Documentation
¶
Overview ¶
Package avfaudio provides purego-based Go bindings for the macOS AVFAudio framework.
Apple documentation: https://developer.apple.com/documentation/avfaudio
Index ¶
- func AVAudioApplicationInputMuteStateChangeNotification() uintptr
- func AVAudioApplicationMuteStateKey() uintptr
- func AVAudioApplicationRequestRecordPermissionWithCompletionHandler(response func(bool))
- func AVAudioBitRateStrategy_Constant() uintptr
- func AVAudioBitRateStrategy_LongTermAverage() uintptr
- func AVAudioBitRateStrategy_Variable() uintptr
- func AVAudioBitRateStrategy_VariableConstrained() uintptr
- func AVAudioEngineConfigurationChangeNotification() uintptr
- func AVAudioFileTypeKey() uintptr
- func AVAudioSequencerInfoDictionaryKeyAlbum() uintptr
- func AVAudioSequencerInfoDictionaryKeyApproximateDurationInSeconds() uintptr
- func AVAudioSequencerInfoDictionaryKeyArtist() uintptr
- func AVAudioSequencerInfoDictionaryKeyChannelLayout() uintptr
- func AVAudioSequencerInfoDictionaryKeyComments() uintptr
- func AVAudioSequencerInfoDictionaryKeyComposer() uintptr
- func AVAudioSequencerInfoDictionaryKeyCopyright() uintptr
- func AVAudioSequencerInfoDictionaryKeyEncodingApplication() uintptr
- func AVAudioSequencerInfoDictionaryKeyGenre() uintptr
- func AVAudioSequencerInfoDictionaryKeyISRC() uintptr
- func AVAudioSequencerInfoDictionaryKeyKeySignature() uintptr
- func AVAudioSequencerInfoDictionaryKeyLyricist() uintptr
- func AVAudioSequencerInfoDictionaryKeyNominalBitRate() uintptr
- func AVAudioSequencerInfoDictionaryKeyRecordedDate() uintptr
- func AVAudioSequencerInfoDictionaryKeySourceBitDepth() uintptr
- func AVAudioSequencerInfoDictionaryKeySourceEncoder() uintptr
- func AVAudioSequencerInfoDictionaryKeySubTitle() uintptr
- func AVAudioSequencerInfoDictionaryKeyTempo() uintptr
- func AVAudioSequencerInfoDictionaryKeyTimeSignature() uintptr
- func AVAudioSequencerInfoDictionaryKeyTitle() uintptr
- func AVAudioSequencerInfoDictionaryKeyTrackNumber() uintptr
- func AVAudioSequencerInfoDictionaryKeyYear() uintptr
- func AVAudioSessionInterruptionWasSuspendedKey() uintptr
- func AVAudioSessionLocationLower() *foundation.NSString
- func AVAudioSessionLocationUpper() *foundation.NSString
- func AVAudioSessionOrientationBack() *foundation.NSString
- func AVAudioSessionOrientationBottom() *foundation.NSString
- func AVAudioSessionOrientationFront() *foundation.NSString
- func AVAudioSessionOrientationLeft() *foundation.NSString
- func AVAudioSessionOrientationRight() *foundation.NSString
- func AVAudioSessionOrientationTop() *foundation.NSString
- func AVAudioSessionPolarPatternCardioid() *foundation.NSString
- func AVAudioSessionPolarPatternOmnidirectional() *foundation.NSString
- func AVAudioSessionPolarPatternSubcardioid() *foundation.NSString
- func AVAudioTimeHostTimeForSeconds(seconds float64) uint64
- func AVAudioTimeSecondsForHostTime(hostTime uint64) float64
- func AVAudioUnitComponentManagerRegistrationsChangedNotification() uintptr
- func AVAudioUnitComponentTagsDidChangeNotification() uintptr
- func AVAudioUnitInstantiateWithComponentDescriptionOptionsCompletionHandler(audioComponentDescription objc.ID, options objc.ID, ...)
- func AVAudioUnitManufacturerNameApple() uintptr
- func AVAudioUnitTypeEffect() uintptr
- func AVAudioUnitTypeFormatConverter() uintptr
- func AVAudioUnitTypeGenerator() uintptr
- func AVAudioUnitTypeMIDIProcessor() uintptr
- func AVAudioUnitTypeMixer() uintptr
- func AVAudioUnitTypeMusicDevice() uintptr
- func AVAudioUnitTypeMusicEffect() uintptr
- func AVAudioUnitTypeOfflineEffect() uintptr
- func AVAudioUnitTypeOutput() uintptr
- func AVAudioUnitTypePanner() uintptr
- func AVChannelLayoutKey() uintptr
- func AVEncoderASPFrequencyKey() uintptr
- func AVEncoderAudioQualityForVBRKey() uintptr
- func AVEncoderAudioQualityKey() uintptr
- func AVEncoderBitDepthHintKey() uintptr
- func AVEncoderBitRateKey() uintptr
- func AVEncoderBitRatePerChannelKey() uintptr
- func AVEncoderBitRateStrategyKey() uintptr
- func AVEncoderContentSourceKey() uintptr
- func AVEncoderDynamicRangeControlConfigurationKey() uintptr
- func AVExtendedNoteOnEventDefaultInstrument() uint
- func AVFormatIDKey() uintptr
- func AVLinearPCMBitDepthKey() uintptr
- func AVLinearPCMIsBigEndianKey() uintptr
- func AVLinearPCMIsFloatKey() uintptr
- func AVLinearPCMIsNonInterleaved() uintptr
- func AVNumberOfChannelsKey() uintptr
- func AVSampleRateConverterAlgorithmKey() uintptr
- func AVSampleRateConverterAlgorithm_Mastering() uintptr
- func AVSampleRateConverterAlgorithm_MinimumPhase() uintptr
- func AVSampleRateConverterAlgorithm_Normal() uintptr
- func AVSampleRateConverterAudioQualityKey() uintptr
- func AVSampleRateKey() uintptr
- func AVSpeechSynthesisAvailableVoicesDidChangeNotification() *foundation.NSString
- func AVSpeechSynthesisIPANotationAttribute() uintptr
- func AVSpeechSynthesisProviderVoiceUpdateSpeechVoices()
- func AVSpeechSynthesisVoiceCurrentLanguageCode() *foundation.NSString
- func AVSpeechSynthesisVoiceIdentifierAlex() uintptr
- func AVSpeechSynthesisVoiceSpeechVoices() *foundation.NSArray[*AVSpeechSynthesisVoice]
- func AVSpeechSynthesizerRequestPersonalVoiceAuthorizationWithCompletionHandler(handler func(AVSpeechSynthesisPersonalVoiceAuthorizationStatus))
- func AVSpeechUtteranceDefaultSpeechRate() uintptr
- func AVSpeechUtteranceMaximumSpeechRate() uintptr
- func AVSpeechUtteranceMinimumSpeechRate() uintptr
- func SymbolAvailable(symbol string) bool
- type AVAUPresetEvent
- func (o *AVAUPresetEvent) Element() uint
- func (o *AVAUPresetEvent) InitWithScopeElementDictionary(scope uint, element uint, ...) *AVAUPresetEvent
- func (o *AVAUPresetEvent) PresetDictionary() *foundation.NSDictionary[objc.ID, objc.ID]
- func (o *AVAUPresetEvent) Scope() uint
- func (o *AVAUPresetEvent) SetElement(element uint)
- func (o *AVAUPresetEvent) SetScope(scope uint)
- type AVAudio3DAngularOrientation
- type AVAudio3DMixing
- type AVAudio3DMixingPointSourceInHeadMode
- type AVAudio3DMixingRenderingAlgorithm
- type AVAudio3DMixingSourceMode
- type AVAudio3DPoint
- type AVAudio3DVector
- type AVAudio3DVectorOrientation
- type AVAudioApplication
- func (o *AVAudioApplication) IsInputMuted() bool
- func (o *AVAudioApplication) RecordPermission() AVAudioApplicationRecordPermission
- func (o *AVAudioApplication) SetInputMuteStateChangeHandlerError(inputMuteHandler func(bool) bool) (bool, error)
- func (o *AVAudioApplication) SetInputMutedError(muted bool) (bool, error)
- type AVAudioApplicationMicrophoneInjectionPermission
- type AVAudioApplicationRecordPermission
- type AVAudioBuffer
- type AVAudioChannelLayout
- func (o *AVAudioChannelLayout) ChannelCount() uint32
- func (o *AVAudioChannelLayout) InitWithLayout(layout *coreaudiotypes.AudioChannelLayout) *AVAudioChannelLayout
- func (o *AVAudioChannelLayout) InitWithLayoutTag(layoutTag uint) *AVAudioChannelLayout
- func (o *AVAudioChannelLayout) IsEqual(object objc.ID) bool
- func (o *AVAudioChannelLayout) Layout() *coreaudiotypes.AudioChannelLayout
- func (o *AVAudioChannelLayout) LayoutTag() uint
- type AVAudioCommonFormat
- type AVAudioCompressedBuffer
- func (o *AVAudioCompressedBuffer) ByteCapacity() uint32
- func (o *AVAudioCompressedBuffer) ByteLength() uint32
- func (o *AVAudioCompressedBuffer) Data() unsafe.Pointer
- func (o *AVAudioCompressedBuffer) InitWithFormatPacketCapacity(format *AVAudioFormat, packetCapacity uint32) *AVAudioCompressedBuffer
- func (o *AVAudioCompressedBuffer) InitWithFormatPacketCapacityMaximumPacketSize(format *AVAudioFormat, packetCapacity uint32, maximumPacketSize int) *AVAudioCompressedBuffer
- func (o *AVAudioCompressedBuffer) MaximumPacketSize() int
- func (o *AVAudioCompressedBuffer) PacketCapacity() uint32
- func (o *AVAudioCompressedBuffer) PacketCount() uint32
- func (o *AVAudioCompressedBuffer) PacketDependencies() *coreaudiotypes.AudioStreamPacketDependencyDescription
- func (o *AVAudioCompressedBuffer) PacketDescriptions() *coreaudiotypes.AudioStreamPacketDescription
- func (o *AVAudioCompressedBuffer) SetByteLength(byteLength uint32)
- func (o *AVAudioCompressedBuffer) SetPacketCount(packetCount uint32)
- type AVAudioConnectionPoint
- type AVAudioContentSource
- type AVAudioConverter
- func (o *AVAudioConverter) ApplicableEncodeBitRates() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) ApplicableEncodeSampleRates() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) AudioSyncPacketFrequency() int
- func (o *AVAudioConverter) AvailableEncodeBitRates() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) AvailableEncodeChannelLayoutTags() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) AvailableEncodeSampleRates() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) BitRate() int
- func (o *AVAudioConverter) BitRateStrategy() *foundation.NSString
- func (o *AVAudioConverter) ChannelMap() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioConverter) ContentSource() AVAudioContentSource
- func (o *AVAudioConverter) ConvertToBufferErrorWithInputFromBlock(outputBuffer *AVAudioBuffer, outError unsafe.Pointer, inputBlock objc.Block) AVAudioConverterOutputStatus
- func (o *AVAudioConverter) ConvertToBufferFromBufferError(outputBuffer *AVAudioPCMBuffer, inputBuffer *AVAudioPCMBuffer) (bool, error)
- func (o *AVAudioConverter) Dither() bool
- func (o *AVAudioConverter) Downmix() bool
- func (o *AVAudioConverter) DynamicRangeControlConfiguration() AVAudioDynamicRangeControlConfiguration
- func (o *AVAudioConverter) InitFromFormatToFormat(fromFormat *AVAudioFormat, toFormat *AVAudioFormat) *AVAudioConverter
- func (o *AVAudioConverter) InputFormat() *AVAudioFormat
- func (o *AVAudioConverter) MagicCookie() *foundation.NSData
- func (o *AVAudioConverter) MaximumOutputPacketSize() int
- func (o *AVAudioConverter) OutputFormat() *AVAudioFormat
- func (o *AVAudioConverter) PrimeInfo() AVAudioConverterPrimeInfo
- func (o *AVAudioConverter) PrimeMethod() AVAudioConverterPrimeMethod
- func (o *AVAudioConverter) Reset()
- func (o *AVAudioConverter) SampleRateConverterAlgorithm() *foundation.NSString
- func (o *AVAudioConverter) SampleRateConverterQuality() int
- func (o *AVAudioConverter) SetAudioSyncPacketFrequency(audioSyncPacketFrequency int)
- func (o *AVAudioConverter) SetBitRate(bitRate int)
- func (o *AVAudioConverter) SetBitRateStrategy(bitRateStrategy *foundation.NSString)
- func (o *AVAudioConverter) SetChannelMap(channelMap *foundation.NSArray[*foundation.NSNumber])
- func (o *AVAudioConverter) SetContentSource(contentSource AVAudioContentSource)
- func (o *AVAudioConverter) SetDither(dither bool)
- func (o *AVAudioConverter) SetDownmix(downmix bool)
- func (o *AVAudioConverter) SetDynamicRangeControlConfiguration(dynamicRangeControlConfiguration AVAudioDynamicRangeControlConfiguration)
- func (o *AVAudioConverter) SetMagicCookie(magicCookie *foundation.NSData)
- func (o *AVAudioConverter) SetPrimeInfo(primeInfo AVAudioConverterPrimeInfo)
- func (o *AVAudioConverter) SetPrimeMethod(primeMethod AVAudioConverterPrimeMethod)
- func (o *AVAudioConverter) SetSampleRateConverterAlgorithm(sampleRateConverterAlgorithm *foundation.NSString)
- func (o *AVAudioConverter) SetSampleRateConverterQuality(sampleRateConverterQuality int)
- type AVAudioConverterInputStatus
- type AVAudioConverterOutputStatus
- type AVAudioConverterPrimeInfo
- type AVAudioConverterPrimeMethod
- type AVAudioDynamicRangeControlConfiguration
- type AVAudioEngine
- func (o *AVAudioEngine) AttachNode(node *AVAudioNode)
- func (o *AVAudioEngine) AttachedNodes() *foundation.NSSet[*AVAudioNode]
- func (o *AVAudioEngine) ConnectMIDIToFormatBlock(sourceNode *AVAudioNode, destinationNode *AVAudioNode, format *AVAudioFormat, ...)
- func (o *AVAudioEngine) ConnectMIDIToFormatEventListBlock(sourceNode *AVAudioNode, destinationNode *AVAudioNode, format *AVAudioFormat, ...)
- func (o *AVAudioEngine) ConnectMIDIToNodesFormatBlock(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode], ...)
- func (o *AVAudioEngine) ConnectMIDIToNodesFormatEventListBlock(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode], ...)
- func (o *AVAudioEngine) ConnectToConnectionPointsFromBusFormat(sourceNode *AVAudioNode, ...)
- func (o *AVAudioEngine) ConnectToFormat(node1 *AVAudioNode, node2 *AVAudioNode, format *AVAudioFormat)
- func (o *AVAudioEngine) ConnectToFromBusToBusFormat(node1 *AVAudioNode, node2 *AVAudioNode, bus1 uint, bus2 uint, ...)
- func (o *AVAudioEngine) DetachNode(node *AVAudioNode)
- func (o *AVAudioEngine) DisableManualRenderingMode()
- func (o *AVAudioEngine) DisconnectMIDIFrom(sourceNode *AVAudioNode, destinationNode *AVAudioNode)
- func (o *AVAudioEngine) DisconnectMIDIFromNodes(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode])
- func (o *AVAudioEngine) DisconnectMIDIInput(node *AVAudioNode)
- func (o *AVAudioEngine) DisconnectMIDIOutput(node *AVAudioNode)
- func (o *AVAudioEngine) DisconnectNodeInput(node *AVAudioNode)
- func (o *AVAudioEngine) DisconnectNodeInputBus(node *AVAudioNode, bus uint)
- func (o *AVAudioEngine) DisconnectNodeOutput(node *AVAudioNode)
- func (o *AVAudioEngine) DisconnectNodeOutputBus(node *AVAudioNode, bus uint)
- func (o *AVAudioEngine) EnableManualRenderingModeFormatMaximumFrameCountError(mode AVAudioEngineManualRenderingMode, pcmFormat *AVAudioFormat, ...) (bool, error)
- func (o *AVAudioEngine) Init() *AVAudioEngine
- func (o *AVAudioEngine) InputConnectionPointForNodeInputBus(node *AVAudioNode, bus uint) *AVAudioConnectionPoint
- func (o *AVAudioEngine) InputNode() *AVAudioInputNode
- func (o *AVAudioEngine) IsAutoShutdownEnabled() bool
- func (o *AVAudioEngine) IsInManualRenderingMode() bool
- func (o *AVAudioEngine) IsRunning() bool
- func (o *AVAudioEngine) MainMixerNode() *AVAudioMixerNode
- func (o *AVAudioEngine) ManualRenderingBlock() objc.Block
- func (o *AVAudioEngine) ManualRenderingFormat() *AVAudioFormat
- func (o *AVAudioEngine) ManualRenderingMaximumFrameCount() uint32
- func (o *AVAudioEngine) ManualRenderingMode() AVAudioEngineManualRenderingMode
- func (o *AVAudioEngine) ManualRenderingSampleTime() int64
- func (o *AVAudioEngine) MusicSequence() unsafe.Pointer
- func (o *AVAudioEngine) OutputConnectionPointsForNodeOutputBus(node *AVAudioNode, bus uint) *foundation.NSArray[*AVAudioConnectionPoint]
- func (o *AVAudioEngine) OutputNode() *AVAudioOutputNode
- func (o *AVAudioEngine) Pause()
- func (o *AVAudioEngine) Prepare()
- func (o *AVAudioEngine) RenderOfflineToBufferError(numberOfFrames uint32, buffer *AVAudioPCMBuffer) (AVAudioEngineManualRenderingStatus, error)
- func (o *AVAudioEngine) Reset()
- func (o *AVAudioEngine) SetAutoShutdownEnabled(autoShutdownEnabled bool)
- func (o *AVAudioEngine) SetMusicSequence(musicSequence unsafe.Pointer)
- func (o *AVAudioEngine) StartAndReturnError() (bool, error)
- func (o *AVAudioEngine) Stop()
- type AVAudioEngineManualRenderingError
- type AVAudioEngineManualRenderingMode
- type AVAudioEngineManualRenderingStatus
- type AVAudioEnvironmentDistanceAttenuationModel
- type AVAudioEnvironmentDistanceAttenuationParameters
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) DistanceAttenuationModel() AVAudioEnvironmentDistanceAttenuationModel
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) MaximumDistance() float32
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) ReferenceDistance() float32
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) RolloffFactor() float32
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetDistanceAttenuationModel(distanceAttenuationModel AVAudioEnvironmentDistanceAttenuationModel)
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetMaximumDistance(maximumDistance float32)
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetReferenceDistance(referenceDistance float32)
- func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetRolloffFactor(rolloffFactor float32)
- type AVAudioEnvironmentNode
- func (o *AVAudioEnvironmentNode) ApplicableRenderingAlgorithms() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioEnvironmentNode) DistanceAttenuationParameters() *AVAudioEnvironmentDistanceAttenuationParameters
- func (o *AVAudioEnvironmentNode) Init() *AVAudioEnvironmentNode
- func (o *AVAudioEnvironmentNode) IsListenerHeadTrackingEnabled() bool
- func (o *AVAudioEnvironmentNode) ListenerAngularOrientation() AVAudio3DAngularOrientation
- func (o *AVAudioEnvironmentNode) ListenerPosition() AVAudio3DPoint
- func (o *AVAudioEnvironmentNode) ListenerVectorOrientation() AVAudio3DVectorOrientation
- func (o *AVAudioEnvironmentNode) NextAvailableInputBus() uint
- func (o *AVAudioEnvironmentNode) OutputType() AVAudioEnvironmentOutputType
- func (o *AVAudioEnvironmentNode) OutputVolume() float32
- func (o *AVAudioEnvironmentNode) ReverbParameters() *AVAudioEnvironmentReverbParameters
- func (o *AVAudioEnvironmentNode) SetListenerAngularOrientation(listenerAngularOrientation AVAudio3DAngularOrientation)
- func (o *AVAudioEnvironmentNode) SetListenerHeadTrackingEnabled(listenerHeadTrackingEnabled bool)
- func (o *AVAudioEnvironmentNode) SetListenerPosition(listenerPosition AVAudio3DPoint)
- func (o *AVAudioEnvironmentNode) SetListenerVectorOrientation(listenerVectorOrientation AVAudio3DVectorOrientation)
- func (o *AVAudioEnvironmentNode) SetOutputType(outputType AVAudioEnvironmentOutputType)
- func (o *AVAudioEnvironmentNode) SetOutputVolume(outputVolume float32)
- type AVAudioEnvironmentOutputType
- type AVAudioEnvironmentReverbParameters
- func (o *AVAudioEnvironmentReverbParameters) Enable() bool
- func (o *AVAudioEnvironmentReverbParameters) FilterParameters() *AVAudioUnitEQFilterParameters
- func (o *AVAudioEnvironmentReverbParameters) Level() float32
- func (o *AVAudioEnvironmentReverbParameters) LoadFactoryReverbPreset(preset AVAudioUnitReverbPreset)
- func (o *AVAudioEnvironmentReverbParameters) SetEnable(enable bool)
- func (o *AVAudioEnvironmentReverbParameters) SetLevel(level float32)
- type AVAudioFile
- func (o *AVAudioFile) Close()
- func (o *AVAudioFile) FileFormat() *AVAudioFormat
- func (o *AVAudioFile) FramePosition() int64
- func (o *AVAudioFile) Init() *AVAudioFiledeprecated
- func (o *AVAudioFile) InitForReadingCommonFormatInterleavedError(fileURL *foundation.NSURL, format AVAudioCommonFormat, interleaved bool) (*AVAudioFile, error)
- func (o *AVAudioFile) InitForReadingError(fileURL *foundation.NSURL) (*AVAudioFile, error)
- func (o *AVAudioFile) InitForWritingSettingsCommonFormatInterleavedError(fileURL *foundation.NSURL, ...) (*AVAudioFile, error)
- func (o *AVAudioFile) InitForWritingSettingsError(fileURL *foundation.NSURL, ...) (*AVAudioFile, error)
- func (o *AVAudioFile) IsOpen() bool
- func (o *AVAudioFile) Length() int64
- func (o *AVAudioFile) ProcessingFormat() *AVAudioFormat
- func (o *AVAudioFile) ReadIntoBufferError(buffer *AVAudioPCMBuffer) (bool, error)
- func (o *AVAudioFile) ReadIntoBufferFrameCountError(buffer *AVAudioPCMBuffer, frames uint32) (bool, error)
- func (o *AVAudioFile) SetFramePosition(framePosition int64)
- func (o *AVAudioFile) Url() *foundation.NSURL
- func (o *AVAudioFile) WriteFromBufferError(buffer *AVAudioPCMBuffer) (bool, error)
- type AVAudioFormat
- func (o *AVAudioFormat) ChannelCount() uint32
- func (o *AVAudioFormat) ChannelLayout() *AVAudioChannelLayout
- func (o *AVAudioFormat) CommonFormat() AVAudioCommonFormat
- func (o *AVAudioFormat) FormatDescription() unsafe.Pointer
- func (o *AVAudioFormat) InitStandardFormatWithSampleRateChannelLayout(sampleRate float64, layout *AVAudioChannelLayout) *AVAudioFormat
- func (o *AVAudioFormat) InitStandardFormatWithSampleRateChannels(sampleRate float64, channels uint32) *AVAudioFormat
- func (o *AVAudioFormat) InitWithCMAudioFormatDescription(formatDescription unsafe.Pointer) *AVAudioFormat
- func (o *AVAudioFormat) InitWithCommonFormatSampleRateChannelsInterleaved(format AVAudioCommonFormat, sampleRate float64, channels uint32, ...) *AVAudioFormat
- func (o *AVAudioFormat) InitWithCommonFormatSampleRateInterleavedChannelLayout(format AVAudioCommonFormat, sampleRate float64, interleaved bool, ...) *AVAudioFormat
- func (o *AVAudioFormat) InitWithSettings(settings *foundation.NSDictionary[*foundation.NSString, objc.ID]) *AVAudioFormat
- func (o *AVAudioFormat) InitWithStreamDescription(asbd *coreaudiotypes.AudioStreamBasicDescription) *AVAudioFormat
- func (o *AVAudioFormat) InitWithStreamDescriptionChannelLayout(asbd *coreaudiotypes.AudioStreamBasicDescription, layout *AVAudioChannelLayout) *AVAudioFormat
- func (o *AVAudioFormat) IsEqual(object objc.ID) bool
- func (o *AVAudioFormat) IsInterleaved() bool
- func (o *AVAudioFormat) IsStandard() bool
- func (o *AVAudioFormat) MagicCookie() *foundation.NSData
- func (o *AVAudioFormat) SampleRate() float64
- func (o *AVAudioFormat) SetMagicCookie(magicCookie *foundation.NSData)
- func (o *AVAudioFormat) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVAudioFormat) StreamDescription() *coreaudiotypes.AudioStreamBasicDescription
- type AVAudioIONode
- type AVAudioInputNode
- func (o *AVAudioInputNode) IsVoiceProcessingAGCEnabled() bool
- func (o *AVAudioInputNode) IsVoiceProcessingBypassed() bool
- func (o *AVAudioInputNode) IsVoiceProcessingInputMuted() bool
- func (o *AVAudioInputNode) SetManualRenderingInputPCMFormatInputBlock(format *AVAudioFormat, block func(uint32) *coreaudiotypes.AudioBufferList) bool
- func (o *AVAudioInputNode) SetMutedSpeechActivityEventListener(listenerBlock func(AVAudioVoiceProcessingSpeechActivityEvent)) bool
- func (o *AVAudioInputNode) SetVoiceProcessingAGCEnabled(voiceProcessingAGCEnabled bool)
- func (o *AVAudioInputNode) SetVoiceProcessingBypassed(voiceProcessingBypassed bool)
- func (o *AVAudioInputNode) SetVoiceProcessingInputMuted(voiceProcessingInputMuted bool)
- func (o *AVAudioInputNode) SetVoiceProcessingOtherAudioDuckingConfiguration(...)
- func (o *AVAudioInputNode) VoiceProcessingOtherAudioDuckingConfiguration() AVAudioVoiceProcessingOtherAudioDuckingConfiguration
- type AVAudioMixerNode
- type AVAudioMixing
- type AVAudioMixingDestination
- type AVAudioNode
- func (o *AVAudioNode) AUAudioUnit() objc.ID
- func (o *AVAudioNode) Engine() *AVAudioEngine
- func (o *AVAudioNode) InputFormatForBus(bus uint) *AVAudioFormat
- func (o *AVAudioNode) InstallTapOnBusBufferSizeFormatBlock(bus uint, bufferSize uint32, format *AVAudioFormat, ...)
- func (o *AVAudioNode) LastRenderTime() *AVAudioTime
- func (o *AVAudioNode) Latency() float64
- func (o *AVAudioNode) NameForInputBus(bus uint) *foundation.NSString
- func (o *AVAudioNode) NameForOutputBus(bus uint) *foundation.NSString
- func (o *AVAudioNode) NumberOfInputs() uint
- func (o *AVAudioNode) NumberOfOutputs() uint
- func (o *AVAudioNode) OutputFormatForBus(bus uint) *AVAudioFormat
- func (o *AVAudioNode) OutputPresentationLatency() float64
- func (o *AVAudioNode) RemoveTapOnBus(bus uint)
- func (o *AVAudioNode) Reset()
- type AVAudioOutputNode
- type AVAudioPCMBuffer
- func (o *AVAudioPCMBuffer) FloatChannelData() unsafe.Pointer
- func (o *AVAudioPCMBuffer) FrameCapacity() uint32
- func (o *AVAudioPCMBuffer) FrameLength() uint32
- func (o *AVAudioPCMBuffer) InitWithPCMFormatBufferListNoCopyDeallocator(format *AVAudioFormat, bufferList *coreaudiotypes.AudioBufferList, ...) *AVAudioPCMBuffer
- func (o *AVAudioPCMBuffer) InitWithPCMFormatFrameCapacity(format *AVAudioFormat, frameCapacity uint32) *AVAudioPCMBuffer
- func (o *AVAudioPCMBuffer) Int16ChannelData() unsafe.Pointer
- func (o *AVAudioPCMBuffer) Int32ChannelData() unsafe.Pointer
- func (o *AVAudioPCMBuffer) SetFrameLength(frameLength uint32)
- func (o *AVAudioPCMBuffer) Stride() uint
- type AVAudioPlayer
- func (o *AVAudioPlayer) AveragePowerForChannel(channelNumber uint) float32
- func (o *AVAudioPlayer) CurrentDevice() *foundation.NSString
- func (o *AVAudioPlayer) CurrentTime() float64
- func (o *AVAudioPlayer) Data() *foundation.NSData
- func (o *AVAudioPlayer) Delegate() AVAudioPlayerDelegate
- func (o *AVAudioPlayer) DeviceCurrentTime() float64
- func (o *AVAudioPlayer) Duration() float64
- func (o *AVAudioPlayer) EnableRate() bool
- func (o *AVAudioPlayer) Format() *AVAudioFormat
- func (o *AVAudioPlayer) InitWithContentsOfURLError(url *foundation.NSURL) (*AVAudioPlayer, error)
- func (o *AVAudioPlayer) InitWithContentsOfURLFileTypeHintError(url *foundation.NSURL, utiString *foundation.NSString) (*AVAudioPlayer, error)
- func (o *AVAudioPlayer) InitWithDataError(data *foundation.NSData) (*AVAudioPlayer, error)
- func (o *AVAudioPlayer) InitWithDataFileTypeHintError(data *foundation.NSData, utiString *foundation.NSString) (*AVAudioPlayer, error)
- func (o *AVAudioPlayer) IsMeteringEnabled() bool
- func (o *AVAudioPlayer) IsPlaying() bool
- func (o *AVAudioPlayer) NumberOfChannels() uint
- func (o *AVAudioPlayer) NumberOfLoops() int
- func (o *AVAudioPlayer) Pan() float32
- func (o *AVAudioPlayer) Pause()
- func (o *AVAudioPlayer) PeakPowerForChannel(channelNumber uint) float32
- func (o *AVAudioPlayer) Play() bool
- func (o *AVAudioPlayer) PlayAtTime(time_ float64) bool
- func (o *AVAudioPlayer) PrepareToPlay() bool
- func (o *AVAudioPlayer) Rate() float32
- func (o *AVAudioPlayer) SetCurrentDevice(currentDevice *foundation.NSString)
- func (o *AVAudioPlayer) SetCurrentTime(currentTime float64)
- func (o *AVAudioPlayer) SetDelegate(delegate AVAudioPlayerDelegate)
- func (o *AVAudioPlayer) SetEnableRate(enableRate bool)
- func (o *AVAudioPlayer) SetMeteringEnabled(meteringEnabled bool)
- func (o *AVAudioPlayer) SetNumberOfLoops(numberOfLoops int)
- func (o *AVAudioPlayer) SetPan(pan float32)
- func (o *AVAudioPlayer) SetRate(rate float32)
- func (o *AVAudioPlayer) SetVolume(volume float32)
- func (o *AVAudioPlayer) SetVolumeFadeDuration(volume float32, duration float64)
- func (o *AVAudioPlayer) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVAudioPlayer) Stop()
- func (o *AVAudioPlayer) UpdateMeters()
- func (o *AVAudioPlayer) Url() *foundation.NSURL
- func (o *AVAudioPlayer) Volume() float32
- type AVAudioPlayerDelegate
- type AVAudioPlayerNode
- func (o *AVAudioPlayerNode) Init() *AVAudioPlayerNode
- func (o *AVAudioPlayerNode) IsPlaying() bool
- func (o *AVAudioPlayerNode) NodeTimeForPlayerTime(playerTime *AVAudioTime) *AVAudioTime
- func (o *AVAudioPlayerNode) Pause()
- func (o *AVAudioPlayerNode) Play()
- func (o *AVAudioPlayerNode) PlayAtTime(when *AVAudioTime)
- func (o *AVAudioPlayerNode) PlayerTimeForNodeTime(nodeTime *AVAudioTime) *AVAudioTime
- func (o *AVAudioPlayerNode) PrepareWithFrameCount(frameCount uint32)
- func (o *AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionCallbackTypeCompletionHandler(buffer *AVAudioPCMBuffer, when *AVAudioTime, ...)
- func (o *AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionHandler(buffer *AVAudioPCMBuffer, when *AVAudioTime, ...)
- func (o *AVAudioPlayerNode) ScheduleBufferCompletionCallbackTypeCompletionHandler(buffer *AVAudioPCMBuffer, callbackType AVAudioPlayerNodeCompletionCallbackType, ...)
- func (o *AVAudioPlayerNode) ScheduleBufferCompletionHandler(buffer *AVAudioPCMBuffer, completionHandler func())
- func (o *AVAudioPlayerNode) ScheduleFileAtTimeCompletionCallbackTypeCompletionHandler(file *AVAudioFile, when *AVAudioTime, ...)
- func (o *AVAudioPlayerNode) ScheduleFileAtTimeCompletionHandler(file *AVAudioFile, when *AVAudioTime, completionHandler func())
- func (o *AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionCallbackTypeCompletionHandler(file *AVAudioFile, startFrame int64, numberFrames uint32, when *AVAudioTime, ...)
- func (o *AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionHandler(file *AVAudioFile, startFrame int64, numberFrames uint32, when *AVAudioTime, ...)
- func (o *AVAudioPlayerNode) Stop()
- type AVAudioPlayerNodeBufferOptions
- type AVAudioPlayerNodeCompletionCallbackType
- type AVAudioQuality
- type AVAudioRecorder
- func (o *AVAudioRecorder) AveragePowerForChannel(channelNumber uint) float32
- func (o *AVAudioRecorder) CurrentTime() float64
- func (o *AVAudioRecorder) Delegate() AVAudioRecorderDelegate
- func (o *AVAudioRecorder) DeleteRecording() bool
- func (o *AVAudioRecorder) DeviceCurrentTime() float64
- func (o *AVAudioRecorder) Format() *AVAudioFormat
- func (o *AVAudioRecorder) InitWithURLFormatError(url *foundation.NSURL, format *AVAudioFormat) (*AVAudioRecorder, error)
- func (o *AVAudioRecorder) InitWithURLSettingsError(url *foundation.NSURL, ...) (*AVAudioRecorder, error)
- func (o *AVAudioRecorder) IsMeteringEnabled() bool
- func (o *AVAudioRecorder) IsRecording() bool
- func (o *AVAudioRecorder) Pause()
- func (o *AVAudioRecorder) PeakPowerForChannel(channelNumber uint) float32
- func (o *AVAudioRecorder) PrepareToRecord() bool
- func (o *AVAudioRecorder) Record() bool
- func (o *AVAudioRecorder) RecordAtTime(time_ float64) bool
- func (o *AVAudioRecorder) RecordAtTimeForDuration(time_ float64, duration float64) bool
- func (o *AVAudioRecorder) RecordForDuration(duration float64) bool
- func (o *AVAudioRecorder) SetDelegate(delegate AVAudioRecorderDelegate)
- func (o *AVAudioRecorder) SetMeteringEnabled(meteringEnabled bool)
- func (o *AVAudioRecorder) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVAudioRecorder) Stop()
- func (o *AVAudioRecorder) UpdateMeters()
- func (o *AVAudioRecorder) Url() *foundation.NSURL
- type AVAudioRecorderDelegate
- type AVAudioRoutingArbiter
- type AVAudioRoutingArbitrationCategory
- type AVAudioSequencer
- func (o *AVAudioSequencer) BeatsForHostTimeError(inHostTime uint64) (float64, error)
- func (o *AVAudioSequencer) BeatsForSeconds(seconds float64) float64
- func (o *AVAudioSequencer) CreateAndAppendTrack() *AVMusicTrack
- func (o *AVAudioSequencer) CurrentPositionInBeats() float64
- func (o *AVAudioSequencer) CurrentPositionInSeconds() float64
- func (o *AVAudioSequencer) DataWithSMPTEResolutionError(sMPTEResolution int) (*foundation.NSData, error)
- func (o *AVAudioSequencer) HostTimeForBeatsError(inBeats float64) (uint64, error)
- func (o *AVAudioSequencer) Init() *AVAudioSequencer
- func (o *AVAudioSequencer) InitWithAudioEngine(engine *AVAudioEngine) *AVAudioSequencer
- func (o *AVAudioSequencer) IsPlaying() bool
- func (o *AVAudioSequencer) LoadFromDataOptionsError(data *foundation.NSData, options AVMusicSequenceLoadOptions) (bool, error)
- func (o *AVAudioSequencer) LoadFromURLOptionsError(fileURL *foundation.NSURL, options AVMusicSequenceLoadOptions) (bool, error)
- func (o *AVAudioSequencer) PrepareToPlay()
- func (o *AVAudioSequencer) Rate() float32
- func (o *AVAudioSequencer) RemoveTrack(track *AVMusicTrack) bool
- func (o *AVAudioSequencer) ReverseEvents()
- func (o *AVAudioSequencer) SecondsForBeats(beats float64) float64
- func (o *AVAudioSequencer) SetCurrentPositionInBeats(currentPositionInBeats float64)
- func (o *AVAudioSequencer) SetCurrentPositionInSeconds(currentPositionInSeconds float64)
- func (o *AVAudioSequencer) SetRate(rate float32)
- func (o *AVAudioSequencer) SetUserCallback(userCallback func(*AVMusicTrack, *foundation.NSData, float64))
- func (o *AVAudioSequencer) StartAndReturnError() (bool, error)
- func (o *AVAudioSequencer) Stop()
- func (o *AVAudioSequencer) TempoTrack() *AVMusicTrack
- func (o *AVAudioSequencer) Tracks() *foundation.NSArray[*AVMusicTrack]
- func (o *AVAudioSequencer) UserInfo() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVAudioSequencer) WriteToURLSMPTEResolutionReplaceExistingError(fileURL *foundation.NSURL, resolution int, replace bool) (bool, error)
- type AVAudioSessionActivationOptions
- type AVAudioSessionCapability
- type AVAudioSessionCategoryOptions
- type AVAudioSessionIOType
- type AVAudioSessionInterruptionOptions
- type AVAudioSessionInterruptionReason
- type AVAudioSessionInterruptionType
- type AVAudioSessionMicrophoneInjectionMode
- type AVAudioSessionPortOverride
- type AVAudioSessionPromptStyle
- type AVAudioSessionRecordPermission
- type AVAudioSessionRenderingMode
- type AVAudioSessionRouteChangeReason
- type AVAudioSessionRouteSharingPolicy
- type AVAudioSessionSetActiveOptions
- type AVAudioSessionSilenceSecondaryAudioHintType
- type AVAudioSinkNode
- type AVAudioSourceNode
- type AVAudioStereoMixing
- type AVAudioStereoOrientation
- type AVAudioTime
- func AVAudioTimeFromID(id objc.ID) *AVAudioTime
- func AVAudioTimeTimeWithAudioTimeStampSampleRate(ts *coreaudiotypes.AudioTimeStamp, sampleRate float64) *AVAudioTime
- func AVAudioTimeTimeWithHostTime(hostTime uint64) *AVAudioTime
- func AVAudioTimeTimeWithHostTimeSampleTimeAtRate(hostTime uint64, sampleTime int64, sampleRate float64) *AVAudioTime
- func AVAudioTimeTimeWithSampleTimeAtRate(sampleTime int64, sampleRate float64) *AVAudioTime
- func (o *AVAudioTime) AudioTimeStamp() coreaudiotypes.AudioTimeStamp
- func (o *AVAudioTime) ExtrapolateTimeFromAnchor(anchorTime *AVAudioTime) *AVAudioTime
- func (o *AVAudioTime) HostTime() uint64
- func (o *AVAudioTime) InitWithAudioTimeStampSampleRate(ts *coreaudiotypes.AudioTimeStamp, sampleRate float64) *AVAudioTime
- func (o *AVAudioTime) InitWithHostTime(hostTime uint64) *AVAudioTime
- func (o *AVAudioTime) InitWithHostTimeSampleTimeAtRate(hostTime uint64, sampleTime int64, sampleRate float64) *AVAudioTime
- func (o *AVAudioTime) InitWithSampleTimeAtRate(sampleTime int64, sampleRate float64) *AVAudioTime
- func (o *AVAudioTime) IsHostTimeValid() bool
- func (o *AVAudioTime) IsSampleTimeValid() bool
- func (o *AVAudioTime) SampleRate() float64
- func (o *AVAudioTime) SampleTime() int64
- type AVAudioUnit
- func (o *AVAudioUnit) AudioComponentDescription() objc.ID
- func (o *AVAudioUnit) AudioUnit() *carboncore.ComponentInstanceRecord
- func (o *AVAudioUnit) LoadAudioUnitPresetAtURLError(url *foundation.NSURL) (bool, error)
- func (o *AVAudioUnit) ManufacturerName() *foundation.NSString
- func (o *AVAudioUnit) Name() *foundation.NSString
- type AVAudioUnitComponent
- func (o *AVAudioUnitComponent) AllTagNames() *foundation.NSArray[*foundation.NSString]
- func (o *AVAudioUnitComponent) AudioComponent() unsafe.Pointer
- func (o *AVAudioUnitComponent) AudioComponentDescription() objc.ID
- func (o *AVAudioUnitComponent) AvailableArchitectures() *foundation.NSArray[*foundation.NSNumber]
- func (o *AVAudioUnitComponent) ComponentURL() *foundation.NSURL
- func (o *AVAudioUnitComponent) ConfigurationDictionary() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVAudioUnitComponent) HasCustomView() bool
- func (o *AVAudioUnitComponent) HasMIDIInput() bool
- func (o *AVAudioUnitComponent) HasMIDIOutput() bool
- func (o *AVAudioUnitComponent) Icon() *appkit.NSImage
- func (o *AVAudioUnitComponent) IconURL() *foundation.NSURL
- func (o *AVAudioUnitComponent) IsSandboxSafe() bool
- func (o *AVAudioUnitComponent) LocalizedTypeName() *foundation.NSString
- func (o *AVAudioUnitComponent) ManufacturerName() *foundation.NSString
- func (o *AVAudioUnitComponent) Name() *foundation.NSString
- func (o *AVAudioUnitComponent) PassesAUVal() bool
- func (o *AVAudioUnitComponent) SetUserTagNames(userTagNames *foundation.NSArray[*foundation.NSString])
- func (o *AVAudioUnitComponent) SupportsNumberInputChannelsOutputChannels(numInputChannels int, numOutputChannels int) bool
- func (o *AVAudioUnitComponent) TypeName() *foundation.NSString
- func (o *AVAudioUnitComponent) UserTagNames() *foundation.NSArray[*foundation.NSString]
- func (o *AVAudioUnitComponent) VersionString() *foundation.NSString
- type AVAudioUnitComponentManager
- func (o *AVAudioUnitComponentManager) ComponentsMatchingDescription(desc objc.ID) *foundation.NSArray[*AVAudioUnitComponent]
- func (o *AVAudioUnitComponentManager) ComponentsMatchingPredicate(predicate *foundation.NSPredicate) *foundation.NSArray[*AVAudioUnitComponent]
- func (o *AVAudioUnitComponentManager) ComponentsPassingTest(testHandler func(*AVAudioUnitComponent, *bool) bool) *foundation.NSArray[*AVAudioUnitComponent]
- func (o *AVAudioUnitComponentManager) StandardLocalizedTagNames() *foundation.NSArray[*foundation.NSString]
- func (o *AVAudioUnitComponentManager) TagNames() *foundation.NSArray[*foundation.NSString]
- type AVAudioUnitDelay
- func (o *AVAudioUnitDelay) DelayTime() float64
- func (o *AVAudioUnitDelay) Feedback() float32
- func (o *AVAudioUnitDelay) LowPassCutoff() float32
- func (o *AVAudioUnitDelay) SetDelayTime(delayTime float64)
- func (o *AVAudioUnitDelay) SetFeedback(feedback float32)
- func (o *AVAudioUnitDelay) SetLowPassCutoff(lowPassCutoff float32)
- func (o *AVAudioUnitDelay) SetWetDryMix(wetDryMix float32)
- func (o *AVAudioUnitDelay) WetDryMix() float32
- type AVAudioUnitDistortion
- func (o *AVAudioUnitDistortion) LoadFactoryPreset(preset AVAudioUnitDistortionPreset)
- func (o *AVAudioUnitDistortion) PreGain() float32
- func (o *AVAudioUnitDistortion) SetPreGain(preGain float32)
- func (o *AVAudioUnitDistortion) SetWetDryMix(wetDryMix float32)
- func (o *AVAudioUnitDistortion) WetDryMix() float32
- type AVAudioUnitDistortionPreset
- type AVAudioUnitEQ
- type AVAudioUnitEQFilterParameters
- func (o *AVAudioUnitEQFilterParameters) Bandwidth() float32
- func (o *AVAudioUnitEQFilterParameters) Bypass() bool
- func (o *AVAudioUnitEQFilterParameters) FilterType() AVAudioUnitEQFilterType
- func (o *AVAudioUnitEQFilterParameters) Frequency() float32
- func (o *AVAudioUnitEQFilterParameters) Gain() float32
- func (o *AVAudioUnitEQFilterParameters) SetBandwidth(bandwidth float32)
- func (o *AVAudioUnitEQFilterParameters) SetBypass(bypass bool)
- func (o *AVAudioUnitEQFilterParameters) SetFilterType(filterType AVAudioUnitEQFilterType)
- func (o *AVAudioUnitEQFilterParameters) SetFrequency(frequency float32)
- func (o *AVAudioUnitEQFilterParameters) SetGain(gain float32)
- type AVAudioUnitEQFilterType
- type AVAudioUnitEffect
- type AVAudioUnitGenerator
- type AVAudioUnitMIDIInstrument
- func (o *AVAudioUnitMIDIInstrument) InitWithAudioComponentDescription(description objc.ID) *AVAudioUnitMIDIInstrument
- func (o *AVAudioUnitMIDIInstrument) SendControllerWithValueOnChannel(controller uint8, value uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) SendMIDIEventData1(midiStatus uint8, data1 uint8)
- func (o *AVAudioUnitMIDIInstrument) SendMIDIEventData1Data2(midiStatus uint8, data1 uint8, data2 uint8)
- func (o *AVAudioUnitMIDIInstrument) SendMIDIEventList(eventList *coremidi.MIDIEventList)
- func (o *AVAudioUnitMIDIInstrument) SendMIDISysExEvent(midiData *foundation.NSData)
- func (o *AVAudioUnitMIDIInstrument) SendPitchBendOnChannel(pitchbend uint16, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) SendPressureForKeyWithValueOnChannel(key uint8, value uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) SendPressureOnChannel(pressure uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) SendProgramChangeBankMSBBankLSBOnChannel(program uint8, bankMSB uint8, bankLSB uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) SendProgramChangeOnChannel(program uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) StartNoteWithVelocityOnChannel(note uint8, velocity uint8, channel uint8)
- func (o *AVAudioUnitMIDIInstrument) StopNoteOnChannel(note uint8, channel uint8)
- type AVAudioUnitReverb
- type AVAudioUnitReverbPreset
- type AVAudioUnitSampler
- func (o *AVAudioUnitSampler) GlobalTuning() float32
- func (o *AVAudioUnitSampler) LoadAudioFilesAtURLsError(audioFiles *foundation.NSArray[*foundation.NSURL]) (bool, error)
- func (o *AVAudioUnitSampler) LoadInstrumentAtURLError(instrumentURL *foundation.NSURL) (bool, error)
- func (o *AVAudioUnitSampler) LoadSoundBankInstrumentAtURLProgramBankMSBBankLSBError(bankURL *foundation.NSURL, program uint8, bankMSB uint8, bankLSB uint8) (bool, error)
- func (o *AVAudioUnitSampler) MasterGain() float32
- func (o *AVAudioUnitSampler) OverallGain() float32
- func (o *AVAudioUnitSampler) SetGlobalTuning(globalTuning float32)
- func (o *AVAudioUnitSampler) SetMasterGain(masterGain float32)deprecated
- func (o *AVAudioUnitSampler) SetOverallGain(overallGain float32)
- func (o *AVAudioUnitSampler) SetStereoPan(stereoPan float32)
- func (o *AVAudioUnitSampler) StereoPan() float32
- type AVAudioUnitTimeEffect
- type AVAudioUnitTimePitch
- func (o *AVAudioUnitTimePitch) Overlap() float32
- func (o *AVAudioUnitTimePitch) Pitch() float32
- func (o *AVAudioUnitTimePitch) Rate() float32
- func (o *AVAudioUnitTimePitch) SetOverlap(overlap float32)
- func (o *AVAudioUnitTimePitch) SetPitch(pitch float32)
- func (o *AVAudioUnitTimePitch) SetRate(rate float32)
- type AVAudioUnitVarispeed
- type AVAudioVoiceProcessingOtherAudioDuckingConfiguration
- type AVAudioVoiceProcessingOtherAudioDuckingLevel
- type AVAudioVoiceProcessingSpeechActivityEvent
- type AVBeatRange
- type AVExtendedNoteOnEvent
- func (o *AVExtendedNoteOnEvent) Duration() float64
- func (o *AVExtendedNoteOnEvent) GroupID() uint
- func (o *AVExtendedNoteOnEvent) InitWithMIDINoteVelocityGroupIDDuration(midiNote float32, velocity float32, groupID uint, duration float64) *AVExtendedNoteOnEvent
- func (o *AVExtendedNoteOnEvent) InitWithMIDINoteVelocityInstrumentIDGroupIDDuration(midiNote float32, velocity float32, instrumentID uint, groupID uint, ...) *AVExtendedNoteOnEvent
- func (o *AVExtendedNoteOnEvent) InstrumentID() uint
- func (o *AVExtendedNoteOnEvent) MidiNote() float32
- func (o *AVExtendedNoteOnEvent) SetDuration(duration float64)
- func (o *AVExtendedNoteOnEvent) SetGroupID(groupID uint)
- func (o *AVExtendedNoteOnEvent) SetInstrumentID(instrumentID uint)
- func (o *AVExtendedNoteOnEvent) SetMidiNote(midiNote float32)
- func (o *AVExtendedNoteOnEvent) SetVelocity(velocity float32)
- func (o *AVExtendedNoteOnEvent) Velocity() float32
- type AVExtendedTempoEvent
- type AVMIDIChannelEvent
- type AVMIDIChannelPressureEvent
- type AVMIDIControlChangeEvent
- type AVMIDIControlChangeMessageType
- type AVMIDIMetaEvent
- type AVMIDIMetaEventType
- type AVMIDINoteEvent
- func (o *AVMIDINoteEvent) Channel() uint
- func (o *AVMIDINoteEvent) Duration() float64
- func (o *AVMIDINoteEvent) InitWithChannelKeyVelocityDuration(channel uint, keyNum uint, velocity uint, duration float64) *AVMIDINoteEvent
- func (o *AVMIDINoteEvent) Key() uint
- func (o *AVMIDINoteEvent) SetChannel(channel uint)
- func (o *AVMIDINoteEvent) SetDuration(duration float64)
- func (o *AVMIDINoteEvent) SetKey(key uint)
- func (o *AVMIDINoteEvent) SetVelocity(velocity uint)
- func (o *AVMIDINoteEvent) Velocity() uint
- type AVMIDIPitchBendEvent
- type AVMIDIPlayer
- func (o *AVMIDIPlayer) CurrentPosition() float64
- func (o *AVMIDIPlayer) Duration() float64
- func (o *AVMIDIPlayer) InitWithContentsOfURLSoundBankURLError(inURL *foundation.NSURL, bankURL *foundation.NSURL) (*AVMIDIPlayer, error)
- func (o *AVMIDIPlayer) InitWithDataSoundBankURLError(data *foundation.NSData, bankURL *foundation.NSURL) (*AVMIDIPlayer, error)
- func (o *AVMIDIPlayer) IsPlaying() bool
- func (o *AVMIDIPlayer) Play(completionHandler func())
- func (o *AVMIDIPlayer) PrepareToPlay()
- func (o *AVMIDIPlayer) Rate() float32
- func (o *AVMIDIPlayer) SetCurrentPosition(currentPosition float64)
- func (o *AVMIDIPlayer) SetRate(rate float32)
- func (o *AVMIDIPlayer) Stop()
- type AVMIDIPolyPressureEvent
- func (o *AVMIDIPolyPressureEvent) InitWithChannelKeyPressure(channel uint, key uint, pressure uint) *AVMIDIPolyPressureEvent
- func (o *AVMIDIPolyPressureEvent) Key() uint
- func (o *AVMIDIPolyPressureEvent) Pressure() uint
- func (o *AVMIDIPolyPressureEvent) SetKey(key uint)
- func (o *AVMIDIPolyPressureEvent) SetPressure(pressure uint)
- type AVMIDIProgramChangeEvent
- type AVMIDISysexEvent
- type AVMusicEvent
- type AVMusicSequenceLoadOptions
- type AVMusicTrack
- func (o *AVMusicTrack) AddEventAtBeat(event *AVMusicEvent, beat float64)
- func (o *AVMusicTrack) ClearEventsInRange(range_ AVBeatRange)
- func (o *AVMusicTrack) CopyAndMergeEventsInRangeFromTrackMergeAtBeat(range_ AVBeatRange, sourceTrack *AVMusicTrack, mergeStartBeat float64)
- func (o *AVMusicTrack) CopyEventsInRangeFromTrackInsertAtBeat(range_ AVBeatRange, sourceTrack *AVMusicTrack, insertStartBeat float64)
- func (o *AVMusicTrack) CutEventsInRange(range_ AVBeatRange)
- func (o *AVMusicTrack) DestinationAudioUnit() *AVAudioUnit
- func (o *AVMusicTrack) DestinationMIDIEndpoint() uint
- func (o *AVMusicTrack) EnumerateEventsInRangeUsing(range_ AVBeatRange, block func(*AVMusicEvent, *float64, *bool))
- func (o *AVMusicTrack) IsLoopingEnabled() bool
- func (o *AVMusicTrack) IsMuted() bool
- func (o *AVMusicTrack) IsSoloed() bool
- func (o *AVMusicTrack) LengthInBeats() float64
- func (o *AVMusicTrack) LengthInSeconds() float64
- func (o *AVMusicTrack) LoopRange() AVBeatRange
- func (o *AVMusicTrack) MoveEventsInRangeByAmount(range_ AVBeatRange, beatAmount float64)
- func (o *AVMusicTrack) NumberOfLoops() int
- func (o *AVMusicTrack) OffsetTime() float64
- func (o *AVMusicTrack) SetDestinationAudioUnit(destinationAudioUnit *AVAudioUnit)
- func (o *AVMusicTrack) SetDestinationMIDIEndpoint(destinationMIDIEndpoint uint)
- func (o *AVMusicTrack) SetLengthInBeats(lengthInBeats float64)
- func (o *AVMusicTrack) SetLengthInSeconds(lengthInSeconds float64)
- func (o *AVMusicTrack) SetLoopRange(loopRange AVBeatRange)
- func (o *AVMusicTrack) SetLoopingEnabled(loopingEnabled bool)
- func (o *AVMusicTrack) SetMuted(muted bool)
- func (o *AVMusicTrack) SetNumberOfLoops(numberOfLoops int)
- func (o *AVMusicTrack) SetOffsetTime(offsetTime float64)
- func (o *AVMusicTrack) SetSoloed(soloed bool)
- func (o *AVMusicTrack) SetUsesAutomatedParameters(usesAutomatedParameters bool)
- func (o *AVMusicTrack) TimeResolution() uint
- func (o *AVMusicTrack) UsesAutomatedParameters() bool
- type AVMusicTrackLoopCount
- type AVMusicUserEvent
- type AVParameterEvent
- func (o *AVParameterEvent) Element() uint
- func (o *AVParameterEvent) InitWithParameterIDScopeElementValue(parameterID uint, scope uint, element uint, value float32) *AVParameterEvent
- func (o *AVParameterEvent) ParameterID() uint
- func (o *AVParameterEvent) Scope() uint
- func (o *AVParameterEvent) SetElement(element uint)
- func (o *AVParameterEvent) SetParameterID(parameterID uint)
- func (o *AVParameterEvent) SetScope(scope uint)
- func (o *AVParameterEvent) SetValue(value float32)
- func (o *AVParameterEvent) Value() float32
- type AVSpeechBoundary
- type AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) BookmarkName() *foundation.NSString
- func (o *AVSpeechSynthesisMarker) ByteSampleOffset() uint
- func (o *AVSpeechSynthesisMarker) InitWithBookmarkNameAtByteSampleOffset(mark *foundation.NSString, byteSampleOffset int) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) InitWithMarkerTypeForTextRangeAtByteSampleOffset(type_ AVSpeechSynthesisMarkerMark, range_ foundation.NSRange, ...) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) InitWithParagraphRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) InitWithPhonemeStringAtByteSampleOffset(phoneme *foundation.NSString, byteSampleOffset int) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) InitWithSentenceRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) InitWithWordRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
- func (o *AVSpeechSynthesisMarker) Mark() AVSpeechSynthesisMarkerMark
- func (o *AVSpeechSynthesisMarker) Phoneme() *foundation.NSString
- func (o *AVSpeechSynthesisMarker) SetBookmarkName(bookmarkName *foundation.NSString)
- func (o *AVSpeechSynthesisMarker) SetByteSampleOffset(byteSampleOffset uint)
- func (o *AVSpeechSynthesisMarker) SetMark(mark AVSpeechSynthesisMarkerMark)
- func (o *AVSpeechSynthesisMarker) SetPhoneme(phoneme *foundation.NSString)
- func (o *AVSpeechSynthesisMarker) SetTextRange(textRange foundation.NSRange)
- func (o *AVSpeechSynthesisMarker) TextRange() foundation.NSRange
- type AVSpeechSynthesisMarkerMark
- type AVSpeechSynthesisPersonalVoiceAuthorizationStatus
- type AVSpeechSynthesisProviderAudioUnit
- func (o *AVSpeechSynthesisProviderAudioUnit) CancelSpeechRequest()
- func (o *AVSpeechSynthesisProviderAudioUnit) InitPtr(id objc.ID)
- func (o *AVSpeechSynthesisProviderAudioUnit) Ptr() objc.ID
- func (o *AVSpeechSynthesisProviderAudioUnit) SetSpeechSynthesisOutputMetadataBlock(...)
- func (o *AVSpeechSynthesisProviderAudioUnit) SetSpeechVoices(speechVoices *foundation.NSArray[*AVSpeechSynthesisProviderVoice])
- func (o *AVSpeechSynthesisProviderAudioUnit) SpeechSynthesisOutputMetadataBlock() objc.Block
- func (o *AVSpeechSynthesisProviderAudioUnit) SpeechVoices() *foundation.NSArray[*AVSpeechSynthesisProviderVoice]
- func (o *AVSpeechSynthesisProviderAudioUnit) SynthesizeSpeechRequest(speechRequest *AVSpeechSynthesisProviderRequest)
- type AVSpeechSynthesisProviderRequest
- func (o *AVSpeechSynthesisProviderRequest) InitWithSSMLRepresentationVoice(text *foundation.NSString, voice *AVSpeechSynthesisProviderVoice) *AVSpeechSynthesisProviderRequest
- func (o *AVSpeechSynthesisProviderRequest) SsmlRepresentation() *foundation.NSString
- func (o *AVSpeechSynthesisProviderRequest) Voice() *AVSpeechSynthesisProviderVoice
- type AVSpeechSynthesisProviderVoice
- func (o *AVSpeechSynthesisProviderVoice) Age() int
- func (o *AVSpeechSynthesisProviderVoice) Gender() AVSpeechSynthesisVoiceGender
- func (o *AVSpeechSynthesisProviderVoice) Identifier() *foundation.NSString
- func (o *AVSpeechSynthesisProviderVoice) InitWithNameIdentifierPrimaryLanguagesSupportedLanguages(name *foundation.NSString, identifier *foundation.NSString, ...) *AVSpeechSynthesisProviderVoice
- func (o *AVSpeechSynthesisProviderVoice) Name() *foundation.NSString
- func (o *AVSpeechSynthesisProviderVoice) PrimaryLanguages() *foundation.NSArray[*foundation.NSString]
- func (o *AVSpeechSynthesisProviderVoice) SetAge(age int)
- func (o *AVSpeechSynthesisProviderVoice) SetGender(gender AVSpeechSynthesisVoiceGender)
- func (o *AVSpeechSynthesisProviderVoice) SetVoiceSize(voiceSize int64)
- func (o *AVSpeechSynthesisProviderVoice) SupportedLanguages() *foundation.NSArray[*foundation.NSString]
- func (o *AVSpeechSynthesisProviderVoice) VoiceSize() int64
- type AVSpeechSynthesisVoice
- func (o *AVSpeechSynthesisVoice) AudioFileSettings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
- func (o *AVSpeechSynthesisVoice) Gender() AVSpeechSynthesisVoiceGender
- func (o *AVSpeechSynthesisVoice) Identifier() *foundation.NSString
- func (o *AVSpeechSynthesisVoice) Language() *foundation.NSString
- func (o *AVSpeechSynthesisVoice) Name() *foundation.NSString
- func (o *AVSpeechSynthesisVoice) Quality() AVSpeechSynthesisVoiceQuality
- func (o *AVSpeechSynthesisVoice) VoiceTraits() AVSpeechSynthesisVoiceTraits
- type AVSpeechSynthesisVoiceGender
- type AVSpeechSynthesisVoiceQuality
- type AVSpeechSynthesisVoiceTraits
- type AVSpeechSynthesizer
- func (o *AVSpeechSynthesizer) ContinueSpeaking() bool
- func (o *AVSpeechSynthesizer) Delegate() AVSpeechSynthesizerDelegate
- func (o *AVSpeechSynthesizer) IsPaused() bool
- func (o *AVSpeechSynthesizer) IsSpeaking() bool
- func (o *AVSpeechSynthesizer) PauseSpeakingAtBoundary(boundary AVSpeechBoundary) bool
- func (o *AVSpeechSynthesizer) SetDelegate(delegate AVSpeechSynthesizerDelegate)
- func (o *AVSpeechSynthesizer) SpeakUtterance(utterance *AVSpeechUtterance)
- func (o *AVSpeechSynthesizer) StopSpeakingAtBoundary(boundary AVSpeechBoundary) bool
- func (o *AVSpeechSynthesizer) WriteUtteranceToBufferCallback(utterance *AVSpeechUtterance, bufferCallback func(*AVAudioBuffer))
- func (o *AVSpeechSynthesizer) WriteUtteranceToBufferCallbackToMarkerCallback(utterance *AVSpeechUtterance, bufferCallback func(*AVAudioBuffer), ...)
- type AVSpeechSynthesizerDelegate
- type AVSpeechUtterance
- func AVSpeechUtteranceFromID(id objc.ID) *AVSpeechUtterance
- func AVSpeechUtteranceSpeechUtteranceWithAttributedString(string_ *foundation.NSAttributedString) *AVSpeechUtterance
- func AVSpeechUtteranceSpeechUtteranceWithSSMLRepresentation(string_ *foundation.NSString) *AVSpeechUtterance
- func AVSpeechUtteranceSpeechUtteranceWithString(string_ *foundation.NSString) *AVSpeechUtterance
- func (o *AVSpeechUtterance) AttributedSpeechString() *foundation.NSAttributedString
- func (o *AVSpeechUtterance) InitWithAttributedString(string_ *foundation.NSAttributedString) *AVSpeechUtterance
- func (o *AVSpeechUtterance) InitWithSSMLRepresentation(string_ *foundation.NSString) *AVSpeechUtterance
- func (o *AVSpeechUtterance) InitWithString(string_ *foundation.NSString) *AVSpeechUtterance
- func (o *AVSpeechUtterance) PitchMultiplier() float32
- func (o *AVSpeechUtterance) PostUtteranceDelay() float64
- func (o *AVSpeechUtterance) PreUtteranceDelay() float64
- func (o *AVSpeechUtterance) PrefersAssistiveTechnologySettings() bool
- func (o *AVSpeechUtterance) Rate() float32
- func (o *AVSpeechUtterance) SetPitchMultiplier(pitchMultiplier float32)
- func (o *AVSpeechUtterance) SetPostUtteranceDelay(postUtteranceDelay float64)
- func (o *AVSpeechUtterance) SetPreUtteranceDelay(preUtteranceDelay float64)
- func (o *AVSpeechUtterance) SetPrefersAssistiveTechnologySettings(prefersAssistiveTechnologySettings bool)
- func (o *AVSpeechUtterance) SetRate(rate float32)
- func (o *AVSpeechUtterance) SetVoice(voice *AVSpeechSynthesisVoice)
- func (o *AVSpeechUtterance) SetVolume(volume float32)
- func (o *AVSpeechUtterance) SpeechString() *foundation.NSString
- func (o *AVSpeechUtterance) Voice() *AVSpeechSynthesisVoice
- func (o *AVSpeechUtterance) Volume() float32
- type Acl_entry_id_t
- type Acl_flag_t
- type Acl_perm_t
- type Acl_tag_t
- type Acl_type_t
- type CGLCPContextPriorityRequest
- type Clockid_t
- type Dispatch_autorelease_frequency_t
- type Dispatch_block_flags_t
- type EvCmd
- type Filesec_property_t
- type Idtype_t
- type Ipc_info_object_type_t
- type Launch_data_type_t
- type MDLabelDomain
- type MDQueryOptionFlags
- type MDQuerySortOptionFlags
- type Mach_vm_range_flags_t
- type Mach_vm_range_flavor_t
- type Mach_vm_range_tag_t
- type Mpo_flags_t
- type NXMouseButton
- type Os_clockid_t
- type PMPageToPaperMappingType
- type Ptrauth_key
- type Qos_class_t
- type Virtual_memory_guard_exception_code_t
- type Xpc_listener_create_flags_t
- type Xpc_session_create_flags_t
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AVAudioApplicationInputMuteStateChangeNotification ¶
func AVAudioApplicationInputMuteStateChangeNotification() uintptr
@brief Notification sent to registered listeners when the application's input is muted or unmuted. Check the notification's userInfo dictionary for the mute state `AVAudioApplicationMuteStateKey` which will have a boolean value 0 for unmuted or value 1 for muted. @note this notification will only be dispatched for state changes when there is an active record session (i.e. record or playAndRecord category). Setting the `inputMuted` state while the record session is not active is allowed and will be stored, but it will not trigger a notification for the state change. When the record session subsequently goes active, the `inputMuted` state will be applied, and this notification will be dispatched with the latest input muted state.
func AVAudioApplicationMuteStateKey ¶
func AVAudioApplicationMuteStateKey() uintptr
Keys for AVAudioApplicationInputMuteStateChangeNotification Value is NSNumber type with boolean value 0 for unmuted or value 1 for muted (samples zeroed out)
func AVAudioApplicationRequestRecordPermissionWithCompletionHandler ¶
func AVAudioApplicationRequestRecordPermissionWithCompletionHandler(response func(bool))
@brief Checks to see if calling process has permission to record audio. The 'response' block will be called immediately if permission has already been granted or denied. Otherwise, it presents a dialog to notify the user and allow them to choose, and calls the block once the UI has been dismissed. 'granted' indicates whether permission has been granted. Note that the block may be called in a different thread context.
func AVAudioBitRateStrategy_Constant ¶
func AVAudioBitRateStrategy_Constant() uintptr
func AVAudioBitRateStrategy_LongTermAverage ¶
func AVAudioBitRateStrategy_LongTermAverage() uintptr
func AVAudioBitRateStrategy_Variable ¶
func AVAudioBitRateStrategy_Variable() uintptr
func AVAudioBitRateStrategy_VariableConstrained ¶
func AVAudioBitRateStrategy_VariableConstrained() uintptr
func AVAudioEngineConfigurationChangeNotification ¶
func AVAudioEngineConfigurationChangeNotification() uintptr
@constant AVAudioEngineConfigurationChangeNotification @abstract A notification generated on engine configuration changes when rendering to/from an audio device. Register for this notification on your engine instances, as follows: ``` [[NSNotificationCenter defaultCenter] addObserver: myObject selector: @selector(handleInterruption:) name: AVAudioEngineConfigurationChangeNotification object: engine]; ``` When the engine's I/O unit observes a change to the audio input or output hardware's channel count or sample rate, the engine stops itself (see `AVAudioEngine(stop)`), and issues this notification. The nodes remain attached and connected with previously set formats. However, the app must reestablish connections if the connection formats need to change (e.g. in an input node chain, connections must follow the hardware sample rate, while in an output only chain, the output node supports rate conversion). Note that the engine must not be deallocated from within the client's notification handler because the callback happens on an internal dispatch queue and can deadlock while trying to synchronously teardown the engine.
func AVAudioFileTypeKey ¶
func AVAudioFileTypeKey() uintptr
func AVAudioSequencerInfoDictionaryKeyAlbum ¶
func AVAudioSequencerInfoDictionaryKeyAlbum() uintptr
func AVAudioSequencerInfoDictionaryKeyApproximateDurationInSeconds ¶
func AVAudioSequencerInfoDictionaryKeyApproximateDurationInSeconds() uintptr
func AVAudioSequencerInfoDictionaryKeyArtist ¶
func AVAudioSequencerInfoDictionaryKeyArtist() uintptr
func AVAudioSequencerInfoDictionaryKeyChannelLayout ¶
func AVAudioSequencerInfoDictionaryKeyChannelLayout() uintptr
func AVAudioSequencerInfoDictionaryKeyComments ¶
func AVAudioSequencerInfoDictionaryKeyComments() uintptr
func AVAudioSequencerInfoDictionaryKeyComposer ¶
func AVAudioSequencerInfoDictionaryKeyComposer() uintptr
func AVAudioSequencerInfoDictionaryKeyCopyright ¶
func AVAudioSequencerInfoDictionaryKeyCopyright() uintptr
func AVAudioSequencerInfoDictionaryKeyEncodingApplication ¶
func AVAudioSequencerInfoDictionaryKeyEncodingApplication() uintptr
func AVAudioSequencerInfoDictionaryKeyGenre ¶
func AVAudioSequencerInfoDictionaryKeyGenre() uintptr
func AVAudioSequencerInfoDictionaryKeyISRC ¶
func AVAudioSequencerInfoDictionaryKeyISRC() uintptr
func AVAudioSequencerInfoDictionaryKeyKeySignature ¶
func AVAudioSequencerInfoDictionaryKeyKeySignature() uintptr
func AVAudioSequencerInfoDictionaryKeyLyricist ¶
func AVAudioSequencerInfoDictionaryKeyLyricist() uintptr
func AVAudioSequencerInfoDictionaryKeyNominalBitRate ¶
func AVAudioSequencerInfoDictionaryKeyNominalBitRate() uintptr
func AVAudioSequencerInfoDictionaryKeyRecordedDate ¶
func AVAudioSequencerInfoDictionaryKeyRecordedDate() uintptr
func AVAudioSequencerInfoDictionaryKeySourceBitDepth ¶
func AVAudioSequencerInfoDictionaryKeySourceBitDepth() uintptr
func AVAudioSequencerInfoDictionaryKeySourceEncoder ¶
func AVAudioSequencerInfoDictionaryKeySourceEncoder() uintptr
func AVAudioSequencerInfoDictionaryKeySubTitle ¶
func AVAudioSequencerInfoDictionaryKeySubTitle() uintptr
func AVAudioSequencerInfoDictionaryKeyTempo ¶
func AVAudioSequencerInfoDictionaryKeyTempo() uintptr
func AVAudioSequencerInfoDictionaryKeyTimeSignature ¶
func AVAudioSequencerInfoDictionaryKeyTimeSignature() uintptr
func AVAudioSequencerInfoDictionaryKeyTitle ¶
func AVAudioSequencerInfoDictionaryKeyTitle() uintptr
func AVAudioSequencerInfoDictionaryKeyTrackNumber ¶
func AVAudioSequencerInfoDictionaryKeyTrackNumber() uintptr
func AVAudioSequencerInfoDictionaryKeyYear ¶
func AVAudioSequencerInfoDictionaryKeyYear() uintptr
func AVAudioSessionInterruptionWasSuspendedKey ¶
func AVAudioSessionInterruptionWasSuspendedKey() uintptr
Only present in begin interruption events, where the interruption is a direct result of the application being suspended by the operating sytem. Value is a boolean NSNumber, where a true value indicates that the interruption is the result of the application being suspended, rather than being interrupted by another audio session. Starting in iOS 10, the system will deactivate the audio session of most apps in response to the app process being suspended. When the app starts running again, it will receive the notification that its session has been deactivated by the system. Note that the notification is necessarily delayed in time, due to the fact that the application was suspended at the time the session was deactivated by the system and the notification can only be delivered once the app is running again.
func AVAudioSessionLocationLower ¶
func AVAudioSessionLocationLower() *foundation.NSString
func AVAudioSessionLocationUpper ¶
func AVAudioSessionLocationUpper() *foundation.NSString
func AVAudioSessionOrientationBack ¶
func AVAudioSessionOrientationBack() *foundation.NSString
func AVAudioSessionOrientationBottom ¶
func AVAudioSessionOrientationBottom() *foundation.NSString
func AVAudioSessionOrientationFront ¶
func AVAudioSessionOrientationFront() *foundation.NSString
func AVAudioSessionOrientationLeft ¶
func AVAudioSessionOrientationLeft() *foundation.NSString
func AVAudioSessionOrientationRight ¶
func AVAudioSessionOrientationRight() *foundation.NSString
func AVAudioSessionOrientationTop ¶
func AVAudioSessionOrientationTop() *foundation.NSString
func AVAudioSessionPolarPatternCardioid ¶
func AVAudioSessionPolarPatternCardioid() *foundation.NSString
func AVAudioSessionPolarPatternOmnidirectional ¶
func AVAudioSessionPolarPatternOmnidirectional() *foundation.NSString
func AVAudioSessionPolarPatternSubcardioid ¶
func AVAudioSessionPolarPatternSubcardioid() *foundation.NSString
func AVAudioTimeHostTimeForSeconds ¶
@method hostTimeForSeconds: @abstract Convert seconds to host time.
func AVAudioTimeSecondsForHostTime ¶
@method secondsForHostTime: @abstract Convert host time to seconds.
func AVAudioUnitComponentManagerRegistrationsChangedNotification ¶
func AVAudioUnitComponentManagerRegistrationsChangedNotification() uintptr
@constant AVAudioUnitComponentManagerRegistrationsChangedNotification @abstract A notification generated when AVAudioUnitComponentManager updates its list of components. @discussion Register for this notification on the shared AVAudioUnitComponentManager instance, as follows: ``` [[NSNotificationCenter defaultCenter] addObserver: myObject selector: @selector(registrationsChanged:) name: AVAudioUnitComponentManagerRegistrationsChangedNotification object: [AVAudioUnitComponentManager sharedAudioUnitComponentManager]]; ```
func AVAudioUnitComponentTagsDidChangeNotification ¶
func AVAudioUnitComponentTagsDidChangeNotification() uintptr
func AVAudioUnitInstantiateWithComponentDescriptionOptionsCompletionHandler ¶
func AVAudioUnitInstantiateWithComponentDescriptionOptionsCompletionHandler(audioComponentDescription objc.ID, options objc.ID, completionHandler func(*AVAudioUnit, unsafe.Pointer))
@method instantiateWithComponentDescription:options:completionHandler: @abstract Asynchronously create an instance of an audio unit component, wrapped in an AVAudioUnit. @param audioComponentDescription The component to instantiate. @param options Instantiation options. @param completionHandler Called in an arbitrary thread/queue context when instantiation is complete. The client should retain the provided AVAudioUnit. @discussion Components whose flags include kAudioComponentFlag_RequiresAsyncInstantiation must be instantiated asynchronously, via this method if they are to be used with AVAudioEngine. See the discussion of this flag in AudioToolbox/AudioComponent.h. The returned AVAudioUnit instance normally will be of a subclass (AVAudioUnitEffect, AVAudioUnitGenerator, AVAudioUnitMIDIInstrument, or AVAudioUnitTimeEffect), selected according to the component's type.
func AVAudioUnitManufacturerNameApple ¶
func AVAudioUnitManufacturerNameApple() uintptr
func AVAudioUnitTypeEffect ¶
func AVAudioUnitTypeEffect() uintptr
func AVAudioUnitTypeFormatConverter ¶
func AVAudioUnitTypeFormatConverter() uintptr
func AVAudioUnitTypeGenerator ¶
func AVAudioUnitTypeGenerator() uintptr
func AVAudioUnitTypeMIDIProcessor ¶
func AVAudioUnitTypeMIDIProcessor() uintptr
func AVAudioUnitTypeMixer ¶
func AVAudioUnitTypeMixer() uintptr
func AVAudioUnitTypeMusicDevice ¶
func AVAudioUnitTypeMusicDevice() uintptr
func AVAudioUnitTypeMusicEffect ¶
func AVAudioUnitTypeMusicEffect() uintptr
func AVAudioUnitTypeOfflineEffect ¶
func AVAudioUnitTypeOfflineEffect() uintptr
func AVAudioUnitTypeOutput ¶
func AVAudioUnitTypeOutput() uintptr
func AVAudioUnitTypePanner ¶
func AVAudioUnitTypePanner() uintptr
func AVChannelLayoutKey ¶
func AVChannelLayoutKey() uintptr
func AVEncoderASPFrequencyKey ¶
func AVEncoderASPFrequencyKey() uintptr
func AVEncoderAudioQualityForVBRKey ¶
func AVEncoderAudioQualityForVBRKey() uintptr
func AVEncoderAudioQualityKey ¶
func AVEncoderAudioQualityKey() uintptr
func AVEncoderBitDepthHintKey ¶
func AVEncoderBitDepthHintKey() uintptr
func AVEncoderBitRateKey ¶
func AVEncoderBitRateKey() uintptr
func AVEncoderBitRatePerChannelKey ¶
func AVEncoderBitRatePerChannelKey() uintptr
func AVEncoderBitRateStrategyKey ¶
func AVEncoderBitRateStrategyKey() uintptr
func AVEncoderContentSourceKey ¶
func AVEncoderContentSourceKey() uintptr
func AVEncoderDynamicRangeControlConfigurationKey ¶
func AVEncoderDynamicRangeControlConfigurationKey() uintptr
func AVExtendedNoteOnEventDefaultInstrument ¶
func AVExtendedNoteOnEventDefaultInstrument() uint
func AVFormatIDKey ¶
func AVFormatIDKey() uintptr
func AVLinearPCMBitDepthKey ¶
func AVLinearPCMBitDepthKey() uintptr
func AVLinearPCMIsBigEndianKey ¶
func AVLinearPCMIsBigEndianKey() uintptr
func AVLinearPCMIsFloatKey ¶
func AVLinearPCMIsFloatKey() uintptr
func AVLinearPCMIsNonInterleaved ¶
func AVLinearPCMIsNonInterleaved() uintptr
func AVNumberOfChannelsKey ¶
func AVNumberOfChannelsKey() uintptr
func AVSampleRateConverterAlgorithmKey ¶
func AVSampleRateConverterAlgorithmKey() uintptr
func AVSampleRateConverterAlgorithm_Mastering ¶
func AVSampleRateConverterAlgorithm_Mastering() uintptr
func AVSampleRateConverterAlgorithm_MinimumPhase ¶
func AVSampleRateConverterAlgorithm_MinimumPhase() uintptr
func AVSampleRateConverterAlgorithm_Normal ¶
func AVSampleRateConverterAlgorithm_Normal() uintptr
func AVSampleRateConverterAudioQualityKey ¶
func AVSampleRateConverterAudioQualityKey() uintptr
func AVSampleRateKey ¶
func AVSampleRateKey() uintptr
func AVSpeechSynthesisAvailableVoicesDidChangeNotification ¶
func AVSpeechSynthesisAvailableVoicesDidChangeNotification() *foundation.NSString
func AVSpeechSynthesisIPANotationAttribute ¶
func AVSpeechSynthesisIPANotationAttribute() uintptr
func AVSpeechSynthesisProviderVoiceUpdateSpeechVoices ¶
func AVSpeechSynthesisProviderVoiceUpdateSpeechVoices()
@brief A call that indicates that a new voice or set of voices is available, or no longer available, for system use. @discussion Call this method to indicate to the system that there has been change in the availability of the voices your application is providing to the system.
func AVSpeechSynthesisVoiceCurrentLanguageCode ¶
func AVSpeechSynthesisVoiceCurrentLanguageCode() *foundation.NSString
func AVSpeechSynthesisVoiceIdentifierAlex ¶
func AVSpeechSynthesisVoiceIdentifierAlex() uintptr
func AVSpeechSynthesisVoiceSpeechVoices ¶
func AVSpeechSynthesisVoiceSpeechVoices() *foundation.NSArray[*AVSpeechSynthesisVoice]
func AVSpeechSynthesizerRequestPersonalVoiceAuthorizationWithCompletionHandler ¶
func AVSpeechSynthesizerRequestPersonalVoiceAuthorizationWithCompletionHandler(handler func(AVSpeechSynthesisPersonalVoiceAuthorizationStatus))
Asks the user to allow your app to use personal voices for speech synthesis Call this method before performing any other tasks associated with speech synthesis using personal voices. This method executes asynchronously, returning shortly after you call it. At some point later, the system calls the provided handler block with the results. When your app's authorization status is PersonalVoiceAuthorizationStatus.notDetermined, this method causes the system to prompt the user to grant or deny permission for your app to use personal voices. The user's response is saved so that future calls to this method do not prompt the user again.
func AVSpeechUtteranceDefaultSpeechRate ¶
func AVSpeechUtteranceDefaultSpeechRate() uintptr
func AVSpeechUtteranceMaximumSpeechRate ¶
func AVSpeechUtteranceMaximumSpeechRate() uintptr
func AVSpeechUtteranceMinimumSpeechRate ¶
func AVSpeechUtteranceMinimumSpeechRate() uintptr
func SymbolAvailable ¶
SymbolAvailable reports whether the named C symbol was bound when the library loaded. Calling a generated wrapper whose symbol is unavailable dereferences a nil function variable and panics.
Types ¶
type AVAUPresetEvent ¶
type AVAUPresetEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaupresetevent
func AVAUPresetEventFromID ¶
func AVAUPresetEventFromID(id objc.ID) *AVAUPresetEvent
func (*AVAUPresetEvent) Element ¶
func (o *AVAUPresetEvent) Element() uint
@property element The element index within the scope (see AudioUnitElement). This should usually be set to 0.
func (*AVAUPresetEvent) InitWithScopeElementDictionary ¶
func (o *AVAUPresetEvent) InitWithScopeElementDictionary(scope uint, element uint, presetDictionary *foundation.NSDictionary[objc.ID, objc.ID]) *AVAUPresetEvent
@method initWithScope:element:dictionary @abstract Initialize the event with the scope, element, and dictionary for the preset. @param scope The audio unit scope for the parameter (see AudioUnitScope). This should always be set to Global. @param element The element index within the scope (see AudioUnitElement). This should usually be set to 0. @param presetDictionary An NSDictionary containing the preset. The audio unit will expect this to be a dictionary structured as an appropriate audio unit preset. @discussion The dictionary passed to this initializer will be copied and is not editable once the event is created.
func (*AVAUPresetEvent) PresetDictionary ¶
func (o *AVAUPresetEvent) PresetDictionary() *foundation.NSDictionary[objc.ID, objc.ID]
@property presetDictionary An NSDictionary containing the preset.
func (*AVAUPresetEvent) Scope ¶
func (o *AVAUPresetEvent) Scope() uint
@property scope The audio unit scope for the parameter (see AudioUnitScope). This should always be set to Global.
func (*AVAUPresetEvent) SetElement ¶
func (o *AVAUPresetEvent) SetElement(element uint)
func (*AVAUPresetEvent) SetScope ¶
func (o *AVAUPresetEvent) SetScope(scope uint)
type AVAudio3DAngularOrientation ¶
func AVAudioMake3DAngularOrientation ¶
func AVAudioMake3DAngularOrientation(yaw float32, pitch float32, roll float32) AVAudio3DAngularOrientation
@abstract Creates and returns an AVAudio3DAngularOrientation object
type AVAudio3DMixing ¶
type AVAudio3DMixing interface {
RenderingAlgorithm() AVAudio3DMixingRenderingAlgorithm
SetRenderingAlgorithm(renderingAlgorithm AVAudio3DMixingRenderingAlgorithm)
SourceMode() AVAudio3DMixingSourceMode
SetSourceMode(sourceMode AVAudio3DMixingSourceMode)
PointSourceInHeadMode() AVAudio3DMixingPointSourceInHeadMode
SetPointSourceInHeadMode(pointSourceInHeadMode AVAudio3DMixingPointSourceInHeadMode)
Rate() float32
SetRate(rate float32)
ReverbBlend() float32
SetReverbBlend(reverbBlend float32)
Obstruction() float32
SetObstruction(obstruction float32)
Occlusion() float32
SetOcclusion(occlusion float32)
Position() AVAudio3DPoint
SetPosition(position AVAudio3DPoint)
}
AVAudio3DMixing wraps the ObjC protocol AVAudio3DMixing.
type AVAudio3DMixingPointSourceInHeadMode ¶
type AVAudio3DMixingPointSourceInHeadMode int64
const ( AVAudio3DMixingPointSourceInHeadModeMono AVAudio3DMixingPointSourceInHeadMode = 0 AVAudio3DMixingPointSourceInHeadModeBypass AVAudio3DMixingPointSourceInHeadMode = 1 )
func (AVAudio3DMixingPointSourceInHeadMode) String ¶
func (e AVAudio3DMixingPointSourceInHeadMode) String() string
type AVAudio3DMixingRenderingAlgorithm ¶
type AVAudio3DMixingRenderingAlgorithm int64
const ( AVAudio3DMixingRenderingAlgorithmEqualPowerPanning AVAudio3DMixingRenderingAlgorithm = 0 AVAudio3DMixingRenderingAlgorithmSphericalHead AVAudio3DMixingRenderingAlgorithm = 1 AVAudio3DMixingRenderingAlgorithmHRTF AVAudio3DMixingRenderingAlgorithm = 2 AVAudio3DMixingRenderingAlgorithmSoundField AVAudio3DMixingRenderingAlgorithm = 3 AVAudio3DMixingRenderingAlgorithmStereoPassThrough AVAudio3DMixingRenderingAlgorithm = 5 AVAudio3DMixingRenderingAlgorithmHRTFHQ AVAudio3DMixingRenderingAlgorithm = 6 AVAudio3DMixingRenderingAlgorithmAuto AVAudio3DMixingRenderingAlgorithm = 7 )
func (AVAudio3DMixingRenderingAlgorithm) String ¶
func (e AVAudio3DMixingRenderingAlgorithm) String() string
type AVAudio3DMixingSourceMode ¶
type AVAudio3DMixingSourceMode int64
const ( AVAudio3DMixingSourceModeSpatializeIfMono AVAudio3DMixingSourceMode = 0 AVAudio3DMixingSourceModeBypass AVAudio3DMixingSourceMode = 1 AVAudio3DMixingSourceModePointSource AVAudio3DMixingSourceMode = 2 AVAudio3DMixingSourceModeAmbienceBed AVAudio3DMixingSourceMode = 3 )
func (AVAudio3DMixingSourceMode) String ¶
func (e AVAudio3DMixingSourceMode) String() string
type AVAudio3DPoint ¶
func AVAudioMake3DPoint ¶
func AVAudioMake3DPoint(x float32, y float32, z float32) AVAudio3DPoint
@abstract Creates and returns an AVAudio3DPoint object
func AVAudioMake3DVector ¶
func AVAudioMake3DVector(x float32, y float32, z float32) AVAudio3DPoint
@abstract Creates and returns an AVAudio3DVector object
type AVAudio3DVector ¶
type AVAudio3DVector = AVAudio3DPoint
AVAudio3DVector is an alias for AVAudio3DPoint (C typedef AVAudio3DVector).
type AVAudio3DVectorOrientation ¶
type AVAudio3DVectorOrientation struct {
Forward AVAudio3DPoint
Up AVAudio3DPoint
}
func AVAudioMake3DVectorOrientation ¶
func AVAudioMake3DVectorOrientation(forward AVAudio3DPoint, up AVAudio3DPoint) AVAudio3DVectorOrientation
@abstract Creates and returns an AVAudio3DVectorOrientation object
type AVAudioApplication ¶
type AVAudioApplication struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioapplication
func AVAudioApplicationFromID ¶
func AVAudioApplicationFromID(id objc.ID) *AVAudioApplication
func AVAudioApplicationSharedInstance ¶
func AVAudioApplicationSharedInstance() *AVAudioApplication
Returns the singleton instance
func (*AVAudioApplication) IsInputMuted ¶
func (o *AVAudioApplication) IsInputMuted() bool
Get the input muted state - return value is boolean 0 for unmuted or value 1 for muted (input samples zeroed out)
func (*AVAudioApplication) RecordPermission ¶
func (o *AVAudioApplication) RecordPermission() AVAudioApplicationRecordPermission
Returns an enum indicating whether the user has granted or denied permission to record, or has not been asked
func (*AVAudioApplication) SetInputMuteStateChangeHandlerError ¶
func (o *AVAudioApplication) SetInputMuteStateChangeHandlerError(inputMuteHandler func(bool) bool) (bool, error)
@brief Provide a block that implements your app's input (microphone) muting logic (macOS only). The block will be called whenever the input mute state changes, either due to changing the `AVAudioApplication.inputMute` property on this API, or due to a Bluetooth audio accessory gesture (certain AirPods / Beats headphones) changing the mute state. @param inputMuteHandler block that will be called upon every input mute state change. If the boolean `inputShouldBeMuted` is true, your block should mute all input/microphone samples until the next time the handler is called. Your block should return a value of YES if successful, or in exceptional cases return a NO value if the mute action was unsuccesful. Since the input mute handling logic should happen a single place, subsequent calls to this method will overwrite any previously registered block with the one provided. A nil value may be provided to cancel the block being called, e.g. at end of call lifecycle. @note This is available on macOS only - for all other platforms input muting will be handled internally. It is recommended only to perform your input muting logic within this block, and to perform your UI updates for input mute state changes within the handler for AVAudioApplicationInputMuteStateChangeNotification. This handler should be set by the process doing the call's audio I/O.
func (*AVAudioApplication) SetInputMutedError ¶
func (o *AVAudioApplication) SetInputMutedError(muted bool) (bool, error)
@brief Set the muted/unmuted state of the application's audio input. When set true, inputs (microphone etc.) of all audio clients relating to this application will have their samples zeroed out. @note - this is per-application input muting and doesn't affect the hardware mute state.
type AVAudioApplicationMicrophoneInjectionPermission ¶
type AVAudioApplicationMicrophoneInjectionPermission int64
const ( AVAudioApplicationMicrophoneInjectionPermissionServiceDisabled AVAudioApplicationMicrophoneInjectionPermission = 1936876659 AVAudioApplicationMicrophoneInjectionPermissionUndetermined AVAudioApplicationMicrophoneInjectionPermission = 1970168948 AVAudioApplicationMicrophoneInjectionPermissionDenied AVAudioApplicationMicrophoneInjectionPermission = 1684369017 AVAudioApplicationMicrophoneInjectionPermissionGranted AVAudioApplicationMicrophoneInjectionPermission = 1735552628 )
func (AVAudioApplicationMicrophoneInjectionPermission) String ¶
func (e AVAudioApplicationMicrophoneInjectionPermission) String() string
type AVAudioApplicationRecordPermission ¶
type AVAudioApplicationRecordPermission int64
const ( AVAudioApplicationRecordPermissionUndetermined AVAudioApplicationRecordPermission = 1970168948 AVAudioApplicationRecordPermissionDenied AVAudioApplicationRecordPermission = 1684369017 AVAudioApplicationRecordPermissionGranted AVAudioApplicationRecordPermission = 1735552628 )
func (AVAudioApplicationRecordPermission) String ¶
func (e AVAudioApplicationRecordPermission) String() string
type AVAudioBuffer ¶
type AVAudioBuffer struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiobuffer
func AVAudioBufferFromID ¶
func AVAudioBufferFromID(id objc.ID) *AVAudioBuffer
func (*AVAudioBuffer) AudioBufferList ¶
func (o *AVAudioBuffer) AudioBufferList() *coreaudiotypes.AudioBufferList
@property audioBufferList @abstract The buffer's underlying AudioBufferList. @discussion For compatibility with lower-level CoreAudio and AudioToolbox API's, this method accesses the buffer implementation's internal AudioBufferList. The buffer list structure must not be modified, though you may modify buffer contents. The mDataByteSize fields of this AudioBufferList express the buffer's current frameLength.
func (*AVAudioBuffer) Format ¶
func (o *AVAudioBuffer) Format() *AVAudioFormat
@property format @abstract The format of the audio in the buffer.
func (*AVAudioBuffer) MutableAudioBufferList ¶
func (o *AVAudioBuffer) MutableAudioBufferList() *coreaudiotypes.AudioBufferList
@property mutableAudioBufferList @abstract A mutable version of the buffer's underlying AudioBufferList. @discussion Some lower-level CoreAudio and AudioToolbox API's require a mutable AudioBufferList, for example, AudioConverterConvertComplexBuffer. The mDataByteSize fields of this AudioBufferList express the buffer's current frameCapacity. If they are altered, you should modify the buffer's frameLength to match.
type AVAudioChannelLayout ¶
type AVAudioChannelLayout struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiochannellayout
func AVAudioChannelLayoutFromID ¶
func AVAudioChannelLayoutFromID(id objc.ID) *AVAudioChannelLayout
func AVAudioChannelLayoutLayoutWithLayout ¶
func AVAudioChannelLayoutLayoutWithLayout(layout *coreaudiotypes.AudioChannelLayout) *AVAudioChannelLayout
@method layoutWithLayout: @abstract Create from an AudioChannelLayout
func AVAudioChannelLayoutLayoutWithLayoutTag ¶
func AVAudioChannelLayoutLayoutWithLayoutTag(layoutTag uint) *AVAudioChannelLayout
@method layoutWithLayoutTag: @abstract Create from a layout tag.
func (*AVAudioChannelLayout) ChannelCount ¶
func (o *AVAudioChannelLayout) ChannelCount() uint32
@property channelCount @abstract The number of channels of audio data.
func (*AVAudioChannelLayout) InitWithLayout ¶
func (o *AVAudioChannelLayout) InitWithLayout(layout *coreaudiotypes.AudioChannelLayout) *AVAudioChannelLayout
@method initWithLayout: @abstract Initialize from an AudioChannelLayout. @param layout The AudioChannelLayout. @discussion If the provided layout's tag is kAudioChannelLayoutTag_UseChannelDescriptions, this initializer attempts to convert it to a more specific tag.
func (*AVAudioChannelLayout) InitWithLayoutTag ¶
func (o *AVAudioChannelLayout) InitWithLayoutTag(layoutTag uint) *AVAudioChannelLayout
@method initWithLayoutTag: @abstract Initialize from a layout tag. @param layoutTag The tag. @discussion Returns nil if the tag is either kAudioChannelLayoutTag_UseChannelDescriptions or kAudioChannelLayoutTag_UseChannelBitmap.
func (*AVAudioChannelLayout) IsEqual ¶
func (o *AVAudioChannelLayout) IsEqual(object objc.ID) bool
@method isEqual: @abstract Determine whether another AVAudioChannelLayout is exactly equal to this layout. @param object The AVAudioChannelLayout to compare against. @discussion The underlying AudioChannelLayoutTag and AudioChannelLayout are compared for equality.
func (*AVAudioChannelLayout) Layout ¶
func (o *AVAudioChannelLayout) Layout() *coreaudiotypes.AudioChannelLayout
@property layout @abstract The underlying AudioChannelLayout.
func (*AVAudioChannelLayout) LayoutTag ¶
func (o *AVAudioChannelLayout) LayoutTag() uint
@property layoutTag @abstract The layout's tag.
type AVAudioCommonFormat ¶
type AVAudioCommonFormat uint64
const ( AVAudioOtherFormat AVAudioCommonFormat = 0 AVAudioPCMFormatFloat32 AVAudioCommonFormat = 1 AVAudioPCMFormatFloat64 AVAudioCommonFormat = 2 AVAudioPCMFormatInt16 AVAudioCommonFormat = 3 AVAudioPCMFormatInt32 AVAudioCommonFormat = 4 )
func (AVAudioCommonFormat) String ¶
func (e AVAudioCommonFormat) String() string
type AVAudioCompressedBuffer ¶
type AVAudioCompressedBuffer struct {
AVAudioBuffer
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiocompressedbuffer
func AVAudioCompressedBufferFromID ¶
func AVAudioCompressedBufferFromID(id objc.ID) *AVAudioCompressedBuffer
func (*AVAudioCompressedBuffer) ByteCapacity ¶
func (o *AVAudioCompressedBuffer) ByteCapacity() uint32
@property byteCapacity @abstract The buffer's capacity in bytes
func (*AVAudioCompressedBuffer) ByteLength ¶
func (o *AVAudioCompressedBuffer) ByteLength() uint32
@property byteLength @abstract The current number of valid bytes in the buffer. @discussion Can be changed as part of an operation that modifies the contents.
func (*AVAudioCompressedBuffer) Data ¶
func (o *AVAudioCompressedBuffer) Data() unsafe.Pointer
@property data @abstract Access the buffer's data bytes.
func (*AVAudioCompressedBuffer) InitWithFormatPacketCapacity ¶
func (o *AVAudioCompressedBuffer) InitWithFormatPacketCapacity(format *AVAudioFormat, packetCapacity uint32) *AVAudioCompressedBuffer
@method initWithFormat:packetCapacity: @abstract Initialize a buffer that is to contain constant bytes per packet compressed audio data. @param format The format of the audio to be contained in the buffer. @param packetCapacity The capacity of the buffer in packets. @discussion This fails if the format is PCM or if the format has variable bytes per packet (format.streamDescription->mBytesPerPacket == 0).
func (*AVAudioCompressedBuffer) InitWithFormatPacketCapacityMaximumPacketSize ¶
func (o *AVAudioCompressedBuffer) InitWithFormatPacketCapacityMaximumPacketSize(format *AVAudioFormat, packetCapacity uint32, maximumPacketSize int) *AVAudioCompressedBuffer
@method initWithFormat:packetCapacity:maximumPacketSize: @abstract Initialize a buffer that is to contain compressed audio data. @param format The format of the audio to be contained in the buffer. @param packetCapacity The capacity of the buffer in packets. @param maximumPacketSize The maximum size in bytes of a compressed packet. The maximum packet size can be obtained from the maximumOutputPacketSize property of an AVAudioConverter configured for encoding this format. @discussion An exception is raised if the format is PCM.
func (*AVAudioCompressedBuffer) MaximumPacketSize ¶
func (o *AVAudioCompressedBuffer) MaximumPacketSize() int
@property maximumPacketSize @abstract The maximum size of a compressed packet in bytes.
func (*AVAudioCompressedBuffer) PacketCapacity ¶
func (o *AVAudioCompressedBuffer) PacketCapacity() uint32
@property packetCapacity @abstract The number of compressed packets the buffer can contain.
func (*AVAudioCompressedBuffer) PacketCount ¶
func (o *AVAudioCompressedBuffer) PacketCount() uint32
@property packetCount @abstract The current number of compressed packets in the buffer. @discussion You may modify the packetCount as part of an operation that modifies its contents. The packetCount must be less than or equal to the packetCapacity.
func (*AVAudioCompressedBuffer) PacketDependencies ¶
func (o *AVAudioCompressedBuffer) PacketDependencies() *coreaudiotypes.AudioStreamPacketDependencyDescription
@property packetDependencies @abstract Access the buffer's array of packet dependencies, if any. @discussion If the format doesn't employ packet dependencies, this will be nil.
func (*AVAudioCompressedBuffer) PacketDescriptions ¶
func (o *AVAudioCompressedBuffer) PacketDescriptions() *coreaudiotypes.AudioStreamPacketDescription
@property packetDescriptions @abstract Access the buffer's array of packet descriptions, if any. @discussion If the format has constant bytes per packet (format.streamDescription->mBytesPerPacket != 0), then this will return nil.
func (*AVAudioCompressedBuffer) SetByteLength ¶
func (o *AVAudioCompressedBuffer) SetByteLength(byteLength uint32)
func (*AVAudioCompressedBuffer) SetPacketCount ¶
func (o *AVAudioCompressedBuffer) SetPacketCount(packetCount uint32)
type AVAudioConnectionPoint ¶
type AVAudioConnectionPoint struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioconnectionpoint
func AVAudioConnectionPointFromID ¶
func AVAudioConnectionPointFromID(id objc.ID) *AVAudioConnectionPoint
func (*AVAudioConnectionPoint) Bus ¶
func (o *AVAudioConnectionPoint) Bus() uint
@property bus @abstract Returns the bus on the node in the connection point.
func (*AVAudioConnectionPoint) InitWithNodeBus ¶
func (o *AVAudioConnectionPoint) InitWithNodeBus(node *AVAudioNode, bus uint) *AVAudioConnectionPoint
@method initWithNode:bus: @abstract Create a connection point object. @param node the source or destination node @param bus the output or input bus on the node @discussion If the node is nil, this method fails (returns nil).
func (*AVAudioConnectionPoint) Node ¶
func (o *AVAudioConnectionPoint) Node() *AVAudioNode
@property node @abstract Returns the node in the connection point.
type AVAudioContentSource ¶
type AVAudioContentSource int64
const ( AVAudioContentSource_Unspecified AVAudioContentSource = -1 AVAudioContentSource_Reserved AVAudioContentSource = 0 AVAudioContentSource_AppleCapture_Traditional AVAudioContentSource = 1 AVAudioContentSource_AppleCapture_Spatial AVAudioContentSource = 2 AVAudioContentSource_AppleCapture_Spatial_Enhanced AVAudioContentSource = 3 AVAudioContentSource_AppleMusic_Traditional AVAudioContentSource = 4 AVAudioContentSource_AppleMusic_Spatial AVAudioContentSource = 5 AVAudioContentSource_AppleAV_Traditional_Offline AVAudioContentSource = 6 AVAudioContentSource_AppleAV_Spatial_Offline AVAudioContentSource = 7 AVAudioContentSource_AppleAV_Traditional_Live AVAudioContentSource = 8 AVAudioContentSource_AppleAV_Spatial_Live AVAudioContentSource = 9 AVAudioContentSource_ApplePassthrough AVAudioContentSource = 10 AVAudioContentSource_Capture_Traditional AVAudioContentSource = 33 AVAudioContentSource_Capture_Spatial AVAudioContentSource = 34 AVAudioContentSource_Capture_Spatial_Enhanced AVAudioContentSource = 35 AVAudioContentSource_Music_Traditional AVAudioContentSource = 36 AVAudioContentSource_Music_Spatial AVAudioContentSource = 37 AVAudioContentSource_AV_Traditional_Offline AVAudioContentSource = 38 AVAudioContentSource_AV_Spatial_Offline AVAudioContentSource = 39 AVAudioContentSource_AV_Traditional_Live AVAudioContentSource = 40 AVAudioContentSource_AV_Spatial_Live AVAudioContentSource = 41 AVAudioContentSource_Passthrough AVAudioContentSource = 42 )
func (AVAudioContentSource) String ¶
func (e AVAudioContentSource) String() string
type AVAudioConverter ¶
type AVAudioConverter struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioconverter
func AVAudioConverterFromID ¶
func AVAudioConverterFromID(id objc.ID) *AVAudioConverter
func (*AVAudioConverter) ApplicableEncodeBitRates ¶
func (o *AVAudioConverter) ApplicableEncodeBitRates() *foundation.NSArray[*foundation.NSNumber]
@property applicableEncodeBitRates @abstract When encoding, an NSArray of NSNumber of bit rates that can be applied based on the current formats and settings. Returns nil if not encoding.
func (*AVAudioConverter) ApplicableEncodeSampleRates ¶
func (o *AVAudioConverter) ApplicableEncodeSampleRates() *foundation.NSArray[*foundation.NSNumber]
@property applicableEncodeSampleRates @abstract When encoding, an NSArray of NSNumber of output sample rates that can be applied based on the current formats and settings. Returns nil if not encoding.
func (*AVAudioConverter) AudioSyncPacketFrequency ¶
func (o *AVAudioConverter) AudioSyncPacketFrequency() int
@property audioSyncPacketFrequency @abstract Number of packets between consecutive sync packets. @discussion A sync packet is an independently-decodable packet that completely refreshes the decoder without needing to decode other packets. When compressing to a format which supports it (such as APAC), the audio sync packet frequency indicates the distance in packets between two sync packets, with non-sync packets between. This is useful to set when saving compressed packets to a file and efficient random access is desired. Note: Separating sync packets by at least one second of encoded audio (e.g. 75 packets) is recommended.
func (*AVAudioConverter) AvailableEncodeBitRates ¶
func (o *AVAudioConverter) AvailableEncodeBitRates() *foundation.NSArray[*foundation.NSNumber]
@property availableEncodeBitRates @abstract When encoding, an NSArray of NSNumber of all bit rates provided by the codec. Returns nil if not encoding.
func (*AVAudioConverter) AvailableEncodeChannelLayoutTags ¶
func (o *AVAudioConverter) AvailableEncodeChannelLayoutTags() *foundation.NSArray[*foundation.NSNumber]
@property availableEncodeChannelLayoutTags @abstract When encoding, an NSArray of NSNumber of all output channel layout tags provided by the codec. Returns nil if not encoding.
func (*AVAudioConverter) AvailableEncodeSampleRates ¶
func (o *AVAudioConverter) AvailableEncodeSampleRates() *foundation.NSArray[*foundation.NSNumber]
@property availableEncodeSampleRates @abstract When encoding, an NSArray of NSNumber of all output sample rates provided by the codec. Returns nil if not encoding.
func (*AVAudioConverter) BitRate ¶
func (o *AVAudioConverter) BitRate() int
@property bitRate @abstract bitRate in bits per second. Only applies when encoding.
func (*AVAudioConverter) BitRateStrategy ¶
func (o *AVAudioConverter) BitRateStrategy() *foundation.NSString
@property bitRateStrategy @abstract When encoding, an AVEncoderBitRateStrategyKey value constant as defined in AVAudioSettings.h. Returns nil if not encoding.
func (*AVAudioConverter) ChannelMap ¶
func (o *AVAudioConverter) ChannelMap() *foundation.NSArray[*foundation.NSNumber]
@property channelMap @abstract An array of integers indicating from which input to derive each output. @discussion The array has size equal to the number of output channels. Each element's value is the input channel number, starting with zero, that is to be copied to that output. A negative value means that the output channel will have no source and will be silent. Setting a channel map overrides channel mapping due to any channel layouts in the input and output formats that may have been supplied.
func (*AVAudioConverter) ContentSource ¶
func (o *AVAudioConverter) ContentSource() AVAudioContentSource
@property contentSource @abstract Index to select a pre-defined content source type that describes the content type and how it was generated. Note: This is only supported when compressing audio to formats which support it.
func (*AVAudioConverter) ConvertToBufferErrorWithInputFromBlock ¶
func (o *AVAudioConverter) ConvertToBufferErrorWithInputFromBlock(outputBuffer *AVAudioBuffer, outError unsafe.Pointer, inputBlock objc.Block) AVAudioConverterOutputStatus
@method convertToBuffer:error:withInputFromBlock: @abstract Perform any supported conversion. @param inputBlock A block which will be called to get input data as needed. See description for AVAudioConverterInputBlock. @param outputBuffer The output buffer. @param outError An error if the conversion fails. @return An AVAudioConverterOutputStatus is returned. @discussion It attempts to fill the buffer to its capacity. On return, the buffer's length indicates the number of sample frames successfully converted.
func (*AVAudioConverter) ConvertToBufferFromBufferError ¶
func (o *AVAudioConverter) ConvertToBufferFromBufferError(outputBuffer *AVAudioPCMBuffer, inputBuffer *AVAudioPCMBuffer) (bool, error)
@method convertToBuffer:fromBuffer:error: @abstract Perform a simple conversion. That is, a conversion which does not involve codecs or sample rate conversion. @param inputBuffer The input buffer. @param outputBuffer The output buffer. @param outError An error if the conversion fails. @return YES is returned on success, NO when an error has occurred. @discussion The output buffer's frameCapacity should be at least at large as the inputBuffer's frameLength. If the conversion involves a codec or sample rate conversion, you instead must use convertToBuffer:error:withInputFromBlock:.
func (*AVAudioConverter) Dither ¶
func (o *AVAudioConverter) Dither() bool
@property dither @abstract Setting YES will turn on dither, if dither makes sense in given the current formats and settings. Default value is NO.
func (*AVAudioConverter) Downmix ¶
func (o *AVAudioConverter) Downmix() bool
@property downmix @abstract If YES and channel remapping is necessary, then channels will be mixed as appropriate instead of remapped. Default value is NO.
func (*AVAudioConverter) DynamicRangeControlConfiguration ¶
func (o *AVAudioConverter) DynamicRangeControlConfiguration() AVAudioDynamicRangeControlConfiguration
@property dynamicRangeControlConfiguration @abstract Encoder Dynamic Range Control (DRC) configuration. @discussion When supported by the encoder, this property controls which configuration is applied when a bitstream is generated. Note: This is only supported when compressing audio to formats which support it.
func (*AVAudioConverter) InitFromFormatToFormat ¶
func (o *AVAudioConverter) InitFromFormatToFormat(fromFormat *AVAudioFormat, toFormat *AVAudioFormat) *AVAudioConverter
@method initFromFormat:toFormat: @abstract Initialize from input and output formats. @param fromFormat The input format. @param toFormat The output format. @discussion Returns nil if the format conversion is not possible.
func (*AVAudioConverter) InputFormat ¶
func (o *AVAudioConverter) InputFormat() *AVAudioFormat
@property inputFormat @abstract The format of the input audio stream. (NB. AVAudioFormat includes the channel layout)
func (*AVAudioConverter) MagicCookie ¶
func (o *AVAudioConverter) MagicCookie() *foundation.NSData
@property magicCookie @abstract Decoders require some data in the form of a magicCookie in order to decode properly. Encoders will produce a magicCookie.
func (*AVAudioConverter) MaximumOutputPacketSize ¶
func (o *AVAudioConverter) MaximumOutputPacketSize() int
@property maximumOutputPacketSize @abstract The maximum size of an output packet, in bytes. @discussion When encoding it is useful to know how large a packet can be in order to allocate a buffer to receive the output.
func (*AVAudioConverter) OutputFormat ¶
func (o *AVAudioConverter) OutputFormat() *AVAudioFormat
@property outputFormat @abstract The format of the output audio stream. (NB. AVAudioFormat includes the channel layout)
func (*AVAudioConverter) PrimeInfo ¶
func (o *AVAudioConverter) PrimeInfo() AVAudioConverterPrimeInfo
@property primeInfo @abstract Indicates the the number of priming frames.
func (*AVAudioConverter) PrimeMethod ¶
func (o *AVAudioConverter) PrimeMethod() AVAudioConverterPrimeMethod
@property primeMethod @abstract Indicates the priming method to be used by the sample rate converter or decoder.
func (*AVAudioConverter) Reset ¶
func (o *AVAudioConverter) Reset()
@method reset @abstract Resets the converter so that a new stream may be converted.
func (*AVAudioConverter) SampleRateConverterAlgorithm ¶
func (o *AVAudioConverter) SampleRateConverterAlgorithm() *foundation.NSString
@property sampleRateConverterAlgorithm @abstract An AVSampleRateConverterAlgorithmKey value as defined in AVAudioSettings.h.
func (*AVAudioConverter) SampleRateConverterQuality ¶
func (o *AVAudioConverter) SampleRateConverterQuality() int
@property sampleRateConverterQuality @abstract An AVAudioQuality value as defined in AVAudioSettings.h.
func (*AVAudioConverter) SetAudioSyncPacketFrequency ¶
func (o *AVAudioConverter) SetAudioSyncPacketFrequency(audioSyncPacketFrequency int)
func (*AVAudioConverter) SetBitRate ¶
func (o *AVAudioConverter) SetBitRate(bitRate int)
func (*AVAudioConverter) SetBitRateStrategy ¶
func (o *AVAudioConverter) SetBitRateStrategy(bitRateStrategy *foundation.NSString)
func (*AVAudioConverter) SetChannelMap ¶
func (o *AVAudioConverter) SetChannelMap(channelMap *foundation.NSArray[*foundation.NSNumber])
func (*AVAudioConverter) SetContentSource ¶
func (o *AVAudioConverter) SetContentSource(contentSource AVAudioContentSource)
func (*AVAudioConverter) SetDither ¶
func (o *AVAudioConverter) SetDither(dither bool)
func (*AVAudioConverter) SetDownmix ¶
func (o *AVAudioConverter) SetDownmix(downmix bool)
func (*AVAudioConverter) SetDynamicRangeControlConfiguration ¶
func (o *AVAudioConverter) SetDynamicRangeControlConfiguration(dynamicRangeControlConfiguration AVAudioDynamicRangeControlConfiguration)
func (*AVAudioConverter) SetMagicCookie ¶
func (o *AVAudioConverter) SetMagicCookie(magicCookie *foundation.NSData)
func (*AVAudioConverter) SetPrimeInfo ¶
func (o *AVAudioConverter) SetPrimeInfo(primeInfo AVAudioConverterPrimeInfo)
func (*AVAudioConverter) SetPrimeMethod ¶
func (o *AVAudioConverter) SetPrimeMethod(primeMethod AVAudioConverterPrimeMethod)
func (*AVAudioConverter) SetSampleRateConverterAlgorithm ¶
func (o *AVAudioConverter) SetSampleRateConverterAlgorithm(sampleRateConverterAlgorithm *foundation.NSString)
func (*AVAudioConverter) SetSampleRateConverterQuality ¶
func (o *AVAudioConverter) SetSampleRateConverterQuality(sampleRateConverterQuality int)
type AVAudioConverterInputStatus ¶
type AVAudioConverterInputStatus int64
const ( // This is the normal case where you supply data to the converter. AVAudioConverterInputStatus_HaveData AVAudioConverterInputStatus = 0 // If you are out of data for now, set *ioNumberOfPackets = 0 and return AVAudioConverterInputStatus_NoDataNow; it is possible that some of the supplied input data may not be converted to output immediately, but instead may be converted to output only if/when more input is provided or the end-of-stream is indicated with the AVAudioConverterInputStatus_EndOfStream status code. AVAudioConverterInputStatus_NoDataNow AVAudioConverterInputStatus = 1 // If you are at the end of stream, set *ioNumberOfPackets = 0 and return AVAudioConverterInputStatus_EndOfStream. AVAudioConverterInputStatus_EndOfStream AVAudioConverterInputStatus = 2 )
func (AVAudioConverterInputStatus) String ¶
func (e AVAudioConverterInputStatus) String() string
type AVAudioConverterOutputStatus ¶
type AVAudioConverterOutputStatus int64
const ( // All of the requested data was returned. AVAudioConverterOutputStatus_HaveData AVAudioConverterOutputStatus = 0 // Not enough input was available to satisfy the request at the current time. The output buffer contains as much as could be converted. AVAudioConverterOutputStatus_InputRanDry AVAudioConverterOutputStatus = 1 // The end of stream has been reached. No data was returned. AVAudioConverterOutputStatus_EndOfStream AVAudioConverterOutputStatus = 2 // An error occurred. AVAudioConverterOutputStatus_Error AVAudioConverterOutputStatus = 3 )
func (AVAudioConverterOutputStatus) String ¶
func (e AVAudioConverterOutputStatus) String() string
type AVAudioConverterPrimeMethod ¶
type AVAudioConverterPrimeMethod int64
const ( // Primes with leading + trailing input frames. AVAudioConverterPrimeMethod_Pre AVAudioConverterPrimeMethod = 0 // Only primes with trailing (zero latency). Leading frames are assumed to be silence. AVAudioConverterPrimeMethod_Normal AVAudioConverterPrimeMethod = 1 // Acts in "latency" mode. Both leading and trailing frames assumed to be silence. AVAudioConverterPrimeMethod_None AVAudioConverterPrimeMethod = 2 )
func (AVAudioConverterPrimeMethod) String ¶
func (e AVAudioConverterPrimeMethod) String() string
type AVAudioDynamicRangeControlConfiguration ¶
type AVAudioDynamicRangeControlConfiguration int64
const ( AVAudioDynamicRangeControlConfiguration_None AVAudioDynamicRangeControlConfiguration = 0 AVAudioDynamicRangeControlConfiguration_Music AVAudioDynamicRangeControlConfiguration = 1 AVAudioDynamicRangeControlConfiguration_Speech AVAudioDynamicRangeControlConfiguration = 2 AVAudioDynamicRangeControlConfiguration_Movie AVAudioDynamicRangeControlConfiguration = 3 AVAudioDynamicRangeControlConfiguration_Capture AVAudioDynamicRangeControlConfiguration = 4 )
func (AVAudioDynamicRangeControlConfiguration) String ¶
func (e AVAudioDynamicRangeControlConfiguration) String() string
type AVAudioEngine ¶
type AVAudioEngine struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioengine
func AVAudioEngineFromID ¶
func AVAudioEngineFromID(id objc.ID) *AVAudioEngine
func (*AVAudioEngine) AttachNode ¶
func (o *AVAudioEngine) AttachNode(node *AVAudioNode)
@method attachNode: @abstract Take ownership of a new node. @param node The node to be attached to the engine. To support the instantiation of arbitrary AVAudioNode subclasses, instances are created externally to the engine, but are not usable until they are attached to the engine via this method. Thus the idiom, without ARC, is: ``` // when building engine: AVAudioNode *_player; // member of controller class (for example) ... _player = [[AVAudioPlayerNode alloc] init]; [engine attachNode: _player]; ... // when destroying engine (without ARC) [_player release]; ```
func (*AVAudioEngine) AttachedNodes ¶
func (o *AVAudioEngine) AttachedNodes() *foundation.NSSet[*AVAudioNode]
@property attachedNodes @abstract Set of all nodes attached to the engine.
func (*AVAudioEngine) ConnectMIDIToFormatBlock ¶
func (o *AVAudioEngine) ConnectMIDIToFormatBlock(sourceNode *AVAudioNode, destinationNode *AVAudioNode, format *AVAudioFormat, tapBlock func(int64, uint8, int, unsafe.Pointer) int)
@method connectMIDI:to:format:block: @abstract Establish a MIDI only connection between two nodes. @param sourceNode The source node. @param destinationNode The destination node. @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the source nodes' output bus has to match with the destination nodes' output bus format. Although the output bus of the source is not in use, the format needs to be set in order to be able to use the sample rate for MIDI event timing calculations. @param tapBlock If non-nil, this block is called from the source node's `AUMIDIOutputEventBlock` on the realtime thread. The host can tap the MIDI data of the source node through this block. May be nil. Use this method to establish a MIDI only connection between a source node and a destination node that has MIDI input capability. The source node can only be a AVAudioUnit node of type `kAudioUnitType_MIDIProcessor`. The destination node types can be `kAudioUnitType_MusicDevice`, `kAudioUnitType_MusicEffect` or `kAudioUnitType_MIDIProcessor`. Note that any pre-existing MIDI connection involving the destination will be broken. Any client installed block on the source node's audio unit `AUMIDIOutputEventBlock` will be overwritten when making the MIDI connection. Deprecated: since macOS 13.0.
func (*AVAudioEngine) ConnectMIDIToFormatEventListBlock ¶
func (o *AVAudioEngine) ConnectMIDIToFormatEventListBlock(sourceNode *AVAudioNode, destinationNode *AVAudioNode, format *AVAudioFormat, tapBlock func(int64, uint8, unsafe.Pointer) int)
@method connectMIDI:to:format:eventListblock: @abstract Establish a MIDI only connection between two nodes. @param sourceNode The source node. @param destinationNode The destination node. @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the source nodes' output bus has to match with the destination nodes' output bus format. Although the output bus of the source is not in use, the format needs to be set in order to be able to use the sample rate for MIDI event timing calculations. @param tapBlock This block is called from the source node's `AUMIDIOutputEventListBlock` on the realtime thread. The host can tap the MIDI data of the source node through this block. Use this method to establish a MIDI only connection between a source node and a destination node that has MIDI input capability. The source node can only be a AVAudioUnit node of type `kAudioUnitType_MIDIProcessor`. The destination node types can be `kAudioUnitType_MusicDevice`, `kAudioUnitType_MusicEffect` or `kAudioUnitType_MIDIProcessor`. Note that any pre-existing MIDI connection involving the destination will be broken. Any client installed block on the source node's audio unit `AUMIDIOutputEventListBlock` will be overwritten when making the MIDI connection.
func (*AVAudioEngine) ConnectMIDIToNodesFormatBlock ¶
func (o *AVAudioEngine) ConnectMIDIToNodesFormatBlock(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode], format *AVAudioFormat, tapBlock func(int64, uint8, int, unsafe.Pointer) int)
@method connectMIDI:toNodes:format:block: @abstract Establish a MIDI only connection between a source node and multiple destination nodes. @param sourceNode The source node. @param destinationNodes An array of AVAudioNodes specifying destination nodes. @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the source nodes' output bus has to match with the destination nodes' output bus format. Although the output bus of the source is not in use, the format needs to be set in order to be able to use the sample rate for MIDI event timing calculations. @param tapBlock If non-nil, this block is called from the source node's `AUMIDIOutputEventBlock` on the realtime thread. The host can tap the MIDI data of the source node through this block. May be nil. Use this method to establish a MIDI only connection between a source node and multiple destination nodes. The source node can only be a AVAudioUnit node of type `kAudioUnitType_MIDIProcessor`. The destination node types can be `kAudioUnitType_MusicDevice`, `kAudioUnitType_MusicEffect` or `kAudioUnitType_MIDIProcessor`. MIDI connections made using this method are either one-to-one (when a single destination connection is specified) or one-to-many (when multiple connections are specified), but never many-to-one. Note that any pre-existing connection involving the destination will be broken. Any client installed block on the source node's audio unit `AUMIDIOutputEventBlock` will be overwritten when making the MIDI connection. Deprecated: since macOS 13.0.
func (*AVAudioEngine) ConnectMIDIToNodesFormatEventListBlock ¶
func (o *AVAudioEngine) ConnectMIDIToNodesFormatEventListBlock(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode], format *AVAudioFormat, tapBlock func(int64, uint8, unsafe.Pointer) int)
@method connectMIDI:toNodes:format:eventListBlock: @abstract Establish a MIDI only connection between a source node and multiple destination nodes. @param sourceNode The source node. @param destinationNodes An array of AVAudioNodes specifying destination nodes. @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the source nodes' output bus has to match with the destination nodes' output bus format. Although the output bus of the source is not in use, the format needs to be set in order to be able to use the sample rate for MIDI event timing calculations. @param tapBlock This block is called from the source node's `AUMIDIOutputEventListBlock` on the realtime thread. The host can tap the MIDI data of the source node through this block. Use this method to establish a MIDI only connection between a source node and multiple destination nodes. The source node can only be a AVAudioUnit node of type `kAudioUnitType_MIDIProcessor`. The destination node types can be `kAudioUnitType_MusicDevice`, `kAudioUnitType_MusicEffect` or `kAudioUnitType_MIDIProcessor`. MIDI connections made using this method are either one-to-one (when a single destination connection is specified) or one-to-many (when multiple connections are specified), but never many-to-one. Note that any pre-existing connection involving the destination will be broken. Any client installed block on the source node's audio unit `AUMIDIOutputEventListBlock` will be overwritten when making the MIDI connection.
func (*AVAudioEngine) ConnectToConnectionPointsFromBusFormat ¶
func (o *AVAudioEngine) ConnectToConnectionPointsFromBusFormat(sourceNode *AVAudioNode, destNodes *foundation.NSArray[*AVAudioConnectionPoint], sourceBus uint, format *AVAudioFormat)
@method connect:toConnectionPoints:fromBus:format: @abstract Establish connections between a source node and multiple destination nodes. @param sourceNode The source node @param destNodes An array of AVAudioConnectionPoint objects specifying destination nodes and busses @param sourceBus The output bus on source node @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the destination nodes' input bus is set to match that of the source node's output bus Use this method to establish connections from a source node to multiple destination nodes. Connections made using this method are either one-to-one (when a single destination connection is specified) or one-to-many (when multiple connections are specified), but never many-to-one. To incrementally add a new connection to a source node, use this method with an array of AVAudioConnectionPoint objects comprising of pre-existing connections (obtained from `outputConnectionPointsForNode:outputBus:`) and the new connection. Note that any pre-existing connection involving the destination's input bus will be broken. And, any pre-existing connection on source node which is not a part of the specified destination connection array will also be broken. Also note that when the output of a node is split into multiple paths, all the paths must render at the same rate until they reach a common mixer. In other words, starting from the split node until the common mixer node where all split paths terminate, you cannot have: - any AVAudioUnitTimeEffect - any sample rate conversion
func (*AVAudioEngine) ConnectToFormat ¶
func (o *AVAudioEngine) ConnectToFormat(node1 *AVAudioNode, node2 *AVAudioNode, format *AVAudioFormat)
@method connect:to:format: @abstract Establish a connection between two nodes This calls connect:to:fromBus:toBus:format: using bus 0 on the source node, and bus 0 on the destination node, except in the case of a destination which is a mixer, in which case the destination is the mixer's nextAvailableInputBus.
func (*AVAudioEngine) ConnectToFromBusToBusFormat ¶
func (o *AVAudioEngine) ConnectToFromBusToBusFormat(node1 *AVAudioNode, node2 *AVAudioNode, bus1 uint, bus2 uint, format *AVAudioFormat)
@method connect:to:fromBus:toBus:format: @abstract Establish a connection between two nodes. @param node1 The source node @param node2 The destination node @param bus1 The output bus on the source node @param bus2 The input bus on the destination node @param format If non-nil, the format of the source node's output bus is set to this format. In all cases, the format of the destination node's input bus is set to match that of the source node's output bus. Nodes have input and output buses (AVAudioNodeBus). Use this method to establish one-to-one connections betweeen nodes. Connections made using this method are always one-to-one, never one-to-many or many-to-one. Note that any pre-existing connection(s) involving the source's output bus or the destination's input bus will be broken.
func (*AVAudioEngine) DetachNode ¶
func (o *AVAudioEngine) DetachNode(node *AVAudioNode)
@method detachNode: @abstract Detach a node previously attached to the engine. If necessary, the engine will safely disconnect the node before detaching it.
func (*AVAudioEngine) DisableManualRenderingMode ¶
func (o *AVAudioEngine) DisableManualRenderingMode()
@method disableManualRenderingMode @abstract Set the engine to render to/from an audio device. When disabling the manual rendering mode, the engine: 1. Stops and resets itself (see `stop` and `reset`). 2. Switches the output/input nodes to render to/from an audio device. Their input and output formats may change. 3. Removes any taps previously installed on the input and output nodes. 4. Maintains all the engine connections as is. Calling this method when the engine is already rendering to/from an audio device has no effect.
func (*AVAudioEngine) DisconnectMIDIFrom ¶
func (o *AVAudioEngine) DisconnectMIDIFrom(sourceNode *AVAudioNode, destinationNode *AVAudioNode)
@method disconnectMIDI:from: @abstract Remove a MIDI connection between two nodes. @param sourceNode The node whose MIDI output is to be disconnected. @param destinationNode The node whose MIDI input is to be disconnected. If a tap block is installed on the source node, it will be removed when the last connection from the source node is removed.
func (*AVAudioEngine) DisconnectMIDIFromNodes ¶
func (o *AVAudioEngine) DisconnectMIDIFromNodes(sourceNode *AVAudioNode, destinationNodes *foundation.NSArray[*AVAudioNode])
@method disconnectMIDI:fromNodes: @abstract Remove a MIDI connection between one source node and multiple destination nodes. @param sourceNode The node whose MIDI output is to be disconnected. @param destinationNodes An array of AVAudioNodes specifying nodes whose MIDI input is to be disconnected. If a tap block is installed on the source node, it will be removed when the last connection from the source node is removed.
func (*AVAudioEngine) DisconnectMIDIInput ¶
func (o *AVAudioEngine) DisconnectMIDIInput(node *AVAudioNode)
@method disconnectMIDIInput: @abstract Disconnects all input MIDI connections of this node. @param node The node whose MIDI input is to be disconnected.
func (*AVAudioEngine) DisconnectMIDIOutput ¶
func (o *AVAudioEngine) DisconnectMIDIOutput(node *AVAudioNode)
@method disconnectMIDIOutput: @abstract Disconnects all output MIDI connections of this node. @param node The node whose MIDI outputs are to be disconnected.
func (*AVAudioEngine) DisconnectNodeInput ¶
func (o *AVAudioEngine) DisconnectNodeInput(node *AVAudioNode)
@method disconnectNodeInput: @abstract Remove a connection between two nodes. @param node The node whose inputs are to be disconnected Connections are broken on each of the node's input busses.
func (*AVAudioEngine) DisconnectNodeInputBus ¶
func (o *AVAudioEngine) DisconnectNodeInputBus(node *AVAudioNode, bus uint)
@method disconnectNodeInput:bus: @abstract Remove a connection between two nodes. @param node The node whose input is to be disconnected @param bus The destination's input bus to disconnect
func (*AVAudioEngine) DisconnectNodeOutput ¶
func (o *AVAudioEngine) DisconnectNodeOutput(node *AVAudioNode)
@method disconnectNodeOutput: @abstract Remove a connection between two nodes. @param node The node whose outputs are to be disconnected Connections are broken on each of the node's output busses.
func (*AVAudioEngine) DisconnectNodeOutputBus ¶
func (o *AVAudioEngine) DisconnectNodeOutputBus(node *AVAudioNode, bus uint)
@method disconnectNodeOutput:bus: @abstract Remove a connection between two nodes. @param node The node whose output is to be disconnected @param bus The source's output bus to disconnect
func (*AVAudioEngine) EnableManualRenderingModeFormatMaximumFrameCountError ¶
func (o *AVAudioEngine) EnableManualRenderingModeFormatMaximumFrameCountError(mode AVAudioEngineManualRenderingMode, pcmFormat *AVAudioFormat, maximumFrameCount uint32) (bool, error)
@method enableManualRenderingMode:format:maximumFrameCount:error: @abstract Set the engine to operate in a manual rendering mode with the specified render format and maximum frame count. @param mode The manual rendering mode to use. @param pcmFormat The format of the output PCM audio data from the engine. @param maximumFrameCount The maximum number of PCM sample frames the engine will be asked to produce in any single render call. @param outError On exit, if the engine cannot switch to the manual rendering mode, a description of the error (see `AVAudioEngineManualRenderingError` for the possible errors). @return YES for success. Use this method to configure the engine to render in response to requests from the client. The engine must be in a stopped state before calling this method. The render format must be a PCM format and match the format of the buffer to which the engine is asked to render (see `renderOffline:toBuffer:error:`). It is advised to enable manual rendering mode soon after the engine is created, and before accessing any of mainMixerNode, inputNode or outputNode of the engine. Otherwise, accessing or interacting with the engine before enabling manual rendering mode could have the unintended side-effect of configuring the hardware for device-rendering mode. The input data in manual rendering mode can be supplied through the source nodes, e.g. `AVAudioPlayerNode`, `AVAudioInputNode` etc. When switching to manual rendering mode, the engine: 1. Switches the input and output nodes to manual rendering mode. Their input and output formats may change. 2. Removes any taps previously installed on the input and output nodes. 3. Maintains all the engine connections as is. Reasons for potential failure when switching to manual rendering mode include: - Engine is not in a stopped state.
func (*AVAudioEngine) Init ¶
func (o *AVAudioEngine) Init() *AVAudioEngine
@method init @abstract Initialize a new engine. On creation, the engine is by default connected to an audio device and automatically renders in realtime. It can be configured to operate in manual rendering mode through `enableManualRenderingMode:format:maximumFrameCount:error:`.
func (*AVAudioEngine) InputConnectionPointForNodeInputBus ¶
func (o *AVAudioEngine) InputConnectionPointForNodeInputBus(node *AVAudioNode, bus uint) *AVAudioConnectionPoint
@method inputConnectionPointForNode:inputBus: @abstract Get connection information on a node's input bus. @param node The node whose input connection is being queried. @param bus The node's input bus on which the connection is being queried. @return An AVAudioConnectionPoint object with connection information on the node's specified input bus. Connections are always one-to-one or one-to-many, never many-to-one. Returns nil if there is no connection on the node's specified input bus.
func (*AVAudioEngine) InputNode ¶
func (o *AVAudioEngine) InputNode() *AVAudioInputNode
@property inputNode @abstract The engine's singleton input node. Audio input is performed via an input node. The engine creates a singleton on demand when this property is first accessed. To receive input, connect another node from the output of the input node, or create a recording tap on it. When the engine is rendering to/from an audio device, the AVAudioSesssion category and/or availability of hardware determine whether an app can perform input. Check for the input node's input format (i.e. hardware format) for non-zero sample rate and channel count to see if input is enabled. Trying to perform input through the input node when it is not enabled or available will cause the engine to throw an error (when possible) or an exception. Note that if the engine has at any point previously had its inputNode enabled and permission to record was granted, then any time the engine is running, the mic-in-use indicator will appear. For applications which may need to dynamically switch between output-only and input-output modes, it may be advantageous to use two engine instances. In manual rendering mode, the input node can be used to synchronously supply data to the engine while it is rendering (see `AVAudioInputNode(setManualRenderingInputPCMFormat:inputBlock:)`.
func (*AVAudioEngine) IsAutoShutdownEnabled ¶
func (o *AVAudioEngine) IsAutoShutdownEnabled() bool
@property autoShutdownEnabled @abstract When auto shutdown is enabled, the engine can start and stop the audio hardware dynamically, to conserve power. This is the enforced behavior on watchOS and can be optionally enabled on other platforms. To conserve power, it is advised that the client pause/stop the engine when not in use. But when auto shutdown is enabled, the engine will stop the audio hardware if it was running idle for a certain duration, and restart it later when required. Note that, because this operation is dynamic, it may affect the start times of the source nodes (e.g. `AVAudioPlayerNode`), if the engine has to resume from its shutdown state. On watchOS, auto shutdown is always enabled. On other platforms, it is disabled by default, but the client can enable it if needed. This property is applicable only when the engine is rendering to/from an audio device. If the value is changed when the engine is in manual rendering mode, it will take effect whenever the engine is switched to render to/from the audio device.
func (*AVAudioEngine) IsInManualRenderingMode ¶
func (o *AVAudioEngine) IsInManualRenderingMode() bool
@property isInManualRenderingMode @abstract Whether or not the engine is operating in manual rendering mode, i.e. not connected to an audio device and rendering in response to the requests from the client
func (*AVAudioEngine) IsRunning ¶
func (o *AVAudioEngine) IsRunning() bool
@property running @abstract The engine's running state.
func (*AVAudioEngine) MainMixerNode ¶
func (o *AVAudioEngine) MainMixerNode() *AVAudioMixerNode
@property mainMixerNode @abstract The engine's optional singleton main mixer node. The engine will construct a singleton main mixer and connect it to the outputNode on demand, when this property is first accessed. You can then connect additional nodes to the mixer. If the client has never explicitly set the connection format between the mainMixerNode and the outputNode, the engine will always set/update the format to track the format of the outputNode on (re)start, even after an AVAudioEngineConfigurationChangeNotification. Otherwise, it's the client's responsibility to set/update this connection format after an AVAudioEngineConfigurationChangeNotification. By default, the mixer's output format (sample rate and channel count) will track the format of the output node. You may however make the connection explicitly with a different format.
func (*AVAudioEngine) ManualRenderingBlock ¶
func (o *AVAudioEngine) ManualRenderingBlock() objc.Block
@property manualRenderingBlock @abstract Block to render the engine operating in manual rendering mode This block based render call must be used to render the engine when operating in `AVAudioEngineManualRenderingModeRealtime`. In this mode, the engine operates under realtime constraints and will not make any blocking call (e.g. calling libdispatch, blocking on a mutex, allocating memory etc.) while rendering. Before invoking the rendering functionality, client must fetch this block and cache the result. The block can then be called from a realtime context, without any possibility of blocking. When rendering in `AVAudioEngineManualRenderingModeOffline`, either this block based render call or `renderOffline:toBuffer:error:` ObjC method can be used. All the rules outlined in `renderOffline:toBuffer:error:` are applicable here as well.
func (*AVAudioEngine) ManualRenderingFormat ¶
func (o *AVAudioEngine) ManualRenderingFormat() *AVAudioFormat
@property manualRenderingFormat @abstract The render format of the engine in manual rendering mode. Querying this property when the engine is not in manual rendering mode will return an invalid format, with zero sample rate and channel count.
func (*AVAudioEngine) ManualRenderingMaximumFrameCount ¶
func (o *AVAudioEngine) ManualRenderingMaximumFrameCount() uint32
@property manualRenderingMaximumFrameCount @abstract The maximum number of PCM sample frames the engine can produce in any single render call in the manual rendering mode. Querying this property when the engine is not in manual rendering mode will return zero.
func (*AVAudioEngine) ManualRenderingMode ¶
func (o *AVAudioEngine) ManualRenderingMode() AVAudioEngineManualRenderingMode
@property manualRenderingMode @abstract The manual rendering mode configured on the engine This property is meaningful only when the engine is operating in manual rendering mode, i.e. when `isInManualRenderingMode` returns true.
func (*AVAudioEngine) ManualRenderingSampleTime ¶
func (o *AVAudioEngine) ManualRenderingSampleTime() int64
@property manualRenderingSampleTime @abstract Indicates where the engine is on its render timeline in manual rendering mode. The timeline in manual rendering mode starts at a sample time of zero, and is in terms of the render format's sample rate. Resetting the engine (see `reset`) will reset the timeline back to zero.
func (*AVAudioEngine) MusicSequence ¶
func (o *AVAudioEngine) MusicSequence() unsafe.Pointer
@property musicSequence @abstract The MusicSequence previously attached to the engine (if any).
func (*AVAudioEngine) OutputConnectionPointsForNodeOutputBus ¶
func (o *AVAudioEngine) OutputConnectionPointsForNodeOutputBus(node *AVAudioNode, bus uint) *foundation.NSArray[*AVAudioConnectionPoint]
@method outputConnectionPointsForNode:outputBus: @abstract Get connection information on a node's output bus. @param node The node whose output connections are being queried. @param bus The node's output bus on which connections are being queried. @return An array of AVAudioConnectionPoint objects with connection information on the node's specified output bus. Connections are always one-to-one or one-to-many, never many-to-one. Returns an empty array if there are no connections on the node's specified output bus.
func (*AVAudioEngine) OutputNode ¶
func (o *AVAudioEngine) OutputNode() *AVAudioOutputNode
@property outputNode @abstract The engine's singleton output node. Audio output is performed via an output node. The engine creates a singleton on demand when this property is first accessed. Connect another node to the input of the output node, or obtain a mixer that is connected there by default, using the "mainMixerNode" property. When the engine is rendering to/from an audio device, the AVAudioSesssion category and/or availability of hardware determine whether an app can perform output. Check the output format of output node (i.e. hardware format) for non-zero sample rate and channel count to see if output is enabled. Trying to perform output through the output node when it is not enabled or available will cause the engine to throw an error (when possible) or an exception. In manual rendering mode, the output format of the output node will determine the render format of the engine. It can be changed through `enableManualRenderingMode:format:maximumFrameCount:error:`.
func (*AVAudioEngine) Pause ¶
func (o *AVAudioEngine) Pause()
@method pause @abstract Pause the engine. When the engine is rendering to/from an audio device, stops the audio hardware and the flow of audio through the engine. When operating in this mode, it is recommended that the engine be paused or stopped (as applicable) when not in use, to minimize power consumption. Pausing the engine does not deallocate the resources allocated by prepare. Resume the engine by invoking start again.
func (*AVAudioEngine) Prepare ¶
func (o *AVAudioEngine) Prepare()
@method prepare @abstract Prepare the engine for starting. This method preallocates many of the resources the engine requires in order to start. Use it to responsively start audio input or output. On AVAudioSession supported platforms, this method may cause the audio session to be implicitly activated. Activating the audio session (implicitly or explicitly) may cause other audio sessions to be interrupted or ducked depending on the session's configuration. It is recommended to configure and activate the app's audio session before preparing the engine. See https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html for details.
func (*AVAudioEngine) RenderOfflineToBufferError ¶
func (o *AVAudioEngine) RenderOfflineToBufferError(numberOfFrames uint32, buffer *AVAudioPCMBuffer) (AVAudioEngineManualRenderingStatus, error)
@method renderOffline:toBuffer:error: @abstract Render call to the engine operating in the offline manual rendering mode @param numberOfFrames The number of PCM sample frames to be rendered @param buffer The PCM buffer to which the engine must render the audio @param outError On exit, if an error occurs during rendering, a description of the error (see `AVAudioEngineManualRenderingError` for the possible errors) @return One of the status codes from `AVAudioEngineManualRenderingStatus`. Irrespective of the returned status code, on exit, the output buffer's frameLength will indicate the number of PCM samples rendered by the engine The engine must be in the offline manual rendering mode (`AVAudioEngineManualRenderingModeOffline`) and started before calling this method. The format of the buffer must match the render format set through `enableManualRenderingMode:format:maximumFrameCount:error:`. The buffer capacity must be greater than or equal to the number of samples asked to render. On exit, the buffer's frameLength will indicate the number of PCM samples rendered by the engine. The engine's timeline in manual rendering mode starts at a sample time of zero, and is in terms of the render format's sample rate. Resetting the engine (see `reset`) will reset the timeline back to zero. When rendering in `AVAudioEngineManualRenderingModeRealtime`, this ObjC render method must not be used, an error is returned otherwise. Use the block based render call (`manualRenderingBlock`) in that mode instead.
func (*AVAudioEngine) Reset ¶
func (o *AVAudioEngine) Reset()
@method reset @abstract reset Reset all of the nodes in the engine. This will reset all of the nodes in the engine. This is useful, for example, for silencing reverb and delay tails. In manual rendering mode, the render timeline is reset to a sample time of zero.
func (*AVAudioEngine) SetAutoShutdownEnabled ¶
func (o *AVAudioEngine) SetAutoShutdownEnabled(autoShutdownEnabled bool)
func (*AVAudioEngine) SetMusicSequence ¶
func (o *AVAudioEngine) SetMusicSequence(musicSequence unsafe.Pointer)
func (*AVAudioEngine) StartAndReturnError ¶
func (o *AVAudioEngine) StartAndReturnError() (bool, error)
@method startAndReturnError: @abstract Start the engine. @return YES for success Calls prepare if it has not already been called since stop. When the engine is rendering to/from an audio device, starts the audio hardware via the AVAudioInputNode and/or AVAudioOutputNode instances in the engine. Audio begins to flow through the engine. Reasons for potential failure to start in this mode include: 1. There is problem in the structure of the graph. Input can't be routed to output or to a recording tap through converter type nodes. 2. An AVAudioSession error. 3. The driver failed to start the hardware. In manual rendering mode, prepares the engine to render when requested by the client. On AVAudioSession supported platforms, this method may cause the audio session to be implicitly activated. It is recommended to configure and activate the app's audio session before starting the engine. For more information, see the `prepare` method above.
func (*AVAudioEngine) Stop ¶
func (o *AVAudioEngine) Stop()
@method stop @abstract When the engine is rendering to/from an audio device, stops the audio hardware and the engine. When operating in this mode, it is recommended that the engine be paused or stopped (as applicable) when not in use, to minimize power consumption. Stopping the engine releases the resources allocated by prepare.
type AVAudioEngineManualRenderingError ¶
type AVAudioEngineManualRenderingError int64
const ( AVAudioEngineManualRenderingErrorInvalidMode AVAudioEngineManualRenderingError = -80800 AVAudioEngineManualRenderingErrorInitialized AVAudioEngineManualRenderingError = -80801 AVAudioEngineManualRenderingErrorNotRunning AVAudioEngineManualRenderingError = -80802 )
func (AVAudioEngineManualRenderingError) String ¶
func (e AVAudioEngineManualRenderingError) String() string
type AVAudioEngineManualRenderingMode ¶
type AVAudioEngineManualRenderingMode int64
const ( AVAudioEngineManualRenderingModeOffline AVAudioEngineManualRenderingMode = 0 AVAudioEngineManualRenderingModeRealtime AVAudioEngineManualRenderingMode = 1 )
func (AVAudioEngineManualRenderingMode) String ¶
func (e AVAudioEngineManualRenderingMode) String() string
type AVAudioEngineManualRenderingStatus ¶
type AVAudioEngineManualRenderingStatus int64
const ( AVAudioEngineManualRenderingStatusError AVAudioEngineManualRenderingStatus = -1 AVAudioEngineManualRenderingStatusSuccess AVAudioEngineManualRenderingStatus = 0 AVAudioEngineManualRenderingStatusInsufficientDataFromInputNode AVAudioEngineManualRenderingStatus = 1 AVAudioEngineManualRenderingStatusCannotDoInCurrentContext AVAudioEngineManualRenderingStatus = 2 )
func (AVAudioEngineManualRenderingStatus) String ¶
func (e AVAudioEngineManualRenderingStatus) String() string
type AVAudioEnvironmentDistanceAttenuationModel ¶
type AVAudioEnvironmentDistanceAttenuationModel int64
const ( AVAudioEnvironmentDistanceAttenuationModelExponential AVAudioEnvironmentDistanceAttenuationModel = 1 AVAudioEnvironmentDistanceAttenuationModelInverse AVAudioEnvironmentDistanceAttenuationModel = 2 AVAudioEnvironmentDistanceAttenuationModelLinear AVAudioEnvironmentDistanceAttenuationModel = 3 )
func (AVAudioEnvironmentDistanceAttenuationModel) String ¶
func (e AVAudioEnvironmentDistanceAttenuationModel) String() string
type AVAudioEnvironmentDistanceAttenuationParameters ¶
type AVAudioEnvironmentDistanceAttenuationParameters struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioenvironmentdistanceattenuationparameters
func AVAudioEnvironmentDistanceAttenuationParametersFromID ¶
func AVAudioEnvironmentDistanceAttenuationParametersFromID(id objc.ID) *AVAudioEnvironmentDistanceAttenuationParameters
func (*AVAudioEnvironmentDistanceAttenuationParameters) DistanceAttenuationModel ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) DistanceAttenuationModel() AVAudioEnvironmentDistanceAttenuationModel
@property distanceAttenuationModel @abstract Type of distance attenuation model @discussion Default: AVAudioEnvironmentDistanceAttenuationModelInverse
func (*AVAudioEnvironmentDistanceAttenuationParameters) MaximumDistance ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) MaximumDistance() float32
@property maximumDistance @abstract The distance beyond which no further attenuation is applied @discussion Default: 100000.0 meters Models: AVAudioEnvironmentDistanceAttenuationModelLinear
func (*AVAudioEnvironmentDistanceAttenuationParameters) ReferenceDistance ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) ReferenceDistance() float32
@property referenceDistance @abstract The minimum distance at which attenuation is applied @discussion Default: 1.0 meter Models: AVAudioEnvironmentDistanceAttenuationModelInverse, AVAudioEnvironmentDistanceAttenuationModelLinear
func (*AVAudioEnvironmentDistanceAttenuationParameters) RolloffFactor ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) RolloffFactor() float32
@property rolloffFactor @abstract Determines the attenuation curve @discussion A higher value results in a steeper attenuation curve. The rolloff factor should be a value greater than 0. Default: 1.0 Models: AVAudioEnvironmentDistanceAttenuationModelExponential AVAudioEnvironmentDistanceAttenuationModelInverse AVAudioEnvironmentDistanceAttenuationModelLinear
func (*AVAudioEnvironmentDistanceAttenuationParameters) SetDistanceAttenuationModel ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetDistanceAttenuationModel(distanceAttenuationModel AVAudioEnvironmentDistanceAttenuationModel)
func (*AVAudioEnvironmentDistanceAttenuationParameters) SetMaximumDistance ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetMaximumDistance(maximumDistance float32)
func (*AVAudioEnvironmentDistanceAttenuationParameters) SetReferenceDistance ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetReferenceDistance(referenceDistance float32)
func (*AVAudioEnvironmentDistanceAttenuationParameters) SetRolloffFactor ¶
func (o *AVAudioEnvironmentDistanceAttenuationParameters) SetRolloffFactor(rolloffFactor float32)
type AVAudioEnvironmentNode ¶
type AVAudioEnvironmentNode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioenvironmentnode
func AVAudioEnvironmentNodeFromID ¶
func AVAudioEnvironmentNodeFromID(id objc.ID) *AVAudioEnvironmentNode
func (*AVAudioEnvironmentNode) ApplicableRenderingAlgorithms ¶
func (o *AVAudioEnvironmentNode) ApplicableRenderingAlgorithms() *foundation.NSArray[*foundation.NSNumber]
@property applicableRenderingAlgorithms @abstract Returns an array of AVAudio3DMixingRenderingAlgorithm values based on the current output format @discussion AVAudioEnvironmentNode supports several rendering algorithms per input bus which are defined in <AVFAudio/AVAudioMixing.h>. Depending on the current output format of the environment node, this method returns an immutable array of the applicable rendering algorithms. This is important when the environment node has been configured to a multichannel output format because only a subset of the available rendering algorithms are designed to render to all of the channels. This information should be retrieved after a successful connection to the destination node via the engine's connect method.
func (*AVAudioEnvironmentNode) DistanceAttenuationParameters ¶
func (o *AVAudioEnvironmentNode) DistanceAttenuationParameters() *AVAudioEnvironmentDistanceAttenuationParameters
@property distanceAttenuationParameters @abstract The distance attenuation parameters for the environment
func (*AVAudioEnvironmentNode) Init ¶
func (o *AVAudioEnvironmentNode) Init() *AVAudioEnvironmentNode
func (*AVAudioEnvironmentNode) IsListenerHeadTrackingEnabled ¶
func (o *AVAudioEnvironmentNode) IsListenerHeadTrackingEnabled() bool
@property listenerHeadTrackingEnabled @abstract On capable devices, listener orientation will be automatically rotated based on user's head-orientation if enabled.
func (*AVAudioEnvironmentNode) ListenerAngularOrientation ¶
func (o *AVAudioEnvironmentNode) ListenerAngularOrientation() AVAudio3DAngularOrientation
@property listenerAngularOrientation @abstract The listener's orientation in the environment @discussion Changing listenerAngularOrientation will result in a corresponding change in listenerVectorOrientation. All angles are specified in degrees. Default: The default orientation is with the listener looking directly along the negative Z axis. yaw: 0.0 pitch: 0.0 roll: 0.0
func (*AVAudioEnvironmentNode) ListenerPosition ¶
func (o *AVAudioEnvironmentNode) ListenerPosition() AVAudio3DPoint
@property listenerPosition @abstract Sets the listener's position in the 3D environment @discussion The coordinates are specified in meters. Default: The default position of the listener is at the origin. x: 0.0 y: 0.0 z: 0.0
func (*AVAudioEnvironmentNode) ListenerVectorOrientation ¶
func (o *AVAudioEnvironmentNode) ListenerVectorOrientation() AVAudio3DVectorOrientation
@property listenerVectorOrientation @abstract The listener's orientation in the environment @discussion Changing listenerVectorOrientation will result in a corresponding change in listenerAngularOrientation. Default: The default orientation is with the listener looking directly along the negative Z axis. forward: (0, 0, -1) up: (0, 1, 0)
func (*AVAudioEnvironmentNode) NextAvailableInputBus ¶
func (o *AVAudioEnvironmentNode) NextAvailableInputBus() uint
@property nextAvailableInputBus @abstract Find an unused input bus @discussion This will find and return the first input bus to which no other node is connected.
func (*AVAudioEnvironmentNode) OutputType ¶
func (o *AVAudioEnvironmentNode) OutputType() AVAudioEnvironmentOutputType
@property outputType @abstract Type of output hardware to be used with AVAudio3DMixingRenderingAlgorithmAuto @discussion Output hardware cannot be automatically determined in Manual Rendering modes or for wired output. This property can be used to override the output type if the correct type is known. Selecting an output type that does not match the actual hardware can produce unexpected results, especially with AVAudioEnvironmentOutputTypeBuiltInSpeakers. An app choosing a value other than AVAudio3DMixingOutputTypeAuto should listen to route change notifications and update the output type accordingly. Default: AVAudio3DMixingOutputTypeAuto
func (*AVAudioEnvironmentNode) OutputVolume ¶
func (o *AVAudioEnvironmentNode) OutputVolume() float32
@property outputVolume @abstract The mixer's output volume. @discussion This accesses the mixer's output volume (0.0-1.0, inclusive).
func (*AVAudioEnvironmentNode) ReverbParameters ¶
func (o *AVAudioEnvironmentNode) ReverbParameters() *AVAudioEnvironmentReverbParameters
@property reverbParameters @abstract The reverb parameters for the environment
func (*AVAudioEnvironmentNode) SetListenerAngularOrientation ¶
func (o *AVAudioEnvironmentNode) SetListenerAngularOrientation(listenerAngularOrientation AVAudio3DAngularOrientation)
func (*AVAudioEnvironmentNode) SetListenerHeadTrackingEnabled ¶
func (o *AVAudioEnvironmentNode) SetListenerHeadTrackingEnabled(listenerHeadTrackingEnabled bool)
func (*AVAudioEnvironmentNode) SetListenerPosition ¶
func (o *AVAudioEnvironmentNode) SetListenerPosition(listenerPosition AVAudio3DPoint)
func (*AVAudioEnvironmentNode) SetListenerVectorOrientation ¶
func (o *AVAudioEnvironmentNode) SetListenerVectorOrientation(listenerVectorOrientation AVAudio3DVectorOrientation)
func (*AVAudioEnvironmentNode) SetOutputType ¶
func (o *AVAudioEnvironmentNode) SetOutputType(outputType AVAudioEnvironmentOutputType)
func (*AVAudioEnvironmentNode) SetOutputVolume ¶
func (o *AVAudioEnvironmentNode) SetOutputVolume(outputVolume float32)
type AVAudioEnvironmentOutputType ¶
type AVAudioEnvironmentOutputType int64
const ( AVAudioEnvironmentOutputTypeAuto AVAudioEnvironmentOutputType = 0 AVAudioEnvironmentOutputTypeHeadphones AVAudioEnvironmentOutputType = 1 AVAudioEnvironmentOutputTypeBuiltInSpeakers AVAudioEnvironmentOutputType = 2 AVAudioEnvironmentOutputTypeExternalSpeakers AVAudioEnvironmentOutputType = 3 )
func (AVAudioEnvironmentOutputType) String ¶
func (e AVAudioEnvironmentOutputType) String() string
type AVAudioEnvironmentReverbParameters ¶
type AVAudioEnvironmentReverbParameters struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioenvironmentreverbparameters
func AVAudioEnvironmentReverbParametersFromID ¶
func AVAudioEnvironmentReverbParametersFromID(id objc.ID) *AVAudioEnvironmentReverbParameters
func (*AVAudioEnvironmentReverbParameters) Enable ¶
func (o *AVAudioEnvironmentReverbParameters) Enable() bool
@property enable @abstract Turns on/off the reverb @discussion Default: NO
func (*AVAudioEnvironmentReverbParameters) FilterParameters ¶
func (o *AVAudioEnvironmentReverbParameters) FilterParameters() *AVAudioUnitEQFilterParameters
@property filterParameters @abstract filter that applies to the output of the reverb
func (*AVAudioEnvironmentReverbParameters) Level ¶
func (o *AVAudioEnvironmentReverbParameters) Level() float32
@property level @abstract Controls the master level of the reverb @discussion Range: -40 to 40 dB Default: 0.0
func (*AVAudioEnvironmentReverbParameters) LoadFactoryReverbPreset ¶
func (o *AVAudioEnvironmentReverbParameters) LoadFactoryReverbPreset(preset AVAudioUnitReverbPreset)
@method loadFactoryReverbPreset: @abstract Load one of the reverb's factory presets @param preset Reverb preset to be set. @discussion Loading a factory reverb preset changes the sound of the reverb. This works independently of the filter which follows the reverb in the signal chain.
func (*AVAudioEnvironmentReverbParameters) SetEnable ¶
func (o *AVAudioEnvironmentReverbParameters) SetEnable(enable bool)
func (*AVAudioEnvironmentReverbParameters) SetLevel ¶
func (o *AVAudioEnvironmentReverbParameters) SetLevel(level float32)
type AVAudioFile ¶
type AVAudioFile struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiofile
func AVAudioFileFromID ¶
func AVAudioFileFromID(id objc.ID) *AVAudioFile
func (*AVAudioFile) Close ¶
func (o *AVAudioFile) Close()
@method close @abstract Close the audio file. @discussion The underlying file will be closed if open. - It is normally unnecessary to close a file opened for reading (it will be automatically closed when the object is released) - It is only necessary to close a file opened for writing in order to achieve specific control over when the file's header is updated. Note: Once closed, further file read or write operations will fail with kAudio_FileNotFoundError.
func (*AVAudioFile) FileFormat ¶
func (o *AVAudioFile) FileFormat() *AVAudioFormat
@property fileFormat @abstract The on-disk format of the file.
func (*AVAudioFile) FramePosition ¶
func (o *AVAudioFile) FramePosition() int64
@property framePosition @abstract The position in the file at which the next read or write will occur. @discussion Set framePosition to perform a seek before a read or write. A read or write operation advances the frame position by the number of frames read or written.
func (*AVAudioFile) Init
deprecated
func (o *AVAudioFile) Init() *AVAudioFile
Deprecated: Deprecated - use initForReading or initForWriting
func (*AVAudioFile) InitForReadingCommonFormatInterleavedError ¶
func (o *AVAudioFile) InitForReadingCommonFormatInterleavedError(fileURL *foundation.NSURL, format AVAudioCommonFormat, interleaved bool) (*AVAudioFile, error)
@method initForReading:commonFormat:interleaved:error: @abstract Open a file for reading, using a specified processing format. @param fileURL the file to open @param format the processing format to use when reading from the file @param interleaved whether to use an interleaved processing format @param outError on exit, if an error occurs, a description of the error
func (*AVAudioFile) InitForReadingError ¶
func (o *AVAudioFile) InitForReadingError(fileURL *foundation.NSURL) (*AVAudioFile, error)
@method initForReading:error: @abstract Open a file for reading. @param fileURL the file to open @param outError on exit, if an error occurs, a description of the error @discussion This opens the file for reading using the standard format (deinterleaved floating point).
func (*AVAudioFile) InitForWritingSettingsCommonFormatInterleavedError ¶
func (o *AVAudioFile) InitForWritingSettingsCommonFormatInterleavedError(fileURL *foundation.NSURL, settings *foundation.NSDictionary[*foundation.NSString, objc.ID], format AVAudioCommonFormat, interleaved bool) (*AVAudioFile, error)
@method initForWriting:settings:commonFormat:interleaved:error: @abstract Open a file for writing. @param fileURL the path at which to create the file @param settings the format of the file to create (See `AVAudioRecorder`.) For linear PCM, only interleaved formats are supported for the saved file, non interleaved setting will be ignored and a warning is shown. @param format the processing format to use when writing to the file. @param interleaved whether to use an interleaved processing format @param outError on exit, if an error occurs, a description of the error @discussion The file type to create can be set through the corresponding settings key. If not set, it will be inferred from the file extension. Will overwrite a file at the specified URL if a file exists.
func (*AVAudioFile) InitForWritingSettingsError ¶
func (o *AVAudioFile) InitForWritingSettingsError(fileURL *foundation.NSURL, settings *foundation.NSDictionary[*foundation.NSString, objc.ID]) (*AVAudioFile, error)
@method initForWriting:settings:error: @abstract Open a file for writing. @param fileURL the path at which to create the file @param settings the format of the file to create (See `AVAudioRecorder`.) For linear PCM, only interleaved formats are supported for the saved file, non interleaved setting will be ignored and a warning is shown. @param outError on exit, if an error occurs, a description of the error @discussion The file type to create can be set through the corresponding settings key. If not set, it will be inferred from the file extension. Will overwrite a file at the specified URL if a file exists. This opens the file for writing using the standard format (deinterleaved floating point).
func (*AVAudioFile) IsOpen ¶
func (o *AVAudioFile) IsOpen() bool
@property isOpen @abstract Whether the file is open or not.
func (*AVAudioFile) Length ¶
func (o *AVAudioFile) Length() int64
@property length @abstract The number of sample frames in the file. @discussion Note: this can be expensive to compute for the first time.
func (*AVAudioFile) ProcessingFormat ¶
func (o *AVAudioFile) ProcessingFormat() *AVAudioFormat
@property processingFormat @abstract The processing format of the file.
func (*AVAudioFile) ReadIntoBufferError ¶
func (o *AVAudioFile) ReadIntoBufferError(buffer *AVAudioPCMBuffer) (bool, error)
@method readIntoBuffer:error: @abstract Read an entire buffer. @param buffer The buffer into which to read from the file. Its format must match the file's processing format. @param outError on exit, if an error occurs, a description of the error @return YES for success. @discussion Reading sequentially from framePosition, attempts to fill the buffer to its capacity. On return, the buffer's length indicates the number of sample frames successfully read.
func (*AVAudioFile) ReadIntoBufferFrameCountError ¶
func (o *AVAudioFile) ReadIntoBufferFrameCountError(buffer *AVAudioPCMBuffer, frames uint32) (bool, error)
@method readIntoBuffer:frameCount:error: @abstract Read a portion of a buffer. @param frames The number of frames to read. @param buffer The buffer into which to read from the file. Its format must match the file's processing format. @param outError on exit, if an error occurs, a description of the error @return YES for success. @discussion Like `readIntoBuffer:error:`, but can be used to read fewer frames than buffer.frameCapacity.
func (*AVAudioFile) SetFramePosition ¶
func (o *AVAudioFile) SetFramePosition(framePosition int64)
func (*AVAudioFile) Url ¶
func (o *AVAudioFile) Url() *foundation.NSURL
@property url @abstract The URL the file is reading or writing.
func (*AVAudioFile) WriteFromBufferError ¶
func (o *AVAudioFile) WriteFromBufferError(buffer *AVAudioPCMBuffer) (bool, error)
@method writeFromBuffer:error: @abstract Write a buffer. @param buffer The buffer from which to write to the file. Its format must match the file's processing format. @param outError on exit, if an error occurs, a description of the error @return YES for success. @discussion Writes sequentially. The buffer's frameLength signifies how much of the buffer is to be written.
type AVAudioFormat ¶
type AVAudioFormat struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioformat
func AVAudioFormatFromID ¶
func AVAudioFormatFromID(id objc.ID) *AVAudioFormat
func (*AVAudioFormat) ChannelCount ¶
func (o *AVAudioFormat) ChannelCount() uint32
@property channelCount @abstract The number of channels of audio data.
func (*AVAudioFormat) ChannelLayout ¶
func (o *AVAudioFormat) ChannelLayout() *AVAudioChannelLayout
@property channelLayout @abstract The underlying AVAudioChannelLayout, if any. @discussion Only formats with more than 2 channels are required to have channel layouts.
func (*AVAudioFormat) CommonFormat ¶
func (o *AVAudioFormat) CommonFormat() AVAudioCommonFormat
@property commonFormat @abstract An `AVAudioCommonFormat` identifying the format
func (*AVAudioFormat) FormatDescription ¶
func (o *AVAudioFormat) FormatDescription() unsafe.Pointer
@property formatDescription @abstract Converts to a CMAudioFormatDescriptionRef, for use with Core Media API's.
func (*AVAudioFormat) InitStandardFormatWithSampleRateChannelLayout ¶
func (o *AVAudioFormat) InitStandardFormatWithSampleRateChannelLayout(sampleRate float64, layout *AVAudioChannelLayout) *AVAudioFormat
@method initStandardFormatWithSampleRate:channelLayout: @abstract Initialize to deinterleaved float with the specified sample rate and channel layout. @param sampleRate the sample rate @param layout the channel layout. must not be nil.
func (*AVAudioFormat) InitStandardFormatWithSampleRateChannels ¶
func (o *AVAudioFormat) InitStandardFormatWithSampleRateChannels(sampleRate float64, channels uint32) *AVAudioFormat
@method initStandardFormatWithSampleRate:channels: @abstract Initialize to deinterleaved float with the specified sample rate and channel count. @param sampleRate the sample rate @param channels the channel count @discussion If the format specifies more than 2 channels, this method fails (returns nil).
func (*AVAudioFormat) InitWithCMAudioFormatDescription ¶
func (o *AVAudioFormat) InitWithCMAudioFormatDescription(formatDescription unsafe.Pointer) *AVAudioFormat
@method initWithCMAudioFormatDescription: @abstract initialize from a CMAudioFormatDescriptionRef. @param formatDescription the CMAudioFormatDescriptionRef. @discussion If formatDescription is invalid, this method fails (returns nil).
func (*AVAudioFormat) InitWithCommonFormatSampleRateChannelsInterleaved ¶
func (o *AVAudioFormat) InitWithCommonFormatSampleRateChannelsInterleaved(format AVAudioCommonFormat, sampleRate float64, channels uint32, interleaved bool) *AVAudioFormat
@method initWithCommonFormat:sampleRate:channels:interleaved: @abstract Initialize to float with the specified sample rate, channel count and interleavedness. @param format the common format type @param sampleRate the sample rate @param channels the channel count @param interleaved true if interleaved @discussion If the format specifies more than 2 channels, this method fails (returns nil).
func (*AVAudioFormat) InitWithCommonFormatSampleRateInterleavedChannelLayout ¶
func (o *AVAudioFormat) InitWithCommonFormatSampleRateInterleavedChannelLayout(format AVAudioCommonFormat, sampleRate float64, interleaved bool, layout *AVAudioChannelLayout) *AVAudioFormat
@method initWithCommonFormat:sampleRate:interleaved:channelLayout: @abstract Initialize to float with the specified sample rate, channel layout and interleavedness. @param format the common format type @param sampleRate the sample rate @param interleaved true if interleaved @param layout the channel layout. must not be nil.
func (*AVAudioFormat) InitWithSettings ¶
func (o *AVAudioFormat) InitWithSettings(settings *foundation.NSDictionary[*foundation.NSString, objc.ID]) *AVAudioFormat
@method initWithSettings: @abstract Initialize using a settings dictionary. @discussion See AVAudioSettings.h. Note that many settings dictionary elements pertain to encoder settings, not the basic format, and will be ignored. Returns nil if a format cannot be constructed with the provided settings, e.g. when: - AVNumberOfChannelsKey specifies more than 2 channels, but AVChannelLayoutKey hasn't been specified or the layout does not match - AVLinearPCMBitDepthKey for linear PCM format specifies less than 8 or greater than 32 bits - values for the keys are not of the expected types
func (*AVAudioFormat) InitWithStreamDescription ¶
func (o *AVAudioFormat) InitWithStreamDescription(asbd *coreaudiotypes.AudioStreamBasicDescription) *AVAudioFormat
@method initWithStreamDescription: @abstract Initialize from an AudioStreamBasicDescription. @param asbd the AudioStreamBasicDescription @discussion If the format specifies more than 2 channels, this method fails (returns nil).
func (*AVAudioFormat) InitWithStreamDescriptionChannelLayout ¶
func (o *AVAudioFormat) InitWithStreamDescriptionChannelLayout(asbd *coreaudiotypes.AudioStreamBasicDescription, layout *AVAudioChannelLayout) *AVAudioFormat
@method initWithStreamDescription:channelLayout: @abstract Initialize from an AudioStreamBasicDescription and optional channel layout. @param asbd the AudioStreamBasicDescription @param layout the channel layout. Can be nil only if asbd specifies 1 or 2 channels. @discussion If the format specifies more than 2 channels, this method fails (returns nil) unless layout is non-nil.
func (*AVAudioFormat) IsEqual ¶
func (o *AVAudioFormat) IsEqual(object objc.ID) bool
@method isEqual: @abstract Determine whether another format is functionally equivalent. @param object the format to compare against @discussion For PCM, interleavedness is ignored for mono. Differences in the AudioStreamBasicDescription alignment and packedness are ignored when they are not significant (e.g. with 1 channel, 2 bytes per frame and 16 bits per channel, neither alignment, the format is implicitly packed and can be interpreted as either high- or low-aligned.) For AVAudioChannelLayout, a layout with standard mono/stereo tag is considered to be equivalent to a nil layout. Otherwise, the layouts are compared for equality.
func (*AVAudioFormat) IsInterleaved ¶
func (o *AVAudioFormat) IsInterleaved() bool
@property interleaved @abstract Describes whether the samples are interleaved. @discussion For non-PCM formats, the value is undefined.
func (*AVAudioFormat) IsStandard ¶
func (o *AVAudioFormat) IsStandard() bool
@property standard @abstract Describes whether the format is deinterleaved native-endian float.
func (*AVAudioFormat) MagicCookie ¶
func (o *AVAudioFormat) MagicCookie() *foundation.NSData
@property magicCookie @abstract The underlying magic cookie, if any. @discussion A magic cookie contains metadata associated with encoders and decoders. Encoders produce a magic cookie, and some decoders require a magic cookie to decode properly.
func (*AVAudioFormat) SampleRate ¶
func (o *AVAudioFormat) SampleRate() float64
@property sampleRate @abstract A sampling rate in Hertz.
func (*AVAudioFormat) SetMagicCookie ¶
func (o *AVAudioFormat) SetMagicCookie(magicCookie *foundation.NSData)
func (*AVAudioFormat) Settings ¶
func (o *AVAudioFormat) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
@property settings @abstract Returns the format represented as a dictionary with keys from AVAudioSettings.h.
func (*AVAudioFormat) StreamDescription ¶
func (o *AVAudioFormat) StreamDescription() *coreaudiotypes.AudioStreamBasicDescription
@property streamDescription @abstract Returns the AudioStreamBasicDescription, for use with lower-level audio API's.
type AVAudioIONode ¶
type AVAudioIONode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioionode
func AVAudioIONodeFromID ¶
func AVAudioIONodeFromID(id objc.ID) *AVAudioIONode
func (*AVAudioIONode) AudioUnit ¶
func (o *AVAudioIONode) AudioUnit() *carboncore.ComponentInstanceRecord
@property audioUnit @abstract The node's underlying AudioUnit, if any. @discussion This is only necessary for certain advanced usages.
func (*AVAudioIONode) IsVoiceProcessingEnabled ¶
func (o *AVAudioIONode) IsVoiceProcessingEnabled() bool
@property voiceProcessingEnabled @abstract Indicates whether voice processing is enabled.
func (*AVAudioIONode) PresentationLatency ¶
func (o *AVAudioIONode) PresentationLatency() float64
@property presentationLatency @abstract The presentation or hardware latency, applicable when the engine is rendering to/from an audio device. @discussion This corresponds to kAudioDevicePropertyLatency and kAudioStreamPropertyLatency. See <CoreAudio/AudioHardwareBase.h>.
func (*AVAudioIONode) SetVoiceProcessingEnabledError ¶
func (o *AVAudioIONode) SetVoiceProcessingEnabledError(enabled bool) (bool, error)
@method setVoiceProcessingEnabled:error: @abstract Enable or disable voice processing on the IO node. @param enabled Whether voice processing is to be enabled. @param outError On exit, if the IO node cannot enable or diable voice processing, a description of the error @return YES for success @discussion If enabled, the input node does signal processing on the incoming audio (taking out any of the audio that is played from the device at a given time from the incoming audio). Disabling this mode on either of the IO nodes automatically disabled it on the other IO node. Voice processing requires both input and output nodes to be in the voice processing mode. Enabling this mode on either of the IO nodes automatically enables it on the other IO node. Voice processing is only supported when the engine is rendering to the audio device and not in the manual rendering mode. Voice processing can only be be enabled or disabled when the engine is in a stopped state. The output format of the input node and the input format of the output node have to be the same and they can only be changed when the engine is in a stopped state.
type AVAudioInputNode ¶
type AVAudioInputNode struct {
AVAudioIONode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioinputnode
func AVAudioInputNodeFromID ¶
func AVAudioInputNodeFromID(id objc.ID) *AVAudioInputNode
func (*AVAudioInputNode) IsVoiceProcessingAGCEnabled ¶
func (o *AVAudioInputNode) IsVoiceProcessingAGCEnabled() bool
@property voiceProcessingAGCEnabled @abstract Enable automatic gain control on the processed microphone uplink. signal. Enabled by default. @discussion Querying this property when voice processing is disabled will return false.
func (*AVAudioInputNode) IsVoiceProcessingBypassed ¶
func (o *AVAudioInputNode) IsVoiceProcessingBypassed() bool
@property voiceProcessingBypassed @abstract Bypass all processing for microphone uplink done by the voice processing unit. @discussion Querying this property when voice processing is disabled will return false.
func (*AVAudioInputNode) IsVoiceProcessingInputMuted ¶
func (o *AVAudioInputNode) IsVoiceProcessingInputMuted() bool
@property voiceProcessingInputMuted @abstract Mutes the input of the voice processing unit. @discussion Querying this property when voice processing is disabled will return false.
func (*AVAudioInputNode) SetManualRenderingInputPCMFormatInputBlock ¶
func (o *AVAudioInputNode) SetManualRenderingInputPCMFormatInputBlock(format *AVAudioFormat, block func(uint32) *coreaudiotypes.AudioBufferList) bool
@method setManualRenderingInputPCMFormat:inputBlock: @abstract Supply the data through the input node to the engine operating in the manual rendering mode. @param format The format of the PCM audio data the block will supply to the engine @param block The block the engine will call on the input node to get the audio to send to the output, when operating in the manual rendering mode. See `AVAudioIONodeInputBlock` for more details @return YES for success @discussion This block must be set if the input node is being used when the engine is operating in manual rendering mode. Switching the engine to render to/from an audio device invalidates any previously set block, and makes this method ineffective.
func (*AVAudioInputNode) SetMutedSpeechActivityEventListener ¶
func (o *AVAudioInputNode) SetMutedSpeechActivityEventListener(listenerBlock func(AVAudioVoiceProcessingSpeechActivityEvent)) bool
@method setMutedSpeechActivityEventListener @abstract Register a listener to be notified when speech activity event occurs while the input is muted. @param listenerBlock The block the engine will call when speech activity event occurs while the input is muted. Passing nil will remove an already set block. @return YES for success @discussion Continuous presence of or lack of speech activity during mute will not cause redundant notification. In order to use this API, it's expected to implement the mute via the voiceProcessingInputMuted.
func (*AVAudioInputNode) SetVoiceProcessingAGCEnabled ¶
func (o *AVAudioInputNode) SetVoiceProcessingAGCEnabled(voiceProcessingAGCEnabled bool)
func (*AVAudioInputNode) SetVoiceProcessingBypassed ¶
func (o *AVAudioInputNode) SetVoiceProcessingBypassed(voiceProcessingBypassed bool)
func (*AVAudioInputNode) SetVoiceProcessingInputMuted ¶
func (o *AVAudioInputNode) SetVoiceProcessingInputMuted(voiceProcessingInputMuted bool)
func (*AVAudioInputNode) SetVoiceProcessingOtherAudioDuckingConfiguration ¶
func (o *AVAudioInputNode) SetVoiceProcessingOtherAudioDuckingConfiguration(voiceProcessingOtherAudioDuckingConfiguration AVAudioVoiceProcessingOtherAudioDuckingConfiguration)
func (*AVAudioInputNode) VoiceProcessingOtherAudioDuckingConfiguration ¶
func (o *AVAudioInputNode) VoiceProcessingOtherAudioDuckingConfiguration() AVAudioVoiceProcessingOtherAudioDuckingConfiguration
@property voiceProcessingOtherAudioDuckingConfiguration @abstract The configuration of ducking other (i.e. non-voice) audio @discussion Configures the ducking of other (i.e. non-voice) audio, including advanced ducking enablement and ducking level. In general, when other audio is played during voice chat, applying a higher level of ducking could increase the intelligibility of the voice chat. If not set, the default ducking configuration is to disable advanced ducking, with a ducking level set to AVAudioVoiceProcessingOtherAudioDuckingLevelDefault.
type AVAudioMixerNode ¶
type AVAudioMixerNode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiomixernode
func AVAudioMixerNodeFromID ¶
func AVAudioMixerNodeFromID(id objc.ID) *AVAudioMixerNode
func (*AVAudioMixerNode) Init ¶
func (o *AVAudioMixerNode) Init() *AVAudioMixerNode
func (*AVAudioMixerNode) NextAvailableInputBus ¶
func (o *AVAudioMixerNode) NextAvailableInputBus() uint
@property nextAvailableInputBus @abstract Find an unused input bus. @discussion This will find and return the first input bus to which no other node is connected.
func (*AVAudioMixerNode) OutputVolume ¶
func (o *AVAudioMixerNode) OutputVolume() float32
@property outputVolume @abstract The mixer's output volume. @discussion This accesses the mixer's output volume (0.0-1.0, inclusive).
func (*AVAudioMixerNode) SetOutputVolume ¶
func (o *AVAudioMixerNode) SetOutputVolume(outputVolume float32)
type AVAudioMixing ¶
type AVAudioMixing interface {
AVAudioStereoMixing
AVAudio3DMixing
DestinationForMixerBus(mixer *AVAudioNode, bus uint) *AVAudioMixingDestination
Volume() float32
SetVolume(volume float32)
}
AVAudioMixing wraps the ObjC protocol AVAudioMixing.
type AVAudioMixingDestination ¶
type AVAudioMixingDestination struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiomixingdestination
func AVAudioMixingDestinationFromID ¶
func AVAudioMixingDestinationFromID(id objc.ID) *AVAudioMixingDestination
func (*AVAudioMixingDestination) ConnectionPoint ¶
func (o *AVAudioMixingDestination) ConnectionPoint() *AVAudioConnectionPoint
type AVAudioNode ¶
type AVAudioNode struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudionode
func AVAudioNodeFromID ¶
func AVAudioNodeFromID(id objc.ID) *AVAudioNode
func (*AVAudioNode) AUAudioUnit ¶
func (o *AVAudioNode) AUAudioUnit() objc.ID
@property AUAudioUnit @abstract An AUAudioUnit wrapping or underlying the implementation's AudioUnit. @discussion This provides an AUAudioUnit which either wraps or underlies the implementation's AudioUnit, depending on how that audio unit is packaged. Applications can interact with this AUAudioUnit to control custom properties, select presets, change parameters, etc. No operations that may conflict with state maintained by the engine should be performed directly on the audio unit. These include changing initialization state, stream formats, channel layouts or connections to other audio units.
func (*AVAudioNode) Engine ¶
func (o *AVAudioNode) Engine() *AVAudioEngine
@property engine @abstract The engine to which the node is attached (or nil).
func (*AVAudioNode) InputFormatForBus ¶
func (o *AVAudioNode) InputFormatForBus(bus uint) *AVAudioFormat
@method inputFormatForBus: @abstract Obtain an input bus's format.
func (*AVAudioNode) InstallTapOnBusBufferSizeFormatBlock ¶
func (o *AVAudioNode) InstallTapOnBusBufferSizeFormatBlock(bus uint, bufferSize uint32, format *AVAudioFormat, tapBlock func(*AVAudioPCMBuffer, *AVAudioTime))
@method installTapOnBus:bufferSize:format:block: @abstract Create a "tap" to record/monitor/observe the output of the node. @param bus the node output bus to which to attach the tap @param bufferSize the requested size of the incoming buffers in sample frames. Supported range is [100, 400] ms. @param format If non-nil, attempts to apply this as the format of the specified output bus. This should only be done when attaching to an output bus which is not connected to another node; an error will result otherwise. The tap and connection formats (if non-nil) on the specified bus should be identical. Otherwise, the latter operation will override any previously set format. @param tapBlock a block to be called with audio buffers @discussion Only one tap may be installed on any bus. Taps may be safely installed and removed while the engine is running. Note that if you have a tap installed on AVAudioOutputNode, there could be a mismatch between the tap buffer format and AVAudioOutputNode's output format, depending on the underlying physical device. Hence, instead of tapping the AVAudioOutputNode, it is advised to tap the node connected to it. E.g. to capture audio from input node: <pre> AVAudioEngine *engine = [[AVAudioEngine alloc] init]; AVAudioInputNode *input = [engine inputNode]; AVAudioFormat *format = [input outputFormatForBus: 0]; [input installTapOnBus: 0 bufferSize: 8192 format: format block: ^(AVAudioPCMBuffer *buf, AVAudioTime *when) { // ‘buf' contains audio captured from input node at time 'when' }]; .... // start engine </pre>
func (*AVAudioNode) LastRenderTime ¶
func (o *AVAudioNode) LastRenderTime() *AVAudioTime
@property lastRenderTime @abstract Obtain the time for which the node most recently rendered. @discussion Will return nil if the engine is not running or if the node is not connected to an input or output node.
func (*AVAudioNode) Latency ¶
func (o *AVAudioNode) Latency() float64
@property latency @abstract The processing latency of the node, in seconds. @discussion This property reflects the delay between when an impulse in the audio stream arrives at the input vs. output of the node. This should reflect the delay due to signal processing (e.g. filters, FFT's, etc.), not delay or reverberation which is being applied as an effect. A value of zero indicates either no latency or an unknown latency.
func (*AVAudioNode) NameForInputBus ¶
func (o *AVAudioNode) NameForInputBus(bus uint) *foundation.NSString
@method nameForInputBus: @abstract Return the name of an input bus.
func (*AVAudioNode) NameForOutputBus ¶
func (o *AVAudioNode) NameForOutputBus(bus uint) *foundation.NSString
@method nameForOutputBus: @abstract Return the name of an output bus.
func (*AVAudioNode) NumberOfInputs ¶
func (o *AVAudioNode) NumberOfInputs() uint
@property numberOfInputs @abstract The node's number of input busses.
func (*AVAudioNode) NumberOfOutputs ¶
func (o *AVAudioNode) NumberOfOutputs() uint
@property numberOfOutputs @abstract The node's number of output busses.
func (*AVAudioNode) OutputFormatForBus ¶
func (o *AVAudioNode) OutputFormatForBus(bus uint) *AVAudioFormat
@method outputFormatForBus: @abstract Obtain an output bus's format.
func (*AVAudioNode) OutputPresentationLatency ¶
func (o *AVAudioNode) OutputPresentationLatency() float64
@property outputPresentationLatency @abstract The maximum render pipeline latency downstream of the node, in seconds. @discussion This describes the maximum time it will take for the audio at the output of a node to be presented. For instance, the output presentation latency of the output node in the engine is: - zero in manual rendering mode - the presentation latency of the device itself when rendering to an audio device (see `AVAudioIONode(presentationLatency)`) The output presentation latency of a node connected directly to the output node is the output node's presentation latency plus the output node's processing latency (see `latency`). For a node which is exclusively in the input node chain (i.e. not connected to engine's output node), this property reflects the latency for the output of this node to be presented at the output of the terminating node in the input chain. A value of zero indicates either an unknown or no latency. Note that this latency value can change as the engine is reconfigured (started/stopped, connections made/altered downstream of this node etc.). So it is recommended not to cache this value and fetch it whenever it's needed.
func (*AVAudioNode) RemoveTapOnBus ¶
func (o *AVAudioNode) RemoveTapOnBus(bus uint)
@method removeTapOnBus: @abstract Destroy a tap. @param bus the node output bus whose tap is to be destroyed
func (*AVAudioNode) Reset ¶
func (o *AVAudioNode) Reset()
@method reset @abstract Clear a unit's previous processing state.
type AVAudioOutputNode ¶
type AVAudioOutputNode struct {
AVAudioIONode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiooutputnode
func AVAudioOutputNodeFromID ¶
func AVAudioOutputNodeFromID(id objc.ID) *AVAudioOutputNode
type AVAudioPCMBuffer ¶
type AVAudioPCMBuffer struct {
AVAudioBuffer
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiopcmbuffer
func AVAudioPCMBufferFromID ¶
func AVAudioPCMBufferFromID(id objc.ID) *AVAudioPCMBuffer
func (*AVAudioPCMBuffer) FloatChannelData ¶
func (o *AVAudioPCMBuffer) FloatChannelData() unsafe.Pointer
@property floatChannelData @abstract Access the buffer's float audio samples. @discussion floatChannelData returns pointers to the buffer's audio samples if the buffer's format is 32-bit float, or nil if it is another format. The returned pointer is to format.channelCount pointers to float. Each of these pointers is to "frameLength" valid samples, which are spaced by "stride" samples. If format.interleaved is false (as with the standard deinterleaved float format), then the pointers will be to separate chunks of memory. "stride" is 1. If format.interleaved is true, then the pointers will refer into the same chunk of interleaved samples, each offset by 1 frame. "stride" is the number of interleaved channels.
func (*AVAudioPCMBuffer) FrameCapacity ¶
func (o *AVAudioPCMBuffer) FrameCapacity() uint32
@property frameCapacity @abstract The buffer's capacity, in audio sample frames.
func (*AVAudioPCMBuffer) FrameLength ¶
func (o *AVAudioPCMBuffer) FrameLength() uint32
@property frameLength @abstract The current number of valid sample frames in the buffer. @discussion You may modify the length of the buffer as part of an operation that modifies its contents. The length must be less than or equal to the frameCapacity. Modifying frameLength will update the mDataByteSize in each of the underlying AudioBufferList's AudioBuffer's correspondingly, and vice versa. Note that in the case of deinterleaved formats, mDataByteSize will refers the size of one channel's worth of audio samples.
func (*AVAudioPCMBuffer) InitWithPCMFormatBufferListNoCopyDeallocator ¶
func (o *AVAudioPCMBuffer) InitWithPCMFormatBufferListNoCopyDeallocator(format *AVAudioFormat, bufferList *coreaudiotypes.AudioBufferList, deallocator func(*coreaudiotypes.AudioBufferList)) *AVAudioPCMBuffer
@method initWithPCMFormat:bufferListNoCopy:deallocator: @abstract Initialize a buffer that is to contain PCM audio samples with a given AudioBufferList without copying samples and a custom deallocator block. @param format The format of the PCM audio to be contained in the buffer. @param bufferList The buffer list with allocated memory to contain the PCM audio data. @param deallocator A block to invoke when the resulting AVAudioPCMBuffer object is deallocated. @discussion An exception is raised if the format is not PCM. Returns nil in the following cases: - if the format has zero bytes per frame (format.streamDescription->mBytesPerFrame == 0) - if supplied buffer has zero number of buffers - if each buffer's data byte size are not equal or if any of the buffers' data byte size is zero - if there is a mismatch between the format's number of buffers and the AudioBufferList's size (1 if interleaved, mChannelsPerFrame if deinterleaved) - if the AudioBufferList's pointer to the buffer of audio data is null. Use the deallocator block to define your own deallocation behavior for the provided AudioBufferList's underlying memory. The AudioBufferList passed to the deallocator is identical to the one which was passed to the initializer, in terms of the buffer count, and each buffer's mData and mDataByteSize members.
func (*AVAudioPCMBuffer) InitWithPCMFormatFrameCapacity ¶
func (o *AVAudioPCMBuffer) InitWithPCMFormatFrameCapacity(format *AVAudioFormat, frameCapacity uint32) *AVAudioPCMBuffer
@method initWithPCMFormat:frameCapacity: @abstract Initialize a buffer that is to contain PCM audio samples. @param format The format of the PCM audio to be contained in the buffer. @param frameCapacity The capacity of the buffer in PCM sample frames. @discussion An exception is raised if the format is not PCM. Returns nil in the following cases: - if the format has zero bytes per frame (format.streamDescription->mBytesPerFrame == 0) - if the buffer byte capacity (frameCapacity * format.streamDescription->mBytesPerFrame) cannot be represented by an uint32_t
func (*AVAudioPCMBuffer) Int16ChannelData ¶
func (o *AVAudioPCMBuffer) Int16ChannelData() unsafe.Pointer
@property int16ChannelData @abstract Access the buffer's int16_t audio samples. @discussion int16ChannelData returns the buffer's audio samples if the buffer's format has 2-byte integer samples, or nil if it is another format. See the discussion of floatChannelData.
func (*AVAudioPCMBuffer) Int32ChannelData ¶
func (o *AVAudioPCMBuffer) Int32ChannelData() unsafe.Pointer
@property int32ChannelData @abstract Access the buffer's int32_t audio samples. @discussion int32ChannelData returns the buffer's audio samples if the buffer's format has 4-byte integer samples, or nil if it is another format. See the discussion of floatChannelData.
func (*AVAudioPCMBuffer) SetFrameLength ¶
func (o *AVAudioPCMBuffer) SetFrameLength(frameLength uint32)
func (*AVAudioPCMBuffer) Stride ¶
func (o *AVAudioPCMBuffer) Stride() uint
@property stride @abstract The buffer's number of interleaved channels. @discussion Useful in conjunction with floatChannelData etc.
type AVAudioPlayer ¶
type AVAudioPlayer struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioplayer
func AVAudioPlayerFromID ¶
func AVAudioPlayerFromID(id objc.ID) *AVAudioPlayer
func (*AVAudioPlayer) AveragePowerForChannel ¶
func (o *AVAudioPlayer) AveragePowerForChannel(channelNumber uint) float32
func (*AVAudioPlayer) CurrentDevice ¶
func (o *AVAudioPlayer) CurrentDevice() *foundation.NSString
func (*AVAudioPlayer) CurrentTime ¶
func (o *AVAudioPlayer) CurrentTime() float64
func (*AVAudioPlayer) Data ¶
func (o *AVAudioPlayer) Data() *foundation.NSData
func (*AVAudioPlayer) Delegate ¶
func (o *AVAudioPlayer) Delegate() AVAudioPlayerDelegate
func (*AVAudioPlayer) DeviceCurrentTime ¶
func (o *AVAudioPlayer) DeviceCurrentTime() float64
func (*AVAudioPlayer) Duration ¶
func (o *AVAudioPlayer) Duration() float64
func (*AVAudioPlayer) EnableRate ¶
func (o *AVAudioPlayer) EnableRate() bool
func (*AVAudioPlayer) Format ¶
func (o *AVAudioPlayer) Format() *AVAudioFormat
func (*AVAudioPlayer) InitWithContentsOfURLError ¶
func (o *AVAudioPlayer) InitWithContentsOfURLError(url *foundation.NSURL) (*AVAudioPlayer, error)
func (*AVAudioPlayer) InitWithContentsOfURLFileTypeHintError ¶
func (o *AVAudioPlayer) InitWithContentsOfURLFileTypeHintError(url *foundation.NSURL, utiString *foundation.NSString) (*AVAudioPlayer, error)
func (*AVAudioPlayer) InitWithDataError ¶
func (o *AVAudioPlayer) InitWithDataError(data *foundation.NSData) (*AVAudioPlayer, error)
func (*AVAudioPlayer) InitWithDataFileTypeHintError ¶
func (o *AVAudioPlayer) InitWithDataFileTypeHintError(data *foundation.NSData, utiString *foundation.NSString) (*AVAudioPlayer, error)
func (*AVAudioPlayer) IsMeteringEnabled ¶
func (o *AVAudioPlayer) IsMeteringEnabled() bool
func (*AVAudioPlayer) IsPlaying ¶
func (o *AVAudioPlayer) IsPlaying() bool
func (*AVAudioPlayer) NumberOfChannels ¶
func (o *AVAudioPlayer) NumberOfChannels() uint
func (*AVAudioPlayer) NumberOfLoops ¶
func (o *AVAudioPlayer) NumberOfLoops() int
func (*AVAudioPlayer) Pan ¶
func (o *AVAudioPlayer) Pan() float32
func (*AVAudioPlayer) Pause ¶
func (o *AVAudioPlayer) Pause()
func (*AVAudioPlayer) PeakPowerForChannel ¶
func (o *AVAudioPlayer) PeakPowerForChannel(channelNumber uint) float32
func (*AVAudioPlayer) Play ¶
func (o *AVAudioPlayer) Play() bool
func (*AVAudioPlayer) PlayAtTime ¶
func (o *AVAudioPlayer) PlayAtTime(time_ float64) bool
func (*AVAudioPlayer) PrepareToPlay ¶
func (o *AVAudioPlayer) PrepareToPlay() bool
func (*AVAudioPlayer) Rate ¶
func (o *AVAudioPlayer) Rate() float32
func (*AVAudioPlayer) SetCurrentDevice ¶
func (o *AVAudioPlayer) SetCurrentDevice(currentDevice *foundation.NSString)
func (*AVAudioPlayer) SetCurrentTime ¶
func (o *AVAudioPlayer) SetCurrentTime(currentTime float64)
func (*AVAudioPlayer) SetDelegate ¶
func (o *AVAudioPlayer) SetDelegate(delegate AVAudioPlayerDelegate)
func (*AVAudioPlayer) SetEnableRate ¶
func (o *AVAudioPlayer) SetEnableRate(enableRate bool)
func (*AVAudioPlayer) SetMeteringEnabled ¶
func (o *AVAudioPlayer) SetMeteringEnabled(meteringEnabled bool)
func (*AVAudioPlayer) SetNumberOfLoops ¶
func (o *AVAudioPlayer) SetNumberOfLoops(numberOfLoops int)
func (*AVAudioPlayer) SetPan ¶
func (o *AVAudioPlayer) SetPan(pan float32)
func (*AVAudioPlayer) SetRate ¶
func (o *AVAudioPlayer) SetRate(rate float32)
func (*AVAudioPlayer) SetVolume ¶
func (o *AVAudioPlayer) SetVolume(volume float32)
func (*AVAudioPlayer) SetVolumeFadeDuration ¶
func (o *AVAudioPlayer) SetVolumeFadeDuration(volume float32, duration float64)
func (*AVAudioPlayer) Settings ¶
func (o *AVAudioPlayer) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
func (*AVAudioPlayer) Stop ¶
func (o *AVAudioPlayer) Stop()
func (*AVAudioPlayer) UpdateMeters ¶
func (o *AVAudioPlayer) UpdateMeters()
func (*AVAudioPlayer) Url ¶
func (o *AVAudioPlayer) Url() *foundation.NSURL
func (*AVAudioPlayer) Volume ¶
func (o *AVAudioPlayer) Volume() float32
type AVAudioPlayerDelegate ¶
type AVAudioPlayerDelegate interface {
}
AVAudioPlayerDelegate wraps the ObjC protocol AVAudioPlayerDelegate.
type AVAudioPlayerNode ¶
type AVAudioPlayerNode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioplayernode
func AVAudioPlayerNodeFromID ¶
func AVAudioPlayerNodeFromID(id objc.ID) *AVAudioPlayerNode
func (*AVAudioPlayerNode) Init ¶
func (o *AVAudioPlayerNode) Init() *AVAudioPlayerNode
func (*AVAudioPlayerNode) IsPlaying ¶
func (o *AVAudioPlayerNode) IsPlaying() bool
func (*AVAudioPlayerNode) NodeTimeForPlayerTime ¶
func (o *AVAudioPlayerNode) NodeTimeForPlayerTime(playerTime *AVAudioTime) *AVAudioTime
@method nodeTimeForPlayerTime: @abstract Convert from player time to node time. @param playerTime a time relative to the player's start time @return a node time @discussion This method and its inverse `playerTimeForNodeTime:` are discussed in the introduction to this class. If the player is not playing when this method is called, nil is returned.
func (*AVAudioPlayerNode) Pause ¶
func (o *AVAudioPlayerNode) Pause()
@method pause @abstract Pause playback. @discussion The player's sample time does not advance while the node is paused. Note that pausing or stopping all the players connected to an engine does not pause or stop the engine or the underlying hardware. The engine must be explicitly paused or stopped for the hardware to stop.
func (*AVAudioPlayerNode) Play ¶
func (o *AVAudioPlayerNode) Play()
@method play @abstract Start or resume playback immediately. @discussion equivalent to playAtTime:nil
func (*AVAudioPlayerNode) PlayAtTime ¶
func (o *AVAudioPlayerNode) PlayAtTime(when *AVAudioTime)
@method playAtTime: @abstract Start or resume playback at a specific time. @param when the node time at which to start or resume playback. nil signifies "now". @discussion This node is initially paused. Requests to play buffers or file segments are enqueued, and any necessary decoding begins immediately. Playback does not begin, however, until the player has started playing, via this method. Note that providing an AVAudioTime which is past (before lastRenderTime) will cause the player to begin playback immediately. E.g. To start a player X seconds in future: <pre> // start engine and player NSError *nsErr = nil; [_engine startAndReturnError:&nsErr]; if (!nsErr) { const float kStartDelayTime = 0.5; // sec AVAudioFormat *outputFormat = [_player outputFormatForBus:0]; AVAudioFramePosition startSampleTime = _player.lastRenderTime.sampleTime + kStartDelayTime * outputFormat.sampleRate; AVAudioTime *startTime = [AVAudioTime timeWithSampleTime:startSampleTime atRate:outputFormat.sampleRate]; [_player playAtTime:startTime]; } </pre>
func (*AVAudioPlayerNode) PlayerTimeForNodeTime ¶
func (o *AVAudioPlayerNode) PlayerTimeForNodeTime(nodeTime *AVAudioTime) *AVAudioTime
@method playerTimeForNodeTime: @abstract Convert from node time to player time. @param nodeTime a node time @return a time relative to the player's start time @discussion This method and its inverse `nodeTimeForPlayerTime:` are discussed in the introduction to this class. If the player is not playing when this method is called, nil is returned.
func (*AVAudioPlayerNode) PrepareWithFrameCount ¶
func (o *AVAudioPlayerNode) PrepareWithFrameCount(frameCount uint32)
@method prepareWithFrameCount: @abstract Prepares previously scheduled file regions or buffers for playback. @param frameCount The number of sample frames of data to be prepared before returning.
func (*AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionCallbackTypeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionCallbackTypeCompletionHandler(buffer *AVAudioPCMBuffer, when *AVAudioTime, options AVAudioPlayerNodeBufferOptions, callbackType AVAudioPlayerNodeCompletionCallbackType, completionHandler func(AVAudioPlayerNodeCompletionCallbackType))
@method scheduleBuffer:atTime:options:completionCallbackType:completionHandler: @abstract Schedule playing samples from an AVAudioBuffer. @param buffer the buffer to play @param when the time at which to play the buffer. see the discussion of timestamps, above. @param options options for looping, interrupting other buffers, etc. @param callbackType option to specify when the completion handler must be called @param completionHandler called after the buffer has been consumed by the player or has finished playing back or the player is stopped. may be nil.
func (*AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleBufferAtTimeOptionsCompletionHandler(buffer *AVAudioPCMBuffer, when *AVAudioTime, options AVAudioPlayerNodeBufferOptions, completionHandler func())
@method scheduleBuffer:atTime:options:completionHandler: @abstract Schedule playing samples from an AVAudioBuffer. @param buffer the buffer to play @param when the time at which to play the buffer. see the discussion of timestamps, above. @param options options for looping, interrupting other buffers, etc. @param completionHandler called after the buffer has been consumed by the player or the player is stopped. may be nil. @discussion It is possible for the completionHandler to be called before rendering begins or before the buffer is played completely.
func (*AVAudioPlayerNode) ScheduleBufferCompletionCallbackTypeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleBufferCompletionCallbackTypeCompletionHandler(buffer *AVAudioPCMBuffer, callbackType AVAudioPlayerNodeCompletionCallbackType, completionHandler func(AVAudioPlayerNodeCompletionCallbackType))
@method scheduleBuffer:completionCallbackType:completionHandler: @abstract Schedule playing samples from an AVAudioBuffer. @param buffer the buffer to play @param callbackType option to specify when the completion handler must be called @param completionHandler called after the buffer has been consumed by the player or has finished playing back or the player is stopped. may be nil. @discussion Schedules the buffer to be played following any previously scheduled commands.
func (*AVAudioPlayerNode) ScheduleBufferCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleBufferCompletionHandler(buffer *AVAudioPCMBuffer, completionHandler func())
@method scheduleBuffer:completionHandler: @abstract Schedule playing samples from an AVAudioBuffer. @param buffer the buffer to play @param completionHandler called after the buffer has been consumed by the player or the player is stopped. may be nil. @discussion Schedules the buffer to be played following any previously scheduled commands. It is possible for the completionHandler to be called before rendering begins or before the buffer is played completely.
func (*AVAudioPlayerNode) ScheduleFileAtTimeCompletionCallbackTypeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleFileAtTimeCompletionCallbackTypeCompletionHandler(file *AVAudioFile, when *AVAudioTime, callbackType AVAudioPlayerNodeCompletionCallbackType, completionHandler func(AVAudioPlayerNodeCompletionCallbackType))
@method scheduleFile:atTime:completionCallbackType:completionHandler: @abstract Schedule playing of an entire audio file. @param file the file to play @param when the time at which to play the file. see the discussion of timestamps, above. @param callbackType option to specify when the completion handler must be called @param completionHandler called after the file has been consumed by the player or has finished playing back or the player is stopped. may be nil.
func (*AVAudioPlayerNode) ScheduleFileAtTimeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleFileAtTimeCompletionHandler(file *AVAudioFile, when *AVAudioTime, completionHandler func())
@method scheduleFile:atTime:completionHandler: @abstract Schedule playing of an entire audio file. @param file the file to play @param when the time at which to play the file. see the discussion of timestamps, above. @param completionHandler called after the file has been consumed by the player or the player is stopped. may be nil. @discussion It is possible for the completionHandler to be called before rendering begins or before the file is played completely.
func (*AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionCallbackTypeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionCallbackTypeCompletionHandler(file *AVAudioFile, startFrame int64, numberFrames uint32, when *AVAudioTime, callbackType AVAudioPlayerNodeCompletionCallbackType, completionHandler func(AVAudioPlayerNodeCompletionCallbackType))
@method scheduleSegment:startingFrame:frameCount:atTime:completionCallbackType:completionHandler: @abstract Schedule playing a segment of an audio file. @param file the file to play @param startFrame the starting frame position in the stream @param numberFrames the number of frames to play @param when the time at which to play the region. see the discussion of timestamps, above. @param callbackType option to specify when the completion handler must be called @param completionHandler called after the segment has been consumed by the player or has finished playing back or the player is stopped. may be nil.
func (*AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionHandler ¶
func (o *AVAudioPlayerNode) ScheduleSegmentStartingFrameFrameCountAtTimeCompletionHandler(file *AVAudioFile, startFrame int64, numberFrames uint32, when *AVAudioTime, completionHandler func())
@method scheduleSegment:startingFrame:frameCount:atTime:completionHandler: @abstract Schedule playing a segment of an audio file. @param file the file to play @param startFrame the starting frame position in the stream @param numberFrames the number of frames to play @param when the time at which to play the region. see the discussion of timestamps, above. @param completionHandler called after the segment has been consumed by the player or the player is stopped. may be nil. @discussion It is possible for the completionHandler to be called before rendering begins or before the segment is played completely.
func (*AVAudioPlayerNode) Stop ¶
func (o *AVAudioPlayerNode) Stop()
@method stop @abstract Clear all of the node's previously scheduled events and stop playback. @discussion All of the node's previously scheduled events are cleared, including any that are in the middle of playing. The node's sample time (and therefore the times to which new events are to be scheduled) is reset to 0, and will not proceed until the node is started again (via play or playAtTime). Note that pausing or stopping all the players connected to an engine does not pause or stop the engine or the underlying hardware. The engine must be explicitly paused or stopped for the hardware to stop.
type AVAudioPlayerNodeBufferOptions ¶
type AVAudioPlayerNodeBufferOptions uint64
const ( AVAudioPlayerNodeBufferLoops AVAudioPlayerNodeBufferOptions = 1 AVAudioPlayerNodeBufferInterrupts AVAudioPlayerNodeBufferOptions = 2 AVAudioPlayerNodeBufferInterruptsAtLoop AVAudioPlayerNodeBufferOptions = 4 )
func (AVAudioPlayerNodeBufferOptions) String ¶
func (e AVAudioPlayerNodeBufferOptions) String() string
type AVAudioPlayerNodeCompletionCallbackType ¶
type AVAudioPlayerNodeCompletionCallbackType int64
const ( AVAudioPlayerNodeCompletionDataConsumed AVAudioPlayerNodeCompletionCallbackType = 0 AVAudioPlayerNodeCompletionDataRendered AVAudioPlayerNodeCompletionCallbackType = 1 AVAudioPlayerNodeCompletionDataPlayedBack AVAudioPlayerNodeCompletionCallbackType = 2 )
func (AVAudioPlayerNodeCompletionCallbackType) String ¶
func (e AVAudioPlayerNodeCompletionCallbackType) String() string
type AVAudioQuality ¶
type AVAudioQuality int64
const ( AVAudioQualityMin AVAudioQuality = 0 AVAudioQualityLow AVAudioQuality = 32 AVAudioQualityMedium AVAudioQuality = 64 AVAudioQualityHigh AVAudioQuality = 96 AVAudioQualityMax AVAudioQuality = 127 )
func (AVAudioQuality) String ¶
func (e AVAudioQuality) String() string
type AVAudioRecorder ¶
type AVAudioRecorder struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiorecorder
func AVAudioRecorderFromID ¶
func AVAudioRecorderFromID(id objc.ID) *AVAudioRecorder
func (*AVAudioRecorder) AveragePowerForChannel ¶
func (o *AVAudioRecorder) AveragePowerForChannel(channelNumber uint) float32
@method averagePowerForChannel: @abstract Returns average power in decibels for a given channel.
func (*AVAudioRecorder) CurrentTime ¶
func (o *AVAudioRecorder) CurrentTime() float64
@property currentTime @abstract Get the current time of the recording. @discussion This method is only vaild while recording.
func (*AVAudioRecorder) Delegate ¶
func (o *AVAudioRecorder) Delegate() AVAudioRecorderDelegate
@property delegate @abstract A delegate object to the AudioRecorder that conforms to the AVAudioRecorderDelegate protocol.
func (*AVAudioRecorder) DeleteRecording ¶
func (o *AVAudioRecorder) DeleteRecording() bool
@method deleteRecording @abstract Delete the recorded file. @discussion AudioRecorder must be stopped. Returns YES on success and NO on failure.
func (*AVAudioRecorder) DeviceCurrentTime ¶
func (o *AVAudioRecorder) DeviceCurrentTime() float64
@property deviceCurrentTime @abstract Get the device current time. @discussion This method is always valid.
func (*AVAudioRecorder) Format ¶
func (o *AVAudioRecorder) Format() *AVAudioFormat
@property format @abstract The audio format of the AudioRecorder. @discussion This property is fully valid only when prepareToRecord has been called.
func (*AVAudioRecorder) InitWithURLFormatError ¶
func (o *AVAudioRecorder) InitWithURLFormatError(url *foundation.NSURL, format *AVAudioFormat) (*AVAudioRecorder, error)
@method initWithURL:format:error: @abstract Init the AudioRecorder with a specified url and format. @discussion The file type to create can be set through the corresponding settings key. If not set, it will be inferred from the file extension. Will overwrite a file at the specified url if a file exists.
func (*AVAudioRecorder) InitWithURLSettingsError ¶
func (o *AVAudioRecorder) InitWithURLSettingsError(url *foundation.NSURL, settings *foundation.NSDictionary[*foundation.NSString, objc.ID]) (*AVAudioRecorder, error)
@method initWithURL:settings:error: @abstract Init the AudioRecorder with a specified url and settings. @discussion The file type to create can be set through the corresponding settings key. If not set, it will be inferred from the file extension. Will overwrite a file at the specified url if a file exists.
func (*AVAudioRecorder) IsMeteringEnabled ¶
func (o *AVAudioRecorder) IsMeteringEnabled() bool
@property meteringEnabled @abstract Turns level metering on or off. @discussion Default is off.
func (*AVAudioRecorder) IsRecording ¶
func (o *AVAudioRecorder) IsRecording() bool
@property recording @abstract Returns YES if the AudioRecorder is currently recording.
func (*AVAudioRecorder) Pause ¶
func (o *AVAudioRecorder) Pause()
@method pause @abstract Pause recording.
func (*AVAudioRecorder) PeakPowerForChannel ¶
func (o *AVAudioRecorder) PeakPowerForChannel(channelNumber uint) float32
@method peakPowerForChannel: @abstract Returns peak power in decibels for a given channel.
func (*AVAudioRecorder) PrepareToRecord ¶
func (o *AVAudioRecorder) PrepareToRecord() bool
@method prepareToRecord @abstract Creates the output file and gets ready to record. @discussion This method is called automatically on record. Returns YES on success and NO on failure.
func (*AVAudioRecorder) Record ¶
func (o *AVAudioRecorder) Record() bool
@method record @abstract Start or resume recording to file. @discussion Returns YES on success and NO on failure.
func (*AVAudioRecorder) RecordAtTime ¶
func (o *AVAudioRecorder) RecordAtTime(time_ float64) bool
@method recordAtTime: @abstract Start recording at specified time in the future. @discussion Time is an absolute time based on and greater than deviceCurrentTime. Returns YES on success and NO on failure.
func (*AVAudioRecorder) RecordAtTimeForDuration ¶
func (o *AVAudioRecorder) RecordAtTimeForDuration(time_ float64, duration float64) bool
@method recordAtTime:forDuration: @abstract Record for a specified duration at a specified time in the future. @discussion Time is an absolute time based on and greater than deviceCurrentTime. Returns YES on success and NO on failure.
func (*AVAudioRecorder) RecordForDuration ¶
func (o *AVAudioRecorder) RecordForDuration(duration float64) bool
@method recordForDuration: @abstract Record for a specified duration. @discussion The recorder will stop when it has recorded this length of audio. Returns YES on success and NO on failure.
func (*AVAudioRecorder) SetDelegate ¶
func (o *AVAudioRecorder) SetDelegate(delegate AVAudioRecorderDelegate)
func (*AVAudioRecorder) SetMeteringEnabled ¶
func (o *AVAudioRecorder) SetMeteringEnabled(meteringEnabled bool)
func (*AVAudioRecorder) Settings ¶
func (o *AVAudioRecorder) Settings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
@property settings @abstract A dictionary of settings for the AudioRecorder. @discussion These settings are fully valid only when prepareToRecord has been called. For supported key-value pairs, see https://developer.apple.com/documentation/avfaudio/avaudiorecorder/1388386-initwithurl?language=objc
func (*AVAudioRecorder) Stop ¶
func (o *AVAudioRecorder) Stop()
@method stop @abstract Stop recording. @discussion This method also closes the output file.
func (*AVAudioRecorder) UpdateMeters ¶
func (o *AVAudioRecorder) UpdateMeters()
@method updateMeters @abstract Call this method to refresh meter values.
func (*AVAudioRecorder) Url ¶
func (o *AVAudioRecorder) Url() *foundation.NSURL
@property url @abstract URL of the recorded file.
type AVAudioRecorderDelegate ¶
type AVAudioRecorderDelegate interface {
}
AVAudioRecorderDelegate wraps the ObjC protocol AVAudioRecorderDelegate.
type AVAudioRoutingArbiter ¶
type AVAudioRoutingArbiter struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudioroutingarbiter
func AVAudioRoutingArbiterFromID ¶
func AVAudioRoutingArbiterFromID(id objc.ID) *AVAudioRoutingArbiter
func AVAudioRoutingArbiterSharedRoutingArbiter ¶
func AVAudioRoutingArbiterSharedRoutingArbiter() *AVAudioRoutingArbiter
@property sharedRoutingArbiter @abstract Returns the singleton AVAudioRoutingArbiter instance.
func (*AVAudioRoutingArbiter) BeginArbitrationWithCategoryCompletionHandler ¶
func (o *AVAudioRoutingArbiter) BeginArbitrationWithCategoryCompletionHandler(category AVAudioRoutingArbitrationCategory, handler func(bool, unsafe.Pointer))
@method beginArbitrationWithCategory:completionHandler: @abstract Begin routing arbitration to take ownership of nearby Bluetooth audio routes. @discussion When an app wants to participate in automatic audio arbitration for the wireless headphones route, it has to begin arbitration specifying its arbitration session category. It provides the operating system time to arbitrate with other nearby Apple devices to obtain ownership of supported Bluetooth audio devices. Then upon completion of arbitration, the operating system will automatically determine whether to route audio to the nearby Bluetooth device. Once arbitration completes, the application is free to start running audio I/O. I/O will be started upon the app request even if the -beginArbitrationWithCategory:completionHandler: fails. This method should also be used whenever restarting audio I/O in order to allow the system to arbitrate for ownership of a Bluetooth device that may have been taken by another nearby Apple device during the time that I/O was stopped. @param category The category describes the general type of audio that the app plans to use. @param handler A client-supplied block called asynchronously when audio routing arbitration is completed. This completion handler takes the following parameters: defaultDeviceChanged Indicating that the system default audio device has been changed as a result of the arbitration operation. error An error object that indicates why the request failed, or nil if the request was successful.
func (*AVAudioRoutingArbiter) LeaveArbitration ¶
func (o *AVAudioRoutingArbiter) LeaveArbitration()
@method leaveArbitration @abstract Stop participating in audio routing arbitration. @discussion When an application has stopped using audio for the foreseeable future, it should notify the system. For example, in Voice over IP (VoIP) use cases, the application should call -leaveArbitration when the VoIP call has ended. This allows the system to make a better decision when other participating Apple devices would like to take ownership of a nearby Bluetooth device. Applications should not call this API in cases where audio is only momentarily paused.
type AVAudioRoutingArbitrationCategory ¶
type AVAudioRoutingArbitrationCategory int64
const ( AVAudioRoutingArbitrationCategoryPlayback AVAudioRoutingArbitrationCategory = 0 AVAudioRoutingArbitrationCategoryPlayAndRecord AVAudioRoutingArbitrationCategory = 1 AVAudioRoutingArbitrationCategoryPlayAndRecordVoice AVAudioRoutingArbitrationCategory = 2 )
func (AVAudioRoutingArbitrationCategory) String ¶
func (e AVAudioRoutingArbitrationCategory) String() string
type AVAudioSequencer ¶
type AVAudioSequencer struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiosequencer
func AVAudioSequencerFromID ¶
func AVAudioSequencerFromID(id objc.ID) *AVAudioSequencer
func (*AVAudioSequencer) BeatsForHostTimeError ¶
func (o *AVAudioSequencer) BeatsForHostTimeError(inHostTime uint64) (float64, error)
@method beatsForHostTime:error: @abstract Returns the beat that will be (or was) played at the specified host time. @discussion This call is only valid if the player is playing and will return 0 with an error if the player is not playing or if the starting time of the player was after the specified host time. The method uses the sequence's tempo map to retrieve a beat time from the starting and specified host time.
func (*AVAudioSequencer) BeatsForSeconds ¶
func (o *AVAudioSequencer) BeatsForSeconds(seconds float64) float64
@method beatsForSeconds: @abstract Get the beat position (timestamp) for the given time in the AVMusicTrack
func (*AVAudioSequencer) CreateAndAppendTrack ¶
func (o *AVAudioSequencer) CreateAndAppendTrack() *AVMusicTrack
@method createAndAppendTrack: @abstract Create a new AVMusicTrack and append it to the AVMusicSequencer's list
func (*AVAudioSequencer) CurrentPositionInBeats ¶
func (o *AVAudioSequencer) CurrentPositionInBeats() float64
@property currentPositionInBeats @abstract The current playback position in beats @discussion Setting this positions the sequencer's player to the specified beat. This can be set while the player is playing, in which case playback will resume at the new position.
func (*AVAudioSequencer) CurrentPositionInSeconds ¶
func (o *AVAudioSequencer) CurrentPositionInSeconds() float64
@property currentPositionInSeconds @abstract The current playback position in seconds @discussion Setting this positions the sequencer's player to the specified time. This can be set while the player is playing, in which case playback will resume at the new position.
func (*AVAudioSequencer) DataWithSMPTEResolutionError ¶
func (o *AVAudioSequencer) DataWithSMPTEResolutionError(sMPTEResolution int) (*foundation.NSData, error)
@method dataWithSMPTEResolution:error: @abstract Return a data object containing the events from the sequence @discussion All details regarding the SMPTE resolution apply here as well. The returned NSData lifetime is controlled by the client.
func (*AVAudioSequencer) HostTimeForBeatsError ¶
func (o *AVAudioSequencer) HostTimeForBeatsError(inBeats float64) (uint64, error)
@method hostTimeForBeats:error: @abstract Returns the host time that will be (or was) played at the specified beat. @discussion This call is only valid if the player is playing and will return 0 with an error if the player is not playing or if the starting position of the player (its "starting beat") was after the specified beat. The method uses the sequence's tempo map to translate a beat time from the starting time and beat of the player.
func (*AVAudioSequencer) Init ¶
func (o *AVAudioSequencer) Init() *AVAudioSequencer
@method init @abstract Initialize a new sequencer, which will not be connected to an audio engine. @discussion This is used to create a sequencer whose tracks will only send events to external MIDI endpoints.
func (*AVAudioSequencer) InitWithAudioEngine ¶
func (o *AVAudioSequencer) InitWithAudioEngine(engine *AVAudioEngine) *AVAudioSequencer
@method initWithAudioEngine: @abstract Initialize a new sequencer, handing it the audio engine.
func (*AVAudioSequencer) IsPlaying ¶
func (o *AVAudioSequencer) IsPlaying() bool
@property playing @abstract Indicates whether or not the sequencer's player is playing @discussion Returns TRUE if the sequencer's player has been started and not stopped. It may have "played" past the end of the events in the sequence, but it is still considered to be playing (and its time value increasing) until it is explicitly stopped.
func (*AVAudioSequencer) LoadFromDataOptionsError ¶
func (o *AVAudioSequencer) LoadFromDataOptionsError(data *foundation.NSData, options AVMusicSequenceLoadOptions) (bool, error)
@method loadFromData:options:error: @abstract Parse the data and add the its events to the sequence @param data the data to load from @param options determines how the contents are mapped to tracks inside the sequence @param outError on exit, if an error occurs, a description of the error
func (*AVAudioSequencer) LoadFromURLOptionsError ¶
func (o *AVAudioSequencer) LoadFromURLOptionsError(fileURL *foundation.NSURL, options AVMusicSequenceLoadOptions) (bool, error)
@method loadFromURL:options:error: @abstract Load the file referenced by the URL and add the events to the sequence @param fileURL the URL to the file @param options determines how the file's contents are mapped to tracks inside the sequence @param outError on exit, if an error occurs, a description of the error
func (*AVAudioSequencer) PrepareToPlay ¶
func (o *AVAudioSequencer) PrepareToPlay()
@method prepareToPlay @abstract Get ready to play the sequence by prerolling all events @discussion Happens automatically on play if it has not already been called, but may produce a delay in startup.
func (*AVAudioSequencer) Rate ¶
func (o *AVAudioSequencer) Rate() float32
@property rate @abstract The playback rate of the sequencer's player @discussion 1.0 is normal playback rate. Rate must be > 0.0.
func (*AVAudioSequencer) RemoveTrack ¶
func (o *AVAudioSequencer) RemoveTrack(track *AVMusicTrack) bool
@method removeTrack: @abstract Remove the given AVMusicTrack from the AVMusicSequencer. @discussion This does not destroy the AVMusicTrack because it may be re-used.
func (*AVAudioSequencer) ReverseEvents ¶
func (o *AVAudioSequencer) ReverseEvents()
@method reverseEvents: @abstract Reverse the order of all events in all AVMusicTracks, including the tempo track
func (*AVAudioSequencer) SecondsForBeats ¶
func (o *AVAudioSequencer) SecondsForBeats(beats float64) float64
@method secondsForBeats: @abstract Get the time in seconds for the given beat position (timestamp) in the AVMusicTrack
func (*AVAudioSequencer) SetCurrentPositionInBeats ¶
func (o *AVAudioSequencer) SetCurrentPositionInBeats(currentPositionInBeats float64)
func (*AVAudioSequencer) SetCurrentPositionInSeconds ¶
func (o *AVAudioSequencer) SetCurrentPositionInSeconds(currentPositionInSeconds float64)
func (*AVAudioSequencer) SetRate ¶
func (o *AVAudioSequencer) SetRate(rate float32)
func (*AVAudioSequencer) SetUserCallback ¶
func (o *AVAudioSequencer) SetUserCallback(userCallback func(*AVMusicTrack, *foundation.NSData, float64))
@method setUserCallback: @abstract Add a block which will be called each time the AVAudioSequencer encounters an AVMusicUserEvent during playback. @discussion The same callback is called for events which occur on any track in the sequencer. Set the block to nil to disable it.
func (*AVAudioSequencer) StartAndReturnError ¶
func (o *AVAudioSequencer) StartAndReturnError() (bool, error)
@method startAndReturnError: @abstract Start the sequencer's player @discussion If the AVAudioSequencer has not been prerolled, it will pre-roll itself and then start. When the sequencer is associated with an audio engine, the sequencer's player will only play if the audio engine is running.
func (*AVAudioSequencer) Stop ¶
func (o *AVAudioSequencer) Stop()
@method stop @abstract Stop the sequencer's player @discussion Stopping the player leaves it in an un-prerolled state, but stores the playback position so that a subsequent call to startAndReturnError will resume where it left off. This action will not stop an associated audio engine.
func (*AVAudioSequencer) TempoTrack ¶
func (o *AVAudioSequencer) TempoTrack() *AVMusicTrack
@property tempoTrack @abstract The tempo track @discussion Each AVMusicSequence has a single tempo track. All tempo events read from external MIDI files are placed into this track (as well as other appropriate events (e.g., the time signature meta event from the file). The tempo track can be edited and iterated upon as any other track. Non-tempo-related events will generate exceptions if added.
func (*AVAudioSequencer) Tracks ¶
func (o *AVAudioSequencer) Tracks() *foundation.NSArray[*AVMusicTrack]
@property tracks @abstract An NSArray containing all the AVMusicTracks in the sequence @discussion This list will not include the tempo track.
func (*AVAudioSequencer) UserInfo ¶
func (o *AVAudioSequencer) UserInfo() *foundation.NSDictionary[*foundation.NSString, objc.ID]
@property userInfo @abstract A dictionary containing meta-data derived from a sequence @discussion The dictionary can contain one or more of the values accessible via the AVAudioSequencerInfoDictionaryKeys.
func (*AVAudioSequencer) WriteToURLSMPTEResolutionReplaceExistingError ¶
func (o *AVAudioSequencer) WriteToURLSMPTEResolutionReplaceExistingError(fileURL *foundation.NSURL, resolution int, replace bool) (bool, error)
@method writeToURL:SMPTEResolution:replaceExisting:error: @abstract Create and write a MIDI file containing the events and complete state of the sequence @param fileURL the path for the file to be created @param resolution the relationship between "tick" and quarter note for saving to a Standard MIDI File - pass in zero to use default - this will be the value that is currently set on the tempo track @param replace if the file already exists, YES will cause it to be overwritten with the new data. Otherwise the call will fail with a permission error. @param outError on exit, if an error occurs, a description of the error @discussion A MIDI file saved via this method will contain not only the complete MIDI content of the sequence, but also the state of all tracks, including muting, loop points and enablement, etc. It will also contain all non-MIDI AVMusicEvent types which had been added to the sequence's track. MIDI files are normally beat based, but can also have a SMPTE (or real-time rather than beat time) representation. The relationship between "tick" and quarter note for saving to Standard MIDI File - pass in zero to use default - this will be the value that is currently set on the tempo track
type AVAudioSessionActivationOptions ¶
type AVAudioSessionActivationOptions uint64
const (
AVAudioSessionActivationOptionNone AVAudioSessionActivationOptions = 0
)
func (AVAudioSessionActivationOptions) String ¶
func (e AVAudioSessionActivationOptions) String() string
type AVAudioSessionCapability ¶
type AVAudioSessionCapability struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiosessioncapability
func AVAudioSessionCapabilityFromID ¶
func AVAudioSessionCapabilityFromID(id objc.ID) *AVAudioSessionCapability
func (*AVAudioSessionCapability) IsEnabled ¶
func (o *AVAudioSessionCapability) IsEnabled() bool
A Boolean value that indicates whether the capability is enabled.
func (*AVAudioSessionCapability) IsSupported ¶
func (o *AVAudioSessionCapability) IsSupported() bool
A Boolean value that indicates whether the capability is supported.
type AVAudioSessionCategoryOptions ¶
type AVAudioSessionCategoryOptions uint64
const ( // Controls whether other active audio apps will be interrupted or mixed with when your app's audio session goes active. Details depend on the category. - “AVAudioSessionCategoryPlayAndRecord“ or “AVAudioSessionCategoryMultiRoute“ with “AVAudioSessionModeDefault“: MixWithOthers defaults to false, but can be set to true, allowing other applications to play in the background while your app has both audio input and output enabled. - “AVAudioSessionCategoryPlayback“: MixWithOthers defaults to false, but can be set to true, allowing other applications to play in the background. Your app will still be able to play regardless of the setting of the ringer switch. - Other categories: MixWithOthers defaults to false and cannot be changed. MixWithOthers is only valid with “AVAudioSessionCategoryPlayAndRecord“, “AVAudioSessionCategoryPlayback“, and “AVAudioSessionCategoryMultiRoute“ with “AVAudioSessionModeDefault“. AVAudioSessionCategoryOptionMixWithOthers AVAudioSessionCategoryOptions = 1 // Controls whether or not other active audio apps will be ducked when when your app's audio session goes active. An example of this is a workout app, which provides periodic updates to the user. It reduces the volume of any music currently being played while it provides its status. Defaults to off. Note that the other audio will be ducked for as long as the current session is active. You will need to deactivate your audio session when you want to restore full volume playback (un-duck) other sessions. Setting this option will also make your session mixable with others (“AVAudioSessionCategoryOptionMixWithOthers“ will be set). DuckOthers is only valid with “AVAudioSessionCategoryAmbient“, “AVAudioSessionCategoryPlayAndRecord“, “AVAudioSessionCategoryPlayback“, and “AVAudioSessionCategoryMultiRoute“ with “AVAudioSessionModeDefault“. AVAudioSessionCategoryOptionDuckOthers AVAudioSessionCategoryOptions = 2 )
func (AVAudioSessionCategoryOptions) String ¶
func (e AVAudioSessionCategoryOptions) String() string
type AVAudioSessionIOType ¶
type AVAudioSessionIOType uint64
const ( AVAudioSessionIOTypeNotSpecified AVAudioSessionIOType = 0 AVAudioSessionIOTypeAggregated AVAudioSessionIOType = 1 )
func (AVAudioSessionIOType) String ¶
func (e AVAudioSessionIOType) String() string
type AVAudioSessionInterruptionOptions ¶
type AVAudioSessionInterruptionOptions uint64
const ( // Indicates that you should resume playback now that the interruption has ended. AVAudioSessionInterruptionOptionShouldResume AVAudioSessionInterruptionOptions = 1 )
func (AVAudioSessionInterruptionOptions) String ¶
func (e AVAudioSessionInterruptionOptions) String() string
type AVAudioSessionInterruptionReason ¶
type AVAudioSessionInterruptionReason uint64
const ( AVAudioSessionInterruptionReasonDefault AVAudioSessionInterruptionReason = 0 AVAudioSessionInterruptionReasonAppWasSuspended AVAudioSessionInterruptionReason = 1 AVAudioSessionInterruptionReasonBuiltInMicMuted AVAudioSessionInterruptionReason = 2 )
func (AVAudioSessionInterruptionReason) String ¶
func (e AVAudioSessionInterruptionReason) String() string
type AVAudioSessionInterruptionType ¶
type AVAudioSessionInterruptionType uint64
const ( AVAudioSessionInterruptionTypeBegan AVAudioSessionInterruptionType = 1 AVAudioSessionInterruptionTypeEnded AVAudioSessionInterruptionType = 0 )
func (AVAudioSessionInterruptionType) String ¶
func (e AVAudioSessionInterruptionType) String() string
type AVAudioSessionMicrophoneInjectionMode ¶
type AVAudioSessionMicrophoneInjectionMode int64
const ( // Default state, microphone injection is not preferred AVAudioSessionMicrophoneInjectionModeNone AVAudioSessionMicrophoneInjectionMode = 0 // Inject Spoken Audio, like synthesized speech, with microphone audio AVAudioSessionMicrophoneInjectionModeSpokenAudio AVAudioSessionMicrophoneInjectionMode = 1 )
func (AVAudioSessionMicrophoneInjectionMode) String ¶
func (e AVAudioSessionMicrophoneInjectionMode) String() string
type AVAudioSessionPortOverride ¶
type AVAudioSessionPortOverride uint64
const ( // No override. Return audio routing to the default state for the current audio category. AVAudioSessionPortOverrideNone AVAudioSessionPortOverride = 0 )
func (AVAudioSessionPortOverride) String ¶
func (e AVAudioSessionPortOverride) String() string
type AVAudioSessionPromptStyle ¶
type AVAudioSessionPromptStyle uint64
const ( AVAudioSessionPromptStyleNone AVAudioSessionPromptStyle = 1852796517 AVAudioSessionPromptStyleShort AVAudioSessionPromptStyle = 1936224884 AVAudioSessionPromptStyleNormal AVAudioSessionPromptStyle = 1852992876 )
func (AVAudioSessionPromptStyle) String ¶
func (e AVAudioSessionPromptStyle) String() string
type AVAudioSessionRecordPermission ¶
type AVAudioSessionRecordPermission uint64
func (AVAudioSessionRecordPermission) String ¶
func (e AVAudioSessionRecordPermission) String() string
type AVAudioSessionRenderingMode ¶
type AVAudioSessionRenderingMode int64
const ( // Default Mode when no asset is loaded or playing AVAudioSessionRenderingModeNotApplicable AVAudioSessionRenderingMode = 0 // Default mode for non multi-channel cases AVAudioSessionRenderingModeMonoStereo AVAudioSessionRenderingMode = 1 // Default mode for multi-channel cases that do not fall into the modes below AVAudioSessionRenderingModeSurround AVAudioSessionRenderingMode = 2 // Fallback mode if provided content is Dolby variant but hardware capabilities don't support it AVAudioSessionRenderingModeSpatialAudio AVAudioSessionRenderingMode = 3 // Dolby Audio mode AVAudioSessionRenderingModeDolbyAudio AVAudioSessionRenderingMode = 4 // Dolby Atmos mode AVAudioSessionRenderingModeDolbyAtmos AVAudioSessionRenderingMode = 5 )
func (AVAudioSessionRenderingMode) String ¶
func (e AVAudioSessionRenderingMode) String() string
type AVAudioSessionRouteChangeReason ¶
type AVAudioSessionRouteChangeReason uint64
const ( // The reason is unknown. AVAudioSessionRouteChangeReasonUnknown AVAudioSessionRouteChangeReason = 0 // A new device became available (e.g. headphones have been plugged in). AVAudioSessionRouteChangeReasonNewDeviceAvailable AVAudioSessionRouteChangeReason = 1 AVAudioSessionRouteChangeReasonOldDeviceUnavailable AVAudioSessionRouteChangeReason = 2 // The audio category has changed (e.g. AVAudioSessionCategoryPlayback has been changed to AVAudioSessionCategoryPlayAndRecord). AVAudioSessionRouteChangeReasonCategoryChange AVAudioSessionRouteChangeReason = 3 // The route has been overridden (e.g. category is AVAudioSessionCategoryPlayAndRecord and the output has been changed from the receiver, which is the default, to the speaker). AVAudioSessionRouteChangeReasonOverride AVAudioSessionRouteChangeReason = 4 // The device woke from sleep. AVAudioSessionRouteChangeReasonWakeFromSleep AVAudioSessionRouteChangeReason = 6 // Returned when there is no route for the current category (for instance, the category is AVAudioSessionCategoryRecord but no input device is available). AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory AVAudioSessionRouteChangeReason = 7 // Indicates that the set of input and/our output ports has not changed, but some aspect of their configuration has changed. For example, a port's selected data source has changed. (Introduced in iOS 7.0, watchOS 2.0, tvOS 9.0). AVAudioSessionRouteChangeReasonRouteConfigurationChange AVAudioSessionRouteChangeReason = 8 )
func (AVAudioSessionRouteChangeReason) String ¶
func (e AVAudioSessionRouteChangeReason) String() string
type AVAudioSessionRouteSharingPolicy ¶
type AVAudioSessionRouteSharingPolicy uint64
const ( AVAudioSessionRouteSharingPolicyDefault AVAudioSessionRouteSharingPolicy = 0 AVAudioSessionRouteSharingPolicyLongFormAudio AVAudioSessionRouteSharingPolicy = 1 )
func (AVAudioSessionRouteSharingPolicy) String ¶
func (e AVAudioSessionRouteSharingPolicy) String() string
type AVAudioSessionSetActiveOptions ¶
type AVAudioSessionSetActiveOptions uint64
const ( // Notify an interrupted app that the interruption has ended and it may resume playback. Only valid on session deactivation. AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation AVAudioSessionSetActiveOptions = 1 )
func (AVAudioSessionSetActiveOptions) String ¶
func (e AVAudioSessionSetActiveOptions) String() string
type AVAudioSessionSilenceSecondaryAudioHintType ¶
type AVAudioSessionSilenceSecondaryAudioHintType uint64
const ( // Another application's primary audio has started. AVAudioSessionSilenceSecondaryAudioHintTypeBegin AVAudioSessionSilenceSecondaryAudioHintType = 1 // Another application's primary audio has stopped. AVAudioSessionSilenceSecondaryAudioHintTypeEnd AVAudioSessionSilenceSecondaryAudioHintType = 0 )
func (AVAudioSessionSilenceSecondaryAudioHintType) String ¶
func (e AVAudioSessionSilenceSecondaryAudioHintType) String() string
type AVAudioSinkNode ¶
type AVAudioSinkNode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiosinknode
func AVAudioSinkNodeFromID ¶
func AVAudioSinkNodeFromID(id objc.ID) *AVAudioSinkNode
func (*AVAudioSinkNode) InitWithReceiverBlock ¶
func (o *AVAudioSinkNode) InitWithReceiverBlock(block func(*coreaudiotypes.AudioTimeStamp, uint32, *coreaudiotypes.AudioBufferList) int) *AVAudioSinkNode
@method initWithReceiverBlock: @abstract Create a node with a receiver block. @param block The block that receives audio data from the input. @discussion The receiver block is called when the input data is available. The block will be called on the realtime thread and it is the client's responsibility to handle it in a thread-safe manner and to not make any blocking calls. The audio format for the input bus will be set from the connection format when connecting to another node. The audio format for the data received by the block will be set to the node's input format.
type AVAudioSourceNode ¶
type AVAudioSourceNode struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiosourcenode
func AVAudioSourceNodeFromID ¶
func AVAudioSourceNodeFromID(id objc.ID) *AVAudioSourceNode
func (*AVAudioSourceNode) InitWithFormatRenderBlock ¶
func (o *AVAudioSourceNode) InitWithFormatRenderBlock(format *AVAudioFormat, block func(*bool, *coreaudiotypes.AudioTimeStamp, uint32, *coreaudiotypes.AudioBufferList) int) *AVAudioSourceNode
@method initWithFormat:renderBlock: @abstract Create a node with a render block. @param format The format of the PCM audio data that will be supplied by the block. @param block The block to supply audio data to the output. @discussion The block can be called on realtime or non-realtime threads depending on the engine’s operating mode and it is the client's responsibility to handle it in a thread-safe manner. The audio format for the output bus will be set from the connection format when connecting to another node. AVAudioSourceNode supports different audio formats for the block and output, but only Linear PCM conversions are supported (sample rate, bit depth, interleaving).
func (*AVAudioSourceNode) InitWithRenderBlock ¶
func (o *AVAudioSourceNode) InitWithRenderBlock(block func(*bool, *coreaudiotypes.AudioTimeStamp, uint32, *coreaudiotypes.AudioBufferList) int) *AVAudioSourceNode
@method initWithRenderBlock: @abstract Create a node with a render block. @param block The block to supply audio data to the output. @discussion The block can be called on realtime or non-realtime threads depending on the engine’s operating mode and it is the client's responsibility to handle it in a thread-safe manner. The audio format for the output bus will be set from the connection format when connecting to another node. The audio format for the block will be set to the node's output format. If node is reconnected with a different output format, the audio format for the block will also change.
type AVAudioStereoMixing ¶
AVAudioStereoMixing wraps the ObjC protocol AVAudioStereoMixing.
type AVAudioStereoOrientation ¶
type AVAudioStereoOrientation int64
const ( AVAudioStereoOrientationNone AVAudioStereoOrientation = 0 AVAudioStereoOrientationPortrait AVAudioStereoOrientation = 1 AVAudioStereoOrientationPortraitUpsideDown AVAudioStereoOrientation = 2 AVAudioStereoOrientationLandscapeRight AVAudioStereoOrientation = 3 AVAudioStereoOrientationLandscapeLeft AVAudioStereoOrientation = 4 )
func (AVAudioStereoOrientation) String ¶
func (e AVAudioStereoOrientation) String() string
type AVAudioTime ¶
type AVAudioTime struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiotime
func AVAudioTimeFromID ¶
func AVAudioTimeFromID(id objc.ID) *AVAudioTime
func AVAudioTimeTimeWithAudioTimeStampSampleRate ¶
func AVAudioTimeTimeWithAudioTimeStampSampleRate(ts *coreaudiotypes.AudioTimeStamp, sampleRate float64) *AVAudioTime
@method timeWithAudioTimeStamp:sampleRate:
func AVAudioTimeTimeWithHostTime ¶
func AVAudioTimeTimeWithHostTime(hostTime uint64) *AVAudioTime
@method timeWithHostTime:
func AVAudioTimeTimeWithHostTimeSampleTimeAtRate ¶
func AVAudioTimeTimeWithHostTimeSampleTimeAtRate(hostTime uint64, sampleTime int64, sampleRate float64) *AVAudioTime
@method timeWithHostTime:sampleTime:atRate:
func AVAudioTimeTimeWithSampleTimeAtRate ¶
func AVAudioTimeTimeWithSampleTimeAtRate(sampleTime int64, sampleRate float64) *AVAudioTime
@method timeWithSampleTime:atRate:
func (*AVAudioTime) AudioTimeStamp ¶
func (o *AVAudioTime) AudioTimeStamp() coreaudiotypes.AudioTimeStamp
@property audioTimeStamp @abstract The time expressed as an AudioTimeStamp structure. @discussion This may be useful for compatibility with lower-level CoreAudio and AudioToolbox API's.
func (*AVAudioTime) ExtrapolateTimeFromAnchor ¶
func (o *AVAudioTime) ExtrapolateTimeFromAnchor(anchorTime *AVAudioTime) *AVAudioTime
@method extrapolateTimeFromAnchor: @abstract Converts between host and sample time. @param anchorTime An AVAudioTime with a more complete AudioTimeStamp than that of the receiver (self). @return the extrapolated time @discussion If anchorTime is an AVAudioTime where both host time and sample time are valid, and self is another timestamp where only one of the two is valid, this method returns a new AVAudioTime copied from self and where any additional valid fields provided by the anchor are also valid. Note that the anchorTime must have both host and sample time valid, and self must have sample rate and at least one of host or sample time valid. Otherwise this method returns nil. <pre> // time0 has a valid audio sample representation, but no host time representation. AVAudioTime *time0 = [AVAudioTime timeWithSampleTime: 0.0 atRate: 44100.0]; // anchor has a valid host time representation and sample time representation. AVAudioTime *anchor = [player playerTimeForNodeTime: player.lastRenderTime]; // fill in valid host time representation AVAudioTime *fullTime0 = [time0 extrapolateTimeFromAnchor: anchor]; </pre>
func (*AVAudioTime) HostTime ¶
func (o *AVAudioTime) HostTime() uint64
@property hostTime @abstract The host time.
func (*AVAudioTime) InitWithAudioTimeStampSampleRate ¶
func (o *AVAudioTime) InitWithAudioTimeStampSampleRate(ts *coreaudiotypes.AudioTimeStamp, sampleRate float64) *AVAudioTime
@method initWithAudioTimeStamp:sampleRate:
func (*AVAudioTime) InitWithHostTime ¶
func (o *AVAudioTime) InitWithHostTime(hostTime uint64) *AVAudioTime
@method initWithHostTime:
func (*AVAudioTime) InitWithHostTimeSampleTimeAtRate ¶
func (o *AVAudioTime) InitWithHostTimeSampleTimeAtRate(hostTime uint64, sampleTime int64, sampleRate float64) *AVAudioTime
@method initWithHostTime:sampleTime:atRate:
func (*AVAudioTime) InitWithSampleTimeAtRate ¶
func (o *AVAudioTime) InitWithSampleTimeAtRate(sampleTime int64, sampleRate float64) *AVAudioTime
@method initWithSampleTime:atRate:
func (*AVAudioTime) IsHostTimeValid ¶
func (o *AVAudioTime) IsHostTimeValid() bool
@property hostTimeValid @abstract Whether the hostTime property is valid.
func (*AVAudioTime) IsSampleTimeValid ¶
func (o *AVAudioTime) IsSampleTimeValid() bool
@property sampleTimeValid @abstract Whether the sampleTime and sampleRate properties are valid.
func (*AVAudioTime) SampleRate ¶
func (o *AVAudioTime) SampleRate() float64
@property sampleRate @abstract The sample rate at which sampleTime is being expressed.
func (*AVAudioTime) SampleTime ¶
func (o *AVAudioTime) SampleTime() int64
@property sampleTime @abstract The time as a number of audio samples, as tracked by the current audio device.
type AVAudioUnit ¶
type AVAudioUnit struct {
AVAudioNode
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounit
func AVAudioUnitFromID ¶
func AVAudioUnitFromID(id objc.ID) *AVAudioUnit
func (*AVAudioUnit) AudioComponentDescription ¶
func (o *AVAudioUnit) AudioComponentDescription() objc.ID
@property audioComponentDescription @abstract AudioComponentDescription of the underlying audio unit.
func (*AVAudioUnit) AudioUnit ¶
func (o *AVAudioUnit) AudioUnit() *carboncore.ComponentInstanceRecord
@property audioUnit @abstract Reference to the underlying audio unit. @discussion A reference to the underlying audio unit is provided so that parameters that are not exposed by AVAudioUnit subclasses can be modified using the AudioUnit C API. No operations that may conflict with state maintained by the engine should be performed directly on the audio unit. These include changing initialization state, stream formats, channel layouts or connections to other audio units.
func (*AVAudioUnit) LoadAudioUnitPresetAtURLError ¶
func (o *AVAudioUnit) LoadAudioUnitPresetAtURLError(url *foundation.NSURL) (bool, error)
@method loadAudioUnitPresetAtURL:error: @abstract Load an audio unit preset. @param url NSURL of the .aupreset file. @param outError A pointer to a NSError object @discussion If the .aupreset file cannot be successfully loaded, an error is returned.
func (*AVAudioUnit) ManufacturerName ¶
func (o *AVAudioUnit) ManufacturerName() *foundation.NSString
@property manufacturerName @abstract Manufacturer name of the audio unit.
func (*AVAudioUnit) Name ¶
func (o *AVAudioUnit) Name() *foundation.NSString
@property name @abstract Name of the audio unit.
type AVAudioUnitComponent ¶
type AVAudioUnitComponent struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitcomponent
func AVAudioUnitComponentFromID ¶
func AVAudioUnitComponentFromID(id objc.ID) *AVAudioUnitComponent
func (*AVAudioUnitComponent) AllTagNames ¶
func (o *AVAudioUnitComponent) AllTagNames() *foundation.NSArray[*foundation.NSString]
@property allTagNames @abstract represent the tags from the current user and the system tags defined by AudioComponent.
func (*AVAudioUnitComponent) AudioComponent ¶
func (o *AVAudioUnitComponent) AudioComponent() unsafe.Pointer
@property audioComponent @abstract the audioComponent that can be used in AudioComponent APIs.
func (*AVAudioUnitComponent) AudioComponentDescription ¶
func (o *AVAudioUnitComponent) AudioComponentDescription() objc.ID
@property audioComponentDescription @abstract description of the audio component that can be used in AudioComponent APIs.
func (*AVAudioUnitComponent) AvailableArchitectures ¶
func (o *AVAudioUnitComponent) AvailableArchitectures() *foundation.NSArray[*foundation.NSNumber]
@property availableArchitectures @abstract NSArray of NSNumbers each of which corresponds to one of the constants in Mach-O Architecture in NSBundle Class Reference
func (*AVAudioUnitComponent) ComponentURL ¶
func (o *AVAudioUnitComponent) ComponentURL() *foundation.NSURL
@property componentURL @abstract URL representing location of component Deprecated: since macOS 10.11.
func (*AVAudioUnitComponent) ConfigurationDictionary ¶
func (o *AVAudioUnitComponent) ConfigurationDictionary() *foundation.NSDictionary[*foundation.NSString, objc.ID]
@property configurationDictionary @abstract A NSDictionary that contains information describing the capabilities of the AudioComponent. The specific information depends on the type and the keys are defined in AudioUnitProperties.h
func (*AVAudioUnitComponent) HasCustomView ¶
func (o *AVAudioUnitComponent) HasCustomView() bool
@property hasCustomView @abstract YES if the AudioComponent provides custom view, otherwise NO
func (*AVAudioUnitComponent) HasMIDIInput ¶
func (o *AVAudioUnitComponent) HasMIDIInput() bool
@property hasMIDIInput @abstract YES if AudioComponent has midi input, otherwise NO
func (*AVAudioUnitComponent) HasMIDIOutput ¶
func (o *AVAudioUnitComponent) HasMIDIOutput() bool
@property hasMIDIOutput @abstract YES if AudioComponent has midi output, otherwise NO
func (*AVAudioUnitComponent) Icon ¶
func (o *AVAudioUnitComponent) Icon() *appkit.NSImage
func (*AVAudioUnitComponent) IconURL ¶
func (o *AVAudioUnitComponent) IconURL() *foundation.NSURL
@property iconURL @abstract A URL that will specify the location of an icon file that can be used when presenting UI for this audio component.
func (*AVAudioUnitComponent) IsSandboxSafe ¶
func (o *AVAudioUnitComponent) IsSandboxSafe() bool
@property sandboxSafe @abstract On OSX, YES if the AudioComponent can be loaded into a sandboxed process otherwise NO. On iOS, this is always YES.
func (*AVAudioUnitComponent) LocalizedTypeName ¶
func (o *AVAudioUnitComponent) LocalizedTypeName() *foundation.NSString
@property localizedTypeName @abstract localized string of typeName for display
func (*AVAudioUnitComponent) ManufacturerName ¶
func (o *AVAudioUnitComponent) ManufacturerName() *foundation.NSString
@property manufacturerName @abstract the manufacturer name, extracted from the manufacturer key defined in Info.plist dictionary
func (*AVAudioUnitComponent) Name ¶
func (o *AVAudioUnitComponent) Name() *foundation.NSString
@property name @abstract the name of an audio component
func (*AVAudioUnitComponent) PassesAUVal ¶
func (o *AVAudioUnitComponent) PassesAUVal() bool
@property passesAUVal @abstract YES if the AudioComponent has passed the AU validation tests, otherwise NO
func (*AVAudioUnitComponent) SetUserTagNames ¶
func (o *AVAudioUnitComponent) SetUserTagNames(userTagNames *foundation.NSArray[*foundation.NSString])
func (*AVAudioUnitComponent) SupportsNumberInputChannelsOutputChannels ¶
func (o *AVAudioUnitComponent) SupportsNumberInputChannelsOutputChannels(numInputChannels int, numOutputChannels int) bool
@method supportsNumberInputChannels:outputChannels: @abstract returns YES if the AudioComponent supports the input/output channel configuration
func (*AVAudioUnitComponent) TypeName ¶
func (o *AVAudioUnitComponent) TypeName() *foundation.NSString
@property typeName @abstract standard audio component types returned as strings
func (*AVAudioUnitComponent) UserTagNames ¶
func (o *AVAudioUnitComponent) UserTagNames() *foundation.NSArray[*foundation.NSString]
@property userTagNames @abstract User tags represent the tags from the current user.
func (*AVAudioUnitComponent) VersionString ¶
func (o *AVAudioUnitComponent) VersionString() *foundation.NSString
@property versionString @abstract version number as string
type AVAudioUnitComponentManager ¶
type AVAudioUnitComponentManager struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitcomponentmanager
func AVAudioUnitComponentManagerFromID ¶
func AVAudioUnitComponentManagerFromID(id objc.ID) *AVAudioUnitComponentManager
func AVAudioUnitComponentManagerSharedAudioUnitComponentManager ¶
func AVAudioUnitComponentManagerSharedAudioUnitComponentManager() *AVAudioUnitComponentManager
func (*AVAudioUnitComponentManager) ComponentsMatchingDescription ¶
func (o *AVAudioUnitComponentManager) ComponentsMatchingDescription(desc objc.ID) *foundation.NSArray[*AVAudioUnitComponent]
@method componentsMatchingDescription: @abstract returns an array of AVAudioUnitComponent objects that match the description. @discussion This method provides a mechanism to search for AudioComponents using AudioComponentDescription structure. The type, subtype and manufacturer fields are used to search for audio units. A value of 0 for any of these fields is a wildcard and returns the first match found.
func (*AVAudioUnitComponentManager) ComponentsMatchingPredicate ¶
func (o *AVAudioUnitComponentManager) ComponentsMatchingPredicate(predicate *foundation.NSPredicate) *foundation.NSArray[*AVAudioUnitComponent]
@method componentsMatchingPredicate: @abstract returns an array of AVAudioUnitComponent objects that match the search predicate. @discussion AudioComponent's information or tags can be used to build a search criteria. For example, "typeName CONTAINS 'Effect'" or tags IN {'Sampler', 'MIDI'}"
func (*AVAudioUnitComponentManager) ComponentsPassingTest ¶
func (o *AVAudioUnitComponentManager) ComponentsPassingTest(testHandler func(*AVAudioUnitComponent, *bool) bool) *foundation.NSArray[*AVAudioUnitComponent]
@method componentsPassingTest: @abstract returns an array of AVAudioUnitComponent objects that pass the user provided block method. @discussion For each AudioComponent found by the manager, the block method will be called. If the return value is YES then the AudioComponent is added to the resulting array else it will excluded. This gives more control to the block provider to filter out the components returned.
func (*AVAudioUnitComponentManager) StandardLocalizedTagNames ¶
func (o *AVAudioUnitComponentManager) StandardLocalizedTagNames() *foundation.NSArray[*foundation.NSString]
func (*AVAudioUnitComponentManager) TagNames ¶
func (o *AVAudioUnitComponentManager) TagNames() *foundation.NSArray[*foundation.NSString]
@discussion returns all tags associated with the current user as well as all system tags defined by the audio unit(s).
type AVAudioUnitDelay ¶
type AVAudioUnitDelay struct {
AVAudioUnitEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitdelay
func AVAudioUnitDelayFromID ¶
func AVAudioUnitDelayFromID(id objc.ID) *AVAudioUnitDelay
func (*AVAudioUnitDelay) DelayTime ¶
func (o *AVAudioUnitDelay) DelayTime() float64
@property delayTime Time taken by the delayed input signal to reach the output @abstract Range: 0 -> 2 Default: 1 Unit: Seconds
func (*AVAudioUnitDelay) Feedback ¶
func (o *AVAudioUnitDelay) Feedback() float32
@property feedback @abstract Amount of the output signal fed back into the delay line Range: -100 -> 100 Default: 50 Unit: Percent
func (*AVAudioUnitDelay) LowPassCutoff ¶
func (o *AVAudioUnitDelay) LowPassCutoff() float32
@property lowPassCutoff @abstract Cutoff frequency above which high frequency content is rolled off Range: 10 -> (samplerate/2) Default: 15000 Unit: Hertz
func (*AVAudioUnitDelay) SetDelayTime ¶
func (o *AVAudioUnitDelay) SetDelayTime(delayTime float64)
func (*AVAudioUnitDelay) SetFeedback ¶
func (o *AVAudioUnitDelay) SetFeedback(feedback float32)
func (*AVAudioUnitDelay) SetLowPassCutoff ¶
func (o *AVAudioUnitDelay) SetLowPassCutoff(lowPassCutoff float32)
func (*AVAudioUnitDelay) SetWetDryMix ¶
func (o *AVAudioUnitDelay) SetWetDryMix(wetDryMix float32)
func (*AVAudioUnitDelay) WetDryMix ¶
func (o *AVAudioUnitDelay) WetDryMix() float32
@property wetDryMix @abstract Blend of the wet and dry signals Range: 0 (all dry) -> 100 (all wet) Default: 100 Unit: Percent
type AVAudioUnitDistortion ¶
type AVAudioUnitDistortion struct {
AVAudioUnitEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitdistortion
func AVAudioUnitDistortionFromID ¶
func AVAudioUnitDistortionFromID(id objc.ID) *AVAudioUnitDistortion
func (*AVAudioUnitDistortion) LoadFactoryPreset ¶
func (o *AVAudioUnitDistortion) LoadFactoryPreset(preset AVAudioUnitDistortionPreset)
@method loadFactoryPreset: @abstract Load a distortion preset. Default: AVAudioUnitDistortionPresetDrumsBitBrush
func (*AVAudioUnitDistortion) PreGain ¶
func (o *AVAudioUnitDistortion) PreGain() float32
@property preGain @abstract Gain applied to the signal before being distorted Range: -80 -> 20 Default: -6 Unit: dB
func (*AVAudioUnitDistortion) SetPreGain ¶
func (o *AVAudioUnitDistortion) SetPreGain(preGain float32)
func (*AVAudioUnitDistortion) SetWetDryMix ¶
func (o *AVAudioUnitDistortion) SetWetDryMix(wetDryMix float32)
func (*AVAudioUnitDistortion) WetDryMix ¶
func (o *AVAudioUnitDistortion) WetDryMix() float32
@property wetDryMix @abstract Blend of the distorted and dry signals Range: 0 (all dry) -> 100 (all distorted) Default: 50 Unit: Percent
type AVAudioUnitDistortionPreset ¶
type AVAudioUnitDistortionPreset int64
const ( AVAudioUnitDistortionPresetDrumsBitBrush AVAudioUnitDistortionPreset = 0 AVAudioUnitDistortionPresetDrumsBufferBeats AVAudioUnitDistortionPreset = 1 AVAudioUnitDistortionPresetDrumsLoFi AVAudioUnitDistortionPreset = 2 AVAudioUnitDistortionPresetMultiBrokenSpeaker AVAudioUnitDistortionPreset = 3 AVAudioUnitDistortionPresetMultiCellphoneConcert AVAudioUnitDistortionPreset = 4 AVAudioUnitDistortionPresetMultiDecimated1 AVAudioUnitDistortionPreset = 5 AVAudioUnitDistortionPresetMultiDecimated2 AVAudioUnitDistortionPreset = 6 AVAudioUnitDistortionPresetMultiDecimated3 AVAudioUnitDistortionPreset = 7 AVAudioUnitDistortionPresetMultiDecimated4 AVAudioUnitDistortionPreset = 8 AVAudioUnitDistortionPresetMultiDistortedFunk AVAudioUnitDistortionPreset = 9 AVAudioUnitDistortionPresetMultiDistortedCubed AVAudioUnitDistortionPreset = 10 AVAudioUnitDistortionPresetMultiDistortedSquared AVAudioUnitDistortionPreset = 11 AVAudioUnitDistortionPresetMultiEcho1 AVAudioUnitDistortionPreset = 12 AVAudioUnitDistortionPresetMultiEcho2 AVAudioUnitDistortionPreset = 13 AVAudioUnitDistortionPresetMultiEchoTight1 AVAudioUnitDistortionPreset = 14 AVAudioUnitDistortionPresetMultiEchoTight2 AVAudioUnitDistortionPreset = 15 AVAudioUnitDistortionPresetMultiEverythingIsBroken AVAudioUnitDistortionPreset = 16 AVAudioUnitDistortionPresetSpeechAlienChatter AVAudioUnitDistortionPreset = 17 AVAudioUnitDistortionPresetSpeechCosmicInterference AVAudioUnitDistortionPreset = 18 AVAudioUnitDistortionPresetSpeechGoldenPi AVAudioUnitDistortionPreset = 19 AVAudioUnitDistortionPresetSpeechRadioTower AVAudioUnitDistortionPreset = 20 AVAudioUnitDistortionPresetSpeechWaves AVAudioUnitDistortionPreset = 21 )
func (AVAudioUnitDistortionPreset) String ¶
func (e AVAudioUnitDistortionPreset) String() string
type AVAudioUnitEQ ¶
type AVAudioUnitEQ struct {
AVAudioUnitEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiouniteq
func AVAudioUnitEQFromID ¶
func AVAudioUnitEQFromID(id objc.ID) *AVAudioUnitEQ
func (*AVAudioUnitEQ) Bands ¶
func (o *AVAudioUnitEQ) Bands() *foundation.NSArray[*AVAudioUnitEQFilterParameters]
@property bands @abstract Array of AVAudioUnitEQFilterParameters objects. @discussion The number of elements in the array is equal to the number of bands.
func (*AVAudioUnitEQ) GlobalGain ¶
func (o *AVAudioUnitEQ) GlobalGain() float32
@property globalGain @abstract Overall gain adjustment applied to the signal. @discussion Range: -96 -> 24 Default: 0 Unit: dB
func (*AVAudioUnitEQ) InitWithNumberOfBands ¶
func (o *AVAudioUnitEQ) InitWithNumberOfBands(numberOfBands uint) *AVAudioUnitEQ
@method initWithNumberOfBands: @abstract Initialize the EQ with number of bands. @param numberOfBands The number of bands created by the EQ.
func (*AVAudioUnitEQ) SetGlobalGain ¶
func (o *AVAudioUnitEQ) SetGlobalGain(globalGain float32)
type AVAudioUnitEQFilterParameters ¶
type AVAudioUnitEQFilterParameters struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiouniteqfilterparameters
func AVAudioUnitEQFilterParametersFromID ¶
func AVAudioUnitEQFilterParametersFromID(id objc.ID) *AVAudioUnitEQFilterParameters
func (*AVAudioUnitEQFilterParameters) Bandwidth ¶
func (o *AVAudioUnitEQFilterParameters) Bandwidth() float32
@property bandwidth @abstract Bandwidth in octaves. @discussion Range: 0.05 -> 5.0 Unit: Octaves
func (*AVAudioUnitEQFilterParameters) Bypass ¶
func (o *AVAudioUnitEQFilterParameters) Bypass() bool
@property bypass @abstract bypass state of band. @discussion Default: YES
func (*AVAudioUnitEQFilterParameters) FilterType ¶
func (o *AVAudioUnitEQFilterParameters) FilterType() AVAudioUnitEQFilterType
@property filterType @abstract AVAudioUnitEQFilterType @discussion Default: AVAudioUnitEQFilterTypeParametric
func (*AVAudioUnitEQFilterParameters) Frequency ¶
func (o *AVAudioUnitEQFilterParameters) Frequency() float32
@property frequency @abstract Frequency in Hertz. @discussion Range: 20 -> (SampleRate/2) Unit: Hertz
func (*AVAudioUnitEQFilterParameters) Gain ¶
func (o *AVAudioUnitEQFilterParameters) Gain() float32
@property gain @abstract Gain in dB. @discussion Range: -96 -> 24 Default: 0 Unit: dB
func (*AVAudioUnitEQFilterParameters) SetBandwidth ¶
func (o *AVAudioUnitEQFilterParameters) SetBandwidth(bandwidth float32)
func (*AVAudioUnitEQFilterParameters) SetBypass ¶
func (o *AVAudioUnitEQFilterParameters) SetBypass(bypass bool)
func (*AVAudioUnitEQFilterParameters) SetFilterType ¶
func (o *AVAudioUnitEQFilterParameters) SetFilterType(filterType AVAudioUnitEQFilterType)
func (*AVAudioUnitEQFilterParameters) SetFrequency ¶
func (o *AVAudioUnitEQFilterParameters) SetFrequency(frequency float32)
func (*AVAudioUnitEQFilterParameters) SetGain ¶
func (o *AVAudioUnitEQFilterParameters) SetGain(gain float32)
type AVAudioUnitEQFilterType ¶
type AVAudioUnitEQFilterType int64
const ( AVAudioUnitEQFilterTypeParametric AVAudioUnitEQFilterType = 0 AVAudioUnitEQFilterTypeLowPass AVAudioUnitEQFilterType = 1 AVAudioUnitEQFilterTypeHighPass AVAudioUnitEQFilterType = 2 AVAudioUnitEQFilterTypeResonantLowPass AVAudioUnitEQFilterType = 3 AVAudioUnitEQFilterTypeResonantHighPass AVAudioUnitEQFilterType = 4 AVAudioUnitEQFilterTypeBandPass AVAudioUnitEQFilterType = 5 AVAudioUnitEQFilterTypeBandStop AVAudioUnitEQFilterType = 6 AVAudioUnitEQFilterTypeLowShelf AVAudioUnitEQFilterType = 7 AVAudioUnitEQFilterTypeHighShelf AVAudioUnitEQFilterType = 8 AVAudioUnitEQFilterTypeResonantLowShelf AVAudioUnitEQFilterType = 9 AVAudioUnitEQFilterTypeResonantHighShelf AVAudioUnitEQFilterType = 10 )
func (AVAudioUnitEQFilterType) String ¶
func (e AVAudioUnitEQFilterType) String() string
type AVAudioUnitEffect ¶
type AVAudioUnitEffect struct {
AVAudioUnit
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiouniteffect
func AVAudioUnitEffectFromID ¶
func AVAudioUnitEffectFromID(id objc.ID) *AVAudioUnitEffect
func (*AVAudioUnitEffect) Bypass ¶
func (o *AVAudioUnitEffect) Bypass() bool
func (*AVAudioUnitEffect) InitWithAudioComponentDescription ¶
func (o *AVAudioUnitEffect) InitWithAudioComponentDescription(audioComponentDescription objc.ID) *AVAudioUnitEffect
@method initWithAudioComponentDescription: @abstract Create an AVAudioUnitEffect object. @param audioComponentDescription AudioComponentDescription of the audio unit to be instantiated. @discussion The componentType must be one of these types kAudioUnitType_Effect kAudioUnitType_MusicEffect kAudioUnitType_Panner kAudioUnitType_RemoteEffect kAudioUnitType_RemoteMusicEffect
func (*AVAudioUnitEffect) SetBypass ¶
func (o *AVAudioUnitEffect) SetBypass(bypass bool)
type AVAudioUnitGenerator ¶
type AVAudioUnitGenerator struct {
AVAudioUnit
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitgenerator
func AVAudioUnitGeneratorFromID ¶
func AVAudioUnitGeneratorFromID(id objc.ID) *AVAudioUnitGenerator
func (*AVAudioUnitGenerator) Bypass ¶
func (o *AVAudioUnitGenerator) Bypass() bool
func (*AVAudioUnitGenerator) InitWithAudioComponentDescription ¶
func (o *AVAudioUnitGenerator) InitWithAudioComponentDescription(audioComponentDescription objc.ID) *AVAudioUnitGenerator
@method initWithAudioComponentDescription: @abstract Create an AVAudioUnitGenerator object. @param audioComponentDescription AudioComponentDescription of the audio unit to be instantiated. @discussion The componentType must be kAudioUnitType_Generator or kAudioUnitType_RemoteGenerator
func (*AVAudioUnitGenerator) SetBypass ¶
func (o *AVAudioUnitGenerator) SetBypass(bypass bool)
type AVAudioUnitMIDIInstrument ¶
type AVAudioUnitMIDIInstrument struct {
AVAudioUnit
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitmidiinstrument
func AVAudioUnitMIDIInstrumentFromID ¶
func AVAudioUnitMIDIInstrumentFromID(id objc.ID) *AVAudioUnitMIDIInstrument
func (*AVAudioUnitMIDIInstrument) InitWithAudioComponentDescription ¶
func (o *AVAudioUnitMIDIInstrument) InitWithAudioComponentDescription(description objc.ID) *AVAudioUnitMIDIInstrument
Initialize the node with the component description for an AUv2 Audio Unit. - Parameter description: audio component description structure that describes the audio component of type kAudioUnitType_MusicDevice or kAudioUnitType_RemoteInstrument. - note: To load AUv3 audio units (or any audio unit asynchronously), use the class method “AVAudioUnit/instantiateWithComponentDescription:options:completionHandler:“ instead.
func (*AVAudioUnitMIDIInstrument) SendControllerWithValueOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendControllerWithValueOnChannel(controller uint8, value uint8, channel uint8)
Sends a MIDI controller event to the instrument. - Parameters: - controller: a standard MIDI controller number. Range: 0 -> 127 - value: value for the controller. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) SendMIDIEventData1 ¶
func (o *AVAudioUnitMIDIInstrument) SendMIDIEventData1(midiStatus uint8, data1 uint8)
Sends a MIDI event which contains one data byte to the instrument. - Parameters: - midiStatus: the STATUS value of the MIDI event - data1: the first data byte of the MIDI event
func (*AVAudioUnitMIDIInstrument) SendMIDIEventData1Data2 ¶
func (o *AVAudioUnitMIDIInstrument) SendMIDIEventData1Data2(midiStatus uint8, data1 uint8, data2 uint8)
Sends a MIDI event which contains two data bytes to the instrument. - Parameters: - midiStatus: the STATUS value of the MIDI event - data1: the first data byte of the MIDI event - data2: the second data byte of the MIDI event.
func (*AVAudioUnitMIDIInstrument) SendMIDIEventList ¶
func (o *AVAudioUnitMIDIInstrument) SendMIDIEventList(eventList *coremidi.MIDIEventList)
Sends a MIDI event list to the instrument. - Parameters: - eventList: the MIDIEventList
func (*AVAudioUnitMIDIInstrument) SendMIDISysExEvent ¶
func (o *AVAudioUnitMIDIInstrument) SendMIDISysExEvent(midiData *foundation.NSData)
Sends a MIDI System Exclusive event to the instrument. - Parameters: - midiData: a NSData object containing the complete SysEx data including start(F0) and termination(F7) bytes.
func (*AVAudioUnitMIDIInstrument) SendPitchBendOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendPitchBendOnChannel(pitchbend uint16, channel uint8)
Sends a MIDI controller event to the instrument. - Parameters: - controller: a standard MIDI controller number. Range: 0 -> 127 - value: value for the controller. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) SendPressureForKeyWithValueOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendPressureForKeyWithValueOnChannel(key uint8, value uint8, channel uint8)
Sends MIDI Polyphonic key pressure event to the instrument - Parameters: - key: the key (note) number to which the pressure event applies. Range: 0 -> 127 - value: value of the pressure. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15so
func (*AVAudioUnitMIDIInstrument) SendPressureOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendPressureOnChannel(pressure uint8, channel uint8)
Sends MIDI channel pressure event to the instrument. - Parameters: - pressure: value of the pressure. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) SendProgramChangeBankMSBBankLSBOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendProgramChangeBankMSBBankLSBOnChannel(program uint8, bankMSB uint8, bankLSB uint8, channel uint8)
Sends a MIDI Program Change and Bank Select events to the instrument - Parameters: - program: specifies the program (preset) number within the bank to load. Range: 0 -> 127 - bankMSB: specifies the most significant byte value for the bank to select. Range: 0 -> 127 - bankLSB: specifies the least significant byte value for the bank to select. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) SendProgramChangeOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) SendProgramChangeOnChannel(program uint8, channel uint8)
Sends MIDI Program Change event to the instrument The instrument will be loaded from the bank that has been previous set by MIDI Bank Select controller messages (0 and 31). If none has been set, bank 0 will be used. - Parameters: - program: the program number. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) StartNoteWithVelocityOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) StartNoteWithVelocityOnChannel(note uint8, velocity uint8, channel uint8)
Sends a MIDI Note On event to the instrument - Parameters: - note: the note number (key) to play. Range: 0 -> 127 - velocity: specifies the volume with which the note is played. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
func (*AVAudioUnitMIDIInstrument) StopNoteOnChannel ¶
func (o *AVAudioUnitMIDIInstrument) StopNoteOnChannel(note uint8, channel uint8)
Sends a MIDI Note Off event to the instrument - Parameters: - note: the note number (key) to stop. Range: 0 -> 127 - channel: the channel number to which the event is sent. Range: 0 -> 15
type AVAudioUnitReverb ¶
type AVAudioUnitReverb struct {
AVAudioUnitEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitreverb
func AVAudioUnitReverbFromID ¶
func AVAudioUnitReverbFromID(id objc.ID) *AVAudioUnitReverb
func (*AVAudioUnitReverb) LoadFactoryPreset ¶
func (o *AVAudioUnitReverb) LoadFactoryPreset(preset AVAudioUnitReverbPreset)
@method loadFactoryPreset: @abstract load a reverb preset Default: AVAudioUnitReverbPresetMediumHall
func (*AVAudioUnitReverb) SetWetDryMix ¶
func (o *AVAudioUnitReverb) SetWetDryMix(wetDryMix float32)
func (*AVAudioUnitReverb) WetDryMix ¶
func (o *AVAudioUnitReverb) WetDryMix() float32
type AVAudioUnitReverbPreset ¶
type AVAudioUnitReverbPreset int64
const ( AVAudioUnitReverbPresetSmallRoom AVAudioUnitReverbPreset = 0 AVAudioUnitReverbPresetMediumRoom AVAudioUnitReverbPreset = 1 AVAudioUnitReverbPresetLargeRoom AVAudioUnitReverbPreset = 2 AVAudioUnitReverbPresetMediumHall AVAudioUnitReverbPreset = 3 AVAudioUnitReverbPresetLargeHall AVAudioUnitReverbPreset = 4 AVAudioUnitReverbPresetPlate AVAudioUnitReverbPreset = 5 AVAudioUnitReverbPresetMediumChamber AVAudioUnitReverbPreset = 6 AVAudioUnitReverbPresetLargeChamber AVAudioUnitReverbPreset = 7 AVAudioUnitReverbPresetCathedral AVAudioUnitReverbPreset = 8 AVAudioUnitReverbPresetLargeRoom2 AVAudioUnitReverbPreset = 9 AVAudioUnitReverbPresetMediumHall2 AVAudioUnitReverbPreset = 10 AVAudioUnitReverbPresetMediumHall3 AVAudioUnitReverbPreset = 11 AVAudioUnitReverbPresetLargeHall2 AVAudioUnitReverbPreset = 12 )
func (AVAudioUnitReverbPreset) String ¶
func (e AVAudioUnitReverbPreset) String() string
type AVAudioUnitSampler ¶
type AVAudioUnitSampler struct {
AVAudioUnitMIDIInstrument
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitsampler
func AVAudioUnitSamplerFromID ¶
func AVAudioUnitSamplerFromID(id objc.ID) *AVAudioUnitSampler
func (*AVAudioUnitSampler) GlobalTuning ¶
func (o *AVAudioUnitSampler) GlobalTuning() float32
@property globalTuning @abstract adjusts the tuning of all the notes played. Range: -2400 -> +2400 cents Default: 0
func (*AVAudioUnitSampler) LoadAudioFilesAtURLsError ¶
func (o *AVAudioUnitSampler) LoadAudioFilesAtURLsError(audioFiles *foundation.NSArray[*foundation.NSURL]) (bool, error)
@method loadAudioFilesAtURLs:error: @abstract configures the sampler by loading a set of audio files. @param audioFiles array of URLs for audio files to be loaded @param outError the status of the operation @discussion The audio files are loaded into a new default instrument with each audio file placed into its own sampler zone. Any information contained in the audio file regarding their placement on the keyboard (e.g. root key, key range) will be used. This method reads from file and allocates memory, so it should not be called on a real time thread.
func (*AVAudioUnitSampler) LoadInstrumentAtURLError ¶
func (o *AVAudioUnitSampler) LoadInstrumentAtURLError(instrumentURL *foundation.NSURL) (bool, error)
@method loadInstrumentAtURL:error: @abstract configures the sampler by loading the specified preset file. @param instrumentURL URL to the preset file or audio file @param outError the status of the operation @discussion The file can be of one of the following types: Logic/GarageBand EXS24 instrument, the Sampler AU's native aupreset, or an audio file (eg. .caf, .aiff, .wav, .mp3). If an audio file URL is loaded, it will become the sole sample in a new default instrument. Any information contained in the file regarding its keyboard placement (e.g. root key, key range) will be used. This method reads from file and allocates memory, so it should not be called on a real time thread.
func (*AVAudioUnitSampler) LoadSoundBankInstrumentAtURLProgramBankMSBBankLSBError ¶
func (o *AVAudioUnitSampler) LoadSoundBankInstrumentAtURLProgramBankMSBBankLSBError(bankURL *foundation.NSURL, program uint8, bankMSB uint8, bankLSB uint8) (bool, error)
@method loadSoundBankInstrumentAtURL:program:bankMSB:bankLSB:error: @abstract loads a specific instrument from the specified sound bank @param bankURL URL for a Soundbank file. The file can be either a DLS bank (.dls) or a SoundFont bank (.sf2). @param program program number for the instrument to load @param bankMSB MSB for the bank number for the instrument to load. This is usually 0x79 for melodic instruments and 0x78 for percussion instruments. @param bankLSB LSB for the bank number for the instrument to load. This is often 0, and represents the "bank variation". @param outError the status of the operation @discussion This method reads from file and allocates memory, so it should not be called on a real time thread.
func (*AVAudioUnitSampler) MasterGain ¶
func (o *AVAudioUnitSampler) MasterGain() float32
@property masterGain @abstract adjusts the gain of all the notes played Range: -90.0 -> +12 db Default: 0 db Deprecated: since macOS 12.0.
func (*AVAudioUnitSampler) OverallGain ¶
func (o *AVAudioUnitSampler) OverallGain() float32
@property overallGain @abstract adjusts the gain of all the notes played Range: -90.0 -> +12 db Default: 0 db
func (*AVAudioUnitSampler) SetGlobalTuning ¶
func (o *AVAudioUnitSampler) SetGlobalTuning(globalTuning float32)
func (*AVAudioUnitSampler) SetMasterGain
deprecated
func (o *AVAudioUnitSampler) SetMasterGain(masterGain float32)
Deprecated: since macOS 12.0.
func (*AVAudioUnitSampler) SetOverallGain ¶
func (o *AVAudioUnitSampler) SetOverallGain(overallGain float32)
func (*AVAudioUnitSampler) SetStereoPan ¶
func (o *AVAudioUnitSampler) SetStereoPan(stereoPan float32)
func (*AVAudioUnitSampler) StereoPan ¶
func (o *AVAudioUnitSampler) StereoPan() float32
@property stereoPan @abstract adjusts the pan for all the notes played. Range: -100 -> +100 Default: 0
type AVAudioUnitTimeEffect ¶
type AVAudioUnitTimeEffect struct {
AVAudioUnit
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounittimeeffect
func AVAudioUnitTimeEffectFromID ¶
func AVAudioUnitTimeEffectFromID(id objc.ID) *AVAudioUnitTimeEffect
func (*AVAudioUnitTimeEffect) Bypass ¶
func (o *AVAudioUnitTimeEffect) Bypass() bool
func (*AVAudioUnitTimeEffect) InitWithAudioComponentDescription ¶
func (o *AVAudioUnitTimeEffect) InitWithAudioComponentDescription(audioComponentDescription objc.ID) *AVAudioUnitTimeEffect
@method initWithAudioComponentDescription: @abstract create an AVAudioUnitTimeEffect object @param audioComponentDescription AudioComponentDescription of the audio unit to be initialized @discussion The componentType must be kAudioUnitType_FormatConverter
func (*AVAudioUnitTimeEffect) SetBypass ¶
func (o *AVAudioUnitTimeEffect) SetBypass(bypass bool)
type AVAudioUnitTimePitch ¶
type AVAudioUnitTimePitch struct {
AVAudioUnitTimeEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounittimepitch
func AVAudioUnitTimePitchFromID ¶
func AVAudioUnitTimePitchFromID(id objc.ID) *AVAudioUnitTimePitch
func (*AVAudioUnitTimePitch) Overlap ¶
func (o *AVAudioUnitTimePitch) Overlap() float32
@property overlap @abstract amount of overlap between segments of the input audio signal @discussion A higher value results in fewer artifacts in the output signal. This parameter also impacts the amount of CPU used. Range: 3.0 -> 32.0 Default: 8.0 Unit: Generic
func (*AVAudioUnitTimePitch) Pitch ¶
func (o *AVAudioUnitTimePitch) Pitch() float32
@property pitch @abstract amount by which the input signal is pitch shifted @discussion 1 octave = 1200 cents 1 musical semitone = 100 cents Range: -2400 -> 2400 Default: 0.0 Unit: Cents
func (*AVAudioUnitTimePitch) Rate ¶
func (o *AVAudioUnitTimePitch) Rate() float32
@property rate @abstract playback rate of the input signal Range: 1/32 -> 32.0 Default: 1.0 Unit: Generic
func (*AVAudioUnitTimePitch) SetOverlap ¶
func (o *AVAudioUnitTimePitch) SetOverlap(overlap float32)
func (*AVAudioUnitTimePitch) SetPitch ¶
func (o *AVAudioUnitTimePitch) SetPitch(pitch float32)
func (*AVAudioUnitTimePitch) SetRate ¶
func (o *AVAudioUnitTimePitch) SetRate(rate float32)
type AVAudioUnitVarispeed ¶
type AVAudioUnitVarispeed struct {
AVAudioUnitTimeEffect
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avaudiounitvarispeed
func AVAudioUnitVarispeedFromID ¶
func AVAudioUnitVarispeedFromID(id objc.ID) *AVAudioUnitVarispeed
func (*AVAudioUnitVarispeed) Rate ¶
func (o *AVAudioUnitVarispeed) Rate() float32
func (*AVAudioUnitVarispeed) SetRate ¶
func (o *AVAudioUnitVarispeed) SetRate(rate float32)
type AVAudioVoiceProcessingOtherAudioDuckingConfiguration ¶
type AVAudioVoiceProcessingOtherAudioDuckingConfiguration struct {
EnableAdvancedDucking bool
DuckingLevel AVAudioVoiceProcessingOtherAudioDuckingLevel
}
type AVAudioVoiceProcessingOtherAudioDuckingLevel ¶
type AVAudioVoiceProcessingOtherAudioDuckingLevel int64
const ( AVAudioVoiceProcessingOtherAudioDuckingLevelDefault AVAudioVoiceProcessingOtherAudioDuckingLevel = 0 AVAudioVoiceProcessingOtherAudioDuckingLevelMin AVAudioVoiceProcessingOtherAudioDuckingLevel = 10 AVAudioVoiceProcessingOtherAudioDuckingLevelMid AVAudioVoiceProcessingOtherAudioDuckingLevel = 20 AVAudioVoiceProcessingOtherAudioDuckingLevelMax AVAudioVoiceProcessingOtherAudioDuckingLevel = 30 )
func (AVAudioVoiceProcessingOtherAudioDuckingLevel) String ¶
func (e AVAudioVoiceProcessingOtherAudioDuckingLevel) String() string
type AVAudioVoiceProcessingSpeechActivityEvent ¶
type AVAudioVoiceProcessingSpeechActivityEvent int64
const ( AVAudioVoiceProcessingSpeechActivityStarted AVAudioVoiceProcessingSpeechActivityEvent = 0 AVAudioVoiceProcessingSpeechActivityEnded AVAudioVoiceProcessingSpeechActivityEvent = 1 )
func (AVAudioVoiceProcessingSpeechActivityEvent) String ¶
func (e AVAudioVoiceProcessingSpeechActivityEvent) String() string
type AVBeatRange ¶
C struct: _AVBeatRange
func AVMakeBeatRange ¶
func AVMakeBeatRange(startBeat float64, lengthInBeats float64) AVBeatRange
type AVExtendedNoteOnEvent ¶
type AVExtendedNoteOnEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avextendednoteonevent
func AVExtendedNoteOnEventFromID ¶
func AVExtendedNoteOnEventFromID(id objc.ID) *AVExtendedNoteOnEvent
func (*AVExtendedNoteOnEvent) Duration ¶
func (o *AVExtendedNoteOnEvent) Duration() float64
@property duration The duration of this event in AVMusicTimeStamp beats. Range: Any nonnegative number.
func (*AVExtendedNoteOnEvent) GroupID ¶
func (o *AVExtendedNoteOnEvent) GroupID() uint
@property groupID This represents the audio unit channel (i.e., Group Scope) which should handle this event. Range: normally between 0 and 15, but may be higher if the AVMusicTrack's destinationAudioUnit supports more channels.
func (*AVExtendedNoteOnEvent) InitWithMIDINoteVelocityGroupIDDuration ¶
func (o *AVExtendedNoteOnEvent) InitWithMIDINoteVelocityGroupIDDuration(midiNote float32, velocity float32, groupID uint, duration float64) *AVExtendedNoteOnEvent
@method initWithMIDINote:velocity:groupID:duration @abstract Initialize the event with a midi note, velocity, instrument and group ID, and a duration. @param midiNote The MIDI velocity represented as a floating point. Range: Destination-dependent, usually 0.0 - 127.0. @param velocity The MIDI velocity represented as a floating point. Range: Destination-dependent, usually 0.0 - 127.0. @param groupID An index indicating the AudioUnitElement within the Group Scope which should handle this event (see AudioUnitElement). This normally maps to a channel within the audio unit. Range: normally between 0 and 15, but may be higher if the AVMusicTrack's destinationAudioUnit supports more channels. @param duration The duration of this event in AVMusicTimeStamp beats. Range: Any nonnegative number.
func (*AVExtendedNoteOnEvent) InitWithMIDINoteVelocityInstrumentIDGroupIDDuration ¶
func (o *AVExtendedNoteOnEvent) InitWithMIDINoteVelocityInstrumentIDGroupIDDuration(midiNote float32, velocity float32, instrumentID uint, groupID uint, duration float64) *AVExtendedNoteOnEvent
func (*AVExtendedNoteOnEvent) InstrumentID ¶
func (o *AVExtendedNoteOnEvent) InstrumentID() uint
@property instrumentID This should be set to AVExtendedNoteOnEventDefaultInstrument.
func (*AVExtendedNoteOnEvent) MidiNote ¶
func (o *AVExtendedNoteOnEvent) MidiNote() float32
@property midiNote The MIDI note number represented as a floating point. If the instrument within the AVMusicTrack's destinationAudioUnit supports fractional values, this may be used to generate arbitrary macro- and micro-tunings. Range: Destination-dependent, usually 0.0 - 127.0.
func (*AVExtendedNoteOnEvent) SetDuration ¶
func (o *AVExtendedNoteOnEvent) SetDuration(duration float64)
func (*AVExtendedNoteOnEvent) SetGroupID ¶
func (o *AVExtendedNoteOnEvent) SetGroupID(groupID uint)
func (*AVExtendedNoteOnEvent) SetInstrumentID ¶
func (o *AVExtendedNoteOnEvent) SetInstrumentID(instrumentID uint)
func (*AVExtendedNoteOnEvent) SetMidiNote ¶
func (o *AVExtendedNoteOnEvent) SetMidiNote(midiNote float32)
func (*AVExtendedNoteOnEvent) SetVelocity ¶
func (o *AVExtendedNoteOnEvent) SetVelocity(velocity float32)
func (*AVExtendedNoteOnEvent) Velocity ¶
func (o *AVExtendedNoteOnEvent) Velocity() float32
@property velocity The MIDI velocity represented as a floating point. If the instrument within the AVMusicTrack's destinationAudioUnit supports fractional values, this may be used to generate very precise changes in gain, etc. Range: Destination-dependent, usually 0.0 - 127.0.
type AVExtendedTempoEvent ¶
type AVExtendedTempoEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avextendedtempoevent
func AVExtendedTempoEventFromID ¶
func AVExtendedTempoEventFromID(id objc.ID) *AVExtendedTempoEvent
func (*AVExtendedTempoEvent) InitWithTempo ¶
func (o *AVExtendedTempoEvent) InitWithTempo(tempo float64) *AVExtendedTempoEvent
@method initWithTempo: @abstract Initialize the event tempo. @param tempo The new tempo in beats-per-minute. Range: Any positive value. The new tempo will begin at the timestamp for this event.
func (*AVExtendedTempoEvent) SetTempo ¶
func (o *AVExtendedTempoEvent) SetTempo(tempo float64)
func (*AVExtendedTempoEvent) Tempo ¶
func (o *AVExtendedTempoEvent) Tempo() float64
type AVMIDIChannelEvent ¶
type AVMIDIChannelEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidichannelevent
func AVMIDIChannelEventFromID ¶
func AVMIDIChannelEventFromID(id objc.ID) *AVMIDIChannelEvent
func (*AVMIDIChannelEvent) Channel ¶
func (o *AVMIDIChannelEvent) Channel() uint
func (*AVMIDIChannelEvent) SetChannel ¶
func (o *AVMIDIChannelEvent) SetChannel(channel uint)
type AVMIDIChannelPressureEvent ¶
type AVMIDIChannelPressureEvent struct {
AVMIDIChannelEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidichannelpressureevent
func AVMIDIChannelPressureEventFromID ¶
func AVMIDIChannelPressureEventFromID(id objc.ID) *AVMIDIChannelPressureEvent
func (*AVMIDIChannelPressureEvent) InitWithChannelPressure ¶
func (o *AVMIDIChannelPressureEvent) InitWithChannelPressure(channel uint, pressure uint) *AVMIDIChannelPressureEvent
@method initWithChannel:pressure: @abstract Initialize the event with a channel and a pressure value. @param channel The MIDI channel for the message. Range: 0-15. @param pressure The MIDI channel pressure. Range: 0-127.
func (*AVMIDIChannelPressureEvent) Pressure ¶
func (o *AVMIDIChannelPressureEvent) Pressure() uint
func (*AVMIDIChannelPressureEvent) SetPressure ¶
func (o *AVMIDIChannelPressureEvent) SetPressure(pressure uint)
type AVMIDIControlChangeEvent ¶
type AVMIDIControlChangeEvent struct {
AVMIDIChannelEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidicontrolchangeevent
func AVMIDIControlChangeEventFromID ¶
func AVMIDIControlChangeEventFromID(id objc.ID) *AVMIDIControlChangeEvent
func (*AVMIDIControlChangeEvent) InitWithChannelMessageTypeValue ¶
func (o *AVMIDIControlChangeEvent) InitWithChannelMessageTypeValue(channel uint, messageType AVMIDIControlChangeMessageType, value uint) *AVMIDIControlChangeEvent
@method initWithChannel:messageType:value @abstract Initialize the event with a channel, a control change type, and a control value. @param channel The MIDI channel for the control change. Range: 0-15. @param messageType The AVMIDIControlChangeMessageType indicating which MIDI control change message to send. @param value The value for this control change. Range: Depends on the type (see the General MIDI specification).
func (*AVMIDIControlChangeEvent) MessageType ¶
func (o *AVMIDIControlChangeEvent) MessageType() AVMIDIControlChangeMessageType
@property messageType The type of control change message, specified as an AVMIDIControlChangeMessageType.
func (*AVMIDIControlChangeEvent) Value ¶
func (o *AVMIDIControlChangeEvent) Value() uint
@property value The value of the control change event. The range of this value depends on the type (see the General MIDI specification).
type AVMIDIControlChangeMessageType ¶
type AVMIDIControlChangeMessageType int64
const ( AVMIDIControlChangeMessageTypeBankSelect AVMIDIControlChangeMessageType = 0 AVMIDIControlChangeMessageTypeModWheel AVMIDIControlChangeMessageType = 1 AVMIDIControlChangeMessageTypeBreath AVMIDIControlChangeMessageType = 2 AVMIDIControlChangeMessageTypeFoot AVMIDIControlChangeMessageType = 4 AVMIDIControlChangeMessageTypePortamentoTime AVMIDIControlChangeMessageType = 5 AVMIDIControlChangeMessageTypeDataEntry AVMIDIControlChangeMessageType = 6 AVMIDIControlChangeMessageTypeVolume AVMIDIControlChangeMessageType = 7 AVMIDIControlChangeMessageTypeBalance AVMIDIControlChangeMessageType = 8 AVMIDIControlChangeMessageTypePan AVMIDIControlChangeMessageType = 10 AVMIDIControlChangeMessageTypeExpression AVMIDIControlChangeMessageType = 11 AVMIDIControlChangeMessageTypeSustain AVMIDIControlChangeMessageType = 64 AVMIDIControlChangeMessageTypePortamento AVMIDIControlChangeMessageType = 65 AVMIDIControlChangeMessageTypeSostenuto AVMIDIControlChangeMessageType = 66 AVMIDIControlChangeMessageTypeSoft AVMIDIControlChangeMessageType = 67 AVMIDIControlChangeMessageTypeLegatoPedal AVMIDIControlChangeMessageType = 68 AVMIDIControlChangeMessageTypeHold2Pedal AVMIDIControlChangeMessageType = 69 AVMIDIControlChangeMessageTypeFilterResonance AVMIDIControlChangeMessageType = 71 AVMIDIControlChangeMessageTypeReleaseTime AVMIDIControlChangeMessageType = 72 AVMIDIControlChangeMessageTypeAttackTime AVMIDIControlChangeMessageType = 73 AVMIDIControlChangeMessageTypeBrightness AVMIDIControlChangeMessageType = 74 AVMIDIControlChangeMessageTypeDecayTime AVMIDIControlChangeMessageType = 75 AVMIDIControlChangeMessageTypeVibratoRate AVMIDIControlChangeMessageType = 76 AVMIDIControlChangeMessageTypeVibratoDepth AVMIDIControlChangeMessageType = 77 AVMIDIControlChangeMessageTypeVibratoDelay AVMIDIControlChangeMessageType = 78 AVMIDIControlChangeMessageTypeReverbLevel AVMIDIControlChangeMessageType = 91 AVMIDIControlChangeMessageTypeChorusLevel AVMIDIControlChangeMessageType = 93 AVMIDIControlChangeMessageTypeRPN_LSB AVMIDIControlChangeMessageType = 100 AVMIDIControlChangeMessageTypeRPN_MSB AVMIDIControlChangeMessageType = 101 AVMIDIControlChangeMessageTypeAllSoundOff AVMIDIControlChangeMessageType = 120 AVMIDIControlChangeMessageTypeResetAllControllers AVMIDIControlChangeMessageType = 121 AVMIDIControlChangeMessageTypeAllNotesOff AVMIDIControlChangeMessageType = 123 AVMIDIControlChangeMessageTypeOmniModeOff AVMIDIControlChangeMessageType = 124 AVMIDIControlChangeMessageTypeOmniModeOn AVMIDIControlChangeMessageType = 125 AVMIDIControlChangeMessageTypeMonoModeOn AVMIDIControlChangeMessageType = 126 AVMIDIControlChangeMessageTypeMonoModeOff AVMIDIControlChangeMessageType = 127 )
func (AVMIDIControlChangeMessageType) String ¶
func (e AVMIDIControlChangeMessageType) String() string
type AVMIDIMetaEvent ¶
type AVMIDIMetaEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidimetaevent
func AVMIDIMetaEventFromID ¶
func AVMIDIMetaEventFromID(id objc.ID) *AVMIDIMetaEvent
func (*AVMIDIMetaEvent) InitWithTypeData ¶
func (o *AVMIDIMetaEvent) InitWithTypeData(type_ AVMIDIMetaEventType, data *foundation.NSData) *AVMIDIMetaEvent
@method initWithType:data @abstract Initialize the event with a MIDI Meta-Event type and an NSData. @param type A AVMIDIMetaEventType indicating which type of Meta-Event. @param data An NSData object containing the raw contents of the Meta-Event.
func (*AVMIDIMetaEvent) Type ¶
func (o *AVMIDIMetaEvent) Type() AVMIDIMetaEventType
type AVMIDIMetaEventType ¶
type AVMIDIMetaEventType int64
const ( AVMIDIMetaEventTypeSequenceNumber AVMIDIMetaEventType = 0 AVMIDIMetaEventTypeText AVMIDIMetaEventType = 1 AVMIDIMetaEventTypeCopyright AVMIDIMetaEventType = 2 AVMIDIMetaEventTypeTrackName AVMIDIMetaEventType = 3 AVMIDIMetaEventTypeInstrument AVMIDIMetaEventType = 4 AVMIDIMetaEventTypeLyric AVMIDIMetaEventType = 5 AVMIDIMetaEventTypeMarker AVMIDIMetaEventType = 6 AVMIDIMetaEventTypeCuePoint AVMIDIMetaEventType = 7 AVMIDIMetaEventTypeMidiChannel AVMIDIMetaEventType = 32 AVMIDIMetaEventTypeMidiPort AVMIDIMetaEventType = 33 AVMIDIMetaEventTypeEndOfTrack AVMIDIMetaEventType = 47 AVMIDIMetaEventTypeTempo AVMIDIMetaEventType = 81 AVMIDIMetaEventTypeSmpteOffset AVMIDIMetaEventType = 84 AVMIDIMetaEventTypeTimeSignature AVMIDIMetaEventType = 88 AVMIDIMetaEventTypeKeySignature AVMIDIMetaEventType = 89 AVMIDIMetaEventTypeProprietaryEvent AVMIDIMetaEventType = 127 )
func (AVMIDIMetaEventType) String ¶
func (e AVMIDIMetaEventType) String() string
type AVMIDINoteEvent ¶
type AVMIDINoteEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidinoteevent
func AVMIDINoteEventFromID ¶
func AVMIDINoteEventFromID(id objc.ID) *AVMIDINoteEvent
func (*AVMIDINoteEvent) Channel ¶
func (o *AVMIDINoteEvent) Channel() uint
@property channel The MIDI channel for the event. Range: 0-15.
func (*AVMIDINoteEvent) Duration ¶
func (o *AVMIDINoteEvent) Duration() float64
@property duration The duration of the event in AVMusicTimeStamp beats. Range: Any non-negative number.
func (*AVMIDINoteEvent) InitWithChannelKeyVelocityDuration ¶
func (o *AVMIDINoteEvent) InitWithChannelKeyVelocityDuration(channel uint, keyNum uint, velocity uint, duration float64) *AVMIDINoteEvent
@method initWithChannel:key:velocity:duration @abstract Initialize the event with a MIDI channel, key number, velocity and duration. @param channel The MIDI channel. Range: 0-15. @param key The MIDI key number. Range: 0-127. @param velocity The MIDI velocity. Range: 0-127 with zero indicating a note-off event. @param duration The duration in beats for this note. Range: Any non-negative number.
func (*AVMIDINoteEvent) Key ¶
func (o *AVMIDINoteEvent) Key() uint
@property key The MIDI key number for the event. Range: 0-127.
func (*AVMIDINoteEvent) SetChannel ¶
func (o *AVMIDINoteEvent) SetChannel(channel uint)
func (*AVMIDINoteEvent) SetDuration ¶
func (o *AVMIDINoteEvent) SetDuration(duration float64)
func (*AVMIDINoteEvent) SetKey ¶
func (o *AVMIDINoteEvent) SetKey(key uint)
func (*AVMIDINoteEvent) SetVelocity ¶
func (o *AVMIDINoteEvent) SetVelocity(velocity uint)
func (*AVMIDINoteEvent) Velocity ¶
func (o *AVMIDINoteEvent) Velocity() uint
@property velocity The MIDI velocity for the event. Range: 0-127.
type AVMIDIPitchBendEvent ¶
type AVMIDIPitchBendEvent struct {
AVMIDIChannelEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidipitchbendevent
func AVMIDIPitchBendEventFromID ¶
func AVMIDIPitchBendEventFromID(id objc.ID) *AVMIDIPitchBendEvent
func (*AVMIDIPitchBendEvent) InitWithChannelValue ¶
func (o *AVMIDIPitchBendEvent) InitWithChannelValue(channel uint, value uint) *AVMIDIPitchBendEvent
@method initWithChannel:value: @abstract Initialize the event with a channel and a pitch bend value. @param channel The MIDI channel for the message. Range: 0-15. @param value The pitch bend value. Range: 0-16383 (midpoint 8192).
func (*AVMIDIPitchBendEvent) SetValue ¶
func (o *AVMIDIPitchBendEvent) SetValue(value uint)
func (*AVMIDIPitchBendEvent) Value ¶
func (o *AVMIDIPitchBendEvent) Value() uint
type AVMIDIPlayer ¶
type AVMIDIPlayer struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidiplayer
func AVMIDIPlayerFromID ¶
func AVMIDIPlayerFromID(id objc.ID) *AVMIDIPlayer
func (*AVMIDIPlayer) CurrentPosition ¶
func (o *AVMIDIPlayer) CurrentPosition() float64
@property currentPosition @abstract The current playback position in seconds @discussion Setting this positions the player to the specified time. No range checking on the time value is done. This can be set while the player is playing, in which case playback will resume at the new time.
func (*AVMIDIPlayer) Duration ¶
func (o *AVMIDIPlayer) Duration() float64
@property duration @abstract The length of the currently loaded file in seconds.
func (*AVMIDIPlayer) InitWithContentsOfURLSoundBankURLError ¶
func (o *AVMIDIPlayer) InitWithContentsOfURLSoundBankURLError(inURL *foundation.NSURL, bankURL *foundation.NSURL) (*AVMIDIPlayer, error)
@method initWithContentsOfURL:soundBankURL:error: @abstract Create a player with the contents of the file specified by the URL. @discussion 'bankURL' should contain the path to a SoundFont2 or DLS bank to be used by the MIDI synthesizer. For OSX it can be set to nil for the default, but for iOS it must always refer to a valid bank file.
func (*AVMIDIPlayer) InitWithDataSoundBankURLError ¶
func (o *AVMIDIPlayer) InitWithDataSoundBankURLError(data *foundation.NSData, bankURL *foundation.NSURL) (*AVMIDIPlayer, error)
@method initWithData:soundBankURL:error: @abstract Create a player with the contents of the data object @discussion 'bankURL' should contain the path to a SoundFont2 or DLS bank to be used by the MIDI synthesizer. For OSX it can be set to nil for the default, but for iOS it must always refer to a valid bank file.
func (*AVMIDIPlayer) IsPlaying ¶
func (o *AVMIDIPlayer) IsPlaying() bool
@property playing @abstract Indicates whether or not the player is playing
func (*AVMIDIPlayer) Play ¶
func (o *AVMIDIPlayer) Play(completionHandler func())
@method play: @abstract Play the sequence.
func (*AVMIDIPlayer) PrepareToPlay ¶
func (o *AVMIDIPlayer) PrepareToPlay()
@method prepareToPlay @abstract Get ready to play the sequence by prerolling all events @discussion Happens automatically on play if it has not already been called, but may produce a delay in startup.
func (*AVMIDIPlayer) Rate ¶
func (o *AVMIDIPlayer) Rate() float32
@property rate @abstract The playback rate of the player @discussion 1.0 is normal playback rate. Rate must be > 0.0.
func (*AVMIDIPlayer) SetCurrentPosition ¶
func (o *AVMIDIPlayer) SetCurrentPosition(currentPosition float64)
func (*AVMIDIPlayer) SetRate ¶
func (o *AVMIDIPlayer) SetRate(rate float32)
func (*AVMIDIPlayer) Stop ¶
func (o *AVMIDIPlayer) Stop()
@method stop @abstract Stop playing the sequence.
type AVMIDIPolyPressureEvent ¶
type AVMIDIPolyPressureEvent struct {
AVMIDIChannelEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidipolypressureevent
func AVMIDIPolyPressureEventFromID ¶
func AVMIDIPolyPressureEventFromID(id objc.ID) *AVMIDIPolyPressureEvent
func (*AVMIDIPolyPressureEvent) InitWithChannelKeyPressure ¶
func (o *AVMIDIPolyPressureEvent) InitWithChannelKeyPressure(channel uint, key uint, pressure uint) *AVMIDIPolyPressureEvent
@method initWithChannel:key:pressure @abstract Initialize the event with a channel, a MIDI key number, and a key pressure value. @param channel The MIDI channel for the message. Range: 0-15. @param key The MIDI key number to which the pressure should be applied. @param pressure The poly pressure value.
func (*AVMIDIPolyPressureEvent) Key ¶
func (o *AVMIDIPolyPressureEvent) Key() uint
@property key The MIDI key number.
func (*AVMIDIPolyPressureEvent) Pressure ¶
func (o *AVMIDIPolyPressureEvent) Pressure() uint
@property pressure The poly pressure value for the requested key.
func (*AVMIDIPolyPressureEvent) SetKey ¶
func (o *AVMIDIPolyPressureEvent) SetKey(key uint)
func (*AVMIDIPolyPressureEvent) SetPressure ¶
func (o *AVMIDIPolyPressureEvent) SetPressure(pressure uint)
type AVMIDIProgramChangeEvent ¶
type AVMIDIProgramChangeEvent struct {
AVMIDIChannelEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidiprogramchangeevent
func AVMIDIProgramChangeEventFromID ¶
func AVMIDIProgramChangeEventFromID(id objc.ID) *AVMIDIProgramChangeEvent
func (*AVMIDIProgramChangeEvent) InitWithChannelProgramNumber ¶
func (o *AVMIDIProgramChangeEvent) InitWithChannelProgramNumber(channel uint, programNumber uint) *AVMIDIProgramChangeEvent
@method initWithChannel:programNumber: @abstract Initialize the event with a channel and a program number. @param channel The MIDI channel for the message. Range: 0-15. @param programNumber The program number to be sent. Range: 0-127. @discussion Per the General MIDI specification, the actual instrument that is chosen will depend on optional AVMIDIControlChangeMessageTypeBankSelect events sent prior to this program change.
func (*AVMIDIProgramChangeEvent) ProgramNumber ¶
func (o *AVMIDIProgramChangeEvent) ProgramNumber() uint
func (*AVMIDIProgramChangeEvent) SetProgramNumber ¶
func (o *AVMIDIProgramChangeEvent) SetProgramNumber(programNumber uint)
type AVMIDISysexEvent ¶
type AVMIDISysexEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmidisysexevent
func AVMIDISysexEventFromID ¶
func AVMIDISysexEventFromID(id objc.ID) *AVMIDISysexEvent
func (*AVMIDISysexEvent) InitWithData ¶
func (o *AVMIDISysexEvent) InitWithData(data *foundation.NSData) *AVMIDISysexEvent
@method initWithData: @abstract Initialize the event with an NSData. @param data An NSData object containing the raw contents of the system exclusive event.
func (*AVMIDISysexEvent) SizeInBytes ¶
func (o *AVMIDISysexEvent) SizeInBytes() uint
type AVMusicEvent ¶
type AVMusicEvent struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmusicevent
func AVMusicEventFromID ¶
func AVMusicEventFromID(id objc.ID) *AVMusicEvent
type AVMusicSequenceLoadOptions ¶
type AVMusicSequenceLoadOptions uint64
const ( AVMusicSequenceLoadSMF_PreserveTracks AVMusicSequenceLoadOptions = 0 AVMusicSequenceLoadSMF_ChannelsToTracks AVMusicSequenceLoadOptions = 1 )
func (AVMusicSequenceLoadOptions) String ¶
func (e AVMusicSequenceLoadOptions) String() string
type AVMusicTrack ¶
type AVMusicTrack struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmusictrack
func AVMusicTrackFromID ¶
func AVMusicTrackFromID(id objc.ID) *AVMusicTrack
func (*AVMusicTrack) AddEventAtBeat ¶
func (o *AVMusicTrack) AddEventAtBeat(event *AVMusicEvent, beat float64)
func (*AVMusicTrack) ClearEventsInRange ¶
func (o *AVMusicTrack) ClearEventsInRange(range_ AVBeatRange)
@method clearEventsInRange: @abstract Removes all events in the given beat range, erasing that portion of the AVMusicTrack. @param range the range of beats. Must be a valid AVBeatRange. @discussion All events outside of the specified range left unmodified.
func (*AVMusicTrack) CopyAndMergeEventsInRangeFromTrackMergeAtBeat ¶
func (o *AVMusicTrack) CopyAndMergeEventsInRangeFromTrackMergeAtBeat(range_ AVBeatRange, sourceTrack *AVMusicTrack, mergeStartBeat float64)
@method copyAndMergeEventsInRange:fromTrack:mergeAtBeat @abstract Copies all events in the given beat range from the specified AVMusicTrack, merging them into the current AVMusicTrack. @param range the range of beats. Must be a valid AVBeatRange. @param sourceTrack the AVMusicTrack to copy the events from. @param insertStartBeat the start beat at which the copied events should be merged. @discussion All events originally at or past mergeStartBeat will be left unmodified. Copying events from track to track follows the same type-exclusion rules as adding events: The operation will generate an exception.
func (*AVMusicTrack) CopyEventsInRangeFromTrackInsertAtBeat ¶
func (o *AVMusicTrack) CopyEventsInRangeFromTrackInsertAtBeat(range_ AVBeatRange, sourceTrack *AVMusicTrack, insertStartBeat float64)
@method copyEventsInRange:fromTrack:insertAtBeat @abstract Copies all events in the given beat range from the specified AVMusicTrack, splicing them into the current AVMusicTrack. @param range the range of beats. Must be a valid AVBeatRange. @param sourceTrack the AVMusicTrack to copy the events from. @param insertStartBeat the start beat at which the copied events should be spliced in. @discussion All events originally at or past insertStartBeat will be shifted forward by the duration of the copied-in range.
func (*AVMusicTrack) CutEventsInRange ¶
func (o *AVMusicTrack) CutEventsInRange(range_ AVBeatRange)
@method cutEventsInRange: @abstract Removes all events in the given beat range, splicing out that portion of the AVMusicTrack. @param range the range of beats. Must be a valid AVBeatRange. @discussion All events past the end of the specified range will be shifted backward by the duration of the range.
func (*AVMusicTrack) DestinationAudioUnit ¶
func (o *AVMusicTrack) DestinationAudioUnit() *AVAudioUnit
@property destinationAudioUnit @abstract The AVAudioUnit which will receive the track's events @discussion This is mutually exclusive with setting a destination MIDIEndpoint. The AU must already be attached to an audio engine, and the track must be part of the AVAudioSequencer associated with that engine. When playing, the track will send its events to that AVAudioUnit. The destination AU cannot be changed while the track's sequence is playing.
func (*AVMusicTrack) DestinationMIDIEndpoint ¶
func (o *AVMusicTrack) DestinationMIDIEndpoint() uint
func (*AVMusicTrack) EnumerateEventsInRangeUsing ¶
func (o *AVMusicTrack) EnumerateEventsInRangeUsing(range_ AVBeatRange, block func(*AVMusicEvent, *float64, *bool))
@method enumerateEventsInRange:usingBlock: @abstract Iterates through the AVMusicEvents within the AVMusicTrack whose timestamps fit within the range, calling the block for each. @param block the AVMusicEventEnumerationBlock to call for each event. @discussion Each event returned via the block should be examined using `NSObject(isKindOfClass:)` to determine its subclass and then cast and accessed/edited accordingly. The iteration may continue after removing an event. The event objects returned via the block will not be the same instances which were added to the AVMusicTrack, though their contents will be identical.
func (*AVMusicTrack) IsLoopingEnabled ¶
func (o *AVMusicTrack) IsLoopingEnabled() bool
@property loopingEnabled @abstract Determines whether or not the track is looped. @discussion If loopRange has not been set, the full track will be looped.
func (*AVMusicTrack) IsMuted ¶
func (o *AVMusicTrack) IsMuted() bool
@property muted @abstract Whether the track is muted
func (*AVMusicTrack) IsSoloed ¶
func (o *AVMusicTrack) IsSoloed() bool
@property soloed @abstract Whether the track is soloed
func (*AVMusicTrack) LengthInBeats ¶
func (o *AVMusicTrack) LengthInBeats() float64
@property lengthInBeats @abstract The total duration of the track in beats @discussion This will return the beat of the last event in the track plus any additional time that may be needed for fading out of ending notes or round a loop point to musical bar, etc. If this has not been set by the user, the track length will always be adjusted to the end of the last active event in a track and is adjusted dynamically as events are added or removed. The property will return the maximum of the user-set track length, or the calculated length.
func (*AVMusicTrack) LengthInSeconds ¶
func (o *AVMusicTrack) LengthInSeconds() float64
@property lengthInSeconds @abstract The total duration of the track in seconds @discussion This will return time of the last event in the track plus any additional time that may be needed for fading out of ending notes or round a loop point to musical bar, etc. If this has not been set by the user, the track length will always be adjusted to the end of the last active event in a track and is adjusted dynamically as events are added or removed. The property will return the maximum of the user-set track length, or the calculated length.
func (*AVMusicTrack) LoopRange ¶
func (o *AVMusicTrack) LoopRange() AVBeatRange
@property loopRange @abstract The timestamp range in beats for the loop @discussion The loop is set by specifying its beat range.
func (*AVMusicTrack) MoveEventsInRangeByAmount ¶
func (o *AVMusicTrack) MoveEventsInRangeByAmount(range_ AVBeatRange, beatAmount float64)
@method moveEventsInRange:byAmount @abstract Shift the beat location of all events in the given beat range by the amount specified. @param range the range of beats. Must be a valid AVBeatRange. @param beatAmount the amount in beats to shift each event. The amount may be positive or negative.
func (*AVMusicTrack) NumberOfLoops ¶
func (o *AVMusicTrack) NumberOfLoops() int
@property numberOfLoops @abstract The number of times that the track's loop will repeat @discussion If set to AVMusicTrackLoopCountForever, the track will loop forever. Otherwise, legal values start with 1.
func (*AVMusicTrack) OffsetTime ¶
func (o *AVMusicTrack) OffsetTime() float64
@property offsetTime @abstract Offset the track's start time to the specified time in beats @discussion By default this value is zero.
func (*AVMusicTrack) SetDestinationAudioUnit ¶
func (o *AVMusicTrack) SetDestinationAudioUnit(destinationAudioUnit *AVAudioUnit)
func (*AVMusicTrack) SetDestinationMIDIEndpoint ¶
func (o *AVMusicTrack) SetDestinationMIDIEndpoint(destinationMIDIEndpoint uint)
func (*AVMusicTrack) SetLengthInBeats ¶
func (o *AVMusicTrack) SetLengthInBeats(lengthInBeats float64)
func (*AVMusicTrack) SetLengthInSeconds ¶
func (o *AVMusicTrack) SetLengthInSeconds(lengthInSeconds float64)
func (*AVMusicTrack) SetLoopRange ¶
func (o *AVMusicTrack) SetLoopRange(loopRange AVBeatRange)
func (*AVMusicTrack) SetLoopingEnabled ¶
func (o *AVMusicTrack) SetLoopingEnabled(loopingEnabled bool)
func (*AVMusicTrack) SetMuted ¶
func (o *AVMusicTrack) SetMuted(muted bool)
func (*AVMusicTrack) SetNumberOfLoops ¶
func (o *AVMusicTrack) SetNumberOfLoops(numberOfLoops int)
func (*AVMusicTrack) SetOffsetTime ¶
func (o *AVMusicTrack) SetOffsetTime(offsetTime float64)
func (*AVMusicTrack) SetSoloed ¶
func (o *AVMusicTrack) SetSoloed(soloed bool)
func (*AVMusicTrack) SetUsesAutomatedParameters ¶
func (o *AVMusicTrack) SetUsesAutomatedParameters(usesAutomatedParameters bool)
func (*AVMusicTrack) TimeResolution ¶
func (o *AVMusicTrack) TimeResolution() uint
@property timeResolution @abstract The time resolution value for the sequence, in ticks (pulses) per quarter note (PPQN) @discussion If a MIDI file was used to construct the containing sequence, the resolution will be what was in the file. If you want to keep a time resolution when writing a new file, you can retrieve this value and then specify it when calling -[AVAudioSequencer writeToFile:flags:withResolution]. It has no direct bearing on the rendering or notion of time of the sequence itself, just its representation in MIDI files. By default this is set to either 480 if the sequence was created manually, or a value based on what was in a MIDI file if the sequence was created from a MIDI file. This can only be retrieved from the tempo track.
func (*AVMusicTrack) UsesAutomatedParameters ¶
func (o *AVMusicTrack) UsesAutomatedParameters() bool
@property usesAutomatedParameters @abstract Indicates whether the track is an automation track. @discussion If set to YES, this can be used to contain, parameter automation events, exclusively. Adding any other event types will generate exceptions. If a track already contains non-parameter events, setting this to YES will generate an exception.
type AVMusicTrackLoopCount ¶
type AVMusicTrackLoopCount int64
const (
AVMusicTrackLoopCountForever AVMusicTrackLoopCount = -1
)
func (AVMusicTrackLoopCount) String ¶
func (e AVMusicTrackLoopCount) String() string
type AVMusicUserEvent ¶
type AVMusicUserEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avmusicuserevent
func AVMusicUserEventFromID ¶
func AVMusicUserEventFromID(id objc.ID) *AVMusicUserEvent
func (*AVMusicUserEvent) InitWithData ¶
func (o *AVMusicUserEvent) InitWithData(data *foundation.NSData) *AVMusicUserEvent
@method initWithData: @abstract Initialize the event with an NSData. @param data An NSData object containing the contents to be returned via the AVMusicTrack's user callback.
func (*AVMusicUserEvent) SizeInBytes ¶
func (o *AVMusicUserEvent) SizeInBytes() uint
type AVParameterEvent ¶
type AVParameterEvent struct {
AVMusicEvent
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avparameterevent
func AVParameterEventFromID ¶
func AVParameterEventFromID(id objc.ID) *AVParameterEvent
func (*AVParameterEvent) Element ¶
func (o *AVParameterEvent) Element() uint
@property element The element index within the scope (see AudioUnitElement).
func (*AVParameterEvent) InitWithParameterIDScopeElementValue ¶
func (o *AVParameterEvent) InitWithParameterIDScopeElementValue(parameterID uint, scope uint, element uint, value float32) *AVParameterEvent
@method initWithParameterID:scope:element:value @abstract Initialize the event with the parameter ID, scope, element, and value for the parameter to be set. @param parameterID The ID of the parameter (see AudioUnitParameterID). @param scope The audio unit scope for the parameter (see AudioUnitScope). @param element The element index within the scope (see AudioUnitElement). @param value The value of the parameter to be set. Range: Dependent on parameter.
func (*AVParameterEvent) ParameterID ¶
func (o *AVParameterEvent) ParameterID() uint
@property parameterID The ID of the parameter (see AudioUnitParameterID).
func (*AVParameterEvent) Scope ¶
func (o *AVParameterEvent) Scope() uint
@property scope The audio unit scope for the parameter (see AudioUnitScope).
func (*AVParameterEvent) SetElement ¶
func (o *AVParameterEvent) SetElement(element uint)
func (*AVParameterEvent) SetParameterID ¶
func (o *AVParameterEvent) SetParameterID(parameterID uint)
func (*AVParameterEvent) SetScope ¶
func (o *AVParameterEvent) SetScope(scope uint)
func (*AVParameterEvent) SetValue ¶
func (o *AVParameterEvent) SetValue(value float32)
func (*AVParameterEvent) Value ¶
func (o *AVParameterEvent) Value() float32
@property value The value of the parameter to be set. Range: Dependent on parameter.
type AVSpeechBoundary ¶
type AVSpeechBoundary int64
const ( AVSpeechBoundaryImmediate AVSpeechBoundary = 0 AVSpeechBoundaryWord AVSpeechBoundary = 1 )
func (AVSpeechBoundary) String ¶
func (e AVSpeechBoundary) String() string
type AVSpeechSynthesisMarker ¶
type AVSpeechSynthesisMarker struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesismarker
func AVSpeechSynthesisMarkerFromID ¶
func AVSpeechSynthesisMarkerFromID(id objc.ID) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) BookmarkName ¶
func (o *AVSpeechSynthesisMarker) BookmarkName() *foundation.NSString
func (*AVSpeechSynthesisMarker) ByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) ByteSampleOffset() uint
Byte offset into the associated audio buffer
func (*AVSpeechSynthesisMarker) InitWithBookmarkNameAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithBookmarkNameAtByteSampleOffset(mark *foundation.NSString, byteSampleOffset int) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) InitWithMarkerTypeForTextRangeAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithMarkerTypeForTextRangeAtByteSampleOffset(type_ AVSpeechSynthesisMarkerMark, range_ foundation.NSRange, byteSampleOffset uint) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) InitWithParagraphRangeAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithParagraphRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) InitWithPhonemeStringAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithPhonemeStringAtByteSampleOffset(phoneme *foundation.NSString, byteSampleOffset int) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) InitWithSentenceRangeAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithSentenceRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) InitWithWordRangeAtByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) InitWithWordRangeAtByteSampleOffset(range_ foundation.NSRange, byteSampleOffset int) *AVSpeechSynthesisMarker
func (*AVSpeechSynthesisMarker) Mark ¶
func (o *AVSpeechSynthesisMarker) Mark() AVSpeechSynthesisMarkerMark
func (*AVSpeechSynthesisMarker) Phoneme ¶
func (o *AVSpeechSynthesisMarker) Phoneme() *foundation.NSString
func (*AVSpeechSynthesisMarker) SetBookmarkName ¶
func (o *AVSpeechSynthesisMarker) SetBookmarkName(bookmarkName *foundation.NSString)
func (*AVSpeechSynthesisMarker) SetByteSampleOffset ¶
func (o *AVSpeechSynthesisMarker) SetByteSampleOffset(byteSampleOffset uint)
func (*AVSpeechSynthesisMarker) SetMark ¶
func (o *AVSpeechSynthesisMarker) SetMark(mark AVSpeechSynthesisMarkerMark)
func (*AVSpeechSynthesisMarker) SetPhoneme ¶
func (o *AVSpeechSynthesisMarker) SetPhoneme(phoneme *foundation.NSString)
func (*AVSpeechSynthesisMarker) SetTextRange ¶
func (o *AVSpeechSynthesisMarker) SetTextRange(textRange foundation.NSRange)
func (*AVSpeechSynthesisMarker) TextRange ¶
func (o *AVSpeechSynthesisMarker) TextRange() foundation.NSRange
The location and length of the pertaining speech request's SSML text. This marker applies to the range of characters represented by the NSString.
type AVSpeechSynthesisMarkerMark ¶
type AVSpeechSynthesisMarkerMark int64
const ( AVSpeechSynthesisMarkerMarkPhoneme AVSpeechSynthesisMarkerMark = 0 AVSpeechSynthesisMarkerMarkWord AVSpeechSynthesisMarkerMark = 1 AVSpeechSynthesisMarkerMarkSentence AVSpeechSynthesisMarkerMark = 2 AVSpeechSynthesisMarkerMarkParagraph AVSpeechSynthesisMarkerMark = 3 AVSpeechSynthesisMarkerMarkBookmark AVSpeechSynthesisMarkerMark = 4 )
func (AVSpeechSynthesisMarkerMark) String ¶
func (e AVSpeechSynthesisMarkerMark) String() string
type AVSpeechSynthesisPersonalVoiceAuthorizationStatus ¶
type AVSpeechSynthesisPersonalVoiceAuthorizationStatus uint64
const ( // The app's authorization status has not yet been determined. When your app's status is not determined, calling the requestAuthorization: method prompts the user to grant or deny authorization. AVSpeechSynthesisPersonalVoiceAuthorizationStatusNotDetermined AVSpeechSynthesisPersonalVoiceAuthorizationStatus = 0 // The user denied your app's request to use personal voices. AVSpeechSynthesisPersonalVoiceAuthorizationStatusDenied AVSpeechSynthesisPersonalVoiceAuthorizationStatus = 1 // Personal voices are unsupported on this device. AVSpeechSynthesisPersonalVoiceAuthorizationStatusUnsupported AVSpeechSynthesisPersonalVoiceAuthorizationStatus = 2 // The user granted your app's request to use personal voices. AVSpeechSynthesisPersonalVoiceAuthorizationStatusAuthorized AVSpeechSynthesisPersonalVoiceAuthorizationStatus = 3 )
func AVSpeechSynthesizerPersonalVoiceAuthorizationStatus ¶
func AVSpeechSynthesizerPersonalVoiceAuthorizationStatus() AVSpeechSynthesisPersonalVoiceAuthorizationStatus
Returns your app's current authorization to use personal voices. @Discussion The user can reject your app's request to use personal voices, but your request can also be denied if personal voices are not supported on the device. The app can also change your app's authorization status at any time from the Settings app. @Returns The app's current authorization status value. For a list of values, see AVSpeechSynthesisPersonalVoiceAuthorizationStatus.
func (AVSpeechSynthesisPersonalVoiceAuthorizationStatus) String ¶
func (e AVSpeechSynthesisPersonalVoiceAuthorizationStatus) String() string
type AVSpeechSynthesisProviderAudioUnit ¶
type AVSpeechSynthesisProviderAudioUnit struct {
// contains filtered or unexported fields
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesisprovideraudiounit
func AVSpeechSynthesisProviderAudioUnitFromID ¶
func AVSpeechSynthesisProviderAudioUnitFromID(id objc.ID) *AVSpeechSynthesisProviderAudioUnit
func (*AVSpeechSynthesisProviderAudioUnit) CancelSpeechRequest ¶
func (o *AVSpeechSynthesisProviderAudioUnit) CancelSpeechRequest()
@brief Informs the audio unit that the speech request job should be discarded.
func (*AVSpeechSynthesisProviderAudioUnit) InitPtr ¶
func (o *AVSpeechSynthesisProviderAudioUnit) InitPtr(id objc.ID)
func (*AVSpeechSynthesisProviderAudioUnit) Ptr ¶
func (o *AVSpeechSynthesisProviderAudioUnit) Ptr() objc.ID
func (*AVSpeechSynthesisProviderAudioUnit) SetSpeechSynthesisOutputMetadataBlock ¶
func (o *AVSpeechSynthesisProviderAudioUnit) SetSpeechSynthesisOutputMetadataBlock(speechSynthesisOutputMetadataBlock func(*foundation.NSArray[*AVSpeechSynthesisMarker], *AVSpeechSynthesisProviderRequest))
func (*AVSpeechSynthesisProviderAudioUnit) SetSpeechVoices ¶
func (o *AVSpeechSynthesisProviderAudioUnit) SetSpeechVoices(speechVoices *foundation.NSArray[*AVSpeechSynthesisProviderVoice])
func (*AVSpeechSynthesisProviderAudioUnit) SpeechSynthesisOutputMetadataBlock ¶
func (o *AVSpeechSynthesisProviderAudioUnit) SpeechSynthesisOutputMetadataBlock() objc.Block
@brief A property set by the host that is called by the audio unit to supply metadata for a speech request. @discussion A synthesizer should call this method when it has produced relevant data to the audio buffers it is sending back to the host. In some cases speech output may be delayed until these markers are delivered. For example, word highlighting depends on marker data from synthesizers in order to properly time which words are highlighted. Many speech synthesizers generate this information on the fly, while synthesizing the audio. The array of markers can reference future audio buffers that have yet to be delivered. There may be cases in which marker data is not fully known until further audio processing is done. In these cases, and other casers where marker data has changed, calling this block with marker data that contains perviously delivered audio buffer ranges will replace that audio buffer range's marker data, as it will be considered stale.
func (*AVSpeechSynthesisProviderAudioUnit) SpeechVoices ¶
func (o *AVSpeechSynthesisProviderAudioUnit) SpeechVoices() *foundation.NSArray[*AVSpeechSynthesisProviderVoice]
@brief Returns the voices this audio unit has available and ready for synthesis. @discussion This method should fetch and return the voices ready to synthesize that a user can select from (usually through Settings). Required for speech synthesizer audio unit extensions. An audio unit with a dynamic list of voices can override this property's getter to perform a more complex fetch.
func (*AVSpeechSynthesisProviderAudioUnit) SynthesizeSpeechRequest ¶
func (o *AVSpeechSynthesisProviderAudioUnit) SynthesizeSpeechRequest(speechRequest *AVSpeechSynthesisProviderRequest)
@brief Sends a new speech request to be synthesized @discussion Sends a new speech request to the synthesizer to render. When the synthesizer audio unit is finished generating audio buffers for the speech request, it should indicate this within its internal render block, @c AUInternalRenderBlock, specifically through the @c AudioUnitRenderActionFlags flag @c kAudioOfflineUnitRenderAction_Complete.
type AVSpeechSynthesisProviderRequest ¶
type AVSpeechSynthesisProviderRequest struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesisproviderrequest
func AVSpeechSynthesisProviderRequestFromID ¶
func AVSpeechSynthesisProviderRequestFromID(id objc.ID) *AVSpeechSynthesisProviderRequest
func (*AVSpeechSynthesisProviderRequest) InitWithSSMLRepresentationVoice ¶
func (o *AVSpeechSynthesisProviderRequest) InitWithSSMLRepresentationVoice(text *foundation.NSString, voice *AVSpeechSynthesisProviderVoice) *AVSpeechSynthesisProviderRequest
func (*AVSpeechSynthesisProviderRequest) SsmlRepresentation ¶
func (o *AVSpeechSynthesisProviderRequest) SsmlRepresentation() *foundation.NSString
@abstract The SSML representation of the text to be synthesized with the corresponding speech synthesis attributes for customization of pitch, rate, intonation, and more. @see https://www.w3.org/TR/speech-synthesis11/
func (*AVSpeechSynthesisProviderRequest) Voice ¶
func (o *AVSpeechSynthesisProviderRequest) Voice() *AVSpeechSynthesisProviderVoice
@abstract The voice to be used in this speech request
type AVSpeechSynthesisProviderVoice ¶
type AVSpeechSynthesisProviderVoice struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesisprovidervoice
func AVSpeechSynthesisProviderVoiceFromID ¶
func AVSpeechSynthesisProviderVoiceFromID(id objc.ID) *AVSpeechSynthesisProviderVoice
func (*AVSpeechSynthesisProviderVoice) Age ¶
func (o *AVSpeechSynthesisProviderVoice) Age() int
@brief The age of the voice in years (optional) @discussion This is an optional property that indicates the age of this voice, to be treated as a personality trait. Defaults to 0.
func (*AVSpeechSynthesisProviderVoice) Gender ¶
func (o *AVSpeechSynthesisProviderVoice) Gender() AVSpeechSynthesisVoiceGender
@brief The gender of the voice (optional)
func (*AVSpeechSynthesisProviderVoice) Identifier ¶
func (o *AVSpeechSynthesisProviderVoice) Identifier() *foundation.NSString
@brief A unique identifier for the voice @discussion The recommended format is reverse domain notation. Behavior is undefined if identifiers are not unique for all voices within a given extension.
func (*AVSpeechSynthesisProviderVoice) InitWithNameIdentifierPrimaryLanguagesSupportedLanguages ¶
func (o *AVSpeechSynthesisProviderVoice) InitWithNameIdentifierPrimaryLanguagesSupportedLanguages(name *foundation.NSString, identifier *foundation.NSString, primaryLanguages *foundation.NSArray[*foundation.NSString], supportedLanguages *foundation.NSArray[*foundation.NSString]) *AVSpeechSynthesisProviderVoice
func (*AVSpeechSynthesisProviderVoice) Name ¶
func (o *AVSpeechSynthesisProviderVoice) Name() *foundation.NSString
@brief The localized name of the voice
func (*AVSpeechSynthesisProviderVoice) PrimaryLanguages ¶
func (o *AVSpeechSynthesisProviderVoice) PrimaryLanguages() *foundation.NSArray[*foundation.NSString]
@brief A set of BCP 47 codes identifying the languages this synthesizer is primarily used for. @discussion These languages are what a user would expect a synthesizer to fully support and be primarily used for.
func (*AVSpeechSynthesisProviderVoice) SetAge ¶
func (o *AVSpeechSynthesisProviderVoice) SetAge(age int)
func (*AVSpeechSynthesisProviderVoice) SetGender ¶
func (o *AVSpeechSynthesisProviderVoice) SetGender(gender AVSpeechSynthesisVoiceGender)
func (*AVSpeechSynthesisProviderVoice) SetVoiceSize ¶
func (o *AVSpeechSynthesisProviderVoice) SetVoiceSize(voiceSize int64)
func (*AVSpeechSynthesisProviderVoice) SupportedLanguages ¶
func (o *AVSpeechSynthesisProviderVoice) SupportedLanguages() *foundation.NSArray[*foundation.NSString]
@brief A superset of BCP 47 codes identifying the voice’s supported languages. @discussion These languages are what a user would expect a voice to be able to speak such that if the voice is given a multi-lingual phrase, it would be able to speak the entire phrase without a need to to switch voices. For example, a zh-CN voice could have @c ["zh-CN"] as its @c primaryLanguages, but in @c supportedLanguages have @c ["zh-CN","en-US"] indicating if it received "你好 means Hello", it would be able to speak the entire phrase.
func (*AVSpeechSynthesisProviderVoice) VoiceSize ¶
func (o *AVSpeechSynthesisProviderVoice) VoiceSize() int64
@brief The size of the voice (optional) @discussion This reported size of the voice package on disk, in bytes. Defaults to 0.
type AVSpeechSynthesisVoice ¶
type AVSpeechSynthesisVoice struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesisvoice
func AVSpeechSynthesisVoiceFromID ¶
func AVSpeechSynthesisVoiceFromID(id objc.ID) *AVSpeechSynthesisVoice
func AVSpeechSynthesisVoiceVoiceWithIdentifier ¶
func AVSpeechSynthesisVoiceVoiceWithIdentifier(identifier *foundation.NSString) *AVSpeechSynthesisVoice
@method voiceWithIdentifier: @abstract Retrieve a voice by its identifier. @param identifier A unique identifier for a voice. @discussion Passing in an invalid identifier will return nil. Returns nil if the identifier is valid, but the voice is not available on device (i.e. not yet downloaded by the user).
func AVSpeechSynthesisVoiceVoiceWithLanguage ¶
func AVSpeechSynthesisVoiceVoiceWithLanguage(languageCode *foundation.NSString) *AVSpeechSynthesisVoice
@method voiceWithLanguage: @abstract Use a BCP-47 language tag to specify the desired language and region. @param languageCode Specifies the BCP-47 language tag that represents the voice. @discussion The default is the system's region and language. Passing in nil will return the default voice. Passing in an invalid languageCode will return nil. Will return enhanced quality voice if available, default quality otherwise. Examples: en-US (U.S. English), fr-CA (French Canadian)
func (*AVSpeechSynthesisVoice) AudioFileSettings ¶
func (o *AVSpeechSynthesisVoice) AudioFileSettings() *foundation.NSDictionary[*foundation.NSString, objc.ID]
func (*AVSpeechSynthesisVoice) Gender ¶
func (o *AVSpeechSynthesisVoice) Gender() AVSpeechSynthesisVoiceGender
func (*AVSpeechSynthesisVoice) Identifier ¶
func (o *AVSpeechSynthesisVoice) Identifier() *foundation.NSString
func (*AVSpeechSynthesisVoice) Language ¶
func (o *AVSpeechSynthesisVoice) Language() *foundation.NSString
func (*AVSpeechSynthesisVoice) Name ¶
func (o *AVSpeechSynthesisVoice) Name() *foundation.NSString
func (*AVSpeechSynthesisVoice) Quality ¶
func (o *AVSpeechSynthesisVoice) Quality() AVSpeechSynthesisVoiceQuality
func (*AVSpeechSynthesisVoice) VoiceTraits ¶
func (o *AVSpeechSynthesisVoice) VoiceTraits() AVSpeechSynthesisVoiceTraits
type AVSpeechSynthesisVoiceGender ¶
type AVSpeechSynthesisVoiceGender int64
const ( AVSpeechSynthesisVoiceGenderUnspecified AVSpeechSynthesisVoiceGender = 0 AVSpeechSynthesisVoiceGenderMale AVSpeechSynthesisVoiceGender = 1 AVSpeechSynthesisVoiceGenderFemale AVSpeechSynthesisVoiceGender = 2 )
func (AVSpeechSynthesisVoiceGender) String ¶
func (e AVSpeechSynthesisVoiceGender) String() string
type AVSpeechSynthesisVoiceQuality ¶
type AVSpeechSynthesisVoiceQuality int64
const ( AVSpeechSynthesisVoiceQualityDefault AVSpeechSynthesisVoiceQuality = 1 AVSpeechSynthesisVoiceQualityEnhanced AVSpeechSynthesisVoiceQuality = 2 AVSpeechSynthesisVoiceQualityPremium AVSpeechSynthesisVoiceQuality = 3 )
func (AVSpeechSynthesisVoiceQuality) String ¶
func (e AVSpeechSynthesisVoiceQuality) String() string
type AVSpeechSynthesisVoiceTraits ¶
type AVSpeechSynthesisVoiceTraits uint64
const ( AVSpeechSynthesisVoiceTraitNone AVSpeechSynthesisVoiceTraits = 0 // The voice is generally for novelty purposes, for example a character's voice in a game. AVSpeechSynthesisVoiceTraitIsNoveltyVoice AVSpeechSynthesisVoiceTraits = 1 // The voice is was generated by, and belongs to the user. Voices with this trait will only be avilable when AVSpeechSynthesizer.personalVoiceAuthorizationStatus is AVSpeechSynthesisPersonalVoiceAuthorizationStatusAuthorized AVSpeechSynthesisVoiceTraitIsPersonalVoice AVSpeechSynthesisVoiceTraits = 2 )
func (AVSpeechSynthesisVoiceTraits) String ¶
func (e AVSpeechSynthesisVoiceTraits) String() string
type AVSpeechSynthesizer ¶
type AVSpeechSynthesizer struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechsynthesizer
func AVSpeechSynthesizerFromID ¶
func AVSpeechSynthesizerFromID(id objc.ID) *AVSpeechSynthesizer
func (*AVSpeechSynthesizer) ContinueSpeaking ¶
func (o *AVSpeechSynthesizer) ContinueSpeaking() bool
func (*AVSpeechSynthesizer) Delegate ¶
func (o *AVSpeechSynthesizer) Delegate() AVSpeechSynthesizerDelegate
func (*AVSpeechSynthesizer) IsPaused ¶
func (o *AVSpeechSynthesizer) IsPaused() bool
func (*AVSpeechSynthesizer) IsSpeaking ¶
func (o *AVSpeechSynthesizer) IsSpeaking() bool
func (*AVSpeechSynthesizer) PauseSpeakingAtBoundary ¶
func (o *AVSpeechSynthesizer) PauseSpeakingAtBoundary(boundary AVSpeechBoundary) bool
func (*AVSpeechSynthesizer) SetDelegate ¶
func (o *AVSpeechSynthesizer) SetDelegate(delegate AVSpeechSynthesizerDelegate)
func (*AVSpeechSynthesizer) SpeakUtterance ¶
func (o *AVSpeechSynthesizer) SpeakUtterance(utterance *AVSpeechUtterance)
func (*AVSpeechSynthesizer) StopSpeakingAtBoundary ¶
func (o *AVSpeechSynthesizer) StopSpeakingAtBoundary(boundary AVSpeechBoundary) bool
func (*AVSpeechSynthesizer) WriteUtteranceToBufferCallback ¶
func (o *AVSpeechSynthesizer) WriteUtteranceToBufferCallback(utterance *AVSpeechUtterance, bufferCallback func(*AVAudioBuffer))
func (*AVSpeechSynthesizer) WriteUtteranceToBufferCallbackToMarkerCallback ¶
func (o *AVSpeechSynthesizer) WriteUtteranceToBufferCallbackToMarkerCallback(utterance *AVSpeechUtterance, bufferCallback func(*AVAudioBuffer), markerCallback func(*foundation.NSArray[*AVSpeechSynthesisMarker]))
Use this method to receive audio buffers and associated metadata that can be used to store or further process synthesized speech. The dictionary provided by -[AVSpeechSynthesisVoice audioFileSettings] can be used to create an AVAudioFile.
type AVSpeechSynthesizerDelegate ¶
type AVSpeechSynthesizerDelegate interface {
}
AVSpeechSynthesizerDelegate wraps the ObjC protocol AVSpeechSynthesizerDelegate.
type AVSpeechUtterance ¶
type AVSpeechUtterance struct {
foundation.NSObject
}
Apple documentation: https://developer.apple.com/documentation/avfaudio/avspeechutterance
func AVSpeechUtteranceFromID ¶
func AVSpeechUtteranceFromID(id objc.ID) *AVSpeechUtterance
func AVSpeechUtteranceSpeechUtteranceWithAttributedString ¶
func AVSpeechUtteranceSpeechUtteranceWithAttributedString(string_ *foundation.NSAttributedString) *AVSpeechUtterance
func AVSpeechUtteranceSpeechUtteranceWithSSMLRepresentation ¶
func AVSpeechUtteranceSpeechUtteranceWithSSMLRepresentation(string_ *foundation.NSString) *AVSpeechUtterance
A speech utterance that expects markup written using the Speech Synthesis Markup Language (SSML) standard. Returns nil if invalid SSML is passed in.
func AVSpeechUtteranceSpeechUtteranceWithString ¶
func AVSpeechUtteranceSpeechUtteranceWithString(string_ *foundation.NSString) *AVSpeechUtterance
func (*AVSpeechUtterance) AttributedSpeechString ¶
func (o *AVSpeechUtterance) AttributedSpeechString() *foundation.NSAttributedString
func (*AVSpeechUtterance) InitWithAttributedString ¶
func (o *AVSpeechUtterance) InitWithAttributedString(string_ *foundation.NSAttributedString) *AVSpeechUtterance
func (*AVSpeechUtterance) InitWithSSMLRepresentation ¶
func (o *AVSpeechUtterance) InitWithSSMLRepresentation(string_ *foundation.NSString) *AVSpeechUtterance
@abstract A speech utterance that expects markup written using the Speech Synthesis Markup Language (SSML) standard. @discussion Uses SSML markup to add attributes. If using SSML to request voices that fall under certain attributes, a single utterance may be split into multiple parts, each sent to the appropriate synthesizer. If no voice matches the properties, the voice in the @c voice property of the utterance will be used. If no @c voice is specified, the system's default will be used. @c AVSpeechUtterance properties that affect the prosidy of a voice such as @c rate, @c pitchMultiplier, @c pitchMultiplier will not apply to an utterance that uses an SSML representation. Returns nil if invalid SSML is passed in.
func (*AVSpeechUtterance) InitWithString ¶
func (o *AVSpeechUtterance) InitWithString(string_ *foundation.NSString) *AVSpeechUtterance
func (*AVSpeechUtterance) PitchMultiplier ¶
func (o *AVSpeechUtterance) PitchMultiplier() float32
func (*AVSpeechUtterance) PostUtteranceDelay ¶
func (o *AVSpeechUtterance) PostUtteranceDelay() float64
func (*AVSpeechUtterance) PreUtteranceDelay ¶
func (o *AVSpeechUtterance) PreUtteranceDelay() float64
func (*AVSpeechUtterance) PrefersAssistiveTechnologySettings ¶
func (o *AVSpeechUtterance) PrefersAssistiveTechnologySettings() bool
func (*AVSpeechUtterance) Rate ¶
func (o *AVSpeechUtterance) Rate() float32
func (*AVSpeechUtterance) SetPitchMultiplier ¶
func (o *AVSpeechUtterance) SetPitchMultiplier(pitchMultiplier float32)
func (*AVSpeechUtterance) SetPostUtteranceDelay ¶
func (o *AVSpeechUtterance) SetPostUtteranceDelay(postUtteranceDelay float64)
func (*AVSpeechUtterance) SetPreUtteranceDelay ¶
func (o *AVSpeechUtterance) SetPreUtteranceDelay(preUtteranceDelay float64)
func (*AVSpeechUtterance) SetPrefersAssistiveTechnologySettings ¶
func (o *AVSpeechUtterance) SetPrefersAssistiveTechnologySettings(prefersAssistiveTechnologySettings bool)
func (*AVSpeechUtterance) SetRate ¶
func (o *AVSpeechUtterance) SetRate(rate float32)
func (*AVSpeechUtterance) SetVoice ¶
func (o *AVSpeechUtterance) SetVoice(voice *AVSpeechSynthesisVoice)
func (*AVSpeechUtterance) SetVolume ¶
func (o *AVSpeechUtterance) SetVolume(volume float32)
func (*AVSpeechUtterance) SpeechString ¶
func (o *AVSpeechUtterance) SpeechString() *foundation.NSString
func (*AVSpeechUtterance) Voice ¶
func (o *AVSpeechUtterance) Voice() *AVSpeechSynthesisVoice
func (*AVSpeechUtterance) Volume ¶
func (o *AVSpeechUtterance) Volume() float32
type Acl_entry_id_t ¶
type Acl_entry_id_t int64
const ( ACL_FIRST_ENTRY Acl_entry_id_t = 0 ACL_NEXT_ENTRY Acl_entry_id_t = -1 ACL_LAST_ENTRY Acl_entry_id_t = -2 )
func (Acl_entry_id_t) String ¶
func (e Acl_entry_id_t) String() string
type Acl_flag_t ¶
type Acl_flag_t int64
const ( ACL_FLAG_DEFER_INHERIT Acl_flag_t = 1 ACL_FLAG_NO_INHERIT Acl_flag_t = 131072 ACL_ENTRY_INHERITED Acl_flag_t = 16 ACL_ENTRY_FILE_INHERIT Acl_flag_t = 32 ACL_ENTRY_DIRECTORY_INHERIT Acl_flag_t = 64 ACL_ENTRY_LIMIT_INHERIT Acl_flag_t = 128 ACL_ENTRY_ONLY_INHERIT Acl_flag_t = 256 )
func (Acl_flag_t) String ¶
func (e Acl_flag_t) String() string
type Acl_perm_t ¶
type Acl_perm_t int64
const ( ACL_READ_DATA Acl_perm_t = 2 ACL_LIST_DIRECTORY Acl_perm_t = 2 ACL_WRITE_DATA Acl_perm_t = 4 ACL_ADD_FILE Acl_perm_t = 4 ACL_EXECUTE Acl_perm_t = 8 ACL_SEARCH Acl_perm_t = 8 ACL_DELETE Acl_perm_t = 16 ACL_APPEND_DATA Acl_perm_t = 32 ACL_ADD_SUBDIRECTORY Acl_perm_t = 32 ACL_DELETE_CHILD Acl_perm_t = 64 ACL_READ_ATTRIBUTES Acl_perm_t = 128 ACL_WRITE_ATTRIBUTES Acl_perm_t = 256 ACL_READ_EXTATTRIBUTES Acl_perm_t = 512 ACL_WRITE_EXTATTRIBUTES Acl_perm_t = 1024 ACL_READ_SECURITY Acl_perm_t = 2048 ACL_WRITE_SECURITY Acl_perm_t = 4096 ACL_CHANGE_OWNER Acl_perm_t = 8192 ACL_SYNCHRONIZE Acl_perm_t = 1048576 )
func (Acl_perm_t) String ¶
func (e Acl_perm_t) String() string
type Acl_type_t ¶
type Acl_type_t int64
const ( ACL_TYPE_EXTENDED Acl_type_t = 256 ACL_TYPE_ACCESS Acl_type_t = 0 ACL_TYPE_DEFAULT Acl_type_t = 1 ACL_TYPE_AFS Acl_type_t = 2 ACL_TYPE_CODA Acl_type_t = 3 ACL_TYPE_NTFS Acl_type_t = 4 ACL_TYPE_NWFS Acl_type_t = 5 )
func (Acl_type_t) String ¶
func (e Acl_type_t) String() string
type CGLCPContextPriorityRequest ¶
type CGLCPContextPriorityRequest int64
const ( KCGLCPContextPriorityRequestHigh CGLCPContextPriorityRequest = 0 KCGLCPContextPriorityRequestNormal CGLCPContextPriorityRequest = 1 KCGLCPContextPriorityRequestLow CGLCPContextPriorityRequest = 2 )
func (CGLCPContextPriorityRequest) String ¶
func (e CGLCPContextPriorityRequest) String() string
type Dispatch_autorelease_frequency_t ¶
type Dispatch_autorelease_frequency_t uint64
const ( DISPATCH_AUTORELEASE_FREQUENCY_INHERIT Dispatch_autorelease_frequency_t = 0 DISPATCH_AUTORELEASE_FREQUENCY_WORK_ITEM Dispatch_autorelease_frequency_t = 1 DISPATCH_AUTORELEASE_FREQUENCY_NEVER Dispatch_autorelease_frequency_t = 2 )
func (Dispatch_autorelease_frequency_t) String ¶
func (e Dispatch_autorelease_frequency_t) String() string
type Dispatch_block_flags_t ¶
type Dispatch_block_flags_t uint64
const ( DISPATCH_BLOCK_BARRIER Dispatch_block_flags_t = 1 DISPATCH_BLOCK_DETACHED Dispatch_block_flags_t = 2 DISPATCH_BLOCK_ASSIGN_CURRENT Dispatch_block_flags_t = 4 DISPATCH_BLOCK_NO_QOS_CLASS Dispatch_block_flags_t = 8 DISPATCH_BLOCK_INHERIT_QOS_CLASS Dispatch_block_flags_t = 16 DISPATCH_BLOCK_ENFORCE_QOS_CLASS Dispatch_block_flags_t = 32 )
func (Dispatch_block_flags_t) String ¶
func (e Dispatch_block_flags_t) String() string
type Filesec_property_t ¶
type Filesec_property_t int64
const ( FILESEC_OWNER Filesec_property_t = 1 FILESEC_GROUP Filesec_property_t = 2 FILESEC_UUID Filesec_property_t = 3 FILESEC_MODE Filesec_property_t = 4 FILESEC_ACL Filesec_property_t = 5 FILESEC_GRPUUID Filesec_property_t = 6 FILESEC_ACL_RAW Filesec_property_t = 100 FILESEC_ACL_ALLOCSIZE Filesec_property_t = 101 )
func (Filesec_property_t) String ¶
func (e Filesec_property_t) String() string
type Ipc_info_object_type_t ¶
type Ipc_info_object_type_t int64
const ( IPC_OTYPE_NONE Ipc_info_object_type_t = 0 IPC_OTYPE_THREAD_CONTROL Ipc_info_object_type_t = 1 IPC_OTYPE_TASK_CONTROL Ipc_info_object_type_t = 2 IPC_OTYPE_HOST Ipc_info_object_type_t = 3 IPC_OTYPE_HOST_PRIV Ipc_info_object_type_t = 4 IPC_OTYPE_PROCESSOR Ipc_info_object_type_t = 5 IPC_OTYPE_PROCESSOR_SET Ipc_info_object_type_t = 6 IPC_OTYPE_PROCESSOR_SET_NAME Ipc_info_object_type_t = 7 IPC_OTYPE_TIMER Ipc_info_object_type_t = 8 IPC_OTYPE_PORT_SUBST_ONCE Ipc_info_object_type_t = 9 IPC_OTYPE_MIG Ipc_info_object_type_t = 10 IPC_OTYPE_MEMORY_OBJECT Ipc_info_object_type_t = 11 IPC_OTYPE_XMM_PAGER Ipc_info_object_type_t = 12 IPC_OTYPE_XMM_KERNEL Ipc_info_object_type_t = 13 IPC_OTYPE_XMM_REPLY Ipc_info_object_type_t = 14 IPC_OTYPE_UND_REPLY Ipc_info_object_type_t = 15 IPC_OTYPE_HOST_NOTIFY Ipc_info_object_type_t = 16 IPC_OTYPE_HOST_SECURITY Ipc_info_object_type_t = 17 IPC_OTYPE_LEDGER Ipc_info_object_type_t = 18 IPC_OTYPE_MAIN_DEVICE Ipc_info_object_type_t = 19 IPC_OTYPE_TASK_NAME Ipc_info_object_type_t = 20 IPC_OTYPE_SUBSYSTEM Ipc_info_object_type_t = 21 IPC_OTYPE_IO_DONE_QUEUE Ipc_info_object_type_t = 22 IPC_OTYPE_SEMAPHORE Ipc_info_object_type_t = 23 IPC_OTYPE_LOCK_SET Ipc_info_object_type_t = 24 IPC_OTYPE_CLOCK Ipc_info_object_type_t = 25 IPC_OTYPE_CLOCK_CTRL Ipc_info_object_type_t = 26 IPC_OTYPE_IOKIT_IDENT Ipc_info_object_type_t = 27 IPC_OTYPE_NAMED_ENTRY Ipc_info_object_type_t = 28 IPC_OTYPE_IOKIT_CONNECT Ipc_info_object_type_t = 29 IPC_OTYPE_IOKIT_OBJECT Ipc_info_object_type_t = 30 IPC_OTYPE_UPL Ipc_info_object_type_t = 31 IPC_OTYPE_MEM_OBJ_CONTROL Ipc_info_object_type_t = 32 IPC_OTYPE_AU_SESSIONPORT Ipc_info_object_type_t = 33 IPC_OTYPE_FILEPORT Ipc_info_object_type_t = 34 IPC_OTYPE_LABELH Ipc_info_object_type_t = 35 IPC_OTYPE_TASK_RESUME Ipc_info_object_type_t = 36 IPC_OTYPE_VOUCHER Ipc_info_object_type_t = 37 IPC_OTYPE_VOUCHER_ATTR_CONTROL Ipc_info_object_type_t = 38 IPC_OTYPE_WORK_INTERVAL Ipc_info_object_type_t = 39 IPC_OTYPE_UX_HANDLER Ipc_info_object_type_t = 40 IPC_OTYPE_UEXT_OBJECT Ipc_info_object_type_t = 41 IPC_OTYPE_ARCADE_REG Ipc_info_object_type_t = 42 IPC_OTYPE_EVENTLINK Ipc_info_object_type_t = 43 IPC_OTYPE_TASK_INSPECT Ipc_info_object_type_t = 44 IPC_OTYPE_TASK_READ Ipc_info_object_type_t = 45 IPC_OTYPE_THREAD_INSPECT Ipc_info_object_type_t = 46 IPC_OTYPE_THREAD_READ Ipc_info_object_type_t = 47 IPC_OTYPE_SUID_CRED Ipc_info_object_type_t = 48 IPC_OTYPE_HYPERVISOR Ipc_info_object_type_t = 49 IPC_OTYPE_TASK_ID_TOKEN Ipc_info_object_type_t = 50 IPC_OTYPE_TASK_FATAL Ipc_info_object_type_t = 51 IPC_OTYPE_KCDATA Ipc_info_object_type_t = 52 IPC_OTYPE_EXCLAVES_RESOURCE Ipc_info_object_type_t = 53 IPC_OTYPE_THREAD_RESUME Ipc_info_object_type_t = 54 IPC_OTYPE_UNKNOWN Ipc_info_object_type_t = 4294967295 )
func (Ipc_info_object_type_t) String ¶
func (e Ipc_info_object_type_t) String() string
type Launch_data_type_t ¶
type Launch_data_type_t int64
const ( LAUNCH_DATA_DICTIONARY Launch_data_type_t = 1 LAUNCH_DATA_ARRAY Launch_data_type_t = 2 LAUNCH_DATA_FD Launch_data_type_t = 3 LAUNCH_DATA_INTEGER Launch_data_type_t = 4 LAUNCH_DATA_REAL Launch_data_type_t = 5 LAUNCH_DATA_BOOL Launch_data_type_t = 6 LAUNCH_DATA_STRING Launch_data_type_t = 7 LAUNCH_DATA_OPAQUE Launch_data_type_t = 8 LAUNCH_DATA_ERRNO Launch_data_type_t = 9 LAUNCH_DATA_MACHPORT Launch_data_type_t = 10 )
func (Launch_data_type_t) String ¶
func (e Launch_data_type_t) String() string
type MDLabelDomain ¶
type MDLabelDomain int64
@typedef MDLabelDomain @abstract These constants are used to specify a domain to MDLabelCreate().
const ( KMDLabelUserDomain MDLabelDomain = 0 KMDLabelLocalDomain MDLabelDomain = 1 )
func (MDLabelDomain) String ¶
func (e MDLabelDomain) String() string
type MDQueryOptionFlags ¶
type MDQueryOptionFlags int64
const ( KMDQuerySynchronous MDQueryOptionFlags = 1 KMDQueryWantsUpdates MDQueryOptionFlags = 4 KMDQueryAllowFSTranslation MDQueryOptionFlags = 8 )
func (MDQueryOptionFlags) String ¶
func (e MDQueryOptionFlags) String() string
type MDQuerySortOptionFlags ¶
type MDQuerySortOptionFlags int64
@enum MDQuerySortOptionFlags @constant kMDQueryReverseSortOrderFlag Sort the attribute in reverse order.
const (
KMDQueryReverseSortOrderFlag MDQuerySortOptionFlags = 1
)
func (MDQuerySortOptionFlags) String ¶
func (e MDQuerySortOptionFlags) String() string
type Mach_vm_range_flags_t ¶
type Mach_vm_range_flags_t int64
const (
MACH_VM_RANGE_NONE Mach_vm_range_flags_t = 0
)
func (Mach_vm_range_flags_t) String ¶
func (e Mach_vm_range_flags_t) String() string
type Mach_vm_range_flavor_t ¶
type Mach_vm_range_flavor_t int64
const ( MACH_VM_RANGE_FLAVOR_INVALID Mach_vm_range_flavor_t = 0 MACH_VM_RANGE_FLAVOR_V1 Mach_vm_range_flavor_t = 1 )
func (Mach_vm_range_flavor_t) String ¶
func (e Mach_vm_range_flavor_t) String() string
type Mach_vm_range_tag_t ¶
type Mach_vm_range_tag_t int64
const ( MACH_VM_RANGE_DEFAULT Mach_vm_range_tag_t = 0 MACH_VM_RANGE_DATA Mach_vm_range_tag_t = 1 MACH_VM_RANGE_FIXED Mach_vm_range_tag_t = 2 )
func (Mach_vm_range_tag_t) String ¶
func (e Mach_vm_range_tag_t) String() string
type Mpo_flags_t ¶
type Mpo_flags_t int64
const ( MPO_PORT Mpo_flags_t = 0 MPO_SERVICE_PORT Mpo_flags_t = 1024 MPO_CONNECTION_PORT Mpo_flags_t = 2048 MPO_REPLY_PORT Mpo_flags_t = 4096 MPO_WEAK_REPLY_PORT Mpo_flags_t = 16384 MPO_NOTIFICATION_PORT Mpo_flags_t = 17408 MPO_EXCEPTION_PORT Mpo_flags_t = 32768 MPO_CONNECTION_PORT_WITH_PORT_ARRAY Mpo_flags_t = 65536 )
func (Mpo_flags_t) String ¶
func (e Mpo_flags_t) String() string
type NXMouseButton ¶
type NXMouseButton int64
const ( NX_OneButton NXMouseButton = 0 NX_LeftButton NXMouseButton = 1 NX_RightButton NXMouseButton = 2 )
func (NXMouseButton) String ¶
func (e NXMouseButton) String() string
type Os_clockid_t ¶
type Os_clockid_t int64
const (
OS_CLOCK_MACH_ABSOLUTE_TIME Os_clockid_t = 32
)
func (Os_clockid_t) String ¶
func (e Os_clockid_t) String() string
type PMPageToPaperMappingType ¶
type PMPageToPaperMappingType int64
const ( KPMPageToPaperMappingNone PMPageToPaperMappingType = 1 KPMPageToPaperMappingScaleToFit PMPageToPaperMappingType = 2 )
func (PMPageToPaperMappingType) String ¶
func (e PMPageToPaperMappingType) String() string
type Ptrauth_key ¶
type Ptrauth_key int64
const ( Ptrauth_key_none Ptrauth_key = -1 Ptrauth_key_asia Ptrauth_key = 0 Ptrauth_key_asib Ptrauth_key = 1 Ptrauth_key_asda Ptrauth_key = 2 Ptrauth_key_asdb Ptrauth_key = 3 Ptrauth_key_process_independent_code Ptrauth_key = 0 Ptrauth_key_process_dependent_code Ptrauth_key = 1 Ptrauth_key_process_independent_data Ptrauth_key = 2 Ptrauth_key_process_dependent_data Ptrauth_key = 3 Ptrauth_key_return_address Ptrauth_key = 1 Ptrauth_key_frame_pointer Ptrauth_key = 3 Ptrauth_key_function_pointer Ptrauth_key = 0 Ptrauth_key_block_function Ptrauth_key = 0 Ptrauth_key_cxx_vtable_pointer Ptrauth_key = 2 Ptrauth_key_method_list_pointer Ptrauth_key = 2 Ptrauth_key_objc_isa_pointer Ptrauth_key = 2 Ptrauth_key_objc_super_pointer Ptrauth_key = 2 Ptrauth_key_objc_sel_pointer Ptrauth_key = 3 Ptrauth_key_objc_class_ro_pointer Ptrauth_key = 2 Ptrauth_key_block_descriptor_pointer Ptrauth_key = 2 Ptrauth_key_init_fini_pointer Ptrauth_key = 0 )
func (Ptrauth_key) String ¶
func (e Ptrauth_key) String() string
type Qos_class_t ¶
type Qos_class_t uint32
const ( QOS_CLASS_USER_INTERACTIVE Qos_class_t = 33 QOS_CLASS_USER_INITIATED Qos_class_t = 25 QOS_CLASS_DEFAULT Qos_class_t = 21 QOS_CLASS_UTILITY Qos_class_t = 17 QOS_CLASS_BACKGROUND Qos_class_t = 9 QOS_CLASS_UNSPECIFIED Qos_class_t = 0 )
func (Qos_class_t) String ¶
func (e Qos_class_t) String() string
type Virtual_memory_guard_exception_code_t ¶
type Virtual_memory_guard_exception_code_t int64
const ( KGUARD_EXC_DEALLOC_GAP Virtual_memory_guard_exception_code_t = 1 KGUARD_EXC_RECLAIM_COPYIO_FAILURE Virtual_memory_guard_exception_code_t = 2 KGUARD_EXC_RECLAIM_INDEX_FAILURE Virtual_memory_guard_exception_code_t = 4 KGUARD_EXC_RECLAIM_DEALLOCATE_FAILURE Virtual_memory_guard_exception_code_t = 8 KGUARD_EXC_RECLAIM_ACCOUNTING_FAILURE Virtual_memory_guard_exception_code_t = 9 KGUARD_EXC_SEC_IOPL_ON_EXEC_PAGE Virtual_memory_guard_exception_code_t = 10 KGUARD_EXC_SEC_EXEC_ON_IOPL_PAGE Virtual_memory_guard_exception_code_t = 11 KGUARD_EXC_SEC_UPL_WRITE_ON_EXEC_REGION Virtual_memory_guard_exception_code_t = 12 KGUARD_EXC_LARGE_ALLOCATION_TELEMETRY Virtual_memory_guard_exception_code_t = 13 KGUARD_EXC_SEC_ACCESS_FAULT Virtual_memory_guard_exception_code_t = 98 KGUARD_EXC_SEC_ASYNC_ACCESS_FAULT Virtual_memory_guard_exception_code_t = 99 KGUARD_EXC_SEC_COPY_DENIED Virtual_memory_guard_exception_code_t = 100 KGUARD_EXC_SEC_SHARING_DENIED Virtual_memory_guard_exception_code_t = 101 KGUARD_EXC_MTE_SYNC_FAULT Virtual_memory_guard_exception_code_t = 200 KGUARD_EXC_MTE_ASYNC_USER_FAULT Virtual_memory_guard_exception_code_t = 201 KGUARD_EXC_MTE_ASYNC_KERN_FAULT Virtual_memory_guard_exception_code_t = 202 KGUARD_EXC_GUARD_OBJECT_ASYNC_USER_FAULT Virtual_memory_guard_exception_code_t = 203 KGUARD_EXC_GUARD_OBJECT_ASYNC_KERN_FAULT Virtual_memory_guard_exception_code_t = 204 )
func (Virtual_memory_guard_exception_code_t) String ¶
func (e Virtual_memory_guard_exception_code_t) String() string
type Xpc_listener_create_flags_t ¶
type Xpc_listener_create_flags_t int64
const ( XPC_LISTENER_CREATE_NONE Xpc_listener_create_flags_t = 0 XPC_LISTENER_CREATE_INACTIVE Xpc_listener_create_flags_t = 1 XPC_LISTENER_CREATE_FORCE_MACH Xpc_listener_create_flags_t = 2 XPC_LISTENER_CREATE_FORCE_XPCSERVICE Xpc_listener_create_flags_t = 4 )
func (Xpc_listener_create_flags_t) String ¶
func (e Xpc_listener_create_flags_t) String() string
type Xpc_session_create_flags_t ¶
type Xpc_session_create_flags_t int64
const ( XPC_SESSION_CREATE_NONE Xpc_session_create_flags_t = 0 XPC_SESSION_CREATE_INACTIVE Xpc_session_create_flags_t = 1 XPC_SESSION_CREATE_MACH_PRIVILEGED Xpc_session_create_flags_t = 2 )
func (Xpc_session_create_flags_t) String ¶
func (e Xpc_session_create_flags_t) String() string
Source Files
¶
- AVAUPresetEvent.go
- AVAudioApplication.go
- AVAudioBuffer.go
- AVAudioChannelLayout.go
- AVAudioCompressedBuffer.go
- AVAudioConnectionPoint.go
- AVAudioConverter.go
- AVAudioEngine.go
- AVAudioEnvironmentDistanceAttenuationParameters.go
- AVAudioEnvironmentNode.go
- AVAudioEnvironmentReverbParameters.go
- AVAudioFile.go
- AVAudioFormat.go
- AVAudioIONode.go
- AVAudioInputNode.go
- AVAudioMixerNode.go
- AVAudioMixingDestination.go
- AVAudioNode.go
- AVAudioOutputNode.go
- AVAudioPCMBuffer.go
- AVAudioPlayer.go
- AVAudioPlayerNode.go
- AVAudioRecorder.go
- AVAudioRoutingArbiter.go
- AVAudioSequencer.go
- AVAudioSessionCapability.go
- AVAudioSinkNode.go
- AVAudioSourceNode.go
- AVAudioTime.go
- AVAudioUnit.go
- AVAudioUnitComponent.go
- AVAudioUnitComponentManager.go
- AVAudioUnitDelay.go
- AVAudioUnitDistortion.go
- AVAudioUnitEQ.go
- AVAudioUnitEQFilterParameters.go
- AVAudioUnitEffect.go
- AVAudioUnitGenerator.go
- AVAudioUnitMIDIInstrument.go
- AVAudioUnitReverb.go
- AVAudioUnitSampler.go
- AVAudioUnitTimeEffect.go
- AVAudioUnitTimePitch.go
- AVAudioUnitVarispeed.go
- AVExtendedNoteOnEvent.go
- AVExtendedTempoEvent.go
- AVMIDIChannelEvent.go
- AVMIDIChannelPressureEvent.go
- AVMIDIControlChangeEvent.go
- AVMIDIMetaEvent.go
- AVMIDINoteEvent.go
- AVMIDIPitchBendEvent.go
- AVMIDIPlayer.go
- AVMIDIPolyPressureEvent.go
- AVMIDIProgramChangeEvent.go
- AVMIDISysexEvent.go
- AVMusicEvent.go
- AVMusicTrack.go
- AVMusicUserEvent.go
- AVParameterEvent.go
- AVSpeechSynthesisMarker.go
- AVSpeechSynthesisProviderAudioUnit.go
- AVSpeechSynthesisProviderRequest.go
- AVSpeechSynthesisProviderVoice.go
- AVSpeechSynthesisVoice.go
- AVSpeechSynthesizer.go
- AVSpeechUtterance.go
- avfaudio_enums.go
- avfaudio_externs.go
- avfaudio_functions.go
- avfaudio_protocols.go
- avfaudio_runtime.go
- avfaudio_structs.go
- doc.go