Documentation
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Index ¶
- func BreakDuration(b world.Block, i item.Stack) time.Duration
- func BreaksInstantly(b world.Block, i item.Stack) bool
- func FlammableBlock(block world.Block) bool
- func Parse(s string) ([]world.Block, error)
- type Activatable
- type Air
- type AncientDebris
- type Andesite
- type Barrier
- type Basalt
- func (b Basalt) BreakInfo() BreakInfo
- func (b Basalt) EncodeBlock() (name string, properties map[string]interface{})
- func (b Basalt) EncodeItem() (id int32, meta int16)
- func (Basalt) HasNBT() bool
- func (b Basalt) Hash() uint64
- func (Basalt) Instrument() instrument.Instrument
- func (Basalt) Model() world.BlockModel
- func (b Basalt) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Beacon
- func (b Beacon) Activate(pos world.BlockPos, _ world.Face, _ *world.World, u item.User)
- func (b Beacon) BreakInfo() BreakInfo
- func (b Beacon) CanDisplace(l world.Liquid) bool
- func (b Beacon) DecodeNBT(data map[string]interface{}) interface{}
- func (Beacon) EncodeItem() (id int32, meta int16)
- func (b Beacon) EncodeNBT() map[string]interface{}
- func (Beacon) HasNBT() bool
- func (Beacon) Instrument() instrument.Instrument
- func (b Beacon) Level() int
- func (Beacon) LightDiffusionLevel() uint8
- func (Beacon) LightEmissionLevel() uint8
- func (Beacon) Model() world.BlockModel
- func (b Beacon) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (b Beacon) Tick(currentTick int64, pos world.BlockPos, w *world.World)
- func (b Beacon) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type BeaconSource
- type Bedrock
- func (b Bedrock) EncodeBlock() (name string, properties map[string]interface{})
- func (Bedrock) EncodeItem() (id int32, meta int16)
- func (Bedrock) HasNBT() bool
- func (b Bedrock) Hash() uint64
- func (Bedrock) Instrument() instrument.Instrument
- func (Bedrock) LightDiffusionLevel() uint8
- func (Bedrock) Model() world.BlockModel
- type BeetrootSeeds
- func (b BeetrootSeeds) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (b BeetrootSeeds) BreakInfo() BreakInfo
- func (c BeetrootSeeds) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (b BeetrootSeeds) EncodeBlock() (name string, properties map[string]interface{})
- func (b BeetrootSeeds) EncodeItem() (id int32, meta int16)
- func (c BeetrootSeeds) GrowthStage() int
- func (c BeetrootSeeds) HasLiquidDrops() bool
- func (b BeetrootSeeds) Hash() uint64
- func (c BeetrootSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (b BeetrootSeeds) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- func (BeetrootSeeds) SameCrop(c Crop) bool
- func (b BeetrootSeeds) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type BlueIce
- type BoneBlock
- func (b BoneBlock) BreakInfo() BreakInfo
- func (b BoneBlock) EncodeBlock() (name string, properties map[string]interface{})
- func (b BoneBlock) EncodeItem() (id int32, meta int16)
- func (BoneBlock) HasNBT() bool
- func (b BoneBlock) Hash() uint64
- func (b BoneBlock) Instrument() instrument.Instrument
- func (BoneBlock) Model() world.BlockModel
- func (b BoneBlock) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type BoneMealAffected
- type BreakInfo
- type Breakable
- type Bricks
- type Cake
- func (c Cake) Activate(pos world.BlockPos, _ world.Face, w *world.World, u item.User)
- func (c Cake) BreakInfo() BreakInfo
- func (c Cake) CanDisplace(b world.Liquid) bool
- func (c Cake) EncodeBlock() (name string, properties map[string]interface{})
- func (c Cake) EncodeItem() (id int32, meta int16)
- func (Cake) HasNBT() bool
- func (c Cake) Hash() uint64
- func (Cake) LightDiffusionLevel() uint8
- func (c Cake) Model() world.BlockModel
- func (c Cake) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (c Cake) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (c Cake) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type Carpet
- func (c Carpet) BreakInfo() BreakInfo
- func (Carpet) CanDisplace(b world.Liquid) bool
- func (c Carpet) EncodeBlock() (name string, properties map[string]interface{})
- func (c Carpet) EncodeItem() (id int32, meta int16)
- func (c Carpet) FlammabilityInfo() FlammabilityInfo
- func (Carpet) HasLiquidDrops() bool
- func (Carpet) HasNBT() bool
- func (c Carpet) Hash() uint64
- func (Carpet) LightDiffusionLevel() uint8
- func (Carpet) Model() world.BlockModel
- func (Carpet) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (Carpet) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (c Carpet) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Carrot
- func (c Carrot) AlwaysConsumable() bool
- func (c Carrot) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (c Carrot) BreakInfo() BreakInfo
- func (c Carrot) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (c Carrot) Consume(_ *world.World, consumer item.Consumer) item.Stack
- func (c Carrot) ConsumeDuration() time.Duration
- func (c Carrot) EncodeBlock() (name string, properties map[string]interface{})
- func (c Carrot) EncodeItem() (id int32, meta int16)
- func (c Carrot) GrowthStage() int
- func (c Carrot) HasLiquidDrops() bool
- func (c Carrot) Hash() uint64
- func (c Carrot) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (c Carrot) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- func (Carrot) SameCrop(c Crop) bool
- func (c Carrot) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type Chest
- func (c Chest) Activate(pos world.BlockPos, _ world.Face, _ *world.World, u item.User)
- func (c Chest) AddViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
- func (c Chest) BreakInfo() BreakInfo
- func (Chest) CanDisplace(b world.Liquid) bool
- func (c Chest) DecodeNBT(data map[string]interface{}) interface{}
- func (c Chest) Drops() []item.Stack
- func (c Chest) EncodeBlock() (name string, properties map[string]interface{})
- func (Chest) EncodeItem() (id int32, meta int16)
- func (c Chest) EncodeNBT() map[string]interface{}
- func (c Chest) FlammabilityInfo() FlammabilityInfo
- func (Chest) HasNBT() bool
- func (c Chest) Hash() uint64
- func (Chest) Instrument() instrument.Instrument
- func (c Chest) Inventory() *inventory.Inventory
- func (Chest) LightDiffusionLevel() uint8
- func (Chest) Model() world.BlockModel
- func (c Chest) RemoveViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
- func (Chest) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (c Chest) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- func (c Chest) WithName(a ...interface{}) world.Item
- type ChiseledQuartz
- func (c ChiseledQuartz) BreakInfo() BreakInfo
- func (ChiseledQuartz) EncodeBlock() (name string, properties map[string]interface{})
- func (c ChiseledQuartz) EncodeItem() (id int32, meta int16)
- func (ChiseledQuartz) HasNBT() bool
- func (ChiseledQuartz) Hash() uint64
- func (ChiseledQuartz) Instrument() instrument.Instrument
- func (ChiseledQuartz) Model() world.BlockModel
- type Clay
- func (c Clay) BreakInfo() BreakInfo
- func (c Clay) EncodeBlock() (name string, properties map[string]interface{})
- func (c Clay) EncodeItem() (id int32, meta int16)
- func (Clay) HasNBT() bool
- func (c Clay) Hash() uint64
- func (c Clay) Instrument() instrument.Instrument
- func (Clay) Model() world.BlockModel
- type CoalBlock
- func (c CoalBlock) BreakInfo() BreakInfo
- func (CoalBlock) EncodeBlock() (name string, properties map[string]interface{})
- func (CoalBlock) EncodeItem() (id int32, meta int16)
- func (c CoalBlock) FlammabilityInfo() FlammabilityInfo
- func (CoalBlock) HasNBT() bool
- func (CoalBlock) Hash() uint64
- func (CoalBlock) Instrument() instrument.Instrument
- func (CoalBlock) Model() world.BlockModel
- type CoalOre
- type Cobblestone
- type CocoaBean
- func (c CocoaBean) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (c CocoaBean) BreakInfo() BreakInfo
- func (c CocoaBean) EncodeBlock() (name string, properties map[string]interface{})
- func (c CocoaBean) EncodeItem() (id int32, meta int16)
- func (c CocoaBean) HasLiquidDrops() bool
- func (CocoaBean) HasNBT() bool
- func (c CocoaBean) Hash() uint64
- func (CocoaBean) LightDiffusionLevel() uint8
- func (c CocoaBean) Model() world.BlockModel
- func (c CocoaBean) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (c CocoaBean) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (c CocoaBean) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type Concrete
- func (c Concrete) BreakInfo() BreakInfo
- func (c Concrete) EncodeBlock() (name string, properties map[string]interface{})
- func (c Concrete) EncodeItem() (id int32, meta int16)
- func (Concrete) HasNBT() bool
- func (c Concrete) Hash() uint64
- func (Concrete) Instrument() instrument.Instrument
- func (Concrete) Model() world.BlockModel
- type ConcretePowder
- func (c ConcretePowder) BreakInfo() BreakInfo
- func (c ConcretePowder) CanSolidify(pos world.BlockPos, w *world.World) bool
- func (c ConcretePowder) EncodeBlock() (name string, properties map[string]interface{})
- func (c ConcretePowder) EncodeItem() (id int32, meta int16)
- func (ConcretePowder) HasNBT() bool
- func (c ConcretePowder) Hash() uint64
- func (ConcretePowder) Instrument() instrument.Instrument
- func (ConcretePowder) Model() world.BlockModel
- func (c ConcretePowder) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- type Container
- type ContainerOpener
- type ContainerViewer
- type Coral
- func (c Coral) BreakInfo() BreakInfo
- func (c Coral) CanDisplace(b world.Liquid) bool
- func (c Coral) EncodeBlock() (name string, properties map[string]interface{})
- func (c Coral) EncodeItem() (id int32, meta int16)
- func (c Coral) HasLiquidDrops() bool
- func (Coral) HasNBT() bool
- func (c Coral) Hash() uint64
- func (Coral) Instrument() instrument.Instrument
- func (Coral) LightDiffusionLevel() uint8
- func (Coral) Model() world.BlockModel
- func (c Coral) NeighbourUpdateTick(pos, changedNeighbour world.BlockPos, w *world.World)
- func (c Coral) ScheduledTick(pos world.BlockPos, w *world.World)
- func (c Coral) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (c Coral) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) bool
- type CoralBlock
- func (c CoralBlock) BreakInfo() BreakInfo
- func (c CoralBlock) EncodeBlock() (name string, properties map[string]interface{})
- func (c CoralBlock) EncodeItem() (id int32, meta int16)
- func (CoralBlock) HasNBT() bool
- func (c CoralBlock) Hash() uint64
- func (CoralBlock) Instrument() instrument.Instrument
- func (CoralBlock) Model() world.BlockModel
- func (c CoralBlock) NeighbourUpdateTick(pos, changedNeighbour world.BlockPos, w *world.World)
- func (c CoralBlock) ScheduledTick(pos world.BlockPos, w *world.World)
- type Crop
- type CryingObsidian
- type DiamondBlock
- type DiamondOre
- type Diorite
- type Dirt
- type DragonEgg
- func (d DragonEgg) Activate(pos world.BlockPos, _ world.Face, w *world.World, _ item.User)
- func (d DragonEgg) BreakInfo() BreakInfo
- func (d DragonEgg) CanDisplace(b world.Liquid) bool
- func (g DragonEgg) CanSolidify(world.BlockPos, *world.World) bool
- func (d DragonEgg) EncodeItem() (id int32, meta int16)
- func (DragonEgg) HasNBT() bool
- func (DragonEgg) LightDiffusionLevel() uint8
- func (d DragonEgg) LightEmissionLevel() uint8
- func (DragonEgg) Model() world.BlockModel
- func (d DragonEgg) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (d DragonEgg) Punch(pos world.BlockPos, _ world.Face, w *world.World, _ item.User)
- func (d DragonEgg) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type EmeraldBlock
- type EmeraldOre
- type EndBrickStairs
- func (s EndBrickStairs) BreakInfo() BreakInfo
- func (EndBrickStairs) CanDisplace(b world.Liquid) bool
- func (s EndBrickStairs) EncodeBlock() (name string, properties map[string]interface{})
- func (s EndBrickStairs) EncodeItem() (id int32, meta int16)
- func (EndBrickStairs) HasNBT() bool
- func (s EndBrickStairs) Hash() uint64
- func (EndBrickStairs) LightDiffusionLevel() uint8
- func (s EndBrickStairs) Model() world.BlockModel
- func (s EndBrickStairs) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (s EndBrickStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) (used bool)
- type EndBricks
- type EndStone
- type EntityCollider
- type Farmland
- func (f Farmland) BreakInfo() BreakInfo
- func (f Farmland) EncodeBlock() (name string, properties map[string]interface{})
- func (Farmland) HasNBT() bool
- func (f Farmland) Hash() uint64
- func (Farmland) Model() world.BlockModel
- func (f Farmland) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (f Farmland) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- type Fire
- func (f Fire) EncodeBlock() (name string, properties map[string]interface{})
- func (f Fire) EntityCollide(e world.Entity)
- func (f Fire) HasLiquidDrops() bool
- func (Fire) HasNBT() bool
- func (f Fire) Hash() uint64
- func (Fire) LightDiffusionLevel() uint8
- func (f Fire) LightEmissionLevel() uint8
- func (Fire) Model() world.BlockModel
- func (f Fire) NeighbourUpdateTick(pos, neighbour world.BlockPos, w *world.World)
- func (f Fire) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- func (Fire) ReplaceableBy(world.Block) bool
- func (f Fire) ScheduledTick(pos world.BlockPos, w *world.World)
- type FlammabilityInfo
- type Flammable
- type FromStringer
- type GildedBlackstone
- type Glass
- type GlassPane
- func (p GlassPane) BreakInfo() BreakInfo
- func (p GlassPane) CanDisplace(b world.Liquid) bool
- func (p GlassPane) EncodeItem() (id int32, meta int16)
- func (GlassPane) HasNBT() bool
- func (GlassPane) Instrument() instrument.Instrument
- func (GlassPane) LightDiffusionLevel() uint8
- func (GlassPane) Model() world.BlockModel
- func (p GlassPane) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type GlazedTerracotta
- func (t GlazedTerracotta) BreakInfo() BreakInfo
- func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
- func (t GlazedTerracotta) EncodeItem() (id int32, meta int16)
- func (GlazedTerracotta) HasNBT() bool
- func (t GlazedTerracotta) Hash() uint64
- func (GlazedTerracotta) Instrument() instrument.Instrument
- func (GlazedTerracotta) Model() world.BlockModel
- func (t GlazedTerracotta) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Glowstone
- type GoldBlock
- type GoldOre
- type Granite
- type Grass
- type GrassPath
- type Gravel
- func (g Gravel) BreakInfo() BreakInfo
- func (g Gravel) CanSolidify(world.BlockPos, *world.World) bool
- func (g Gravel) EncodeItem() (id int32, meta int16)
- func (Gravel) HasNBT() bool
- func (Gravel) Instrument() instrument.Instrument
- func (Gravel) Model() world.BlockModel
- func (g Gravel) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- type GravityAffected
- type InstrumentBlock
- type InvisibleBedrock
- type IronBars
- func (i IronBars) BreakInfo() BreakInfo
- func (i IronBars) CanDisplace(b world.Liquid) bool
- func (IronBars) EncodeItem() (id int32, meta int16)
- func (IronBars) HasNBT() bool
- func (IronBars) LightDiffusionLevel() uint8
- func (IronBars) Model() world.BlockModel
- func (i IronBars) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type IronBlock
- type IronOre
- type Kelp
- func (k Kelp) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (k Kelp) BreakInfo() BreakInfo
- func (Kelp) CanDisplace(b world.Liquid) bool
- func (k Kelp) EncodeBlock() (name string, properties map[string]interface{})
- func (Kelp) EncodeItem() (id int32, meta int16)
- func (Kelp) HasNBT() bool
- func (k Kelp) Hash() uint64
- func (Kelp) LightDiffusionLevel() uint8
- func (Kelp) Model() world.BlockModel
- func (k Kelp) NeighbourUpdateTick(pos, changed world.BlockPos, w *world.World)
- func (k Kelp) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (Kelp) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (k Kelp) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Lantern
- func (l Lantern) BreakInfo() BreakInfo
- func (l Lantern) EncodeBlock() (name string, properties map[string]interface{})
- func (l Lantern) EncodeItem() (id int32, meta int16)
- func (l Lantern) HasLiquidDrops() bool
- func (Lantern) HasNBT() bool
- func (l Lantern) Hash() uint64
- func (Lantern) LightDiffusionLevel() uint8
- func (l Lantern) LightEmissionLevel() uint8
- func (l Lantern) Model() world.BlockModel
- func (l Lantern) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (l Lantern) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type LapisBlock
- type LapisOre
- type Lava
- func (Lava) AABB(world.BlockPos, *world.World) []physics.AABB
- func (l Lava) EncodeBlock() (name string, properties map[string]interface{})
- func (l Lava) EntityCollide(e world.Entity)
- func (l Lava) Harden(pos world.BlockPos, w *world.World, flownIntoBy *world.BlockPos) bool
- func (Lava) HasLiquidDrops() bool
- func (Lava) HasNBT() bool
- func (l Lava) Hash() uint64
- func (Lava) LightDiffusionLevel() uint8
- func (Lava) LightEmissionLevel() uint8
- func (l Lava) LiquidDepth() int
- func (l Lava) LiquidFalling() bool
- func (Lava) LiquidType() string
- func (Lava) Model() world.BlockModel
- func (l Lava) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (l Lava) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (Lava) ReplaceableBy(world.Block) bool
- func (l Lava) ScheduledTick(pos world.BlockPos, w *world.World)
- func (Lava) SpreadDecay() int
- func (l Lava) WithDepth(depth int, falling bool) world.Liquid
- type Leaves
- func (l Leaves) BreakInfo() BreakInfo
- func (Leaves) CanDisplace(b world.Liquid) bool
- func (l Leaves) EncodeBlock() (name string, properties map[string]interface{})
- func (l Leaves) EncodeItem() (id int32, meta int16)
- func (l Leaves) FlammabilityInfo() FlammabilityInfo
- func (Leaves) HasNBT() bool
- func (l Leaves) Hash() uint64
- func (Leaves) LightDiffusionLevel() uint8
- func (Leaves) Model() world.BlockModel
- func (l Leaves) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (l Leaves) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (Leaves) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type Light
- func (l Light) EncodeBlock() (name string, properties map[string]interface{})
- func (l Light) EncodeItem() (id int32, meta int16)
- func (Light) HasNBT() bool
- func (l Light) Hash() uint64
- func (Light) LightDiffusionLevel() uint8
- func (l Light) LightEmissionLevel() uint8
- func (Light) Model() world.BlockModel
- func (Light) ReplaceableBy(world.Block) bool
- type LightDiffuser
- type LightEmitter
- type LiquidRemovable
- type LitPumpkin
- func (l LitPumpkin) BreakInfo() BreakInfo
- func (l LitPumpkin) EncodeBlock() (name string, properties map[string]interface{})
- func (l LitPumpkin) EncodeItem() (id int32, meta int16)
- func (LitPumpkin) HasNBT() bool
- func (l LitPumpkin) Hash() uint64
- func (l LitPumpkin) LightEmissionLevel() uint8
- func (LitPumpkin) Model() world.BlockModel
- func (l LitPumpkin) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Log
- func (l Log) BreakInfo() BreakInfo
- func (l Log) EncodeBlock() (name string, properties map[string]interface{})
- func (l Log) EncodeItem() (id int32, meta int16)
- func (l Log) FlammabilityInfo() FlammabilityInfo
- func (Log) HasNBT() bool
- func (l Log) Hash() uint64
- func (Log) Instrument() instrument.Instrument
- func (Log) Model() world.BlockModel
- func (l Log) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Melon
- type MelonSeeds
- func (m MelonSeeds) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (m MelonSeeds) BreakInfo() BreakInfo
- func (c MelonSeeds) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (m MelonSeeds) EncodeBlock() (name string, properties map[string]interface{})
- func (m MelonSeeds) EncodeItem() (id int32, meta int16)
- func (c MelonSeeds) GrowthStage() int
- func (c MelonSeeds) HasLiquidDrops() bool
- func (m MelonSeeds) Hash() uint64
- func (m MelonSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (m MelonSeeds) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (MelonSeeds) SameCrop(c Crop) bool
- func (m MelonSeeds) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type NetherBrickFence
- func (n NetherBrickFence) BreakInfo() BreakInfo
- func (NetherBrickFence) CanDisplace(b world.Liquid) bool
- func (n NetherBrickFence) EncodeItem() (id int32, meta int16)
- func (NetherBrickFence) HasNBT() bool
- func (NetherBrickFence) LightDiffusionLevel() uint8
- func (n NetherBrickFence) Model() world.BlockModel
- func (NetherBrickFence) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type NetherGoldOre
- type NetherQuartzOre
- type NetherWart
- func (n NetherWart) BreakInfo() BreakInfo
- func (n NetherWart) EncodeBlock() (name string, properties map[string]interface{})
- func (NetherWart) EncodeItem() (id int32, meta int16)
- func (n NetherWart) HasLiquidDrops() bool
- func (NetherWart) HasNBT() bool
- func (n NetherWart) Hash() uint64
- func (NetherWart) LightDiffusionLevel() uint8
- func (NetherWart) Model() world.BlockModel
- func (n NetherWart) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (n NetherWart) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (n NetherWart) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) bool
- type NetheriteBlock
- type Netherrack
- type NoteBlock
- func (n NoteBlock) Activate(pos world.BlockPos, _ world.Face, w *world.World, _ item.User)
- func (n NoteBlock) BreakInfo() BreakInfo
- func (n NoteBlock) DecodeNBT(data map[string]interface{}) interface{}
- func (n NoteBlock) EncodeBlock() (name string, properties map[string]interface{})
- func (n NoteBlock) EncodeItem() (id int32, meta int16)
- func (n NoteBlock) EncodeNBT() map[string]interface{}
- func (NoteBlock) HasNBT() bool
- func (NoteBlock) Instrument() instrument.Instrument
- func (NoteBlock) Model() world.BlockModel
- func (n NoteBlock) Punch(pos world.BlockPos, _ world.Face, w *world.World, u item.User)
- type Obsidian
- type Placer
- type Planks
- func (p Planks) BreakInfo() BreakInfo
- func (p Planks) EncodeBlock() (name string, properties map[string]interface{})
- func (p Planks) EncodeItem() (id int32, meta int16)
- func (p Planks) FlammabilityInfo() FlammabilityInfo
- func (Planks) HasNBT() bool
- func (p Planks) Hash() uint64
- func (Planks) Instrument() instrument.Instrument
- func (Planks) Model() world.BlockModel
- type Potato
- func (p Potato) AlwaysConsumable() bool
- func (p Potato) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (p Potato) BreakInfo() BreakInfo
- func (c Potato) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (p Potato) Consume(_ *world.World, c item.Consumer) item.Stack
- func (p Potato) ConsumeDuration() time.Duration
- func (p Potato) EncodeBlock() (name string, properties map[string]interface{})
- func (p Potato) EncodeItem() (id int32, meta int16)
- func (c Potato) GrowthStage() int
- func (c Potato) HasLiquidDrops() bool
- func (p Potato) Hash() uint64
- func (c Potato) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (p Potato) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- func (Potato) SameCrop(c Crop) bool
- func (p Potato) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type Pumpkin
- func (p Pumpkin) BreakInfo() BreakInfo
- func (p Pumpkin) EncodeBlock() (name string, properties map[string]interface{})
- func (p Pumpkin) EncodeItem() (id int32, meta int16)
- func (Pumpkin) HasNBT() bool
- func (p Pumpkin) Hash() uint64
- func (p Pumpkin) Instrument() instrument.Instrument
- func (Pumpkin) Model() world.BlockModel
- func (p Pumpkin) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type PumpkinSeeds
- func (p PumpkinSeeds) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (p PumpkinSeeds) BreakInfo() BreakInfo
- func (c PumpkinSeeds) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (p PumpkinSeeds) EncodeBlock() (name string, properties map[string]interface{})
- func (p PumpkinSeeds) EncodeItem() (id int32, meta int16)
- func (c PumpkinSeeds) GrowthStage() int
- func (c PumpkinSeeds) HasLiquidDrops() bool
- func (p PumpkinSeeds) Hash() uint64
- func (p PumpkinSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (p PumpkinSeeds) RandomTick(pos world.BlockPos, w *world.World, r *rand.Rand)
- func (PumpkinSeeds) SameCrop(c Crop) bool
- func (p PumpkinSeeds) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type Punchable
- type Quartz
- func (q Quartz) BreakInfo() BreakInfo
- func (q Quartz) EncodeBlock() (name string, properties map[string]interface{})
- func (q Quartz) EncodeItem() (id int32, meta int16)
- func (Quartz) HasNBT() bool
- func (q Quartz) Hash() uint64
- func (Quartz) Instrument() instrument.Instrument
- func (Quartz) Model() world.BlockModel
- type QuartzBricks
- type QuartzPillar
- func (q QuartzPillar) BreakInfo() BreakInfo
- func (q QuartzPillar) EncodeBlock() (name string, properties map[string]interface{})
- func (q QuartzPillar) EncodeItem() (id int32, meta int16)
- func (QuartzPillar) HasNBT() bool
- func (q QuartzPillar) Hash() uint64
- func (QuartzPillar) Instrument() instrument.Instrument
- func (QuartzPillar) Model() world.BlockModel
- func (q QuartzPillar) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type Replaceable
- type Sand
- func (s Sand) BreakInfo() BreakInfo
- func (g Sand) CanSolidify(world.BlockPos, *world.World) bool
- func (s Sand) EncodeItem() (id int32, meta int16)
- func (Sand) HasNBT() bool
- func (Sand) Instrument() instrument.Instrument
- func (Sand) Model() world.BlockModel
- func (s Sand) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- type SeaLantern
- func (s SeaLantern) BreakInfo() BreakInfo
- func (SeaLantern) EncodeItem() (id int32, meta int16)
- func (SeaLantern) HasNBT() bool
- func (SeaLantern) Instrument() instrument.Instrument
- func (SeaLantern) LightDiffusionLevel() uint8
- func (SeaLantern) LightEmissionLevel() uint8
- func (SeaLantern) Model() world.BlockModel
- type Shroomlight
- type SoulSand
- type SoulSoil
- type Sponge
- func (s Sponge) BreakInfo() BreakInfo
- func (s Sponge) EncodeItem() (id int32, meta int16)
- func (Sponge) HasNBT() bool
- func (Sponge) Model() world.BlockModel
- func (s Sponge) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (s Sponge) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) (used bool)
- type StainedGlass
- func (g StainedGlass) BreakInfo() BreakInfo
- func (g StainedGlass) EncodeBlock() (name string, properties map[string]interface{})
- func (g StainedGlass) EncodeItem() (id int32, meta int16)
- func (StainedGlass) HasNBT() bool
- func (g StainedGlass) Hash() uint64
- func (StainedGlass) Instrument() instrument.Instrument
- func (StainedGlass) LightDiffusionLevel() uint8
- func (StainedGlass) Model() world.BlockModel
- type StainedGlassPane
- func (p StainedGlassPane) BreakInfo() BreakInfo
- func (p StainedGlassPane) CanDisplace(b world.Liquid) bool
- func (p StainedGlassPane) EncodeBlock() (name string, properties map[string]interface{})
- func (p StainedGlassPane) EncodeItem() (id int32, meta int16)
- func (StainedGlassPane) HasNBT() bool
- func (p StainedGlassPane) Hash() uint64
- func (StainedGlassPane) Instrument() instrument.Instrument
- func (StainedGlassPane) LightDiffusionLevel() uint8
- func (StainedGlassPane) Model() world.BlockModel
- func (p StainedGlassPane) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type StainedTerracotta
- func (t StainedTerracotta) BreakInfo() BreakInfo
- func (t StainedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
- func (t StainedTerracotta) EncodeItem() (id int32, meta int16)
- func (StainedTerracotta) HasNBT() bool
- func (t StainedTerracotta) Hash() uint64
- func (StainedTerracotta) Instrument() instrument.Instrument
- func (StainedTerracotta) Model() world.BlockModel
- type Stone
- type Terracotta
- type Torch
- func (t Torch) EncodeBlock() (name string, properties map[string]interface{})
- func (t Torch) EncodeItem() (id int32, meta int16)
- func (t Torch) HasLiquidDrops() bool
- func (Torch) HasNBT() bool
- func (t Torch) Hash() uint64
- func (Torch) LightDiffusionLevel() uint8
- func (t Torch) LightEmissionLevel() uint8
- func (Torch) Model() world.BlockModel
- func (t Torch) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (t Torch) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) bool
- type Water
- func (w Water) EncodeBlock() (name string, properties map[string]interface{})
- func (w Water) EntityCollide(e world.Entity)
- func (w Water) Harden(pos world.BlockPos, wo *world.World, flownIntoBy *world.BlockPos) bool
- func (Water) HasLiquidDrops() bool
- func (Water) HasNBT() bool
- func (w Water) Hash() uint64
- func (Water) LightDiffusionLevel() uint8
- func (w Water) LiquidDepth() int
- func (w Water) LiquidFalling() bool
- func (Water) LiquidType() string
- func (Water) Model() world.BlockModel
- func (Water) NeighbourUpdateTick(pos, _ world.BlockPos, wo *world.World)
- func (Water) ReplaceableBy(world.Block) bool
- func (w Water) ScheduledTick(pos world.BlockPos, wo *world.World)
- func (Water) SpreadDecay() int
- func (w Water) WithDepth(depth int, falling bool) world.Liquid
- type WheatSeeds
- func (s WheatSeeds) BoneMeal(pos world.BlockPos, w *world.World) bool
- func (s WheatSeeds) BreakInfo() BreakInfo
- func (c WheatSeeds) CalculateGrowthChance(pos world.BlockPos, w *world.World) float64
- func (s WheatSeeds) EncodeBlock() (name string, properties map[string]interface{})
- func (s WheatSeeds) EncodeItem() (id int32, meta int16)
- func (c WheatSeeds) GrowthStage() int
- func (c WheatSeeds) HasLiquidDrops() bool
- func (s WheatSeeds) Hash() uint64
- func (c WheatSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (s WheatSeeds) RandomTick(pos world.BlockPos, w *world.World, _ *rand.Rand)
- func (WheatSeeds) SameCrop(c Crop) bool
- func (s WheatSeeds) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type WoodDoor
- func (d WoodDoor) Activate(pos world.BlockPos, _ world.Face, w *world.World, _ item.User)
- func (d WoodDoor) BreakInfo() BreakInfo
- func (d WoodDoor) CanDisplace(l world.Liquid) bool
- func (d WoodDoor) EncodeBlock() (name string, properties map[string]interface{})
- func (d WoodDoor) EncodeItem() (id int32, meta int16)
- func (d WoodDoor) FlammabilityInfo() FlammabilityInfo
- func (WoodDoor) HasNBT() bool
- func (d WoodDoor) Hash() uint64
- func (WoodDoor) Instrument() instrument.Instrument
- func (WoodDoor) LightDiffusionLevel() uint8
- func (d WoodDoor) Model() world.BlockModel
- func (d WoodDoor) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
- func (d WoodDoor) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (d WoodDoor) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, ...) bool
- type WoodFence
- func (w WoodFence) BreakInfo() BreakInfo
- func (WoodFence) CanDisplace(b world.Liquid) bool
- func (w WoodFence) EncodeBlock() (name string, properties map[string]interface{})
- func (w WoodFence) EncodeItem() (id int32, meta int16)
- func (w WoodFence) FlammabilityInfo() FlammabilityInfo
- func (WoodFence) HasNBT() bool
- func (w WoodFence) Hash() uint64
- func (WoodFence) Instrument() instrument.Instrument
- func (WoodFence) LightDiffusionLevel() uint8
- func (w WoodFence) Model() world.BlockModel
- func (WoodFence) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- type WoodFenceGate
- func (f WoodFenceGate) Activate(pos world.BlockPos, clickedFace world.Face, w *world.World, u item.User)
- func (f WoodFenceGate) BreakInfo() BreakInfo
- func (f WoodFenceGate) CanDisplace(b world.Liquid) bool
- func (f WoodFenceGate) EncodeBlock() (name string, properties map[string]interface{})
- func (f WoodFenceGate) EncodeItem() (id int32, meta int16)
- func (f WoodFenceGate) FlammabilityInfo() FlammabilityInfo
- func (WoodFenceGate) HasNBT() bool
- func (f WoodFenceGate) Hash() uint64
- func (WoodFenceGate) Instrument() instrument.Instrument
- func (WoodFenceGate) LightDiffusionLevel() uint8
- func (f WoodFenceGate) Model() world.BlockModel
- func (f WoodFenceGate) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (f WoodFenceGate) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) bool
- type WoodSlab
- func (s WoodSlab) AABB(world.BlockPos, *world.World) []physics.AABB
- func (s WoodSlab) BreakInfo() BreakInfo
- func (s WoodSlab) CanDisplace(b world.Liquid) bool
- func (s WoodSlab) EncodeBlock() (name string, properties map[string]interface{})
- func (s WoodSlab) EncodeItem() (id int32, meta int16)
- func (s WoodSlab) FlammabilityInfo() FlammabilityInfo
- func (WoodSlab) HasNBT() bool
- func (s WoodSlab) Hash() uint64
- func (WoodSlab) Instrument() instrument.Instrument
- func (s WoodSlab) LightDiffusionLevel() uint8
- func (s WoodSlab) Model() world.BlockModel
- func (s WoodSlab) SideClosed(pos, side world.BlockPos, _ *world.World) bool
- func (s WoodSlab) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) (used bool)
- type WoodStairs
- func (s WoodStairs) BreakInfo() BreakInfo
- func (WoodStairs) CanDisplace(b world.Liquid) bool
- func (s WoodStairs) EncodeBlock() (name string, properties map[string]interface{})
- func (s WoodStairs) EncodeItem() (id int32, meta int16)
- func (f WoodStairs) FlammabilityInfo() FlammabilityInfo
- func (WoodStairs) HasNBT() bool
- func (s WoodStairs) Hash() uint64
- func (WoodStairs) Instrument() instrument.Instrument
- func (WoodStairs) LightDiffusionLevel() uint8
- func (s WoodStairs) Model() world.BlockModel
- func (s WoodStairs) SideClosed(pos, side world.BlockPos, w *world.World) bool
- func (s WoodStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) (used bool)
- type WoodTrapdoor
- func (t WoodTrapdoor) Activate(pos world.BlockPos, _ world.Face, w *world.World, _ item.User)
- func (t WoodTrapdoor) BreakInfo() BreakInfo
- func (t WoodTrapdoor) CanDisplace(l world.Liquid) bool
- func (t WoodTrapdoor) EncodeBlock() (name string, properties map[string]interface{})
- func (t WoodTrapdoor) EncodeItem() (id int32, meta int16)
- func (t WoodTrapdoor) FlammabilityInfo() FlammabilityInfo
- func (WoodTrapdoor) HasNBT() bool
- func (t WoodTrapdoor) Hash() uint64
- func (WoodTrapdoor) Instrument() instrument.Instrument
- func (WoodTrapdoor) LightDiffusionLevel() uint8
- func (t WoodTrapdoor) Model() world.BlockModel
- func (t WoodTrapdoor) SideClosed(world.BlockPos, world.BlockPos, *world.World) bool
- func (t WoodTrapdoor) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, ...) bool
- type Wool
- func (w Wool) BreakInfo() BreakInfo
- func (w Wool) EncodeBlock() (name string, properties map[string]interface{})
- func (w Wool) EncodeItem() (id int32, meta int16)
- func (w Wool) FlammabilityInfo() FlammabilityInfo
- func (Wool) HasNBT() bool
- func (w Wool) Hash() uint64
- func (w Wool) Instrument() instrument.Instrument
- func (Wool) Model() world.BlockModel
- type XPDropRange
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BreakDuration ¶
BreakDuration returns the base duration that breaking the block passed takes when being broken using the item passed.
func BreaksInstantly ¶
BreaksInstantly checks if the block passed can be broken instantly using the item stack passed to break it.
func FlammableBlock ¶ added in v0.0.4
FlammableBlock returns true if a block is flammable.
func Parse ¶
Parse attempts to parse a string passed into a slice of blocks. The string passed is a list of either one or more blocks, separated using a comma. If parsing the string was not successful, the slice returned is nil and an error is returned explaining the reason the string could not be parsed.
Parse parses strings in a rather specific format. The strings accepted may look like the following: "andesite" "andesite,log[wood=oak]" "log,leaves[wood=spruce,persistent=true]" The properties, which are optional, are identical to the fields of the blocks registered, except for being fully lowercase.
Errors returned by Parse are explicitly user-friendly. They are fit to be displayed to the end user supplying the string. noinspection GoErrorStringFormat
Types ¶
type Activatable ¶
type Activatable interface {
// Activate activates the block at a specific block position. The face clicked is passed, as well as the
// world in which the block was activated and the viewer that activated it.
Activate(pos world.BlockPos, clickedFace world.Face, w *world.World, u item.User)
}
Activatable represents a block that may be activated by a viewer of the world. When activated, the block will execute some specific logic.
type Air ¶
type Air struct {
// contains filtered or unexported fields
}
Air is the block present in otherwise empty space.
type AncientDebris ¶ added in v0.0.3
type AncientDebris struct {
// contains filtered or unexported fields
}
AncientDebris is a rare ore found within The Nether.
func (AncientDebris) BreakInfo ¶ added in v0.0.3
func (a AncientDebris) BreakInfo() BreakInfo
BreakInfo ...
func (AncientDebris) EncodeItem ¶ added in v0.0.3
func (a AncientDebris) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (AncientDebris) Model ¶ added in v0.0.3
func (AncientDebris) Model() world.BlockModel
Model ...
type Barrier ¶ added in v0.0.4
type Barrier struct {
// contains filtered or unexported fields
}
Barrier is a transparent solid block used to create invisible boundaries.
func (Barrier) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (Barrier) LightDiffusionLevel ¶ added in v0.0.4
func (Barrier) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type Basalt ¶ added in v0.0.4
type Basalt struct {
// Polished specifies if the basalt is its polished variant.
Polished bool
// Axis is the axis which the basalt faces.
Axis world.Axis
// contains filtered or unexported fields
}
Basalt is a type of igneous rock found in the Nether.
func (Basalt) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (Basalt) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (Basalt) Instrument ¶ added in v0.0.4
func (Basalt) Instrument() instrument.Instrument
Instrument ...
type Beacon ¶ added in v0.0.2
type Beacon struct {
// Primary and Secondary are the primary and secondary effects broadcast to nearby entities by the
// beacon.
Primary, Secondary effect.Effect
// contains filtered or unexported fields
}
Beacon is a block that projects a light beam skyward, and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.
func (Beacon) CanDisplace ¶ added in v0.0.3
CanDisplace ...
func (Beacon) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Beacon) Instrument ¶ added in v0.0.4
func (Beacon) Instrument() instrument.Instrument
Instrument ...
func (Beacon) Level ¶ added in v0.0.3
Level returns an integer 0-4 which defines the current pyramid level of the beacon.
func (Beacon) LightDiffusionLevel ¶ added in v0.0.3
func (Beacon) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Beacon) LightEmissionLevel ¶ added in v0.0.3
LightEmissionLevel ...
func (Beacon) SideClosed ¶ added in v0.0.3
SideClosed ...
type BeaconSource ¶ added in v0.0.3
type BeaconSource interface {
// PowersBeacon returns a bool which indicates whether this block can contribute to powering up a
// beacon pyramid.
PowersBeacon() bool
}
BeaconSource represents a block which is capable of contributing to powering a beacon pyramid.
type Bedrock ¶
type Bedrock struct {
// InfiniteBurning specifies if the bedrock block is set aflame and will burn forever. This is the case
// for bedrock found under end crystals on top of the end pillars.
InfiniteBurning bool
// contains filtered or unexported fields
}
Bedrock is a block that is indestructible in survival.
func (Bedrock) EncodeBlock ¶
EncodeBlock ...
func (Bedrock) Instrument ¶ added in v0.0.4
func (Bedrock) Instrument() instrument.Instrument
Instrument ...
func (Bedrock) LightDiffusionLevel ¶ added in v0.0.3
func (Bedrock) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type BeetrootSeeds ¶ added in v0.0.3
type BeetrootSeeds struct {
// contains filtered or unexported fields
}
BeetrootSeeds are a crop that can be harvested to craft soup or red dye.
func (BeetrootSeeds) BreakInfo ¶ added in v0.0.3
func (b BeetrootSeeds) BreakInfo() BreakInfo
BreakInfo ...
func (BeetrootSeeds) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (BeetrootSeeds) EncodeBlock ¶ added in v0.0.3
func (b BeetrootSeeds) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (BeetrootSeeds) EncodeItem ¶ added in v0.0.3
func (b BeetrootSeeds) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (BeetrootSeeds) GrowthStage ¶ added in v0.0.3
func (c BeetrootSeeds) GrowthStage() int
GrowthStage returns the current stage of growth.
func (BeetrootSeeds) HasLiquidDrops ¶ added in v0.0.3
func (c BeetrootSeeds) HasLiquidDrops() bool
HasLiquidDrops ...
func (BeetrootSeeds) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (BeetrootSeeds) RandomTick ¶ added in v0.0.3
RandomTick ...
func (BeetrootSeeds) SameCrop ¶ added in v0.0.4
func (BeetrootSeeds) SameCrop(c Crop) bool
SameCrop ...
type BlueIce ¶ added in v0.0.4
type BlueIce struct {
// contains filtered or unexported fields
}
BlueIce is a solid block similar to packed ice.
func (BlueIce) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (BlueIce) LightEmissionLevel ¶ added in v0.0.4
LightEmissionLevel ...
type BoneBlock ¶ added in v0.0.3
type BoneBlock struct {
// Axis is the axis which the bone block faces.
Axis world.Axis
// contains filtered or unexported fields
}
BoneBlock is a decorative block that can face different directions.
func (BoneBlock) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (BoneBlock) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (BoneBlock) Instrument ¶ added in v0.0.4
func (b BoneBlock) Instrument() instrument.Instrument
Instrument ...
type BoneMealAffected ¶ added in v0.0.4
type BoneMealAffected interface {
// BoneMeal attempts to affect the block using a bone meal item.
BoneMeal(pos world.BlockPos, w *world.World) bool
}
BoneMealAffected represents a block that is affected when bonemeal is used on it.
type BreakInfo ¶
type BreakInfo struct {
// Hardness is the hardness of the block, which influences the speed with which the block may be mined.
Hardness float64
// Harvestable is a function called to check if the block is harvestable using the tool passed. If the
// item used to break the block is not a tool, a tool.None is passed.
Harvestable func(t tool.Tool) bool
// Effective is a function called to check if the block can be mined more effectively with the tool passed
// than with an empty hand.
Effective func(t tool.Tool) bool
// Drops is a function called to get the drops of the block if it is broken using the tool passed. If the
// item used to break the block is not a tool, a tool.None is passed.
Drops func(t tool.Tool) []item.Stack
// XPDrops is the range of XP a block can drop when broken.
XPDrops XPDropRange
}
BreakInfo is a struct returned by every block. It holds information on block breaking related data, such as the tool type and tier required to break it.
type Breakable ¶
type Breakable interface {
// BreakInfo returns information of the block related to the breaking of it.
BreakInfo() BreakInfo
}
Breakable represents a block that may be broken by a player in survival mode. Blocks not include are blocks such as bedrock.
type Bricks ¶ added in v0.0.4
type Bricks struct {
// contains filtered or unexported fields
}
Bricks are decorative building blocks.
func (Bricks) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (Bricks) Instrument ¶ added in v0.0.4
func (Bricks) Instrument() instrument.Instrument
Instrument ...
type Cake ¶ added in v0.0.4
type Cake struct {
// Bites is the amount of bites taken out of the cake.
Bites int
// contains filtered or unexported fields
}
Cake is an edible block.
func (Cake) CanDisplace ¶ added in v0.0.4
CanDisplace ...
func (Cake) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (Cake) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (Cake) LightDiffusionLevel ¶ added in v0.0.4
func (Cake) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Cake) NeighbourUpdateTick ¶ added in v0.0.4
NeighbourUpdateTick ...
func (Cake) SideClosed ¶ added in v0.0.4
SideClosed ...
type Carpet ¶ added in v0.0.2
type Carpet struct {
// Colour is the colour of the carpet.
Colour colour.Colour
// contains filtered or unexported fields
}
Carpet is a colourful block that can be obtained by killing/shearing sheep, or crafted using four string.
func (Carpet) CanDisplace ¶ added in v0.0.2
CanDisplace ...
func (Carpet) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Carpet) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Carpet) FlammabilityInfo ¶ added in v0.0.4
func (c Carpet) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Carpet) HasLiquidDrops ¶ added in v0.0.2
HasLiquidDrops ...
func (Carpet) LightDiffusionLevel ¶ added in v0.0.3
func (Carpet) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Carpet) NeighbourUpdateTick ¶ added in v0.0.2
NeighbourUpdateTick ...
func (Carpet) SideClosed ¶ added in v0.0.2
SideClosed ...
type Carrot ¶ added in v0.0.3
type Carrot struct {
// contains filtered or unexported fields
}
Carrot is a crop that can be consumed raw.
func (Carrot) AlwaysConsumable ¶ added in v0.0.3
AlwaysConsumable ...
func (Carrot) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (Carrot) ConsumeDuration ¶ added in v0.0.3
ConsumeDuration ...
func (Carrot) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Carrot) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Carrot) GrowthStage ¶ added in v0.0.3
func (c Carrot) GrowthStage() int
GrowthStage returns the current stage of growth.
func (Carrot) HasLiquidDrops ¶ added in v0.0.3
func (c Carrot) HasLiquidDrops() bool
HasLiquidDrops ...
func (Carrot) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (Carrot) RandomTick ¶ added in v0.0.3
RandomTick ...
type Chest ¶
type Chest struct {
// Facing is the direction that the chest is facing.
Facing world.Direction
// CustomName is the custom name of the chest. This name is displayed when the chest is opened, and may
// include colour codes.
CustomName string
// contains filtered or unexported fields
}
Chest is a container block which may be used to store items. Chests may also be paired to create a bigger single container. The empty value of Chest is not valid. It must be created using item.NewChest(). TODO: Redo inventory stuff in here. The inventory should be moved to a different place in world.World so
that this block can be hashed properly.
func NewChest ¶
func NewChest() Chest
NewChest creates a new initialised chest. The inventory is properly initialised.
func (Chest) AddViewer ¶
AddViewer adds a viewer to the chest, so that it is updated whenever the inventory of the chest is changed.
func (Chest) Drops ¶
Drops returns the drops of the chest. This includes all items held in the inventory and the chest itself.
func (Chest) EncodeBlock ¶
EncodeBlock ...
func (Chest) FlammabilityInfo ¶ added in v0.0.4
func (c Chest) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Chest) Instrument ¶ added in v0.0.4
func (Chest) Instrument() instrument.Instrument
Instrument ...
func (Chest) Inventory ¶
Inventory returns the inventory of the chest. The size of the inventory will be 27 or 54, depending on whether the chest is single or double.
func (Chest) RemoveViewer ¶
RemoveViewer removes a viewer from the chest, so that slot updates in the inventory are no longer sent to it.
func (Chest) SideClosed ¶
SideClosed ...
type ChiseledQuartz ¶ added in v0.0.3
type ChiseledQuartz struct {
// contains filtered or unexported fields
}
ChiseledQuartz is a mineral block used only for decoration.
func (ChiseledQuartz) BreakInfo ¶ added in v0.0.3
func (c ChiseledQuartz) BreakInfo() BreakInfo
BreakInfo ...
func (ChiseledQuartz) EncodeBlock ¶ added in v0.0.3
func (ChiseledQuartz) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (ChiseledQuartz) EncodeItem ¶ added in v0.0.3
func (c ChiseledQuartz) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (ChiseledQuartz) Instrument ¶ added in v0.0.4
func (ChiseledQuartz) Instrument() instrument.Instrument
Instrument ...
func (ChiseledQuartz) Model ¶ added in v0.0.3
func (ChiseledQuartz) Model() world.BlockModel
Model ...
type Clay ¶ added in v0.0.3
type Clay struct {
// contains filtered or unexported fields
}
Clay is a block that can be found underwater.
func (Clay) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Clay) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Clay) Instrument ¶ added in v0.0.4
func (c Clay) Instrument() instrument.Instrument
Instrument ...
type CoalBlock ¶ added in v0.0.3
type CoalBlock struct {
// contains filtered or unexported fields
}
CoalBlock is a precious mineral block made from 9 coal.
func (CoalBlock) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (CoalBlock) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (CoalBlock) FlammabilityInfo ¶ added in v0.0.4
func (c CoalBlock) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (CoalBlock) Instrument ¶ added in v0.0.4
func (CoalBlock) Instrument() instrument.Instrument
Instrument ...
type CoalOre ¶ added in v0.0.3
type CoalOre struct {
// contains filtered or unexported fields
}
CoalOre is a common ore.
func (CoalOre) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (CoalOre) Instrument ¶ added in v0.0.4
func (CoalOre) Instrument() instrument.Instrument
Instrument ...
type Cobblestone ¶
type Cobblestone struct {
// Mossy specifies if the cobblestone is mossy. This variant of cobblestone is typically found in
// dungeons or in small clusters in the giant tree taiga biome.
Mossy bool
// contains filtered or unexported fields
}
Cobblestone is a common block, obtained from mining stone.
func (Cobblestone) EncodeItem ¶
func (c Cobblestone) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (Cobblestone) Instrument ¶ added in v0.0.4
func (Cobblestone) Instrument() instrument.Instrument
Instrument ...
type CocoaBean ¶ added in v0.0.3
type CocoaBean struct {
// Facing is the direction from the cocoa bean to the log.
Facing world.Direction
// Age is the stage of the cocoa bean's growth. 2 is fully grown.
Age int
// contains filtered or unexported fields
}
CocoaBean is a crop block found in Jungle biomes.
func (CocoaBean) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (CocoaBean) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (CocoaBean) HasLiquidDrops ¶ added in v0.0.3
HasLiquidDrops ...
func (CocoaBean) LightDiffusionLevel ¶ added in v0.0.3
func (CocoaBean) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (CocoaBean) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (CocoaBean) RandomTick ¶ added in v0.0.3
RandomTick ...
type Concrete ¶
type Concrete struct {
// Colour is the colour of the concrete block.
Colour colour.Colour
// contains filtered or unexported fields
}
Concrete is a solid block which comes in the 16 regular dye colors, created by placing concrete powder adjacent to water.
func (Concrete) EncodeBlock ¶
EncodeBlock ...
func (Concrete) Instrument ¶ added in v0.0.4
func (Concrete) Instrument() instrument.Instrument
Instrument ...
type ConcretePowder ¶ added in v0.0.3
type ConcretePowder struct {
// Colour is the colour of the concrete powder.
Colour colour.Colour
// contains filtered or unexported fields
}
ConcretePowder is a gravity affected block that comes in 16 different colours. When interacting with water, it becomes concrete.
func (ConcretePowder) BreakInfo ¶ added in v0.0.3
func (c ConcretePowder) BreakInfo() BreakInfo
BreakInfo ...
func (ConcretePowder) CanSolidify ¶ added in v0.0.3
CanSolidify ...
func (ConcretePowder) EncodeBlock ¶ added in v0.0.3
func (c ConcretePowder) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (ConcretePowder) EncodeItem ¶ added in v0.0.3
func (c ConcretePowder) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (ConcretePowder) Instrument ¶ added in v0.0.4
func (ConcretePowder) Instrument() instrument.Instrument
Instrument ...
func (ConcretePowder) Model ¶ added in v0.0.3
func (ConcretePowder) Model() world.BlockModel
Model ...
func (ConcretePowder) NeighbourUpdateTick ¶ added in v0.0.3
func (c ConcretePowder) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
NeighbourUpdateTick ...
type Container ¶
type Container interface {
AddViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
RemoveViewer(v ContainerViewer, w *world.World, pos world.BlockPos)
Inventory() *inventory.Inventory
}
Container represents a container of items, typically a block such as a chest. Containers may have their inventory opened by viewers.
type ContainerOpener ¶
type ContainerOpener interface {
// OpenBlockContainer opens a block container at the position passed.
OpenBlockContainer(pos world.BlockPos)
}
ContainerOpener represents an entity that is able to open a container.
type ContainerViewer ¶
type ContainerViewer interface {
// ViewSlotChange views a change of a single slot in the inventory, in which the item was changed to the
// new item passed.
ViewSlotChange(slot int, newItem item.Stack)
}
ContainerViewer represents a viewer that is able to view a container and its inventory.
type Coral ¶ added in v0.0.3
type Coral struct {
// Type is the type of coral of the block.
Type coral.Coral
// Dead is whether the coral is dead.
Dead bool
// contains filtered or unexported fields
}
Coral is a non solid block that comes in 5 variants.
func (Coral) CanDisplace ¶ added in v0.0.3
CanDisplace ...
func (Coral) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Coral) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Coral) HasLiquidDrops ¶ added in v0.0.3
HasLiquidDrops ...
func (Coral) Instrument ¶ added in v0.0.4
func (Coral) Instrument() instrument.Instrument
Instrument ...
func (Coral) LightDiffusionLevel ¶ added in v0.0.3
func (Coral) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Coral) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (Coral) ScheduledTick ¶ added in v0.0.3
ScheduledTick ...
func (Coral) SideClosed ¶ added in v0.0.3
SideClosed ...
type CoralBlock ¶ added in v0.0.3
type CoralBlock struct {
// Type is the type of coral of the block.
Type coral.Coral
// Dead is whether the coral block is dead.
Dead bool
// contains filtered or unexported fields
}
CoralBlock is a solid block that comes in 5 variants.
func (CoralBlock) BreakInfo ¶ added in v0.0.3
func (c CoralBlock) BreakInfo() BreakInfo
BreakInfo ...
func (CoralBlock) EncodeBlock ¶ added in v0.0.3
func (c CoralBlock) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (CoralBlock) EncodeItem ¶ added in v0.0.3
func (c CoralBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (CoralBlock) Instrument ¶ added in v0.0.4
func (CoralBlock) Instrument() instrument.Instrument
Instrument ...
func (CoralBlock) NeighbourUpdateTick ¶ added in v0.0.3
func (c CoralBlock) NeighbourUpdateTick(pos, changedNeighbour world.BlockPos, w *world.World)
NeighbourUpdateTick ...
func (CoralBlock) ScheduledTick ¶ added in v0.0.3
func (c CoralBlock) ScheduledTick(pos world.BlockPos, w *world.World)
ScheduledTick ...
type Crop ¶ added in v0.0.3
type Crop interface {
// GrowthStage returns the crop's current stage of growth. The max value is 7.
GrowthStage() int
// SameCrop checks if two crops are of the same type.
SameCrop(c Crop) bool
}
Crop is an interface for all crops that are grown on farmland. A crop has a random chance to grow during random ticks.
type CryingObsidian ¶ added in v0.0.4
type CryingObsidian struct {
// contains filtered or unexported fields
}
CryingObsidian is a luminous variant of obsidian that can be used to craft a respawn anchor and produces purple particles when placed.
func (CryingObsidian) BreakInfo ¶ added in v0.0.4
func (c CryingObsidian) BreakInfo() BreakInfo
BreakInfo ...
func (CryingObsidian) EncodeItem ¶ added in v0.0.4
func (CryingObsidian) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (CryingObsidian) Instrument ¶ added in v0.0.4
func (CryingObsidian) Instrument() instrument.Instrument
Instrument ...
func (CryingObsidian) LightEmissionLevel ¶ added in v0.0.4
func (CryingObsidian) LightEmissionLevel() uint8
LightEmissionLevel ...
func (CryingObsidian) Model ¶ added in v0.0.4
func (CryingObsidian) Model() world.BlockModel
Model ...
type DiamondBlock ¶ added in v0.0.2
type DiamondBlock struct {
// contains filtered or unexported fields
}
DiamondBlock is a block which can only be gained by crafting it.
func (DiamondBlock) BreakInfo ¶ added in v0.0.2
func (d DiamondBlock) BreakInfo() BreakInfo
BreakInfo ...
func (DiamondBlock) EncodeItem ¶ added in v0.0.2
func (DiamondBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (DiamondBlock) PowersBeacon ¶ added in v0.0.3
func (DiamondBlock) PowersBeacon() bool
PowersBeacon ...
type DiamondOre ¶ added in v0.0.3
type DiamondOre struct {
// contains filtered or unexported fields
}
DiamondOre is a rare ore that generates underground.
func (DiamondOre) BreakInfo ¶ added in v0.0.3
func (d DiamondOre) BreakInfo() BreakInfo
BreakInfo ...
func (DiamondOre) EncodeItem ¶ added in v0.0.3
func (d DiamondOre) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (DiamondOre) Instrument ¶ added in v0.0.4
func (DiamondOre) Instrument() instrument.Instrument
Instrument ...
type Dirt ¶
type Dirt struct {
// Coarse specifies if the dirt should be off the coarse dirt variant. Grass blocks won't spread on
// the block if set to true.
Coarse bool
// contains filtered or unexported fields
}
Dirt is a block found abundantly in most biomes under a layer of grass blocks at the top of the normal world.
type DragonEgg ¶ added in v0.0.4
type DragonEgg struct {
// contains filtered or unexported fields
}
DragonEgg is a decorative block or a "trophy item", and the rarest item in the game.
func (DragonEgg) CanDisplace ¶ added in v0.0.4
CanDisplace ...
func (DragonEgg) CanSolidify ¶ added in v0.0.4
CanSolidify ...
func (DragonEgg) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (DragonEgg) LightDiffusionLevel ¶ added in v0.0.4
func (DragonEgg) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (DragonEgg) LightEmissionLevel ¶ added in v0.0.4
LightEmissionLevel ...
func (DragonEgg) NeighbourUpdateTick ¶ added in v0.0.4
NeighbourUpdateTick ...
type EmeraldBlock ¶ added in v0.0.2
type EmeraldBlock struct {
// contains filtered or unexported fields
}
EmeraldBlock is a precious mineral block crafted using 9 emeralds.
func (EmeraldBlock) BreakInfo ¶ added in v0.0.2
func (e EmeraldBlock) BreakInfo() BreakInfo
BreakInfo ...
func (EmeraldBlock) EncodeItem ¶ added in v0.0.2
func (EmeraldBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (EmeraldBlock) Instrument ¶ added in v0.0.4
func (e EmeraldBlock) Instrument() instrument.Instrument
Instrument ...
func (EmeraldBlock) PowersBeacon ¶ added in v0.0.3
func (EmeraldBlock) PowersBeacon() bool
PowersBeacon ...
type EmeraldOre ¶ added in v0.0.3
type EmeraldOre struct {
// contains filtered or unexported fields
}
EmeraldOre is an ore generating exclusively under mountain biomes.
func (EmeraldOre) BreakInfo ¶ added in v0.0.3
func (e EmeraldOre) BreakInfo() BreakInfo
BreakInfo ...
func (EmeraldOre) EncodeItem ¶ added in v0.0.3
func (e EmeraldOre) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (EmeraldOre) Instrument ¶ added in v0.0.4
func (EmeraldOre) Instrument() instrument.Instrument
Instrument ...
type EndBrickStairs ¶ added in v0.0.3
type EndBrickStairs struct {
// UpsideDown specifies if the stairs are upside down. If set to true, the full side is at the top part
// of the block.
UpsideDown bool
// Facing is the direction that the full side of the stairs is facing.
Facing world.Direction
// contains filtered or unexported fields
}
EndBrickStairs are blocks that allow entities to walk up blocks without jumping. They are crafted using end bricks.
func (EndBrickStairs) BreakInfo ¶ added in v0.0.3
func (s EndBrickStairs) BreakInfo() BreakInfo
BreakInfo ...
func (EndBrickStairs) CanDisplace ¶ added in v0.0.3
func (EndBrickStairs) CanDisplace(b world.Liquid) bool
CanDisplace ...
func (EndBrickStairs) EncodeBlock ¶ added in v0.0.3
func (s EndBrickStairs) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (EndBrickStairs) EncodeItem ¶ added in v0.0.3
func (s EndBrickStairs) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (EndBrickStairs) LightDiffusionLevel ¶ added in v0.0.3
func (EndBrickStairs) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (EndBrickStairs) Model ¶ added in v0.0.3
func (s EndBrickStairs) Model() world.BlockModel
Model ...
func (EndBrickStairs) SideClosed ¶ added in v0.0.3
SideClosed ...
func (EndBrickStairs) UseOnBlock ¶ added in v0.0.3
func (s EndBrickStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock handles the directional placing of stairs and makes sure they are properly placed upside down when needed.
type EndBricks ¶ added in v0.0.3
type EndBricks struct {
// contains filtered or unexported fields
}
EndBricks is a block made from combining four endstone blocks together.
func (EndBricks) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (EndBricks) Instrument ¶ added in v0.0.4
func (EndBricks) Instrument() instrument.Instrument
Instrument ...
type EndStone ¶ added in v0.0.3
type EndStone struct {
// contains filtered or unexported fields
}
EndStone is a block found in The End.
func (EndStone) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (EndStone) Instrument ¶ added in v0.0.4
func (EndStone) Instrument() instrument.Instrument
Instrument ...
type EntityCollider ¶ added in v0.0.4
type EntityCollider interface {
// EntityCollide is called on entity collision.
EntityCollide(e world.Entity)
}
EntityCollider is an interface for blocks with special behaviors on entity collision.
type Farmland ¶ added in v0.0.3
type Farmland struct {
// Hydration is how much moisture the farmland block has. Hydration starts at 0 & caps at 7. During a random tick
// update, if there is water within 4 blocks from the farmland block, hydration is set to 7. Otherwise, it
// decrements until it turns into dirt.
Hydration int
// contains filtered or unexported fields
}
Farmland is a block that crops are grown on. Farmland is created by interacting with a grass or dirt block using a hoe. Farmland can be hydrated by nearby water, with no hydration resulting in it turning into a dirt block.
func (Farmland) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Farmland) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
type Fire ¶ added in v0.0.4
type Fire struct {
// Type is the type of fire.
Type fire.Fire
// Age affects how fire extinguishes. Newly placed fire starts at 0 and the value has a 1/3 chance of incrementing
// each block tick.
Age int
// contains filtered or unexported fields
}
Fire is a non-solid block that can spread to nearby flammable blocks.
func (Fire) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (Fire) EntityCollide ¶ added in v0.0.4
EntityCollide ...
func (Fire) LightDiffusionLevel ¶ added in v0.0.4
func (Fire) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Fire) LightEmissionLevel ¶ added in v0.0.4
LightEmissionLevel ...
func (Fire) NeighbourUpdateTick ¶ added in v0.0.4
NeighbourUpdateTick ...
func (Fire) RandomTick ¶ added in v0.0.4
RandomTick ...
func (Fire) ReplaceableBy ¶ added in v0.0.4
ReplaceableBy ...
type FlammabilityInfo ¶ added in v0.0.4
type FlammabilityInfo struct {
// Encouragement is the chance a block will catch on fire during attempted fire spread.
Encouragement,
Flammability int
// LavaFlammable returns whether it can catch on fire from lava.
LavaFlammable bool
}
FlammabilityInfo contains values related to block behaviors involving fire.
type Flammable ¶ added in v0.0.4
type Flammable interface {
// FlammabilityInfo returns information about a blocks behavior involving fire.
FlammabilityInfo() FlammabilityInfo
}
Flammable is an interface for blocks that can catch on fire.
type FromStringer ¶
FromStringer represents a type that is able to return a specific variant of itself by reading the string passed.
type GildedBlackstone ¶ added in v0.0.4
type GildedBlackstone struct {
// contains filtered or unexported fields
}
GildedBlackstone is a variant of blackstone that can drop itself or gold nuggets when mined.
func (GildedBlackstone) BreakInfo ¶ added in v0.0.4
func (b GildedBlackstone) BreakInfo() BreakInfo
BreakInfo ...
func (GildedBlackstone) EncodeItem ¶ added in v0.0.4
func (GildedBlackstone) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (GildedBlackstone) Model ¶ added in v0.0.4
func (GildedBlackstone) Model() world.BlockModel
Model ...
type Glass ¶ added in v0.0.2
type Glass struct {
// contains filtered or unexported fields
}
Glass is a decorative, fully transparent solid block that can be dyed into stained glass.
func (Glass) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Glass) Instrument ¶ added in v0.0.4
func (Glass) Instrument() instrument.Instrument
Instrument ...
func (Glass) LightDiffusionLevel ¶ added in v0.0.3
func (Glass) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type GlassPane ¶ added in v0.0.3
type GlassPane struct {
// contains filtered or unexported fields
}
GlassPane is a transparent block that can be used as a more efficient alternative to glass blocks.
func (GlassPane) CanDisplace ¶ added in v0.0.3
CanDisplace ...
func (GlassPane) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (GlassPane) Instrument ¶ added in v0.0.4
func (GlassPane) Instrument() instrument.Instrument
Instrument ...
func (GlassPane) LightDiffusionLevel ¶ added in v0.0.3
func (GlassPane) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type GlazedTerracotta ¶ added in v0.0.2
type GlazedTerracotta struct {
// Colour specifies the colour of the block.
Colour colour.Colour
// Facing specifies the face of the block.
Facing world.Direction
// contains filtered or unexported fields
}
GlazedTerracotta is a vibrant solid block that comes in the 16 regular dye colours.
func (GlazedTerracotta) BreakInfo ¶ added in v0.0.2
func (t GlazedTerracotta) BreakInfo() BreakInfo
BreakInfo ...
func (GlazedTerracotta) EncodeBlock ¶ added in v0.0.2
func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (GlazedTerracotta) EncodeItem ¶ added in v0.0.2
func (t GlazedTerracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (GlazedTerracotta) Instrument ¶ added in v0.0.4
func (GlazedTerracotta) Instrument() instrument.Instrument
Instrument ...
func (GlazedTerracotta) Model ¶ added in v0.0.3
func (GlazedTerracotta) Model() world.BlockModel
Model ...
func (GlazedTerracotta) UseOnBlock ¶ added in v0.0.2
func (t GlazedTerracotta) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock ensures the proper facing is used when placing a glazed terracotta block, by using the opposite of the player.
type Glowstone ¶ added in v0.0.3
type Glowstone struct {
// contains filtered or unexported fields
}
Glowstone is commonly found on the ceiling of the nether dimension.
func (Glowstone) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Glowstone) Instrument ¶ added in v0.0.4
func (g Glowstone) Instrument() instrument.Instrument
Instrument ...
func (Glowstone) LightEmissionLevel ¶ added in v0.0.3
LightEmissionLevel returns 15.
type GoldBlock ¶ added in v0.0.2
type GoldBlock struct {
// contains filtered or unexported fields
}
GoldBlock is a precious metal block crafted from 9 gold ingots.
func (GoldBlock) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (GoldBlock) Instrument ¶ added in v0.0.4
func (g GoldBlock) Instrument() instrument.Instrument
Instrument ...
func (GoldBlock) PowersBeacon ¶ added in v0.0.3
PowersBeacon ...
type GoldOre ¶ added in v0.0.3
type GoldOre struct {
// contains filtered or unexported fields
}
GoldOre is a rare mineral block found underground.
func (GoldOre) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (GoldOre) Instrument ¶ added in v0.0.4
func (GoldOre) Instrument() instrument.Instrument
Instrument ...
type Grass ¶
type Grass struct {
// contains filtered or unexported fields
}
Grass blocks generate abundantly across the surface of the world.
type GrassPath ¶ added in v0.0.3
type GrassPath struct {
// contains filtered or unexported fields
}
GrassPath is a decorative block that can be created by using a shovel on a grass block.
func (GrassPath) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (GrassPath) LightDiffusionLevel ¶ added in v0.0.3
func (GrassPath) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type Gravel ¶ added in v0.0.3
type Gravel struct {
// contains filtered or unexported fields
}
Gravel is a block affected by gravity. It has a 10% chance of dropping flint instead of itself on break.
func (Gravel) CanSolidify ¶ added in v0.0.3
CanSolidify ...
func (Gravel) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Gravel) Instrument ¶ added in v0.0.4
func (Gravel) Instrument() instrument.Instrument
Instrument ...
type GravityAffected ¶ added in v0.0.3
type GravityAffected interface {
// CanSolidify returns whether the falling block can return back to a normal block without being on the ground.
CanSolidify(pos world.BlockPos, w *world.World) bool
}
GravityAffected represents blocks affected by gravity.
type InstrumentBlock ¶ added in v0.0.4
type InstrumentBlock interface {
// Instrument returns the instrument used.
Instrument() instrument.Instrument
}
InstrumentBlock represents a block that creates a note block sound other than the piano.
type InvisibleBedrock ¶ added in v0.0.4
type InvisibleBedrock struct {
// contains filtered or unexported fields
}
InvisibleBedrock is an indestructible, solid block, similar to bedrock and has the appearance of air. It shares many of its properties with barriers.
func (InvisibleBedrock) EncodeItem ¶ added in v0.0.4
func (InvisibleBedrock) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (InvisibleBedrock) LightDiffusionLevel ¶ added in v0.0.4
func (InvisibleBedrock) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (InvisibleBedrock) Model ¶ added in v0.0.4
func (InvisibleBedrock) Model() world.BlockModel
Model ...
type IronBars ¶ added in v0.0.3
type IronBars struct {
// contains filtered or unexported fields
}
IronBars are blocks that serve a similar purpose to glass panes, but made of iron instead of glass.
func (IronBars) CanDisplace ¶ added in v0.0.3
CanDisplace ...
func (IronBars) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (IronBars) LightDiffusionLevel ¶ added in v0.0.3
func (IronBars) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type IronBlock ¶ added in v0.0.2
type IronBlock struct {
// contains filtered or unexported fields
}
IronBlock is a precious metal block made from 9 iron ingots.
func (IronBlock) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (IronBlock) Instrument ¶ added in v0.0.4
func (i IronBlock) Instrument() instrument.Instrument
Instrument ...
func (IronBlock) PowersBeacon ¶ added in v0.0.3
PowersBeacon ...
type IronOre ¶ added in v0.0.3
type IronOre struct {
// contains filtered or unexported fields
}
IronOre is a mineral block found underground.
func (IronOre) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (IronOre) Instrument ¶ added in v0.0.4
func (IronOre) Instrument() instrument.Instrument
Instrument ...
type Kelp ¶ added in v0.0.3
type Kelp struct {
// Age is the age of the kelp block which can be 0-25. If age is 25, kelp won't grow any further.
Age int
// contains filtered or unexported fields
}
Kelp is an underwater block which can grow on top of solids underwater.
func (Kelp) CanDisplace ¶ added in v0.0.3
CanDisplace will return true if the liquid is Water, since kelp can waterlog.
func (Kelp) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Kelp) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Kelp) LightDiffusionLevel ¶ added in v0.0.3
func (Kelp) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Kelp) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (Kelp) RandomTick ¶ added in v0.0.3
RandomTick ...
func (Kelp) SideClosed ¶ added in v0.0.3
SideClosed will always return false since kelp doesn't close any side.
type Lantern ¶ added in v0.0.3
type Lantern struct {
// Hanging determines if a lantern is hanging off a block.
Hanging bool
// Type of fire lighting the lantern.
Type fire.Fire
// contains filtered or unexported fields
}
Lantern is a light emitting block.
func (Lantern) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Lantern) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Lantern) HasLiquidDrops ¶ added in v0.0.3
HasLiquidDrops ...
func (Lantern) LightDiffusionLevel ¶ added in v0.0.3
func (Lantern) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Lantern) LightEmissionLevel ¶ added in v0.0.3
LightEmissionLevel ...
func (Lantern) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
type LapisBlock ¶ added in v0.0.3
type LapisBlock struct {
// contains filtered or unexported fields
}
LapisBlock is a decorative mineral block that is crafted from lapis lazuli.
func (LapisBlock) BreakInfo ¶ added in v0.0.3
func (l LapisBlock) BreakInfo() BreakInfo
BreakInfo ...
func (LapisBlock) EncodeItem ¶ added in v0.0.3
func (LapisBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
type LapisOre ¶ added in v0.0.3
type LapisOre struct {
// contains filtered or unexported fields
}
LapisOre is an ore block from which lapis lazuli is obtained.
func (LapisOre) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (LapisOre) Instrument ¶ added in v0.0.4
func (LapisOre) Instrument() instrument.Instrument
Instrument ...
type Lava ¶
type Lava struct {
// Still makes the lava not spread whenever it is updated. Still lava cannot be acquired in the game
// without world editing.
Still bool
// Depth is the depth of the water. This is a number from 1-8, where 8 is a source block and 1 is the
// smallest possible lava block.
Depth int
// Falling specifies if the lava is falling. Falling lava will always appear as a source block, but its
// behaviour differs when it starts spreading.
Falling bool
// contains filtered or unexported fields
}
Lava is a light-emitting fluid block that causes fire damage.
func (Lava) EncodeBlock ¶
EncodeBlock ...
func (Lava) EntityCollide ¶ added in v0.0.4
EntityCollide ...
func (Lava) LightDiffusionLevel ¶
LightDiffusionLevel always returns 2.
func (Lava) LightEmissionLevel ¶
LightEmissionLevel returns 15.
func (Lava) LiquidDepth ¶
LiquidDepth returns the depth of the lava.
func (Lava) LiquidFalling ¶
LiquidFalling checks if the lava is falling.
func (Lava) LiquidType ¶
LiquidType returns "lava" as a unique identifier for the lava liquid.
func (Lava) NeighbourUpdateTick ¶
NeighbourUpdateTick ...
func (Lava) RandomTick ¶ added in v0.0.4
RandomTick ...
func (Lava) ScheduledTick ¶
ScheduledTick ...
type Leaves ¶
type Leaves struct {
// Wood is the type of wood of the leaves. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Persistent specifies if the leaves are persistent, meaning they will not decay as a result of no wood
// being nearby.
Persistent bool
// contains filtered or unexported fields
}
Leaves are blocks that grow as part of trees which mainly drop saplings and sticks.
func (Leaves) EncodeBlock ¶
EncodeBlock ...
func (Leaves) FlammabilityInfo ¶ added in v0.0.4
func (l Leaves) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Leaves) LightDiffusionLevel ¶
LightDiffusionLevel ...
func (Leaves) NeighbourUpdateTick ¶ added in v0.0.4
NeighbourUpdateTick ...
func (Leaves) RandomTick ¶ added in v0.0.4
RandomTick ...
type Light ¶
type Light struct {
// Level is the light level that the light block produces. It is a number from 0-15, where 15 is the
// brightest and 0 is no light at all.
Level int
// contains filtered or unexported fields
}
Light is an invisible block that can produce any light level.
func (Light) EncodeBlock ¶
EncodeBlock ...
type LightDiffuser ¶
type LightDiffuser interface {
// LightDiffusionLevel returns the amount of light levels that is subtracted when light passes through
// this block. Some blocks, such as leaves, have this behaviour. A diffusion level of 15 means that all
// light will be completely blocked when it passes through the block.
LightDiffusionLevel() uint8
}
LightDiffuser represents a block that diffuses light. This means that a specific amount of light levels will be subtracted when light passes through the block. Blocks that do not implement LightDiffuser will be assumed to be solid: Light will not be able to pass through these blocks.
type LightEmitter ¶
type LightEmitter interface {
// LightEmissionLevel returns the light emission level of the block, a number from 0-15 where 15 is the
// brightest and 0 means it doesn't emit light at all.
LightEmissionLevel() uint8
}
LightEmitter represents a block that emits light when placed. Blocks such as torches or lanterns implement this interface.
type LiquidRemovable ¶
type LiquidRemovable interface {
HasLiquidDrops() bool
}
LiquidRemovable represents a block that may be removed by a liquid flowing into it. When this happens, the block's drops are dropped at the position if HasLiquidDrops returns true.
type LitPumpkin ¶ added in v0.0.3
type LitPumpkin struct {
// Facing is the direction the pumpkin is facing.
Facing world.Direction
// contains filtered or unexported fields
}
LitPumpkin is a decorative light emitting block crafted with a Carved Pumpkin & Torch
func (LitPumpkin) BreakInfo ¶ added in v0.0.3
func (l LitPumpkin) BreakInfo() BreakInfo
BreakInfo ...
func (LitPumpkin) EncodeBlock ¶ added in v0.0.3
func (l LitPumpkin) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (LitPumpkin) EncodeItem ¶ added in v0.0.3
func (l LitPumpkin) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (LitPumpkin) LightEmissionLevel ¶ added in v0.0.3
func (l LitPumpkin) LightEmissionLevel() uint8
LightEmissionLevel ...
type Log ¶
type Log struct {
// Wood is the type of wood of the log. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Stripped specifies if the log is stripped or not.
Stripped bool
// Axis is the axis which the log block faces.
Axis world.Axis
// contains filtered or unexported fields
}
Log is a naturally occurring block found in trees, primarily used to create planks. It comes in six species: oak, spruce, birch, jungle, acacia, and dark oak. Stripped log is a variant obtained by using an axe on a log.
func (Log) EncodeBlock ¶
EncodeBlock ...
func (Log) FlammabilityInfo ¶ added in v0.0.4
func (l Log) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Log) Instrument ¶ added in v0.0.4
func (Log) Instrument() instrument.Instrument
Instrument ...
type Melon ¶ added in v0.0.3
type Melon struct {
// contains filtered or unexported fields
}
Melon is a fruit block that grows from melon stems.
func (Melon) EncodeItem ¶ added in v0.0.3
EncodeItem ...
type MelonSeeds ¶ added in v0.0.3
type MelonSeeds struct {
// direction is the direction from the stem to the melon.
Direction world.Face
// contains filtered or unexported fields
}
MelonSeeds grow melon blocks.
func (MelonSeeds) BreakInfo ¶ added in v0.0.3
func (m MelonSeeds) BreakInfo() BreakInfo
BreakInfo ...
func (MelonSeeds) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (MelonSeeds) EncodeBlock ¶ added in v0.0.3
func (m MelonSeeds) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (MelonSeeds) EncodeItem ¶ added in v0.0.3
func (m MelonSeeds) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (MelonSeeds) GrowthStage ¶ added in v0.0.3
func (c MelonSeeds) GrowthStage() int
GrowthStage returns the current stage of growth.
func (MelonSeeds) HasLiquidDrops ¶ added in v0.0.3
func (c MelonSeeds) HasLiquidDrops() bool
HasLiquidDrops ...
func (MelonSeeds) NeighbourUpdateTick ¶ added in v0.0.3
func (m MelonSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
NeighbourUpdateTick ...
func (MelonSeeds) RandomTick ¶ added in v0.0.3
RandomTick ...
type NetherBrickFence ¶ added in v0.0.4
type NetherBrickFence struct {
// contains filtered or unexported fields
}
NetherBrickFence is the nether brick variant of the fence block.
func (NetherBrickFence) BreakInfo ¶ added in v0.0.4
func (n NetherBrickFence) BreakInfo() BreakInfo
BreakInfo ...
func (NetherBrickFence) CanDisplace ¶ added in v0.0.4
func (NetherBrickFence) CanDisplace(b world.Liquid) bool
CanDisplace ...
func (NetherBrickFence) EncodeItem ¶ added in v0.0.4
func (n NetherBrickFence) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (NetherBrickFence) LightDiffusionLevel ¶ added in v0.0.4
func (NetherBrickFence) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (NetherBrickFence) Model ¶ added in v0.0.4
func (n NetherBrickFence) Model() world.BlockModel
Model ...
func (NetherBrickFence) SideClosed ¶ added in v0.0.4
SideClosed ...
type NetherGoldOre ¶ added in v0.0.3
type NetherGoldOre struct {
// contains filtered or unexported fields
}
NetherGoldOre is a variant of gold ore found exclusively in The Nether.
func (NetherGoldOre) BreakInfo ¶ added in v0.0.3
func (n NetherGoldOre) BreakInfo() BreakInfo
BreakInfo ...
func (NetherGoldOre) EncodeItem ¶ added in v0.0.3
func (n NetherGoldOre) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (NetherGoldOre) Model ¶ added in v0.0.3
func (NetherGoldOre) Model() world.BlockModel
Model ...
type NetherQuartzOre ¶ added in v0.0.3
type NetherQuartzOre struct {
// contains filtered or unexported fields
}
NetherQuartzOre is ore found in the Nether.
func (NetherQuartzOre) BreakInfo ¶ added in v0.0.3
func (q NetherQuartzOre) BreakInfo() BreakInfo
BreakInfo ...
func (NetherQuartzOre) EncodeItem ¶ added in v0.0.3
func (NetherQuartzOre) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (NetherQuartzOre) Instrument ¶ added in v0.0.4
func (NetherQuartzOre) Instrument() instrument.Instrument
Instrument ...
func (NetherQuartzOre) Model ¶ added in v0.0.3
func (NetherQuartzOre) Model() world.BlockModel
Model ...
type NetherWart ¶ added in v0.0.4
type NetherWart struct {
// Age is the age of the nether wart block. 3 is fully grown.
Age int
// contains filtered or unexported fields
}
NetherWart is a fungus found in the Nether that is vital in the creation of potions.
func (NetherWart) BreakInfo ¶ added in v0.0.4
func (n NetherWart) BreakInfo() BreakInfo
BreakInfo ...
func (NetherWart) EncodeBlock ¶ added in v0.0.4
func (n NetherWart) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (NetherWart) EncodeItem ¶ added in v0.0.4
func (NetherWart) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (NetherWart) HasLiquidDrops ¶ added in v0.0.4
func (n NetherWart) HasLiquidDrops() bool
HasLiquidDrops ...
func (NetherWart) LightDiffusionLevel ¶ added in v0.0.4
func (NetherWart) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (NetherWart) NeighbourUpdateTick ¶ added in v0.0.4
func (n NetherWart) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
NeighbourUpdateTick ...
func (NetherWart) RandomTick ¶ added in v0.0.4
RandomTick ...
type NetheriteBlock ¶ added in v0.0.3
type NetheriteBlock struct {
// contains filtered or unexported fields
}
NetheriteBlock is a precious mineral block made from 9 netherite ingots.
func (NetheriteBlock) BreakInfo ¶ added in v0.0.3
func (n NetheriteBlock) BreakInfo() BreakInfo
BreakInfo ...
func (NetheriteBlock) EncodeItem ¶ added in v0.0.3
func (NetheriteBlock) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (NetheriteBlock) Instrument ¶ added in v0.0.4
func (NetheriteBlock) Instrument() instrument.Instrument
Instrument ...
func (NetheriteBlock) Model ¶ added in v0.0.3
func (NetheriteBlock) Model() world.BlockModel
Model ...
func (NetheriteBlock) PowersBeacon ¶ added in v0.0.3
func (NetheriteBlock) PowersBeacon() bool
PowersBeacon ...
type Netherrack ¶ added in v0.0.3
type Netherrack struct {
// contains filtered or unexported fields
}
Netherrack is a block found in The Nether.
func (Netherrack) BreakInfo ¶ added in v0.0.3
func (e Netherrack) BreakInfo() BreakInfo
BreakInfo ...
func (Netherrack) EncodeItem ¶ added in v0.0.3
func (e Netherrack) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (Netherrack) Instrument ¶ added in v0.0.4
func (Netherrack) Instrument() instrument.Instrument
Instrument ...
type NoteBlock ¶ added in v0.0.4
type NoteBlock struct {
// Pitch is the current pitch the note block is set to. Value ranges from 0-24.
Pitch int
// contains filtered or unexported fields
}
NoteBlock is a musical block that emits sounds when powered with redstone.
func (NoteBlock) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (NoteBlock) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (NoteBlock) Instrument ¶ added in v0.0.4
func (NoteBlock) Instrument() instrument.Instrument
Instrument ...
type Obsidian ¶
type Obsidian struct {
// contains filtered or unexported fields
}
Obsidian is a dark purple block known for its high blast resistance and strength, most commonly found when water flows over lava.
func (Obsidian) Instrument ¶ added in v0.0.4
func (Obsidian) Instrument() instrument.Instrument
Instrument ...
type Placer ¶
type Placer interface {
item.User
PlaceBlock(pos world.BlockPos, b world.Block, ctx *item.UseContext)
}
Placer represents an entity that is able to place a block at a specific position in the world.
type Planks ¶
type Planks struct {
// Wood is the type of wood of the planks. This field must have one of the values found in the material
// package.
Wood wood.Wood
// contains filtered or unexported fields
}
Planks are common blocks used in crafting recipes. They are made by crafting logs into planks.
func (Planks) EncodeBlock ¶
EncodeBlock ...
func (Planks) FlammabilityInfo ¶ added in v0.0.4
func (p Planks) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Planks) Instrument ¶ added in v0.0.4
func (Planks) Instrument() instrument.Instrument
Instrument ...
type Potato ¶ added in v0.0.3
type Potato struct {
// contains filtered or unexported fields
}
Potato is a crop that can be consumed raw or cooked to make baked potatoes.
func (Potato) AlwaysConsumable ¶ added in v0.0.3
AlwaysConsumable ...
func (Potato) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (Potato) ConsumeDuration ¶ added in v0.0.3
ConsumeDuration ...
func (Potato) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Potato) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Potato) GrowthStage ¶ added in v0.0.3
func (c Potato) GrowthStage() int
GrowthStage returns the current stage of growth.
func (Potato) HasLiquidDrops ¶ added in v0.0.3
func (c Potato) HasLiquidDrops() bool
HasLiquidDrops ...
func (Potato) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (Potato) RandomTick ¶ added in v0.0.3
RandomTick ...
type Pumpkin ¶ added in v0.0.3
type Pumpkin struct {
// Carved is whether the pumpkin is carved.
Carved bool
// Facing is the direction the pumpkin is facing.
Facing world.Direction
// contains filtered or unexported fields
}
Pumpkin is a crop block. Interacting with shears results in the carved variant.
func (Pumpkin) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Pumpkin) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Pumpkin) Instrument ¶ added in v0.0.4
func (p Pumpkin) Instrument() instrument.Instrument
Instrument ...
type PumpkinSeeds ¶ added in v0.0.3
type PumpkinSeeds struct {
// Direction is the direction from the stem to the pumpkin.
Direction world.Face
// contains filtered or unexported fields
}
PumpkinSeeds grow pumpkin blocks.
func (PumpkinSeeds) BreakInfo ¶ added in v0.0.3
func (p PumpkinSeeds) BreakInfo() BreakInfo
BreakInfo ...
func (PumpkinSeeds) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (PumpkinSeeds) EncodeBlock ¶ added in v0.0.3
func (p PumpkinSeeds) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (PumpkinSeeds) EncodeItem ¶ added in v0.0.3
func (p PumpkinSeeds) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (PumpkinSeeds) GrowthStage ¶ added in v0.0.3
func (c PumpkinSeeds) GrowthStage() int
GrowthStage returns the current stage of growth.
func (PumpkinSeeds) HasLiquidDrops ¶ added in v0.0.3
func (c PumpkinSeeds) HasLiquidDrops() bool
HasLiquidDrops ...
func (PumpkinSeeds) NeighbourUpdateTick ¶ added in v0.0.3
func (p PumpkinSeeds) NeighbourUpdateTick(pos, _ world.BlockPos, w *world.World)
NeighbourUpdateTick ...
func (PumpkinSeeds) RandomTick ¶ added in v0.0.3
RandomTick ...
func (PumpkinSeeds) SameCrop ¶ added in v0.0.4
func (PumpkinSeeds) SameCrop(c Crop) bool
SameCrop ...
type Punchable ¶ added in v0.0.4
type Punchable interface {
// Punch punches the block at a specific block position. The face clicked is passed, as well as the
// world in which the block was punched and the viewer that punched it.
Punch(pos world.BlockPos, clickedFace world.Face, w *world.World, u item.User)
}
Punchable represents a block that may be punched by a viewer of the world. When punched, the block will execute some specific logic.
type Quartz ¶ added in v0.0.3
type Quartz struct {
// Smooth specifies if the quartz block is smooth or not.
Smooth bool
// contains filtered or unexported fields
}
Quartz is a mineral block used only for decoration.
func (Quartz) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (Quartz) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Quartz) Instrument ¶ added in v0.0.4
func (Quartz) Instrument() instrument.Instrument
Instrument ...
type QuartzBricks ¶ added in v0.0.3
type QuartzBricks struct {
// contains filtered or unexported fields
}
QuartzBricks is a mineral block used only for decoration.
func (QuartzBricks) BreakInfo ¶ added in v0.0.3
func (q QuartzBricks) BreakInfo() BreakInfo
BreakInfo ...
func (QuartzBricks) EncodeItem ¶ added in v0.0.3
func (QuartzBricks) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (QuartzBricks) Instrument ¶ added in v0.0.4
func (QuartzBricks) Instrument() instrument.Instrument
Instrument ...
type QuartzPillar ¶ added in v0.0.3
type QuartzPillar struct {
// Axis is the axis which the quartz pillar block faces.
Axis world.Axis
// contains filtered or unexported fields
}
QuartzPillar is a mineral block used only for decoration.
func (QuartzPillar) BreakInfo ¶ added in v0.0.3
func (q QuartzPillar) BreakInfo() BreakInfo
BreakInfo ...
func (QuartzPillar) EncodeBlock ¶ added in v0.0.3
func (q QuartzPillar) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (QuartzPillar) EncodeItem ¶ added in v0.0.3
func (q QuartzPillar) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (QuartzPillar) Instrument ¶ added in v0.0.4
func (QuartzPillar) Instrument() instrument.Instrument
Instrument ...
type Replaceable ¶
type Replaceable interface {
// ReplaceableBy returns a bool which indicates if the block is replaceableWith by another block.
ReplaceableBy(b world.Block) bool
}
Replaceable represents a block that may be replaced by another block automatically. An example is grass, which may be replaced by clicking it with another block.
type Sand ¶ added in v0.0.3
type Sand struct {
// Red toggles the red sand variant.
Red bool
// contains filtered or unexported fields
}
Sand is a block affected by gravity. It can come in a red variant.
func (Sand) CanSolidify ¶ added in v0.0.3
CanSolidify ...
func (Sand) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (Sand) Instrument ¶ added in v0.0.4
func (Sand) Instrument() instrument.Instrument
Instrument ...
type SeaLantern ¶ added in v0.0.4
type SeaLantern struct {
// contains filtered or unexported fields
}
SeaLantern is an underwater light sources that appear in ocean monuments and underwater ruins.
func (SeaLantern) BreakInfo ¶ added in v0.0.4
func (s SeaLantern) BreakInfo() BreakInfo
BreakInfo ...
func (SeaLantern) EncodeItem ¶ added in v0.0.4
func (SeaLantern) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (SeaLantern) Instrument ¶ added in v0.0.4
func (SeaLantern) Instrument() instrument.Instrument
Instrument ...
func (SeaLantern) LightDiffusionLevel ¶ added in v0.0.4
func (SeaLantern) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (SeaLantern) LightEmissionLevel ¶ added in v0.0.4
func (SeaLantern) LightEmissionLevel() uint8
LightEmissionLevel ...
type Shroomlight ¶ added in v0.0.4
type Shroomlight struct {
// contains filtered or unexported fields
}
Shroomlight are light-emitting blocks that generate in huge fungi.
func (Shroomlight) BreakInfo ¶ added in v0.0.4
func (s Shroomlight) BreakInfo() BreakInfo
BreakInfo ...
func (Shroomlight) EncodeItem ¶ added in v0.0.4
func (Shroomlight) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (Shroomlight) LightEmissionLevel ¶ added in v0.0.4
func (Shroomlight) LightEmissionLevel() uint8
LightEmissionLevel ...
type SoulSand ¶ added in v0.0.4
type SoulSand struct {
// contains filtered or unexported fields
}
SoulSand is a block found naturally only in the Nether. SoulSand slows movement of mobs & players.
func (SoulSand) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (SoulSand) Instrument ¶ added in v0.0.4
func (s SoulSand) Instrument() instrument.Instrument
Instrument ...
type SoulSoil ¶ added in v0.0.4
type SoulSoil struct {
// contains filtered or unexported fields
}
SoulSoil is a block naturally found only in the soul sand valley.
func (SoulSoil) EncodeItem ¶ added in v0.0.4
EncodeItem ...
type Sponge ¶ added in v0.0.2
type Sponge struct {
// Wet specifies whether the dry or the wet variant of the block is used.
Wet bool
// contains filtered or unexported fields
}
Sponge is a block that can be used to remove water around itself when placed, turning into a wet sponge in the process.
func (Sponge) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Sponge) NeighbourUpdateTick ¶ added in v0.0.2
NeighbourUpdateTick checks for nearby water flow. If water could be found and the sponge is dry, it will absorb the water and be flagged as wet.
func (Sponge) UseOnBlock ¶ added in v0.0.2
func (s Sponge) UseOnBlock(pos world.BlockPos, face world.Face, _ mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock places the sponge, absorbs nearby water if it's still dry and flags it as wet if any water has been absorbed.
type StainedGlass ¶ added in v0.0.3
type StainedGlass struct {
// Colour specifies the colour of the block.
Colour colour.Colour
// contains filtered or unexported fields
}
StainedGlass is a decorative, fully transparent solid block that is dyed into a different colour.
func (StainedGlass) BreakInfo ¶ added in v0.0.3
func (g StainedGlass) BreakInfo() BreakInfo
BreakInfo ...
func (StainedGlass) EncodeBlock ¶ added in v0.0.3
func (g StainedGlass) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (StainedGlass) EncodeItem ¶ added in v0.0.3
func (g StainedGlass) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (StainedGlass) Instrument ¶ added in v0.0.4
func (StainedGlass) Instrument() instrument.Instrument
Instrument ...
func (StainedGlass) LightDiffusionLevel ¶ added in v0.0.3
func (StainedGlass) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type StainedGlassPane ¶ added in v0.0.3
type StainedGlassPane struct {
// Colour specifies the colour of the block.
Colour colour.Colour
// contains filtered or unexported fields
}
StainedGlassPane is a transparent block that can be used as a more efficient alternative to glass blocks.
func (StainedGlassPane) BreakInfo ¶ added in v0.0.3
func (p StainedGlassPane) BreakInfo() BreakInfo
BreakInfo ...
func (StainedGlassPane) CanDisplace ¶ added in v0.0.3
func (p StainedGlassPane) CanDisplace(b world.Liquid) bool
CanDisplace ...
func (StainedGlassPane) EncodeBlock ¶ added in v0.0.3
func (p StainedGlassPane) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (StainedGlassPane) EncodeItem ¶ added in v0.0.3
func (p StainedGlassPane) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (StainedGlassPane) Instrument ¶ added in v0.0.4
func (StainedGlassPane) Instrument() instrument.Instrument
Instrument ...
func (StainedGlassPane) LightDiffusionLevel ¶ added in v0.0.3
func (StainedGlassPane) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (StainedGlassPane) Model ¶ added in v0.0.3
func (StainedGlassPane) Model() world.BlockModel
Model ...
func (StainedGlassPane) SideClosed ¶ added in v0.0.3
SideClosed ...
type StainedTerracotta ¶ added in v0.0.2
type StainedTerracotta struct {
// Colour specifies the colour of the block.
Colour colour.Colour
// contains filtered or unexported fields
}
StainedTerracotta is a block formed from clay, with a hardness and blast resistance comparable to stone. In contrast to Terracotta, t can be coloured in the same 16 colours that wool can be dyed, but more dulled and earthen.
func (StainedTerracotta) BreakInfo ¶ added in v0.0.2
func (t StainedTerracotta) BreakInfo() BreakInfo
BreakInfo ...
func (StainedTerracotta) EncodeBlock ¶ added in v0.0.2
func (t StainedTerracotta) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (StainedTerracotta) EncodeItem ¶ added in v0.0.2
func (t StainedTerracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (StainedTerracotta) Instrument ¶ added in v0.0.4
func (StainedTerracotta) Instrument() instrument.Instrument
Instrument ...
func (StainedTerracotta) Model ¶ added in v0.0.3
func (StainedTerracotta) Model() world.BlockModel
Model ...
type Stone ¶
type Stone struct {
// Smooth specifies if the stone is its smooth variant.
Smooth bool
// contains filtered or unexported fields
}
Stone is a block found underground in the world or on mountains.
func (Stone) Instrument ¶ added in v0.0.4
func (Stone) Instrument() instrument.Instrument
Instrument ...
type Terracotta ¶ added in v0.0.2
type Terracotta struct {
// contains filtered or unexported fields
}
Terracotta is a block formed from clay, with a hardness and blast resistance comparable to stone. For colouring it, take a look at StainedTerracotta.
func (Terracotta) BreakInfo ¶ added in v0.0.2
func (t Terracotta) BreakInfo() BreakInfo
BreakInfo ...
func (Terracotta) EncodeItem ¶ added in v0.0.2
func (t Terracotta) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (Terracotta) Instrument ¶ added in v0.0.4
func (Terracotta) Instrument() instrument.Instrument
Instrument ...
type Torch ¶ added in v0.0.4
type Torch struct {
// Facing is the direction from the torch to the block.
Facing world.Face
// Type is the type of fire lighting the torch.
Type fire.Fire
// contains filtered or unexported fields
}
Torch are non-solid blocks that emit light.
func (Torch) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (Torch) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (Torch) HasLiquidDrops ¶ added in v0.0.4
HasLiquidDrops ...
func (Torch) LightDiffusionLevel ¶ added in v0.0.4
func (Torch) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (Torch) LightEmissionLevel ¶ added in v0.0.4
LightEmissionLevel ...
func (Torch) NeighbourUpdateTick ¶ added in v0.0.4
NeighbourUpdateTick ...
type Water ¶
type Water struct {
// Still makes the water appear as if it is not flowing.
Still bool
// Depth is the depth of the water. This is a number from 1-8, where 8 is a source block and 1 is the
// smallest possible water block.
Depth int
// Falling specifies if the water is falling. Falling water will always appear as a source block, but its
// behaviour differs when it starts spreading.
Falling bool
// contains filtered or unexported fields
}
Water is a natural fluid that generates abundantly in the world.
func (Water) EncodeBlock ¶
EncodeBlock ...
func (Water) EntityCollide ¶ added in v0.0.4
EntityCollide ...
func (Water) LiquidDepth ¶
LiquidDepth returns the depth of the water.
func (Water) LiquidFalling ¶
LiquidFalling returns Water.Falling.
func (Water) NeighbourUpdateTick ¶
NeighbourUpdateTick ...
func (Water) ScheduledTick ¶
ScheduledTick ...
func (Water) SpreadDecay ¶
SpreadDecay returns 1 - The amount of levels decreased upon spreading.
type WheatSeeds ¶ added in v0.0.3
type WheatSeeds struct {
// contains filtered or unexported fields
}
WheatSeeds are a crop that can be harvested to craft bread, cake, & cookies.
func (WheatSeeds) BreakInfo ¶ added in v0.0.3
func (s WheatSeeds) BreakInfo() BreakInfo
BreakInfo ...
func (WheatSeeds) CalculateGrowthChance ¶ added in v0.0.3
CalculateGrowthChance calculates the chance the crop will grow during a random tick.
func (WheatSeeds) EncodeBlock ¶ added in v0.0.3
func (s WheatSeeds) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (WheatSeeds) EncodeItem ¶ added in v0.0.3
func (s WheatSeeds) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (WheatSeeds) GrowthStage ¶ added in v0.0.3
func (c WheatSeeds) GrowthStage() int
GrowthStage returns the current stage of growth.
func (WheatSeeds) HasLiquidDrops ¶ added in v0.0.3
func (c WheatSeeds) HasLiquidDrops() bool
HasLiquidDrops ...
func (WheatSeeds) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (WheatSeeds) RandomTick ¶ added in v0.0.3
RandomTick ...
type WoodDoor ¶ added in v0.0.3
type WoodDoor struct {
// Wood is the type of wood of the door. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Facing is the direction the door is facing.
Facing world.Direction
// Open is whether or not the door is open.
Open bool
// Top is whether the block is the top or bottom half of a door
Top bool
// Right is whether the door hinge is on the right side
Right bool
// contains filtered or unexported fields
}
WoodDoor is a block that can be used as an openable 1x2 barrier.
func (WoodDoor) CanDisplace ¶ added in v0.0.3
CanDisplace ...
func (WoodDoor) EncodeBlock ¶ added in v0.0.3
EncodeBlock ...
func (WoodDoor) EncodeItem ¶ added in v0.0.3
EncodeItem ...
func (WoodDoor) FlammabilityInfo ¶ added in v0.0.4
func (d WoodDoor) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodDoor) Instrument ¶ added in v0.0.4
func (WoodDoor) Instrument() instrument.Instrument
Instrument ...
func (WoodDoor) LightDiffusionLevel ¶ added in v0.0.3
func (WoodDoor) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (WoodDoor) NeighbourUpdateTick ¶ added in v0.0.3
NeighbourUpdateTick ...
func (WoodDoor) SideClosed ¶ added in v0.0.3
SideClosed ...
type WoodFence ¶ added in v0.0.4
type WoodFence struct {
// Wood is the type of wood of the fence. This field must have one of the values found in the wood
// package.
Wood wood.Wood
// contains filtered or unexported fields
}
WoodFence are blocks similar to Walls, which cannot normally be jumped over. Unlike walls however, they allow the player (but not mobs) to see through them, making for excellent barriers.
func (WoodFence) CanDisplace ¶ added in v0.0.4
CanDisplace ...
func (WoodFence) EncodeBlock ¶ added in v0.0.4
EncodeBlock ...
func (WoodFence) EncodeItem ¶ added in v0.0.4
EncodeItem ...
func (WoodFence) FlammabilityInfo ¶ added in v0.0.4
func (w WoodFence) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodFence) Instrument ¶ added in v0.0.4
func (WoodFence) Instrument() instrument.Instrument
Instrument ...
func (WoodFence) LightDiffusionLevel ¶ added in v0.0.4
func (WoodFence) LightDiffusionLevel() uint8
LightDiffusionLevel ...
type WoodFenceGate ¶ added in v0.0.3
type WoodFenceGate struct {
// Wood is the type of wood of the fence gate. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Facing is the direction the fence gate swings open.
Facing world.Direction
// Open is whether the fence gate is open.
Open bool
// Lowered lowers the fence gate by 3 pixels and is set when placed next to wall blocks.
Lowered bool
// contains filtered or unexported fields
}
WoodFenceGate is a block that can be used as an openable 1x1 barrier.
func (WoodFenceGate) Activate ¶ added in v0.0.3
func (f WoodFenceGate) Activate(pos world.BlockPos, clickedFace world.Face, w *world.World, u item.User)
Activate ...
func (WoodFenceGate) BreakInfo ¶ added in v0.0.4
func (f WoodFenceGate) BreakInfo() BreakInfo
BreakInfo ...
func (WoodFenceGate) CanDisplace ¶ added in v0.0.3
func (f WoodFenceGate) CanDisplace(b world.Liquid) bool
CanDisplace ...
func (WoodFenceGate) EncodeBlock ¶ added in v0.0.3
func (f WoodFenceGate) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (WoodFenceGate) EncodeItem ¶ added in v0.0.3
func (f WoodFenceGate) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (WoodFenceGate) FlammabilityInfo ¶ added in v0.0.4
func (f WoodFenceGate) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodFenceGate) Instrument ¶ added in v0.0.4
func (WoodFenceGate) Instrument() instrument.Instrument
Instrument ...
func (WoodFenceGate) LightDiffusionLevel ¶ added in v0.0.3
func (WoodFenceGate) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (WoodFenceGate) Model ¶ added in v0.0.3
func (f WoodFenceGate) Model() world.BlockModel
Model ...
func (WoodFenceGate) SideClosed ¶ added in v0.0.3
SideClosed ...
type WoodSlab ¶
type WoodSlab struct {
// Wood is the type of wood of the slabs. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Top specifies if the slab is in the top part of the block.
Top bool
// Double specifies if the slab is a double slab. These double slabs can be made by placing another slab
// on an existing slab.
Double bool
// contains filtered or unexported fields
}
WoodSlab is a half block that allows entities to walk up blocks without jumping.
func (WoodSlab) EncodeBlock ¶
EncodeBlock ...
func (WoodSlab) FlammabilityInfo ¶ added in v0.0.4
func (s WoodSlab) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodSlab) Instrument ¶ added in v0.0.4
func (WoodSlab) Instrument() instrument.Instrument
Instrument ...
func (WoodSlab) LightDiffusionLevel ¶
LightDiffusionLevel returns 0 if the slab is a half slab, or 15 if it is double.
func (WoodSlab) SideClosed ¶
SideClosed ...
func (WoodSlab) UseOnBlock ¶
func (s WoodSlab) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock handles the placement of slabs with relation to them being upside down or not and handles slabs being turned into double slabs.
type WoodStairs ¶
type WoodStairs struct {
// Wood is the type of wood of the stairs. This field must have one of the values found in the material
// package.
Wood wood.Wood
// UpsideDown specifies if the stairs are upside down. If set to true, the full side is at the top part
// of the block.
UpsideDown bool
// Facing is the direction that the full side of the stairs is facing.
Facing world.Direction
// contains filtered or unexported fields
}
WoodStairs are blocks that allow entities to walk up blocks without jumping. They are crafted using planks.
func (WoodStairs) EncodeBlock ¶
func (s WoodStairs) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (WoodStairs) EncodeItem ¶
func (s WoodStairs) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (WoodStairs) FlammabilityInfo ¶ added in v0.0.4
func (f WoodStairs) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodStairs) Instrument ¶ added in v0.0.4
func (WoodStairs) Instrument() instrument.Instrument
Instrument ...
func (WoodStairs) LightDiffusionLevel ¶
func (WoodStairs) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (WoodStairs) SideClosed ¶
SideClosed ...
func (WoodStairs) UseOnBlock ¶
func (s WoodStairs) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool)
UseOnBlock handles the directional placing of stairs and makes sure they are properly placed upside down when needed.
type WoodTrapdoor ¶ added in v0.0.3
type WoodTrapdoor struct {
// Wood is the type of wood of the trapdoor. This field must have one of the values found in the material
// package.
Wood wood.Wood
// Facing is the direction the trapdoor is facing.
Facing world.Direction
// Open is whether or not the trapdoor is open.
Open bool
// Top is whether the trapdoor occupies the top or bottom part of a block.
Top bool
// contains filtered or unexported fields
}
WoodTrapdoor is a block that can be used as an openable 1x1 barrier.
func (WoodTrapdoor) BreakInfo ¶ added in v0.0.3
func (t WoodTrapdoor) BreakInfo() BreakInfo
BreakInfo ...
func (WoodTrapdoor) CanDisplace ¶ added in v0.0.3
func (t WoodTrapdoor) CanDisplace(l world.Liquid) bool
CanDisplace ...
func (WoodTrapdoor) EncodeBlock ¶ added in v0.0.3
func (t WoodTrapdoor) EncodeBlock() (name string, properties map[string]interface{})
EncodeBlock ...
func (WoodTrapdoor) EncodeItem ¶ added in v0.0.3
func (t WoodTrapdoor) EncodeItem() (id int32, meta int16)
EncodeItem ...
func (WoodTrapdoor) FlammabilityInfo ¶ added in v0.0.4
func (t WoodTrapdoor) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (WoodTrapdoor) Instrument ¶ added in v0.0.4
func (WoodTrapdoor) Instrument() instrument.Instrument
Instrument ...
func (WoodTrapdoor) LightDiffusionLevel ¶ added in v0.0.3
func (WoodTrapdoor) LightDiffusionLevel() uint8
LightDiffusionLevel ...
func (WoodTrapdoor) Model ¶ added in v0.0.3
func (t WoodTrapdoor) Model() world.BlockModel
Model ...
func (WoodTrapdoor) SideClosed ¶ added in v0.0.3
SideClosed ...
func (WoodTrapdoor) UseOnBlock ¶ added in v0.0.3
func (t WoodTrapdoor) UseOnBlock(pos world.BlockPos, face world.Face, clickPos mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) bool
UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down when needed.
type Wool ¶ added in v0.0.2
type Wool struct {
// Colour is the colour of the wool.
Colour colour.Colour
// contains filtered or unexported fields
}
Wool is a colourful block that can be obtained by killing/shearing sheep, or crafted using four string.
func (Wool) EncodeBlock ¶ added in v0.0.2
EncodeBlock ...
func (Wool) EncodeItem ¶ added in v0.0.2
EncodeItem ...
func (Wool) FlammabilityInfo ¶ added in v0.0.4
func (w Wool) FlammabilityInfo() FlammabilityInfo
FlammabilityInfo ...
func (Wool) Instrument ¶ added in v0.0.4
func (w Wool) Instrument() instrument.Instrument
Instrument ...
type XPDropRange ¶ added in v0.0.3
type XPDropRange [2]int
XPDropRange holds the min & max XP drop amounts of blocks.
Source Files
¶
- air.go
- ancient_debris.go
- barrier.go
- basalt.go
- beacon.go
- bedrock.go
- beetroot_seeds.go
- block.go
- blue_ice.go
- bone_block.go
- break_info.go
- bricks.go
- cake.go
- carpet.go
- carrot.go
- chest.go
- clay.go
- coal_block.go
- coal_ore.go
- cobblestone.go
- cocoa_bean.go
- concrete.go
- concrete_powder.go
- container.go
- coral.go
- coral_block.go
- crop.go
- crying_obsidian.go
- diamond_block.go
- diamond_ore.go
- dirt.go
- dragon_egg.go
- emerald_block.go
- emerald_ore.go
- end_brick_stairs.go
- end_bricks.go
- end_stone.go
- farmland.go
- fire.go
- gilded_blackstone.go
- glass.go
- glass_pane.go
- glazed_terracotta.go
- glowstone.go
- gold_block.go
- gold_ore.go
- grass.go
- grass_path.go
- gravel.go
- hashes.go
- invisible_bedrock.go
- iron_bars.go
- iron_block.go
- iron_ore.go
- kelp.go
- lantern.go
- lapis_block.go
- lapis_ore.go
- lava.go
- leaves.go
- light.go
- liquid.go
- lit_pumpkin.go
- log.go
- melon.go
- melon_seeds.go
- model.go
- nether_brick_fence.go
- nether_gold_ore.go
- nether_wart.go
- netherite_block.go
- netherrack.go
- note_block.go
- obsidian.go
- parse.go
- placer.go
- planks.go
- potato.go
- pumpkin.go
- pumpkin_seeds.go
- quartz_block.go
- quartz_bricks.go
- quartz_ore.go
- register.go
- sand.go
- sea_lantern.go
- shroomlight.go
- soul_sand.go
- soul_soil.go
- sponge.go
- stained_glass.go
- stained_glass_pane.go
- stained_terracotta.go
- stone.go
- terracotta.go
- torch.go
- water.go
- wheat_seeds.go
- wood_door.go
- wood_fence.go
- wood_fence_gate.go
- wood_slab.go
- wood_stairs.go
- wood_trapdoor.go
- wool.go