damage

package
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Published: Jun 24, 2020 License: MIT Imports: 1 Imported by: 0

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Functions

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Types

type Source

type Source interface {
	// ReducedByArmour checks if the source of damage may be reduced if the receiver of the damage is wearing
	// armour.
	ReducedByArmour() bool
}

Source represents the source of the damage dealt to an entity. This source may be passed to the Hurt() method of an entity in order to deal damage to an entity with a specific source.

type SourceCustom

type SourceCustom struct{}

SourceCustom is a cause used for dealing any kind of custom damage. Armour reduces damage of this source, but otherwise no enchantments have an additional effect.

func (SourceCustom) ReducedByArmour

func (SourceCustom) ReducedByArmour() bool

ReducedByArmour ...

type SourceEntityAttack

type SourceEntityAttack struct {
	// Attacker holds the attacking entity. The entity may be a player or any other entity.
	Attacker world.Entity
}

SourceEntityAttack is used for damage caused by other entities, for example when a player attacks another player.

func (SourceEntityAttack) ReducedByArmour

func (SourceEntityAttack) ReducedByArmour() bool

ReducedByArmour ...

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