHHapticEngine) CreatePlayerWithPatternError

func (o *CHHapticEngine) CreatePlayerWithPatternError(pattern *CHHapticPattern) (CHHapticPatternPlayer, error)

@method createPlayerWithPattern:error @abstract Factory method for creating a CHHapticPatternPlayer from a CHHapticPattern. @param pattern The pattern to be played.

func (*CHHapticEngine) CurrentTime

func (o *CHHapticEngine) CurrentTime() float64

@property currentTime The absolute time from which all current and future event times may be calculated. The units are seconds.

func (*CHHapticEngine) InitAndReturnError

func (o *CHHapticEngine) InitAndReturnError() (*CHHapticEngine, error)

@method initAndReturnError: @abstract Create an instance of the CHHapticEngine. @discussion More than one instance may exist within a process. Each will function independently of the others. CHHapticEngines created using this method will be associated with the device's internal haptics hardware system, if one exists. For systems without internal haptics, this method will fail with the error `CHHapticErrorCodeNotSupported`. To access engine instances associated with external game controllers, see the GameController framework documentation for the `hapticEngines` property on the GCController class.

func (*CHHapticEngine) InitWithAudioSessionError

func (o *CHHapticEngine) InitWithAudioSessionError(audioSession objc.ID) (*CHHapticEngine, error)

@method initWithAudioSession:error @abstract Create an instance of an CHHapticEngine and associate it with an audio session. If 'audioSession' is nil, the engine will create its own. @discussion More than one instance may exist within a process. Each will function independently of the others, but all CHHapticEngines which share an audio session will have identical audio behavior with regard to interruptions, etc. CHHapticEngines created using this method will be associated with the device's internal haptics hardware system, if one exists. For systems without internal haptics, this method will fail with the error `CHHapticErrorCodeNotSupported`. To access engine instances associated with external game controllers, see the GameController framework documentation for the `hapticEngines` property on the GCController class.

func (*CHHapticEngine) IsAutoShutdownEnabled

func (o *CHHapticEngine) IsAutoShutdownEnabled() bool

@property autoShutdownEnabled @abstract When auto shutdown is enabled, the haptic engine can start and stop the hardware dynamically, to conserve power. @discussion To conserve power, it is advised that the client stop the haptic engine when not in use. But when auto shutdown is enabled, the haptic engine will stop the hardware if it was running idle for a certain duration, and restart it later when required. Note that, because this operation is dynamic, it may affect the start times of the pattern players (e.g. `CHHapticPatternplayer`), if the engine has to resume from its shutdown state. This feature is disabled by default, but the client can enable it if needed.

func (*CHHapticEngine) IsMutedForAudio

func (o *CHHapticEngine) IsMutedForAudio() bool

@property isMutedForAudio When set to YES, the CHHapticEngine mutes audio playback from its players. @discussion Default is NO.

func (*CHHapticEngine) IsMutedForHaptics

func (o *CHHapticEngine) IsMutedForHaptics() bool

@property isMutedForHaptics When set to YES, the CHHapticEngine mutes haptic playback from its players. @discussion Default is NO.

func (*CHHapticEngine) NotifyWhenPlayersFinished

func (o *CHHapticEngine) NotifyWhenPlayersFinished(finishedHandler func(unsafe.Pointer) CHHapticEngineFinishedAction)

@method notifyWhenPlayersFinished: @abstract Tell the engine to asynchronously call the passed-in handler when all active pattern players associated with this engine have stopped. @param finishedHandler The block that will be called asynchronously. The return value of this block determines the action the engine will take when the block finishes (see `CHHapticEngineFinishedHandler`). @discussion If additional players are started after this call is made, they will delay the callback. If no players are active or the engine is stopped, the callback will happen immediately.

func (*CHHapticEngine) PlayPatternFromDataError

func (o *CHHapticEngine) PlayPatternFromDataError(data *foundation.NSData) (bool, error)

@method playPatternFromData:error @abstract Simple one-shot call to play a pattern specified by NSData. @param data The NSData containing a haptic/audio pattern dictionary. @param outError If the operation fails, this will be set to a valid NSError describing the error. @discussion The engine should be started prior to calling this method if low latency is desired. If this is not done, this method will start it, which can cause a significant delay.

func (*CHHapticEngine) PlayPatternFromURLError

func (o *CHHapticEngine) PlayPatternFromURLError(fileURL *foundation.NSURL) (bool, error)

@method playPatternFromURL:error @abstract Simple one-shot call to play a pattern specified by a URL. @param fileURL The URL of the file containing a haptic/audio pattern dictionary. @param outError If the operation fails, this will be set to a valid NSError describing the error. @discussion The engine should be started prior to calling this method if low latency is desired. If this is not done, this method will start it, which can cause a significant delay.

func (*CHHapticEngine) PlaysAudioOnly

func (o *CHHapticEngine) PlaysAudioOnly() bool

@property playsAudioOnly If set to YES, the CHHapticEngine will ignore all events of type CHHapticEventTypeHaptic and play only audio events. @discussion This behavior change will only take effect after the engine is stopped and restarted. The default is NO.

func (*CHHapticEngine) PlaysHapticsOnly

func (o *CHHapticEngine) PlaysHapticsOnly() bool

@property playsHapticsOnly If set to YES, the CHHapticEngine will ignore all events of type CHHapticEventTypeAudio and play only haptic events. @discussion This behavior change will only take effect after the engine is stopped and restarted. The default is NO.

func (*CHHapticEngine) RegisterAudioResourceOptionsError

func (o *CHHapticEngine) RegisterAudioResourceOptionsError(resourceURL *foundation.NSURL, options *foundation.NSDictionary[objc.ID, objc.ID]) (uint, error)

@method registerAudioResource:options:error @abstract Register an external audio file for use as a custom waveform. @param resourceURL A URL referencing the location of the audio file to be registered. @param options A dictionary containing CHHapticAudioResourceKey/value pairs describing how this resource should be played. @param outError If register operation fails, this will be set to a valid NSError describing the error.

func (*CHHapticEngine) ResetHandler

func (o *CHHapticEngine) ResetHandler() objc.Block

@property resetHandler @abstract This block will called asynchronously if the haptic engine has to reset itself after a server failure. @discussion In response to this handler being called, the client must release all haptic pattern players and recreate them. All CHHapticPattern objects and CHHapticEngine properties will have been preserved. In general, callbacks arrive on a non-main thread and it is the client's responsibility to handle it in a thread-safe manner.

func (*CHHapticEngine) SetAutoShutdownEnabled

func (o *CHHapticEngine) SetAutoShutdownEnabled(autoShutdownEnabled bool)

func (*CHHapticEngine) SetIsMutedForAudio

func (o *CHHapticEngine) SetIsMutedForAudio(isMutedForAudio bool)

func (*CHHapticEngine) SetIsMutedForHaptics

func (o *CHHapticEngine) SetIsMutedForHaptics(isMutedForHaptics bool)

func (*CHHapticEngine) SetPlaysAudioOnly

func (o *CHHapticEngine) SetPlaysAudioOnly(playsAudioOnly bool)

func (*CHHapticEngine) SetPlaysHapticsOnly

func (o *CHHapticEngine) SetPlaysHapticsOnly(playsHapticsOnly bool)

func (*CHHapticEngine) SetResetHandler

func (o *CHHapticEngine) SetResetHandler(resetHandler func())

func (*CHHapticEngine) SetStoppedHandler

func (o *CHHapticEngine) SetStoppedHandler(stoppedHandler func(CHHapticEngineStoppedReason))

func (*CHHapticEngine) StartAndReturnError

func (o *CHHapticEngine) StartAndReturnError() (bool, error)

@method startAndReturnError: @abstract Start the engine and block until the engine has started. @discussion This method will return NO upon failure, and outError will be set to a valid NSError describing the error.

func (*CHHapticEngine) StartWithCompletionHandler

func (o *CHHapticEngine) StartWithCompletionHandler(completionHandler func(unsafe.Pointer))

@method startWithCompletionHandler: @abstract Asynchronously start the engine. The handler will be called when the operation completes. @discussion The handler is guaranteed to be called on either success or failure.

func (*CHHapticEngine) StopWithCompletionHandler

func (o *CHHapticEngine) StopWithCompletionHandler(completionHandler func(unsafe.Pointer))

@method stopWithCompletionHandler: @abstract Asynchronously stop the engine. The handler will be called when the operation completes. @discussion The handler is guaranteed to be called on either success or failure.

func (*CHHapticEngine) StoppedHandler

func (o *CHHapticEngine) StoppedHandler() objc.Block

func (*CHHapticEngine) UnregisterAudioResourceError

func (o *CHHapticEngine) UnregisterAudioResourceError(resourceID uint) (bool, error)

@method unregisterAudioResource:error @abstract Unregister and remove a previously-registered audio resource. @param resourceID The resource ID that was returned when the resource was registered. @param outError If the unregister operation fails, this will be set to a valid NSError describing the error.

type CHHapticEngineFinishedAction

type CHHapticEngineFinishedAction int64
const (
	CHHapticEngineFinishedActionStopEngine         CHHapticEngineFinishedAction = 1
	CHHapticEngineFinishedActionLeaveEngineRunning CHHapticEngineFinishedAction = 2
)

func (CHHapticEngineFinishedAction) String

type CHHapticEngineStoppedReason

type CHHapticEngineStoppedReason int64
const (
	CHHapticEngineStoppedReasonAudioSessionInterrupt    CHHapticEngineStoppedReason = 1
	CHHapticEngineStoppedReasonApplicationSuspended     CHHapticEngineStoppedReason = 2
	CHHapticEngineStoppedReasonIdleTimeout              CHHapticEngineStoppedReason = 3
	CHHapticEngineStoppedReasonNotifyWhenFinished       CHHapticEngineStoppedReason = 4
	CHHapticEngineStoppedReasonEngineDestroyed          CHHapticEngineStoppedReason = 5
	CHHapticEngineStoppedReasonGameControllerDisconnect CHHapticEngineStoppedReason = 6
	CHHapticEngineStoppedReasonSystemError              CHHapticEngineStoppedReason = -1
)

func (CHHapticEngineStoppedReason) String

type CHHapticErrorCode

type CHHapticErrorCode int64
const (
	CHHapticErrorCodeEngineNotRunning         CHHapticErrorCode = -4805
	CHHapticErrorCodeOperationNotPermitted    CHHapticErrorCode = -4806
	CHHapticErrorCodeEngineStartTimeout       CHHapticErrorCode = -4808
	CHHapticErrorCodeNotSupported             CHHapticErrorCode = -4809
	CHHapticErrorCodeServerInitFailed         CHHapticErrorCode = -4810
	CHHapticErrorCodeServerInterrupted        CHHapticErrorCode = -4811
	CHHapticErrorCodeInvalidPatternPlayer     CHHapticErrorCode = -4812
	CHHapticErrorCodeInvalidPatternData       CHHapticErrorCode = -4813
	CHHapticErrorCodeInvalidPatternDictionary CHHapticErrorCode = -4814
	CHHapticErrorCodeInvalidAudioSession      CHHapticErrorCode = -4815
	CHHapticErrorCodeInvalidEngineParameter   CHHapticErrorCode = -4816
	CHHapticErrorCodeInvalidParameterType     CHHapticErrorCode = -4820
	CHHapticErrorCodeInvalidEventType         CHHapticErrorCode = -4821
	CHHapticErrorCodeInvalidEventTime         CHHapticErrorCode = -4822
	CHHapticErrorCodeInvalidEventDuration     CHHapticErrorCode = -4823
	CHHapticErrorCodeInvalidAudioResource     CHHapticErrorCode = -4824
	CHHapticErrorCodeResourceNotAvailable     CHHapticErrorCode = -4825
	CHHapticErrorCodeBadEventEntry            CHHapticErrorCode = -4830
	CHHapticErrorCodeBadParameterEntry        CHHapticErrorCode = -4831
	CHHapticErrorCodeInvalidTime              CHHapticErrorCode = -4840
	CHHapticErrorCodeFileNotFound             CHHapticErrorCode = -4851
	CHHapticErrorCodeInsufficientPower        CHHapticErrorCode = -4897
	CHHapticErrorCodeUnknownError             CHHapticErrorCode = -4898
	CHHapticErrorCodeMemoryError              CHHapticErrorCode = -4899
)

func (CHHapticErrorCode) String

func (e CHHapticErrorCode) String() string

type CHHapticEvent

type CHHapticEvent struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticevent

func CHHapticEventFromID

func CHHapticEventFromID(id objc.ID) *CHHapticEvent

func (*CHHapticEvent) Duration

func (o *CHHapticEvent) Duration() float64

@property duration The duration for this event. Units are seconds. If unset (0.0), Continuous event types will have no fixed end.

func (*CHHapticEvent) EventParameters

func (o *CHHapticEvent) EventParameters() *foundation.NSArray[*CHHapticEventParameter]

@property eventParameters NSArray of Event parameters. Can be empty.

func (*CHHapticEvent) InitWithAudioResourceIDParametersRelativeTime

func (o *CHHapticEvent) InitWithAudioResourceIDParametersRelativeTime(resID uint, eventParams *foundation.NSArray[*CHHapticEventParameter], time_ float64) *CHHapticEvent

@method initWithAudioResourceID:parameters:relativeTime @abstract Initialize a new CHHapticEvent using a previously-loaded audio resource. @param resID A previously-registered audio resource ID (see `CHHapticEngine(registerAudioResource:options:error)`). @param eventParams An NSArray of Event parameters. Can be empty. @param time The relative time for this event versus the other events in the CHHapticPattern.

func (*CHHapticEvent) InitWithAudioResourceIDParametersRelativeTimeDuration

func (o *CHHapticEvent) InitWithAudioResourceIDParametersRelativeTimeDuration(resID uint, eventParams *foundation.NSArray[*CHHapticEventParameter], time_ float64, duration float64) *CHHapticEvent

@method initWithAudioResourceID:parameters:relativeTime:duration @abstract Initialize a new CHHapticEvent using a previously-loaded audio resource. @param resID A previously-registered audio resource ID (see `CHHapticEngine(registerAudioResource:options:error)`). @param eventParams An NSArray of Event parameters. Can be empty. @param time The relative time for this event versus the other events in the CHHapticPattern. @param duration The duration of this event in seconds. @discussion If the specified duration is less than the duration of the audio resource, its playback will be truncated. If it is greater, its playback will be padded with silence. If zero, it will be ignored.

func (*CHHapticEvent) InitWithEventTypeParametersRelativeTime

func (o *CHHapticEvent) InitWithEventTypeParametersRelativeTime(type_ *foundation.NSString, eventParams *foundation.NSArray[*CHHapticEventParameter], time_ float64) *CHHapticEvent

@method initWithEventType:parameters:relativeTime @abstract Initialize a new CHHapticEvent. This can only be used to create Transient event types (which do not require a duration). @param type The type of event. @param eventParams An NSArray of Event parameters. Can be empty. @param time The relative time for this event versus the other events in the CHHapticPattern.

func (*CHHapticEvent) InitWithEventTypeParametersRelativeTimeDuration

func (o *CHHapticEvent) InitWithEventTypeParametersRelativeTimeDuration(type_ *foundation.NSString, eventParams *foundation.NSArray[*CHHapticEventParameter], time_ float64, duration float64) *CHHapticEvent

@method initWithEventType:parameters:relativeTime:duration @abstract Initialize a new CHHapticEvent, providing a duration. @param type The type of event. @param eventParams An NSArray of Event parameters. Can be empty. @param time The relative time for this event versus the other events in the CHHapticPattern. @param duration For Continuous event types, the length of time before the event playback begins its release. For Transient event types, the logical length of the event (used to determine pattern end and loop points).

func (*CHHapticEvent) RelativeTime

func (o *CHHapticEvent) RelativeTime() float64

@property relativeTime The relative time for this event versus the start time of the pattern. Units are seconds.

func (*CHHapticEvent) SetDuration

func (o *CHHapticEvent) SetDuration(duration float64)

func (*CHHapticEvent) SetRelativeTime

func (o *CHHapticEvent) SetRelativeTime(relativeTime float64)

func (*CHHapticEvent) Type

func (o *CHHapticEvent) Type() *foundation.NSString

@property type The type of event.

type CHHapticEventParameter

type CHHapticEventParameter struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticeventparameter

func CHHapticEventParameterFromID

func CHHapticEventParameterFromID(id objc.ID) *CHHapticEventParameter

func (*CHHapticEventParameter) InitWithParameterIDValue

func (o *CHHapticEventParameter) InitWithParameterIDValue(parameterID *foundation.NSString, value float32) *CHHapticEventParameter

func (*CHHapticEventParameter) ParameterID

func (o *CHHapticEventParameter) ParameterID() *foundation.NSString

@property parameterID The ID of the event parameter to use.

func (*CHHapticEventParameter) SetValue

func (o *CHHapticEventParameter) SetValue(value float32)

func (*CHHapticEventParameter) Value

func (o *CHHapticEventParameter) Value() float32

@property value The value of the event parameter.

type CHHapticParameterAttributes

type CHHapticParameterAttributes interface {
	MinValue() float32
	MaxValue() float32
	DefaultValue() float32
}

CHHapticParameterAttributes wraps the ObjC protocol CHHapticParameterAttributes.

type CHHapticParameterCurve

type CHHapticParameterCurve struct {
	foundation.NSObject
}

@class CHHapticParameterCurve @abstract A CHHapticParameterCurve is a set of CHHapticParameterCurveControlPoints which describe the control (inflection) points for the parameter values to be applied to the associated pattern. @discussion The CHHapticParameterCurve generates an interpolated value output which passed through each control point at its associated relative time. These times will all be relative to the start time of the CHHapticParameterCurve within the playing pattern.

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticparametercurve

func CHHapticParameterCurveFromID

func CHHapticParameterCurveFromID(id objc.ID) *CHHapticParameterCurve

func (*CHHapticParameterCurve) ControlPoints

func (*CHHapticParameterCurve) InitWithParameterIDControlPointsRelativeTime

func (o *CHHapticParameterCurve) InitWithParameterIDControlPointsRelativeTime(parameterID *foundation.NSString, controlPoints *foundation.NSArray[*CHHapticParameterCurveControlPoint], relativeTime float64) *CHHapticParameterCurve

@method initWithParameterID:controlPoints:relativeTime @abstract Initialize a CHHapticParameterCurve with a parameter ID, time, and an array of CHHapticParameterCurveControlPoint. @param parameterID The CHHapticDynamicParameterID for the desired parameter. @param controlPoints An array of CHHapticParameterCurveControlPoints. @param relativeTime The time at which this parameter curve should start, relative to the start time of the CHHapticPattern to which this parameter curve belongs.

func (*CHHapticParameterCurve) ParameterID

func (o *CHHapticParameterCurve) ParameterID() *foundation.NSString

func (*CHHapticParameterCurve) RelativeTime

func (o *CHHapticParameterCurve) RelativeTime() float64

func (*CHHapticParameterCurve) SetRelativeTime

func (o *CHHapticParameterCurve) SetRelativeTime(relativeTime float64)

type CHHapticParameterCurveControlPoint

type CHHapticParameterCurveControlPoint struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticparametercurvecontrolpoint

func CHHapticParameterCurveControlPointFromID

func CHHapticParameterCurveControlPointFromID(id objc.ID) *CHHapticParameterCurveControlPoint

func (*CHHapticParameterCurveControlPoint) InitWithRelativeTimeValue

func (o *CHHapticParameterCurveControlPoint) InitWithRelativeTimeValue(time_ float64, value float32) *CHHapticParameterCurveControlPoint

@method initWithRelativeTime:value @abstract Initialize a CHHapticParameterCurveControlPoint with a relative time and value. @param value The value of the associated parameter. @param time The time at which the associated parameter will reach this value, relative to the start time of the parameter curve.

func (*CHHapticParameterCurveControlPoint) RelativeTime

func (o *CHHapticParameterCurveControlPoint) RelativeTime() float64

func (*CHHapticParameterCurveControlPoint) SetRelativeTime

func (o *CHHapticParameterCurveControlPoint) SetRelativeTime(relativeTime float64)

func (*CHHapticParameterCurveControlPoint) SetValue

func (o *CHHapticParameterCurveControlPoint) SetValue(value float32)

func (*CHHapticParameterCurveControlPoint) Value

type CHHapticPattern

type CHHapticPattern struct {
	foundation.NSObject
}

Apple documentation: https://developer.apple.com/documentation/corehaptics/chhapticpattern

func CHHapticPatternFromID

func CHHapticPatternFromID(id objc.ID) *CHHapticPattern

func (*CHHapticPattern) Duration

func (o *CHHapticPattern) Duration() float64

@property duration Pattern duration is calculated as the start time of the pattern's last event or parameter, plus that event's duration if present.

func (*CHHapticPattern) ExportDictionaryAndReturnError

func (o *CHHapticPattern) ExportDictionaryAndReturnError() (*foundation.NSDictionary[*foundation.NSString, objc.ID], error)

@method exportDictionaryAndReturnError:error @abstract Returns a NSDictionary representation of the contents of the pattern. @discussion Patterns containing custom audio resource IDs cannot be exported and will return nil with the error code set to CHHapticErrorCodeOperationNotPermitted.

func (*CHHapticPattern) InitWithContentsOfURLError

func (o *CHHapticPattern) InitWithContentsOfURLError(ahapURL *foundation.NSURL) (*CHHapticPattern, error)

@method initWithContentsOfURL:error @abstract Initialize a new CHHapticPattern using the contents of the passed-in NSURL. @param ahapURL NSURL of an ahap file. @discussion This URL must reference a valid AHAP file.

func (*CHHapticPattern) InitWithDictionaryError

func (o *CHHapticPattern) InitWithDictionaryError(patternDict *foundation.NSDictionary[*foundation.NSString, objc.ID]) (*CHHapticPattern, error)

@method initWithDictionary:error @abstract Initialize a new CHHapticPattern using the passed-in NSDictionary. @param patternDict NSDictionary containing a pattern property list.

func (*CHHapticPattern) InitWithEventsParameterCurvesError

func (o *CHHapticPattern) InitWithEventsParameterCurvesError(events *foundation.NSArray[*CHHapticEvent], parameterCurves *foundation.NSArray[*CHHapticParameterCurve]) (*CHHapticPattern, error)

@method initWithEvents:parameterCurves:error @abstract Initialize a new CHHapticPattern with parameters modulated by parameter curves. @param events An NSArray of CHHapticEvents. Can be empty. @param parameterCurves An NSArray of CHHapticParameterCurves. Can be empty.

func (*CHHapticPattern) InitWithEventsParametersError

func (o *CHHapticPattern) InitWithEventsParametersError(events *foundation.NSArray[*CHHapticEvent], parameters *foundation.NSArray[*CHHapticDynamicParameter]) (*CHHapticPattern, error)

@method initWithEvents:parameters:error @abstract Initialize a new CHHapticPattern. @param events An NSArray of CHHapticEvents. Can be empty. @param parameters An NSArray of CHHapticDynamicParameters. Can be empty.

type CHHapticPatternPlayer

type CHHapticPatternPlayer interface {
	StartAtTimeError(time_ float64) (bool, error)
	StopAtTimeError(time_ float64) (bool, error)
	SendParametersAtTimeError(parameters *foundation.NSArray[*CHHapticDynamicParameter], time_ float64) (bool, error)
	ScheduleParameterCurveAtTimeError(parameterCurve *CHHapticParameterCurve, time_ float64) (bool, error)
	CancelAndReturnError() (bool, error)
	IsMuted() bool
	SetIsMuted(isMuted bool)
}

CHHapticPatternPlayer wraps the ObjC protocol CHHapticPatternPlayer.

type Idtype_t

type Idtype_t int64
const (
	P_ALL  Idtype_t = 0
	P_PID  Idtype_t = 1
	P_PGID Idtype_t = 2
)

func (Idtype_t) String

func (e Idtype_t) String() string

type Ptrauth_key

type Ptrauth_key int64
const (
	Ptrauth_key_none                     Ptrauth_key = -1
	Ptrauth_key_asia                     Ptrauth_key = 0
	Ptrauth_key_asib                     Ptrauth_key = 1
	Ptrauth_key_asda                     Ptrauth_key = 2
	Ptrauth_key_asdb                     Ptrauth_key = 3
	Ptrauth_key_process_independent_code Ptrauth_key = 0
	Ptrauth_key_process_dependent_code   Ptrauth_key = 1
	Ptrauth_key_process_independent_data Ptrauth_key = 2
	Ptrauth_key_process_dependent_data   Ptrauth_key = 3
	Ptrauth_key_return_address           Ptrauth_key = 1
	Ptrauth_key_frame_pointer            Ptrauth_key = 3
	Ptrauth_key_function_pointer         Ptrauth_key = 0
	Ptrauth_key_block_function           Ptrauth_key = 0
	Ptrauth_key_cxx_vtable_pointer       Ptrauth_key = 2
	Ptrauth_key_method_list_pointer      Ptrauth_key = 2
	Ptrauth_key_objc_isa_pointer         Ptrauth_key = 2
	Ptrauth_key_objc_super_pointer       Ptrauth_key = 2
	Ptrauth_key_objc_sel_pointer         Ptrauth_key = 3
	Ptrauth_key_objc_class_ro_pointer    Ptrauth_key = 2
	Ptrauth_key_block_descriptor_pointer Ptrauth_key = 2
	Ptrauth_key_init_fini_pointer        Ptrauth_key = 0
)

func (Ptrauth_key) String

func (e Ptrauth_key) String() string

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