Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Breathing ¶
type Breathing struct{}
Breathing makes an entity breath: This state will not show up for entities other than players.
type Invisible ¶
type Invisible struct{}
Invisible makes an entity invisible, so that other players won't be able to see it.
type Sprinting ¶
type Sprinting struct{}
Sprinting makes an entity show up as if it is sprinting: Particles will show up when the entity moves around the world.
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