 Documentation
      ¶
      Documentation
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    Index ¶
- Constants
- type Agent
- func (a *Agent) Datacenter() (string, error)
- func (a *Agent) ForceLeave(node string) error
- func (a *Agent) Join(addrs ...string) (int, error)
- func (a *Agent) Members() ([]*AgentMember, error)
- func (a *Agent) NodeName() (string, error)
- func (a *Agent) Region() (string, error)
- func (a *Agent) Self() (map[string]map[string]interface{}, error)
- func (a *Agent) Servers() ([]string, error)
- func (a *Agent) SetServers(addrs []string) error
 
- type AgentMember
- type AgentMembersNameSort
- type AllocIndexSort
- type Allocation
- type AllocationListStub
- type AllocationMetric
- type AllocationSort
- type Allocations
- type Client
- type Config
- type Constraint
- type EvalIndexSort
- type Evaluation
- type Evaluations
- type Job
- type JobIDSort
- type JobListStub
- type Jobs
- func (j *Jobs) Allocations(jobID string, q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error)
- func (j *Jobs) Deregister(jobID string, q *WriteOptions) (string, *WriteMeta, error)
- func (j *Jobs) Evaluations(jobID string, q *QueryOptions) ([]*Evaluation, *QueryMeta, error)
- func (j *Jobs) ForceEvaluate(jobID string, q *WriteOptions) (string, *WriteMeta, error)
- func (j *Jobs) Info(jobID string, q *QueryOptions) (*Job, *QueryMeta, error)
- func (j *Jobs) List(q *QueryOptions) ([]*JobListStub, *QueryMeta, error)
- func (j *Jobs) Register(job *Job, q *WriteOptions) (string, *WriteMeta, error)
 
- type NetworkResource
- type Node
- type NodeIndexSort
- type NodeListStub
- type Nodes
- func (n *Nodes) Allocations(nodeID string, q *QueryOptions) ([]*Allocation, *QueryMeta, error)
- func (n *Nodes) ForceEvaluate(nodeID string, q *WriteOptions) (string, *WriteMeta, error)
- func (n *Nodes) Info(nodeID string, q *QueryOptions) (*Node, *QueryMeta, error)
- func (n *Nodes) List(q *QueryOptions) ([]*NodeListStub, *QueryMeta, error)
- func (n *Nodes) ToggleDrain(nodeID string, drain bool, q *WriteOptions) (*WriteMeta, error)
 
- type Port
- type QueryMeta
- type QueryOptions
- type Raw
- type Regions
- type Resources
- type RestartPolicy
- type Service
- type ServiceCheck
- type Status
- type Task
- type TaskEvent
- type TaskGroup
- type TaskState
- type UpdateStrategy
- type WriteMeta
- type WriteOptions
Constants ¶
const ( // JobTypeService indicates a long-running processes JobTypeService = "service" // JobTypeBatch indicates a short-lived process JobTypeBatch = "batch" )
const ( TaskDriverFailure = "Driver Failure" TaskStarted = "Started" TaskTerminated = "Terminated" TaskKilled = "Killed" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Agent ¶
type Agent struct {
	// contains filtered or unexported fields
}
    Agent encapsulates an API client which talks to Nomad's agent endpoints for a specific node.
func (*Agent) Datacenter ¶
Datacenter is used to return the name of the datacenter which the agent is a member of.
func (*Agent) ForceLeave ¶
ForceLeave is used to eject an existing node from the cluster.
func (*Agent) Join ¶
Join is used to instruct a server node to join another server via the gossip protocol. Multiple addresses may be specified. We attempt to join all of the hosts in the list. Returns the number of nodes successfully joined and any error. If one or more nodes have a successful result, no error is returned.
func (*Agent) Members ¶
func (a *Agent) Members() ([]*AgentMember, error)
Members is used to query all of the known server members
func (*Agent) Self ¶
Self is used to query the /v1/agent/self endpoint and returns information specific to the running agent.
func (*Agent) SetServers ¶
SetServers is used to update the list of servers on a client node.
type AgentMember ¶
type AgentMember struct {
	Name        string
	Addr        string
	Port        uint16
	Tags        map[string]string
	Status      string
	ProtocolMin uint8
	ProtocolMax uint8
	ProtocolCur uint8
	DelegateMin uint8
	DelegateMax uint8
	DelegateCur uint8
}
    AgentMember represents a cluster member known to the agent
type AgentMembersNameSort ¶ added in v0.2.0
type AgentMembersNameSort []*AgentMember
AgentMembersNameSort implements sort.Interface for []*AgentMembersNameSort based on the Name, DC and Region
func (AgentMembersNameSort) Len ¶ added in v0.2.0
func (a AgentMembersNameSort) Len() int
func (AgentMembersNameSort) Less ¶ added in v0.2.0
func (a AgentMembersNameSort) Less(i, j int) bool
func (AgentMembersNameSort) Swap ¶ added in v0.2.0
func (a AgentMembersNameSort) Swap(i, j int)
type AllocIndexSort ¶
type AllocIndexSort []*AllocationListStub
AllocIndexSort reverse sorts allocs by CreateIndex.
func (AllocIndexSort) Len ¶
func (a AllocIndexSort) Len() int
func (AllocIndexSort) Less ¶
func (a AllocIndexSort) Less(i, j int) bool
func (AllocIndexSort) Swap ¶
func (a AllocIndexSort) Swap(i, j int)
type Allocation ¶
type Allocation struct {
	ID                 string
	EvalID             string
	Name               string
	NodeID             string
	JobID              string
	Job                *Job
	TaskGroup          string
	Resources          *Resources
	TaskResources      map[string]*Resources
	Services           map[string]string
	Metrics            *AllocationMetric
	DesiredStatus      string
	DesiredDescription string
	ClientStatus       string
	ClientDescription  string
	TaskStates         map[string]*TaskState
	CreateIndex        uint64
	ModifyIndex        uint64
}
    Allocation is used for serialization of allocations.
type AllocationListStub ¶
type AllocationListStub struct {
	ID                 string
	EvalID             string
	Name               string
	NodeID             string
	JobID              string
	TaskGroup          string
	DesiredStatus      string
	DesiredDescription string
	ClientStatus       string
	ClientDescription  string
	TaskStates         map[string]*TaskState
	CreateIndex        uint64
	ModifyIndex        uint64
}
    AllocationListStub is used to return a subset of an allocation during list operations.
type AllocationMetric ¶
type AllocationMetric struct {
	NodesEvaluated     int
	NodesFiltered      int
	ClassFiltered      map[string]int
	ConstraintFiltered map[string]int
	NodesExhausted     int
	ClassExhausted     map[string]int
	DimensionExhausted map[string]int
	Scores             map[string]float64
	AllocationTime     time.Duration
	CoalescedFailures  int
}
    AllocationMetric is used to deserialize allocation metrics.
type AllocationSort ¶ added in v0.2.0
type AllocationSort []*Allocation
AllocationSort reverse sorts allocs by CreateIndex.
func (AllocationSort) Len ¶ added in v0.2.0
func (a AllocationSort) Len() int
func (AllocationSort) Less ¶ added in v0.2.0
func (a AllocationSort) Less(i, j int) bool
func (AllocationSort) Swap ¶ added in v0.2.0
func (a AllocationSort) Swap(i, j int)
type Allocations ¶
type Allocations struct {
	// contains filtered or unexported fields
}
    Allocations is used to query the alloc-related endpoints.
func (*Allocations) Info ¶
func (a *Allocations) Info(allocID string, q *QueryOptions) (*Allocation, *QueryMeta, error)
Info is used to retrieve a single allocation.
func (*Allocations) List ¶
func (a *Allocations) List(q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error)
List returns a list of all of the allocations.
type Client ¶
type Client struct {
	// contains filtered or unexported fields
}
    Client provides a client to the Nomad API
func (*Client) Agent ¶
Agent returns a new agent which can be used to query the agent-specific endpoints.
func (*Client) Allocations ¶
func (c *Client) Allocations() *Allocations
Allocations returns a handle on the allocs endpoints.
func (*Client) Evaluations ¶
func (c *Client) Evaluations() *Evaluations
Evaluations returns a new handle on the evaluations.
type Config ¶
type Config struct {
	// Address is the address of the Nomad agent
	Address string
	// Region to use. If not provided, the default agent region is used.
	Region string
	// HttpClient is the client to use. Default will be
	// used if not provided.
	HttpClient *http.Client
	// WaitTime limits how long a Watch will block. If not provided,
	// the agent default values will be used.
	WaitTime time.Duration
}
    Config is used to configure the creation of a client
func DefaultConfig ¶
func DefaultConfig() *Config
DefaultConfig returns a default configuration for the client
type Constraint ¶
Constraint is used to serialize a job placement constraint.
func NewConstraint ¶ added in v0.2.0
func NewConstraint(left, operand, right string) *Constraint
NewConstraint generates a new job placement constraint.
type EvalIndexSort ¶
type EvalIndexSort []*Evaluation
EvalIndexSort is a wrapper to sort evaluations by CreateIndex. We reverse the test so that we get the highest index first.
func (EvalIndexSort) Len ¶
func (e EvalIndexSort) Len() int
func (EvalIndexSort) Less ¶
func (e EvalIndexSort) Less(i, j int) bool
func (EvalIndexSort) Swap ¶
func (e EvalIndexSort) Swap(i, j int)
type Evaluation ¶
type Evaluation struct {
	ID                string
	Priority          int
	Type              string
	TriggeredBy       string
	JobID             string
	JobModifyIndex    uint64
	NodeID            string
	NodeModifyIndex   uint64
	Status            string
	StatusDescription string
	Wait              time.Duration
	NextEval          string
	PreviousEval      string
	CreateIndex       uint64
	ModifyIndex       uint64
}
    Evaluation is used to serialize an evaluation.
type Evaluations ¶
type Evaluations struct {
	// contains filtered or unexported fields
}
    Evaluations is used to query the evaluation endpoints.
func (*Evaluations) Allocations ¶
func (e *Evaluations) Allocations(evalID string, q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error)
Allocations is used to retrieve a set of allocations given an evaluation ID.
func (*Evaluations) Info ¶
func (e *Evaluations) Info(evalID string, q *QueryOptions) (*Evaluation, *QueryMeta, error)
Info is used to query a single evaluation by its ID.
func (*Evaluations) List ¶
func (e *Evaluations) List(q *QueryOptions) ([]*Evaluation, *QueryMeta, error)
List is used to dump all of the evaluations.
type Job ¶
type Job struct {
	Region            string
	ID                string
	Name              string
	Type              string
	Priority          int
	AllAtOnce         bool
	Datacenters       []string
	Constraints       []*Constraint
	TaskGroups        []*TaskGroup
	Update            *UpdateStrategy
	Meta              map[string]string
	Status            string
	StatusDescription string
	CreateIndex       uint64
	ModifyIndex       uint64
}
    Job is used to serialize a job.
func NewBatchJob ¶
NewBatchJob creates and returns a new batch-style job for short-lived processes using the provided name and ID along with the relative job priority.
func NewServiceJob ¶
NewServiceJob creates and returns a new service-style job for long-lived processes using the provided name, ID, and relative job priority.
func (*Job) AddDatacenter ¶
AddDatacenter is used to add a datacenter to a job.
func (*Job) AddTaskGroup ¶
AddTaskGroup adds a task group to an existing job.
func (*Job) Constrain ¶
func (j *Job) Constrain(c *Constraint) *Job
Constrain is used to add a constraint to a job.
type JobListStub ¶
type JobListStub struct {
	ID                string
	Name              string
	Type              string
	Priority          int
	Status            string
	StatusDescription string
	CreateIndex       uint64
	ModifyIndex       uint64
}
    JobListStub is used to return a subset of information about jobs during list operations.
type Jobs ¶
type Jobs struct {
	// contains filtered or unexported fields
}
    Jobs is used to access the job-specific endpoints.
func (*Jobs) Allocations ¶
func (j *Jobs) Allocations(jobID string, q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error)
Allocations is used to return the allocs for a given job ID.
func (*Jobs) Deregister ¶
Deregister is used to remove an existing job.
func (*Jobs) Evaluations ¶
func (j *Jobs) Evaluations(jobID string, q *QueryOptions) ([]*Evaluation, *QueryMeta, error)
Evaluations is used to query the evaluations associated with the given job ID.
func (*Jobs) ForceEvaluate ¶
ForceEvaluate is used to force-evaluate an existing job.
func (*Jobs) Info ¶
Info is used to retrieve information about a particular job given its unique ID.
func (*Jobs) List ¶
func (j *Jobs) List(q *QueryOptions) ([]*JobListStub, *QueryMeta, error)
List is used to list all of the existing jobs.
type NetworkResource ¶
type NetworkResource struct {
	Public        bool
	CIDR          string
	ReservedPorts []Port
	DynamicPorts  []Port
	MBits         int
}
    NetworkResource is used to describe required network resources of a given task.
type Node ¶
type Node struct {
	ID                string
	Datacenter        string
	Name              string
	Attributes        map[string]string
	Resources         *Resources
	Reserved          *Resources
	Links             map[string]string
	Meta              map[string]string
	NodeClass         string
	Drain             bool
	Status            string
	StatusDescription string
	CreateIndex       uint64
	ModifyIndex       uint64
}
    Node is used to deserialize a node entry.
type NodeIndexSort ¶
type NodeIndexSort []*NodeListStub
NodeIndexSort reverse sorts nodes by CreateIndex
func (NodeIndexSort) Len ¶
func (n NodeIndexSort) Len() int
func (NodeIndexSort) Less ¶
func (n NodeIndexSort) Less(i, j int) bool
func (NodeIndexSort) Swap ¶
func (n NodeIndexSort) Swap(i, j int)
type NodeListStub ¶
type NodeListStub struct {
	ID                string
	Datacenter        string
	Name              string
	NodeClass         string
	Drain             bool
	Status            string
	StatusDescription string
	CreateIndex       uint64
	ModifyIndex       uint64
}
    NodeListStub is a subset of information returned during node list operations.
type Nodes ¶
type Nodes struct {
	// contains filtered or unexported fields
}
    Nodes is used to query node-related API endpoints
func (*Nodes) Allocations ¶
func (n *Nodes) Allocations(nodeID string, q *QueryOptions) ([]*Allocation, *QueryMeta, error)
Allocations is used to return the allocations associated with a node.
func (*Nodes) ForceEvaluate ¶
ForceEvaluate is used to force-evaluate an existing node.
func (*Nodes) List ¶
func (n *Nodes) List(q *QueryOptions) ([]*NodeListStub, *QueryMeta, error)
List is used to list out all of the nodes
func (*Nodes) ToggleDrain ¶
ToggleDrain is used to toggle drain mode on/off for a given node.
type QueryMeta ¶
type QueryMeta struct {
	// LastIndex. This can be used as a WaitIndex to perform
	// a blocking query
	LastIndex uint64
	// Time of last contact from the leader for the
	// server servicing the request
	LastContact time.Duration
	// Is there a known leader
	KnownLeader bool
	// How long did the request take
	RequestTime time.Duration
}
    QueryMeta is used to return meta data about a query
type QueryOptions ¶
type QueryOptions struct {
	// Providing a datacenter overwrites the region provided
	// by the Config
	Region string
	// AllowStale allows any Nomad server (non-leader) to service
	// a read. This allows for lower latency and higher throughput
	AllowStale bool
	// WaitIndex is used to enable a blocking query. Waits
	// until the timeout or the next index is reached
	WaitIndex uint64
	// WaitTime is used to bound the duration of a wait.
	// Defaults to that of the Config, but can be overriden.
	WaitTime time.Duration
}
    QueryOptions are used to parameterize a query
type Raw ¶
type Raw struct {
	// contains filtered or unexported fields
}
    Raw can be used to do raw queries against custom endpoints
func (*Raw) Delete ¶
func (raw *Raw) Delete(endpoint string, out interface{}, q *WriteOptions) (*WriteMeta, error)
Delete is used to do a DELETE request against an endpoint and serialize/deserialized using the standard Nomad conventions.
type Regions ¶ added in v0.2.1
type Regions struct {
	// contains filtered or unexported fields
}
    Regions is used to query the regions in the cluster.
type Resources ¶
type Resources struct {
	CPU      int
	MemoryMB int
	DiskMB   int
	IOPS     int
	Networks []*NetworkResource
}
    Resources encapsulates the required resources of a given task or task group.
type RestartPolicy ¶ added in v0.2.0
RestartPolicy defines how the Nomad client restarts tasks in a taskgroup when they fail
func NewRestartPolicy ¶ added in v0.2.0
func NewRestartPolicy() *RestartPolicy
type Service ¶ added in v0.2.0
type Service struct {
	Id        string
	Name      string
	Tags      []string
	PortLabel string `mapstructure:"port"`
	Checks    []ServiceCheck
}
    The Service model represents a Consul service defintion
type ServiceCheck ¶ added in v0.2.0
type ServiceCheck struct {
	Id       string
	Name     string
	Type     string
	Script   string
	Path     string
	Protocol string
	Interval time.Duration
	Timeout  time.Duration
}
    The ServiceCheck data model represents the consul health check that Nomad registers for a Task
type Status ¶
type Status struct {
	// contains filtered or unexported fields
}
    Status is used to query the status-related endpoints.
type Task ¶
type Task struct {
	Name        string
	Driver      string
	Config      map[string]interface{}
	Constraints []*Constraint
	Env         map[string]string
	Services    []Service
	Resources   *Resources
	Meta        map[string]string
}
    Task is a single process in a task group.
func (*Task) Constrain ¶
func (t *Task) Constrain(c *Constraint) *Task
Constraint adds a new constraints to a single task.
type TaskEvent ¶ added in v0.2.0
type TaskEvent struct {
	Type        string
	Time        int64
	DriverError string
	ExitCode    int
	Signal      int
	Message     string
	KillError   string
}
    TaskEvent is an event that effects the state of a task and contains meta-data appropriate to the events type.
type TaskGroup ¶
type TaskGroup struct {
	Name          string
	Count         int
	Constraints   []*Constraint
	Tasks         []*Task
	RestartPolicy *RestartPolicy
	Meta          map[string]string
}
    TaskGroup is the unit of scheduling.
func NewTaskGroup ¶
NewTaskGroup creates a new TaskGroup.
func (*TaskGroup) Constrain ¶
func (g *TaskGroup) Constrain(c *Constraint) *TaskGroup
Constrain is used to add a constraint to a task group.
type TaskState ¶ added in v0.2.0
TaskState tracks the current state of a task and events that caused state transistions.
type UpdateStrategy ¶ added in v0.2.0
UpdateStrategy is for serializing update strategy for a job.
type WriteMeta ¶
type WriteMeta struct {
	// LastIndex. This can be used as a WaitIndex to perform
	// a blocking query
	LastIndex uint64
	// How long did the request take
	RequestTime time.Duration
}
    WriteMeta is used to return meta data about a write
type WriteOptions ¶
type WriteOptions struct {
	// Providing a datacenter overwrites the region provided
	// by the Config
	Region string
}
    WriteOptions are used to parameterize a write