Documentation
¶
Index ¶
- func BreakDuration(b world.Block, i item.Stack) time.Duration
- func BreaksInstantly(b world.Block, i item.Stack) bool
- func Parse(s string) ([]world.Block, error)
- type AABBer
- type Activatable
- type Air
- func (Air) AABB(world.BlockPos, *world.World) []physics.AABB
- func (Air) CanDisplace(world.Liquid) bool
- func (Air) EncodeBlock() (name string, properties map[string]interface{})
- func (Air) EncodeItem() (id int32, meta int16)
- func (Air) HasLiquidDrops() bool
- func (Air) LightDiffusionLevel() uint8
- func (Air) ReplaceableBy(world.Block) bool
- type Andesite
- type Beacon
- type Bedrock
- type BreakInfo
- type Breakable
- type Carpet
- func (Carpet) AABB(world.BlockPos, *world.World) []physics.AABB
- func (c Carpet) BreakInfo() BreakInfo
- func (Carpet) CanDisplace(b world.Liquid) bool
- func (c Carpet) EncodeBlock() (name string, properties map[string]interface{})
- func (c Carpet) EncodeItem() (id int32, meta int16)
- func (Carpet) HasLiquidDrops() bool
- func (Carpet) NeighbourUpdateTick(pos, changed world.BlockPos, w *world.World)
- func (Carpet) ScheduledTick(pos world.BlockPos, w *world.World)
- func (Carpet) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (c Carpet) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, wrld *world.World, ...) (used bool)
- type Chest
- func (c Chest) AABB(world.BlockPos, *world.World) []physics.AABB
- func (c Chest) Activate(pos world.BlockPos, _ world.Face, _ *world.World, u item.User)
- func (c Chest) AddViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
- func (c Chest) BreakInfo() BreakInfo
- func (Chest) CanDisplace(b world.Liquid) bool
- func (c Chest) DecodeNBT(data map[string]interface{}) interface{}
- func (c Chest) Drops() []item.Stack
- func (c Chest) EncodeBlock() (name string, properties map[string]interface{})
- func (Chest) EncodeItem() (id int32, meta int16)
- func (c Chest) EncodeNBT() map[string]interface{}
- func (c Chest) Inventory() *inventory.Inventory
- func (Chest) LightDiffusionLevel() uint8
- func (c Chest) RemoveViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
- func (Chest) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (c Chest) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- func (c Chest) WithName(a ...interface{}) world.Item
- type Cobblestone
- type Concrete
- type Container
- type ContainerOpener
- type ContainerViewer
- type DiamondBlock
- type Diorite
- type Dirt
- type EmeraldBlock
- type FromStringer
- type Glass
- type GlazedTerracotta
- func (t GlazedTerracotta) BreakInfo() BreakInfo
- func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
- func (t GlazedTerracotta) EncodeItem() (id int32, meta int16)
- func (t GlazedTerracotta) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type GoldBlock
- type Granite
- type Grass
- func (g Grass) BreakInfo() BreakInfo
- func (g Grass) EncodeBlock() (name string, properties map[string]interface{})
- func (g Grass) EncodeItem() (id int32, meta int16)
- func (g Grass) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (g Grass) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- type IronBlock
- type Lava
- func (Lava) AABB(world.BlockPos, *world.World) []physics.AABB
- func (l Lava) EncodeBlock() (name string, properties map[string]interface{})
- func (l Lava) Harden(pos world.BlockPos, w *world.World, flownIntoBy *world.BlockPos) bool
- func (Lava) HasLiquidDrops() bool
- func (Lava) LightDiffusionLevel() uint8
- func (Lava) LightEmissionLevel() uint8
- func (l Lava) LiquidDepth() int
- func (l Lava) LiquidFalling() bool
- func (Lava) LiquidType() string
- func (l Lava) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (Lava) ReplaceableBy(world.Block) bool
- func (l Lava) ScheduledTick(pos world.BlockPos, w *world.World)
- func (Lava) SpreadDecay() int
- func (l Lava) WithDepth(depth int, falling bool) world.Liquid
- type Leaves
- func (l Leaves) BreakInfo() BreakInfo
- func (Leaves) CanDisplace(b world.Liquid) bool
- func (l Leaves) EncodeBlock() (name string, properties map[string]interface{})
- func (l Leaves) EncodeItem() (id int32, meta int16)
- func (Leaves) LightDiffusionLevel() uint8
- func (Leaves) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type Light
- type LightDiffuser
- type LightEmitter
- type LiquidRemovable
- type Log
- type Obsidian
- type Placer
- type Planks
- type Replaceable
- type Sponge
- func (s Sponge) BreakInfo() BreakInfo
- func (s Sponge) EncodeBlock() (name string, properties map[string]interface{})
- func (s Sponge) EncodeItem() (id int32, meta int16)
- func (s Sponge) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (s Sponge) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type StainedTerracotta
- type Stone
- type Terracotta
- type Water
- func (Water) AABB(world.BlockPos, *world.World) []physics.AABB
- func (w Water) EncodeBlock() (name string, properties map[string]interface{})
- func (w Water) Harden(pos world.BlockPos, wo *world.World, flownIntoBy *world.BlockPos) bool
- func (Water) HasLiquidDrops() bool
- func (Water) LightDiffusionLevel() uint8
- func (w Water) LiquidDepth() int
- func (w Water) LiquidFalling() bool
- func (Water) LiquidType() string
- func (Water) NeighbourUpdateTick(pos, _ world.BlockPos, wo *world.World)
- func (Water) ReplaceableBy(world.Block) bool
- func (w Water) ScheduledTick(pos world.BlockPos, wo *world.World)
- func (Water) SpreadDecay() int
- func (w Water) WithDepth(depth int, falling bool) world.Liquid
- type WoodSlab
- func (s WoodSlab) AABB(world.BlockPos, *world.World) []physics.AABB
- func (s WoodSlab) BreakInfo() BreakInfo
- func (s WoodSlab) CanDisplace(b world.Liquid) bool
- func (s WoodSlab) EncodeBlock() (name string, properties map[string]interface{})
- func (s WoodSlab) EncodeItem() (id int32, meta int16)
- func (s WoodSlab) LightDiffusionLevel() uint8
- func (s WoodSlab) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (s WoodSlab) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) (used bool)
- type WoodStairs
- func (s WoodStairs) AABB(pos world.BlockPos, w *world.World) []physics.AABB
- func (s WoodStairs) BreakInfo() BreakInfo
- func (WoodStairs) CanDisplace(b world.Liquid) bool
- func (s WoodStairs) EncodeBlock() (name string, properties map[string]interface{})
- func (s WoodStairs) EncodeItem() (id int32, meta int16)
- func (WoodStairs) LightDiffusionLevel() uint8
- func (s WoodStairs) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (s WoodStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) (used bool)
- type Wool
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BreakDuration ¶
BreakDuration returns the base duration that breaking the block passed takes when being broken using the item passed.
func BreaksInstantly ¶
BreaksInstantly checks if the block passed can be broken instantly using the item stack passed to break it.
func Parse ¶
Parse attempts to parse a string passed into a slice of blocks. The string passed is a list of either one or more blocks, separated using a comma. If parsing the string was not successful, the slice returned is nil and an error is returned explaining the reason the string could not be parsed.
Parse parses strings in a rather specific format. The strings accepted may look like the following: "andesite" "andesite,log[wood=oak]" "log,leaves[wood=spruce,persistent=true]" The properties, which are optional, are identical to the fields of the blocks registered, except for being fully lowercase.
Errors returned by Parse are explicitly user-friendly. They are fit to be displayed to the end user supplying the string. noinspection GoErrorStringFormat
Types ¶
type AABBer ¶
type AABBer interface {
// AABB returns all the axis aligned bounding boxes of the block.
AABB(pos world.BlockPos, w *world.World) []physics.AABB
}
AABBer represents a block that has one or multiple specific Axis Aligned Bounding Boxes. These boxes are used to calculate collision.
type Activatable ¶
type Activatable interface {
// Activate activates the block at a specific block position. The face clicked is passed, as well as the
// world in which the block was activated and the viewer that activated it.
Activate(pos world.BlockPos, clickedFace world.Face, w *world.World, u item.User)
}
Activatable represents a block that may be activated by a viewer of the world. When activated, the block will execute some specific logic.
type Air ¶
type Air struct{}
Air is the block present in otherwise empty space.
func (Air) AABB ¶
AABB returns an empty Axis Aligned Bounding Box (as nothing can collide with air).
func (Air) EncodeBlock ¶
EncodeBlock ...
type Andesite ¶
type Andesite polishable
Andesite is a type of igneous rock.
func (Andesite) EncodeBlock ¶
EncodeBlock ...
type Beacon ¶ added in v0.0.2
type Beacon struct{}
Beacon is a block that projects a light beam skyward, and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.
func (Beacon) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Beacon) EncodeItem ¶ added in v0.0.2
EncodeItem ...
type Bedrock ¶
type Bedrock struct {
// InfiniteBurning specifies if the bedrock block is set aflame and will burn forever. This is the case
// for bedrock found under end crystals on top of the end pillars.
InfiniteBurning bool
}
Bedrock is a block that is indestructible in survival.
func (Bedrock) EncodeBlock ¶
EncodeBlock ...
type BreakInfo ¶
type BreakInfo struct {
// Hardness is the hardness of the block, which influences the speed with which the block may be mined.
Hardness float64
// Harvestable is a function called to check if the block is harvestable using the tool passed. If the
// item used to break the block is not a tool, a tool.None is passed.
Harvestable func(t tool.Tool) bool
// Effective is a function called to check if the block can be mined more effectively with the tool passed
// than with an empty hand.
Effective func(t tool.Tool) bool
// Drops is a function called to get the drops of the block if it is broken using the tool passed. If the
// item used to break the block is not a tool, a tool.None is passed.
Drops func(t tool.Tool) []item.Stack
}
BreakInfo is a struct returned by every block. It holds information on block breaking related data, such as the tool type and tier required to break it.
type Breakable ¶
type Breakable interface {
// BreakInfo returns information of the block related to the breaking of it.
BreakInfo() BreakInfo
}
Breakable represents a block that may be broken by a player in survival mode. Blocks not include are blocks such as bedrock.
type Carpet ¶ added in v0.0.2
Carpet is a colourful block that can be obtained by killing/shearing sheep, or crafted using four string.
func (Carpet) CanDisplace ¶ added in v0.0.2
CanDisplace ...
func (Carpet) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Carpet) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Carpet) HasLiquidDrops ¶ added in v0.0.2
HasLiquidDrops ...
func (Carpet) NeighbourUpdateTick ¶ added in v0.0.2
NeighbourUpdateTick ...
func (Carpet) ScheduledTick ¶ added in v0.0.2
ScheduledTick ...
func (Carpet) SideClosed ¶ added in v0.0.2
SideClosed ...
type Chest ¶
type Chest struct {
// Facing is the direction that the chest is facing.
Facing world.Direction
// CustomName is the custom name of the chest. This name is displayed when the chest is opened, and may
// include colour codes.
CustomName string
// contains filtered or unexported fields
}
Chest is a container block which may be used to store items. Chests may also be paired to create a bigger single container. The empty value of Chest is not valid. It must be created using item.NewChest().
func NewChest ¶
func NewChest() Chest
NewChest creates a new initialised chest. The inventory is properly initialised.
func (Chest) AddViewer ¶
AddViewer adds a viewer to the chest, so that it is updated whenever the inventory of the chest is changed.
func (Chest) Drops ¶
Drops returns the drops of the chest. This includes all items held in the inventory and the chest itself.
func (Chest) EncodeBlock ¶
EncodeBlock ...
func (Chest) Inventory ¶
Inventory returns the inventory of the chest. The size of the inventory will be 27 or 54, depending on whether the chest is single or double.
func (Chest) RemoveViewer ¶
RemoveViewer removes a viewer from the chest, so that slot updates in the inventory are no longer sent to it.
func (Chest) SideClosed ¶
SideClosed ...
type Cobblestone ¶
type Cobblestone struct {
// Mossy specifies if the cobblestone is mossy. This variant of cobblestone is typically found in
// dungeons or in small clusters in the giant tree taiga biome.
Mossy bool
}
Cobblestone is a common block, obtained from mining stone.
func (Cobblestone) EncodeBlock ¶
func (c Cobblestone) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (Cobblestone) EncodeItem ¶
func (c Cobblestone) EncodeItem() (id int32, meta int16)
EncodeItem ...
type Concrete ¶
Concrete is a solid block which comes in the 16 regular dye colors, created by placing concrete powder adjacent to water.
func (Concrete) EncodeBlock ¶
EncodeBlock ...
type Container ¶
type Container interface {
AddViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
RemoveViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
Inventory() *inventory.Inventory
}
Container represents a container of items, typically a block such as a chest. Containers may have their inventory opened by viewers.
type ContainerOpener ¶
type ContainerOpener interface {
// OpenBlockContainer opens a block container at the position passed.
OpenBlockContainer(pos world.BlockPos)
}
ContainerOpener represents an entity that is able to open a container.
type ContainerViewer ¶
type ContainerViewer interface {
// ViewSlotChange views a change of a single slot in the inventory, in which the item was changed to the
// new item passed.
ViewSlotChange(slot int, newItem item.Stack)
}
ContainerViewer represents a viewer that is able to view a container and its inventory.
type DiamondBlock ¶ added in v0.0.2
type DiamondBlock struct{}
DiamondBlock is a block which can only be gained by crafting it.
func (DiamondBlock) BreakInfo ¶ added in v0.0.2
func (d DiamondBlock) BreakInfo() BreakInfo
BreakInfo ...
func (DiamondBlock) EncodeBlock ¶ added in v0.0.2
func (d DiamondBlock) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (DiamondBlock) EncodeItem ¶ added in v0.0.2
func (d DiamondBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
type Diorite ¶
type Diorite polishable
Diorite is a type of igneous rock.
func (Diorite) EncodeBlock ¶
EncodeBlock ...
type Dirt ¶
type Dirt struct {
// Coarse specifies if the dirt should be off the coarse dirt variant. Grass blocks won't spread on
// the block if set to true.
Coarse bool
}
Dirt is a block found abundantly in most biomes under a layer of grass blocks at the top of the normal world.
func (Dirt) EncodeBlock ¶
EncodeBlock ...
type EmeraldBlock ¶ added in v0.0.2
type EmeraldBlock struct{}
EmeraldBlock is a precious mineral block crafted using 9 emeralds.
func (EmeraldBlock) BreakInfo ¶ added in v0.0.2
func (e EmeraldBlock) BreakInfo() BreakInfo
BreakInfo ...
func (EmeraldBlock) EncodeBlock ¶ added in v0.0.2
func (e EmeraldBlock) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (EmeraldBlock) EncodeItem ¶ added in v0.0.2
func (e EmeraldBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
type FromStringer ¶
FromStringer represents a type that is able to return a specific variant of itself by reading the string passed.
type Glass ¶ added in v0.0.2
type Glass struct{}
Glass is a decorative, fully transparent solid block that can be dyed into stained glass.
func (Glass) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Glass) EncodeItem ¶ added in v0.0.2
EncodeItem ...
type GlazedTerracotta ¶ added in v0.0.2
type GlazedTerracotta struct {
// Colour specifies the colour of the block.
Colour colour.Colour
// Facing specifies the face of the block.
Facing world.Direction
}
GlazedTerracotta is a vibrant solid block that comes in the 16 regular dye colours.
func (GlazedTerracotta) BreakInfo ¶ added in v0.0.2
func (t GlazedTerracotta) BreakInfo() BreakInfo
BreakInfo ...
func (GlazedTerracotta) EncodeBlock ¶ added in v0.0.2
func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (GlazedTerracotta) EncodeItem ¶ added in v0.0.2
func (t GlazedTerracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (GlazedTerracotta) UseOnBlock ¶ added in v0.0.2
func (t GlazedTerracotta) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock ensures the proper facing is used when placing a glazed terracotta block, by using the opposite of the player.
type GoldBlock ¶ added in v0.0.2
type GoldBlock struct{}
GoldBlock is a precious metal block crafted from 9 gold ingots.
func (GoldBlock) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (GoldBlock) EncodeItem ¶ added in v0.0.2
EncodeItem ...
type Granite ¶
type Granite polishable
Granite is a type of igneous rock.
func (Granite) EncodeBlock ¶
EncodeBlock ...
type Grass ¶
type Grass struct {
// Path specifies if the grass was made into a path or not. If true, the block will have only 15/16th of
// the height of a full block.
Path bool
}
Grass blocks generate abundantly across the surface of the world.
func (Grass) EncodeBlock ¶
EncodeBlock ...
func (Grass) NeighbourUpdateTick ¶
NeighbourUpdateTick handles the turning from grass path into dirt if a block is placed on top of it.
type IronBlock ¶ added in v0.0.2
type IronBlock struct{}
IronBlock is a precious metal block made from 9 iron ingots.
func (IronBlock) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (IronBlock) EncodeItem ¶ added in v0.0.2
EncodeItem ...
type Lava ¶
type Lava struct {
// Still makes the lava not spread whenever it is updated. Still lava cannot be acquired in the game
// without world editing.
Still bool
// Depth is the depth of the water. This is a number from 1-8, where 8 is a source block and 1 is the
// smallest possible lava block.
Depth int
// Falling specifies if the lava is falling. Falling lava will always appear as a source block, but its
// behaviour differs when it starts spreading.
Falling bool
}
Lava is a light-emitting fluid block that causes fire damage.
func (Lava) EncodeBlock ¶
EncodeBlock ...
func (Lava) LightDiffusionLevel ¶
LightDiffusionLevel always returns 2.
func (Lava) LightEmissionLevel ¶
LightEmissionLevel returns 15.
func (Lava) LiquidDepth ¶
LiquidDepth returns the depth of the lava.
func (Lava) LiquidFalling ¶
LiquidFalling checks if the lava is falling.
func (Lava) LiquidType ¶
LiquidType returns "lava" as a unique identifier for the lava liquid.
func (Lava) NeighbourUpdateTick ¶
NeighbourUpdateTick ...
func (Lava) ScheduledTick ¶
ScheduledTick ...
type Leaves ¶
type Leaves struct {
// Wood is the type of wood of the leaves. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Persistent specifies if the leaves are persistent, meaning they will not decay as a result of no wood
// being nearby.
Persistent bool
// contains filtered or unexported fields
}
Leaves are blocks that grow as part of trees which mainly drop saplings and sticks.
func (Leaves) EncodeBlock ¶
EncodeBlock ...
func (Leaves) LightDiffusionLevel ¶
LightDiffusionLevel ...
type Light ¶
type Light struct {
// Level is the light level that the light block produces. It is a number from 0-15, where 15 is the
// brightest and 0 is no light at all.
Level int
}
Light is an invisible block that can produce any light level.
func (Light) EncodeBlock ¶
EncodeBlock ...
func (Light) LightDiffusionLevel ¶
LightDiffusionLevel ...
type LightDiffuser ¶
type LightDiffuser interface {
// LightDiffusionLevel returns the amount of light levels that is subtracted when light passes through
// this block. Some locks, such as leaves, have this behaviour. A diffusion level of 15 means that all
// light will be completely blocked when light passes through the block.
LightDiffusionLevel() uint8
}
LightDiffuser represents a block that diffuses light. This means that a specific amount of light levels will be subtracted when light passes through the block. Blocks that do not implement LightDiffuser will be assumed to be solid: Light will not be able to pass through these blocks.
type LightEmitter ¶
type LightEmitter interface {
// LightEmissionLevel returns the light emission level of the block, a number from 0-15 where 15 is the
// brightest and 0 means it doesn't emit light at all.
LightEmissionLevel() uint8
}
LightEmitter represents a block that emits light when placed. Blocks such as torches or lanterns implement this interface.
type LiquidRemovable ¶
type LiquidRemovable interface {
HasLiquidDrops() bool
}
LiquidRemovable represents a block that may be removed by a liquid flowing into it. When this happens, the block's drops are dropped at the position if HasLiquidDrops returns true.
type Log ¶
type Log struct {
// Wood is the type of wood of the log. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Stripped specifies if the log is stripped or not.
Stripped bool
// Axis is the axis which the log block faces.
Axis world.Axis
}
Log is a naturally occurring block found in trees, primarily used to create planks. It comes in six species: oak, spruce, birch, jungle, acacia, and dark oak. Stripped log is a variant obtained by using an axe on a log.
func (Log) EncodeBlock ¶
EncodeBlock ...
type Obsidian ¶
type Obsidian struct{}
Obsidian is a dark purple block known for its high blast resistance and strength, most commonly found when water flows over lava.
func (Obsidian) EncodeBlock ¶
EncodeBlock ...
type Placer ¶
type Placer interface {
item.User
PlaceBlock(pos world.BlockPos, b world.Block, ctx *item.UseContext)
}
Placer represents an entity that is able to place a block at a specific position in the world.
type Planks ¶
type Planks struct {
// Wood is the type of wood of the planks. This field must have one of the values found in the material
// package.
Wood wood.Wood
}
Planks are common blocks used in crafting recipes. They are made by crafting logs into planks.
func (Planks) EncodeBlock ¶
EncodeBlock ...
type Replaceable ¶
type Replaceable interface {
// ReplaceableBy returns a bool which indicates if the block is replaceable by another block.
ReplaceableBy(b world.Block) bool
}
Replaceable represents a block that may be replaced by another block automatically. An example is grass, which may be replaced by clicking it with another block.
type Sponge ¶ added in v0.0.2
type Sponge struct {
// Wet specifies whether the dry or the wet variant of the block is used.
Wet bool
}
Sponge is a block that can be used to remove water around itself when placed, turning into a wet sponge in the process.
func (Sponge) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Sponge) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Sponge) NeighbourUpdateTick ¶ added in v0.0.2
NeighbourUpdateTick checks for nearby water flow. If water could be found and the sponge is dry, it will absorb the water and be flagged as wet.
func (Sponge) UseOnBlock ¶ added in v0.0.2
func (s Sponge) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock places the sponge, absorbs nearby water if it's still dry and flags it as wet if any water has been absorbed.
type StainedTerracotta ¶ added in v0.0.2
StainedTerracotta is a block formed from clay, with a hardness and blast resistance comparable to stone. In contrast to Terracotta, t can be coloured in the same 16 colours that wool can be dyed, but more dulled and earthen.
func (StainedTerracotta) BreakInfo ¶ added in v0.0.2
func (t StainedTerracotta) BreakInfo() BreakInfo
BreakInfo ...
func (StainedTerracotta) EncodeBlock ¶ added in v0.0.2
func (t StainedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (StainedTerracotta) EncodeItem ¶ added in v0.0.2
func (t StainedTerracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
type Stone ¶
type Stone struct{}
Stone is a block found underground in the world or on mountains.
func (Stone) EncodeBlock ¶
EncodeBlock ...
type Terracotta ¶ added in v0.0.2
type Terracotta struct{}
Terracotta is a block formed from clay, with a hardness and blast resistance comparable to stone. For colouring it, take a look at StainedTerracotta.
func (Terracotta) BreakInfo ¶ added in v0.0.2
func (t Terracotta) BreakInfo() BreakInfo
BreakInfo ...
func (Terracotta) EncodeBlock ¶ added in v0.0.2
func (t Terracotta) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (Terracotta) EncodeItem ¶ added in v0.0.2
func (t Terracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
type Water ¶
type Water struct {
// Still makes the water appear as if it is not flowing.
Still bool
// Depth is the depth of the water. This is a number from 1-8, where 8 is a source block and 1 is the
// smallest possible water block.
Depth int
// Falling specifies if the water is falling. Falling water will always appear as a source block, but its
// behaviour differs when it starts spreading.
Falling bool
}
Water is a natural fluid that generates abundantly in the world.
func (Water) EncodeBlock ¶
EncodeBlock ...
func (Water) LiquidDepth ¶
LiquidDepth returns the depth of the water.
func (Water) LiquidFalling ¶
LiquidFalling returns Water.Falling.
func (Water) NeighbourUpdateTick ¶
NeighbourUpdateTick ...
func (Water) ScheduledTick ¶
ScheduledTick ...
func (Water) SpreadDecay ¶
SpreadDecay returns 1 - The amount of levels decreased upon spreading.
type WoodSlab ¶
type WoodSlab struct {
// Wood is the type of wood of the slabs. This field must have one of the values found in the material
// package.
Wood wood.Wood
// UpsideDown specifies if the slabs are upside down.
UpsideDown bool
// Double specifies if the slab is a double slab. These double slabs can be made by placing another slab
// on an existing slab.
Double bool
}
WoodSlab is a half block that allows entities to walk up blocks without jumping.
func (WoodSlab) EncodeBlock ¶
EncodeBlock ...
func (WoodSlab) LightDiffusionLevel ¶
LightDiffusionLevel returns 0 if the slab is a half slab, or 15 if it is double.
func (WoodSlab) SideClosed ¶
SideClosed ...
func (WoodSlab) UseOnBlock ¶
func (s WoodSlab) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock handles the placement of slabs with relation to them being upside down or not and handles slabs being turned into double slabs.
type WoodStairs ¶
type WoodStairs struct {
// Wood is the type of wood of the stairs. This field must have one of the values found in the material
// package.
Wood wood.Wood
// UpsideDown specifies if the stairs are upside down. If set to true, the full side is at the top part
// of the block.
UpsideDown bool
// Facing is the direction that the full side of the stairs is facing.
Facing world.Direction
}
WoodStairs are blocks that allow entities to walk up blocks without jumping. They are crafted using planks.
func (WoodStairs) EncodeBlock ¶
func (s WoodStairs) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (WoodStairs) EncodeItem ¶
func (s WoodStairs) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (WoodStairs) LightDiffusionLevel ¶
func (WoodStairs) LightDiffusionLevel() uint8
LightDiffusionLevel always returns 0.
func (WoodStairs) SideClosed ¶
SideClosed ...
func (WoodStairs) UseOnBlock ¶
func (s WoodStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock handles the directional placing of stairs and makes sure they are properly placed upside down when needed.
type Wool ¶ added in v0.0.2
Wool is a colourful block that can be obtained by killing/shearing sheep, or crafted using four string.
func (Wool) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Wool) EncodeItem ¶ added in v0.0.2
EncodeItem ...
Source Files
¶
- air.go
- beacon.go
- bedrock.go
- block.go
- break_info.go
- carpet.go
- chest.go
- cobblestone.go
- concrete.go
- container.go
- diamond_block.go
- dirt.go
- emerald_block.go
- glass.go
- glazed_terracotta.go
- gold_block.go
- grass.go
- iron_block.go
- lava.go
- leaves.go
- light.go
- liquid.go
- log.go
- obsidian.go
- parse.go
- placer.go
- planks.go
- register.go
- sponge.go
- stained_terracotta.go
- stone.go
- terracotta.go
- water.go
- wood_slab.go
- wood_stairs.go
- wool.go